I love to playing all levels of this game just for music, I have been finished it maybe 10 times because it's a really nice arcade game, great gameplay and music of course it's so PURE and UNIQUE!
amiga was is will always be THE BEST video game console!!!the will never be as good games as jim power, moonstone, yo joe and golden axe.and so many more....
So... apparently they blew so much money on hiring seasoned professional musicians to write the score that they had to get the janitor's mentally handicapped son to make the actual game.
@Solosap As it turns out, there is a recording of an orchestral arrangement floating about somewhere. I believe it's in the vidya intarweb playlist. I'll link directly to the file, but well.. youtube.
Hmmm... I was playing this game when i was 8 years young, and kinda enjoyed it, thats sad when im looking at this game and thinking that only good thing here is music :[
Good freaking god what happened to game music these days.
Jesus what could be more badass than this?! Thumbs up if you feel as if badass has been corrupted over time just to see how many people agree and I'm not just a stick in the mud.
is this the AGA version? Maybe the lower res and compression is smoother the colors. Looks awesome either way, and definitely one of the Amiga's real showpieces. SFX and Music together, Parallax scrolling not even found in the PC Engine version. Very cool.
it is so nostalgic to see all this discussion about copper-blitter tricks so i felt me back in time over 15 years ago... thx a lot ... it was a great time of fight for one more cycle - great =)
Nevertheless, you also made mistakes. The fact that dual playfield mode on OCS is 3 bitplanes for each layer, and not 4, as you mentioned, triggered my confidence that you do not know what you are talking about. Plus, the moment someone mentions "I am a very big name, therefore I am right" is usually the indication of being a serious troll.
I know the chipset in-and out, down to the exact timing of all DMA channels. I have underestimated you, but dont underestimate me.
@porcorosso81 The fact that you are German proves this for me! Some of the greatest hardware and software for the Amiga came from Germany and you guys are absolutely incredible intellectually as well as in discipline! If only Australians (where i am from) were more like you guys ;)
I know this is meant as a compliment from you, but I personally do not believe in any kind of intellectual superiority of any nation over the other. We are all human individuals with our own personal preferences, strengths and struggles. After all, we are talking about a French game, with a German music composer running on an American hardware architecture. I would urge people to stop judging peoply by their nationalities. Please note that this is not meant as an offense to you.
@porcorosso81 You've made me look like a complete and utter fool and i wish to thank you for that because in all essence you are right and i should not have made a statement as bold as i did. I guess we all have something to learn so thanks again for putting me in my place and waking me up somewhat especially are the way you worded the different nationalities that were in involved in the Amiga scene. After all, Directory Opus for the Amiga was made by an Australian ;) I forgot that one.
@PabloDarioLi JAJAJAAJA.............YES, and you had to wait more than twenty years to emulate the Amiga 500 and even so, the scrolls do not go so smooth .its funny ,dont you think so?
This game is a technical masterpiece. It has 3 real, overlapping parallax scrolling layers, which is possible because the programmers discovered an ingenious trick how to create the third layer with the copper and sprites. That way, the game has more scrolling layers than any Mega Drive game and is almost as colourful as any SNES game. I am still amazed that the games runs at a constant 50fps, because the graphics eat up almost ALL DMA time.
@porcorosso81 Not so. Shadow of the Beast had 13 layers of parallax scrolling on Amiga, but the record goes to Lionheart on Amiga as that scrolled each horizontal line of pixels to represent the background, something like 40+ parallax layers.
Elfmania on Amiga also did a similar technique to scroll the floor, doing a every horizontal line as separately parallax scrolled.
Are you some kind of wanna-be know-it-all? Jim Power has three REAL OVERLAPPING LAYERS! Shadow of the Beast splits the screen vertically into different areas with different HORIZONTAL SCROLLING SPEEDS. These "13 layers" DO NOT OVERLAP.
In Jim Power, two four colour hardware sprites are repositioned every 16 pixels by the copper to create a THIRD LAYER. That is the last static layer with the sunset and hills.
If you dont believe me, fire up WinUAE and disassemble the copperlist.
@porcorosso81 Don't lecture me fella, i'm hardly a 'wanna be' anything! I go under a rather more recognisable name on the Amiga than this one!
Jim Power is a Dual Playfield game, theres nothing technically remarkable about that at all for the Amiga. The sprite backdrop is also nothing new or remarkable either.
I can assure you that both Beast and Lionheart are using a hell of a lot more cpu and co-processor cycles to achieve their output than Jim Power is.
Obviously, you are not as knowledgeable as you want to believe.
Name me one game earlier than Jim Power which used the full-screen sprite backdrop technique.
The horizontal sprite displacement by the Copper eats up almost all DMA cycles during visible display. In Dual Playfield mode, Bitplane DMA leaves 2 cycles per 16 Pixels open. In those 2 cycles, the copper repositions the X positions of the two sprites to create a repeating pattern.
Those cycles are NOT available to either the CPU or the Blitter, since Copper and Bitplane DMA have higher priotity. Furthermore, in horizonmtal blank. the Copper defines new colours of the 2 sprites for EACH new line. That's why the backdrop is so colourful, despite being only 4 colours. More cycles stolen.
This is way more DMA intensive and complex than occasionally updating the scrolling registers and colours, like Shadow of the Beast and Lionheart do.
So if you are saying "the technique of Jim Power is nothing special, I have a bib name in the Amiga community", then I laugh in your face, because you have just proven that, at most, you have a very basic understanding of how the hardware works.
@porcorosso81 The fact Jim Power is dual playfield goes a great deal to helping the game, as now restoration of the rear scrolling playfield is necessary, its only having to blit to the 4 bitplanes of the front playfield.
You are a bit dense, aren't you? Jim Power uses DUAL PLAYFIELD PLUS a fullscreen SPRITE LAYER, making it THREE OVERLAPPING layers! In full 50fps! I am saying this THE WHOLE TIME, yet you still don't get it.
You know what hardware sprites are? A copperlist? It seems you do not. Grab an AMIGA HARDWARE REFERENCE MANUAL and start learning before posting inane discussions with me here.
@porcorosso81 R-Type 2 for one uses a full screen sprite backdrop on the first level, and thats the worst example I can give you, and that was a full year before Jim Power, and written by the pretty much one of the worst development teams other than Tiertex.
Nope, the background of R-Type 2 is a bitmap. It does NOT use hardware sprites, which is the reason why the scrolling sucks, since the CPU/Blitter has to redraw the background.
@porcorosso81 I suggest you go look again fella, because I know for a FACT it does use hardware sprites for the background. Start the first level, and when your ship approaches the first part of the Bydo Empire base (i.e. where its no longer just a starfield anymore), that backdrop is ALL hardware sprites.
So it would appear I DO know what i'm talking about, I HAVE proved another game used a hardware sprite backdrop in fullscreen.
Fail? Go check for yourself, and be man enough to apologise
Well, It's not often that someone proves me wrong, but I guess you did. This jerky, highly mediocre conversion of R-Type II indeed uses hardware sprites as the scrolling background.
You are right on the issue that there was an earlier game which used hardware sprites as a background layer, and I apologize for calling you dense. I made the mistake to acknowledge that 1% of youtube posters do know their stuff, despite making mistakes in other places. (continued in part 2)
Nevertheless, I strongly disagree with you that Jim Power is nothing special for the following reasons:
- Jim Power uses 3 overlapping scrolling layers (2 dual playfield, 1 sprite). All other games you mentioned are "just" using the dual playfield mode.
- Jim Power puts way more burden on the chipset DMA, because the dual playfield mode (6 bitplanes) and the sprite repositioning eats up ALL DMA TIME during active display.
- Jim Power goes to a great length to hide the fact that the background uses 4 colour sprites. The 4 colours are changed on a per-scanline base.
- In addition to the 3 real hardware layers, Jim Power also reuses the playfield and sprites, changing priorities to create more "layers", and transparent status displays.
In conclusion: my point stands that this game is the most sophisticated OCS game. No other game uses so many tricks and tight timing to create its display.
@cubex55 Its about the Music, graphics and slick programming. The animation is weird and the gameplay is unrefined. This game must have been rushed. It has so much going for it, but fails miserably in really important areas
The music in the first "area" of this game is dangerously, almost suspiciously similar to the music from the fire area in Ys 3. Which came out in 1989.
I never thought of this game as mediocre, but I do concede that Huelsbeck's music along with its graphics do go a long way to making this game better than its gameplay.
lori400 said: "SNES games are just as good as any amiga games"
true.
but there was always something missing with the SNES games/gaming scene, that only the Amiga gaming scene had....the monsterous global fiercely loyal fan base, that only SNES fans could only imagine and dream about experierencing.
true you had SF2 (the best beat up em ever...as far as im concerned that game NEVER existed on the Amiga - ever lol :-)
as i said, there was this magical feeling within the amiga gaming community
that no other gaming platform at the time really had.
yes yes yes , SEGA loyalists will jump into the fray and cause a stir here, but look - we saw it in your eyes just like we saw it in the eyes of your nintendo counterparts that deep deep....deep down you just WISHED your machine was secretely named 'amiga something' LOL :p
^_^
truth never lays hidden. the eyes never lied, i remember them days chumps ^_^
also we had loads of corny porn on the amiga too LOL
the best music (by far) of this game starts at 14:23...anybody who disagree's is insane and i'm willing to wager on the producrers behind this game agreeing with me that this track is the coolest, but please cubex55 - tell me, what do u think ?
I was an st owner before upgrading to the amiga 1200, so this version doesnt mean as much to me as st but its still a lot better than the st anyway no doubts there. I sound this game rediculously hard on st and amiga. A good show peice of what each computer can do.
Hey to each his own. I agree with Ben cause I prefer the old school sound of the ST since it gives me that retro feeling I love. Plus it was the first version I ever played. You should check Benzaie's videos, he did a review of the ST version. Its really good.
I still can never ever understand why someone would prefer the Atari ST sound. The Atari ST has one of the weakest sound chips ever built, which is easily outperformed by many 8 bit systems, including C64, Game Boy and NES. I mean, it's just square waves! No variety in sound shapes, nothing. It's almost as "old skool" as the horrible PC speaker... BLECH!
MIDI is just a serial protocol intended for controlling music instruments. It has nothing to do with the sound playback capabilities of the actual hardware.
Most Atari ST fanboys delude themselves into thinking that the square waves of the Atari ST sound hardware are sounding better than real samples. On the other hand, they start to drool once a game uses a four channel, 4 Bit digi playback routine for the title screen.
@porcorosso81 Yeah if you had an Atari ST only, and got a respectable conversion, great. But I see no reason other than nostalgia for preferring that version. From what I recall the game was ported ok with a lot of graphical compromises.
@porcorosso81 I think the main thing that people like about the atari ST version is that something THAT crappy just played a great soundtrack such as this without messing it up too bad. It could have been like the Amstrad version that had NO music whatsoever.
@porcorosso81 Thats rubbish talk!!! You talk like the new age "gamers" that believe the most technicaly advanced processor or graphics chip will deliver better games! Its about the feeling dude. The tunes Atari ST has given us are beyond awesomeness. And being inferior from other sound chips makes it even MORE awesome. Fine examples: Mad Max, Lethal Xcess, Wings of Death, Stormlord... The magic produced cannot be compared even with the legendary Amiga. Both different, both awesome!
It isn't a secuel either, the SNES game have the same levels and music and bosses, the only difference is that are in a different order and also have those 2 top view levels (ala SuperC and Contra 3) and a new enemy that is very similar to Fliying Shelfish.
Awsome. I loved the SNES "Lost Dimension in 3D" Jim Power, this looks almost exactly the same, and sounds almost identical...but looks much easier (Flying Shellfish died so fast!)
Think you could do a run like this with the SNES version? =P
GREAT MUSIC ! ;)
Diego85Nap 1 month ago
cool!!! forgot I even played this game back then...great game, such colourful graphics, so playable...
marsiozo 1 month ago
i want to warp back to 1989 again!!!
thezodiak666 2 months ago in playlist Liked videos
I love to playing all levels of this game just for music, I have been finished it maybe 10 times because it's a really nice arcade game, great gameplay and music of course it's so PURE and UNIQUE!
BagoZonde 3 months ago
are you really good at Jim Power or is this tool assisted?
SonicTheCat 3 months ago
@SonicTheCat
SaveStates
cubex55 3 months ago
Damn, Hulsbeck, you never, NEVER disappoint! :D
UpperPaleolithicMan 3 months ago
amiga was is will always be THE BEST video game console!!!the will never be as good games as jim power, moonstone, yo joe and golden axe.and so many more....
nikoshurricane 4 months ago
So... apparently they blew so much money on hiring seasoned professional musicians to write the score that they had to get the janitor's mentally handicapped son to make the actual game.
melosebrainuhoh 4 months ago
I wish someone could remix the intro to the game. That music is so incredible.
Solosap 5 months ago
@Solosap As it turns out, there is a recording of an orchestral arrangement floating about somewhere. I believe it's in the vidya intarweb playlist. I'll link directly to the file, but well.. youtube.
gigabites2 2 months ago
Hmmm... I was playing this game when i was 8 years young, and kinda enjoyed it, thats sad when im looking at this game and thinking that only good thing here is music :[
MrHate1337 5 months ago
impressive
hydefus 5 months ago
long live the past!
thezodiak666 7 months ago
Chris "Moutherfucking" Hülsbeck.
Even if the stage 1 music is a copy of "A Searing Struggle" from Ys III, he made that track even more badass.
1shoryuken 7 months ago
@1shoryuken
Hardly a copy. There's a tribute, yes, but shortly after the song goes in a completely different direction.
kurije 5 months ago
Good freaking god what happened to game music these days.
Jesus what could be more badass than this?! Thumbs up if you feel as if badass has been corrupted over time just to see how many people agree and I'm not just a stick in the mud.
thedragonb0y 8 months ago
@thedragonb0y I hear you. Game music doesn't seem to be as important anymore as it was then. Back then game music was like 50% of the experience.
fiddlebender88 7 months ago
Level music reminds me "If tomorrow comes" OST
Andrew20a09 9 months ago
The game is great !
Chris Hülsbeck is a genius !!!
Notir072 9 months ago
i remember listening to the intro song for long long time...
ALXD1974 9 months ago
is this the AGA version? Maybe the lower res and compression is smoother the colors. Looks awesome either way, and definitely one of the Amiga's real showpieces. SFX and Music together, Parallax scrolling not even found in the PC Engine version. Very cool.
frigginjoe 1 year ago
Chris Hülsbeck hat es einfach DRAUF.Was soll oder kann man noch mehr dazu sagen :)
Maasaa2000 1 year ago
Looks super cool, even in 2010!
querpmuerp 1 year ago
the girl in the ending looked very retarded xD
Sve567 1 year ago
Sure Jim, just kill everything.
CoffeeSquid 1 year ago
@CoffeeSquid haha.... that's what I was thinking too.... :)
telbee 11 months ago
This has been flagged as spam show
@CoffeeSquid haha.... that's what I was thinking too.... :)
telbee 11 months ago
Damn! It was really fuckin' amazing game on A500!
batonbartek 1 year ago
porcorosso81
@BaronCalisto:
it is so nostalgic to see all this discussion about copper-blitter tricks so i felt me back in time over 15 years ago... thx a lot ... it was a great time of fight for one more cycle - great =)
Petr0vich13 1 year ago
times when 5-6 people could create a MASTERPIECE from nothing
jimraynor3 1 year ago
give me turrican over this!
IMO thte amiga was best used without paralax, it reduces its object handling too much.
walter0bz 1 year ago
You're right, I have fond memories of this just because of the music! (and colors are also c00l =)
e3ovuziotica 1 year ago
This was one of the best games i've ever played, and one of the games i still miss at times.. Especially it's music..
Asacledhae 1 year ago
@BaronCalisto
Part 4
Nevertheless, you also made mistakes. The fact that dual playfield mode on OCS is 3 bitplanes for each layer, and not 4, as you mentioned, triggered my confidence that you do not know what you are talking about. Plus, the moment someone mentions "I am a very big name, therefore I am right" is usually the indication of being a serious troll.
I know the chipset in-and out, down to the exact timing of all DMA channels. I have underestimated you, but dont underestimate me.
porcorosso81 1 year ago
@porcorosso81 The fact that you are German proves this for me! Some of the greatest hardware and software for the Amiga came from Germany and you guys are absolutely incredible intellectually as well as in discipline! If only Australians (where i am from) were more like you guys ;)
blade004 1 year ago
@blade004
I know this is meant as a compliment from you, but I personally do not believe in any kind of intellectual superiority of any nation over the other. We are all human individuals with our own personal preferences, strengths and struggles. After all, we are talking about a French game, with a German music composer running on an American hardware architecture. I would urge people to stop judging peoply by their nationalities. Please note that this is not meant as an offense to you.
porcorosso81 1 year ago
@porcorosso81 You've made me look like a complete and utter fool and i wish to thank you for that because in all essence you are right and i should not have made a statement as bold as i did. I guess we all have something to learn so thanks again for putting me in my place and waking me up somewhat especially are the way you worded the different nationalities that were in involved in the Amiga scene. After all, Directory Opus for the Amiga was made by an Australian ;) I forgot that one.
blade004 1 year ago
music its what brought me here...!
ALXD1974 1 year ago
You must imagine, that on clasic TV this game looked absolutely unbeliably, much better than this video!
paladin146 1 year ago
After hearing lots of his music now, I'd love to see Chris Huelsbeck get back into game music.
PopMusicKiller 1 year ago
I love it !!!
brunetka 2 years ago
The amiga is amazing.
A PC would need a pentium cpu to move all those scrolls ,and even so, it couldnt be so smooth
hankillo1 2 years ago 15
@hankillo1 This video was recorded in a PC emulating the Amiga 500 hardware, thanks to today PC CPU power we can enjoy the old Amiga hardware!
PabloDarioLi 1 year ago
@PabloDarioLi JAJAJAAJA.............YES, and you had to wait more than twenty years to emulate the Amiga 500 and even so, the scrolls do not go so smooth .its funny ,dont you think so?
hankillo1 1 year ago
This game is a technical masterpiece. It has 3 real, overlapping parallax scrolling layers, which is possible because the programmers discovered an ingenious trick how to create the third layer with the copper and sprites. That way, the game has more scrolling layers than any Mega Drive game and is almost as colourful as any SNES game. I am still amazed that the games runs at a constant 50fps, because the graphics eat up almost ALL DMA time.
porcorosso81 2 years ago 2
@porcorosso81 Not so. Shadow of the Beast had 13 layers of parallax scrolling on Amiga, but the record goes to Lionheart on Amiga as that scrolled each horizontal line of pixels to represent the background, something like 40+ parallax layers.
Elfmania on Amiga also did a similar technique to scroll the floor, doing a every horizontal line as separately parallax scrolled.
BaronCalisto 1 year ago
@BaronCalisto
Are you some kind of wanna-be know-it-all? Jim Power has three REAL OVERLAPPING LAYERS! Shadow of the Beast splits the screen vertically into different areas with different HORIZONTAL SCROLLING SPEEDS. These "13 layers" DO NOT OVERLAP.
In Jim Power, two four colour hardware sprites are repositioned every 16 pixels by the copper to create a THIRD LAYER. That is the last static layer with the sunset and hills.
If you dont believe me, fire up WinUAE and disassemble the copperlist.
porcorosso81 1 year ago
@porcorosso81 Don't lecture me fella, i'm hardly a 'wanna be' anything! I go under a rather more recognisable name on the Amiga than this one!
Jim Power is a Dual Playfield game, theres nothing technically remarkable about that at all for the Amiga. The sprite backdrop is also nothing new or remarkable either.
I can assure you that both Beast and Lionheart are using a hell of a lot more cpu and co-processor cycles to achieve their output than Jim Power is.
BaronCalisto 1 year ago
@BaronCalisto
Obviously, you are not as knowledgeable as you want to believe.
Name me one game earlier than Jim Power which used the full-screen sprite backdrop technique.
The horizontal sprite displacement by the Copper eats up almost all DMA cycles during visible display. In Dual Playfield mode, Bitplane DMA leaves 2 cycles per 16 Pixels open. In those 2 cycles, the copper repositions the X positions of the two sprites to create a repeating pattern.
porcorosso81 1 year ago
Those cycles are NOT available to either the CPU or the Blitter, since Copper and Bitplane DMA have higher priotity. Furthermore, in horizonmtal blank. the Copper defines new colours of the 2 sprites for EACH new line. That's why the backdrop is so colourful, despite being only 4 colours. More cycles stolen.
This is way more DMA intensive and complex than occasionally updating the scrolling registers and colours, like Shadow of the Beast and Lionheart do.
porcorosso81 1 year ago
@porcorosso81
So if you are saying "the technique of Jim Power is nothing special, I have a bib name in the Amiga community", then I laugh in your face, because you have just proven that, at most, you have a very basic understanding of how the hardware works.
porcorosso81 1 year ago
@porcorosso81 It isn't special, and laugh as much as you like fella, you aske me to provide one example... and I did.
Chuckle away fella!
BaronCalisto 1 year ago
@BaronCalisto
Yeah, and it was an epic failure, now changing my attitude to: you know HARDLY ANYTHING about the Amiga hardware.
porcorosso81 1 year ago
@porcorosso81 The fact Jim Power is dual playfield goes a great deal to helping the game, as now restoration of the rear scrolling playfield is necessary, its only having to blit to the 4 bitplanes of the front playfield.
BaronCalisto 1 year ago
@BaronCalisto
You are a bit dense, aren't you? Jim Power uses DUAL PLAYFIELD PLUS a fullscreen SPRITE LAYER, making it THREE OVERLAPPING layers! In full 50fps! I am saying this THE WHOLE TIME, yet you still don't get it.
You know what hardware sprites are? A copperlist? It seems you do not. Grab an AMIGA HARDWARE REFERENCE MANUAL and start learning before posting inane discussions with me here.
porcorosso81 1 year ago
@porcorosso81 R-Type 2 for one uses a full screen sprite backdrop on the first level, and thats the worst example I can give you, and that was a full year before Jim Power, and written by the pretty much one of the worst development teams other than Tiertex.
BaronCalisto 1 year ago
@BaronCalisto
Nope, the background of R-Type 2 is a bitmap. It does NOT use hardware sprites, which is the reason why the scrolling sucks, since the CPU/Blitter has to redraw the background.
Fail.
porcorosso81 1 year ago
@porcorosso81 I suggest you go look again fella, because I know for a FACT it does use hardware sprites for the background. Start the first level, and when your ship approaches the first part of the Bydo Empire base (i.e. where its no longer just a starfield anymore), that backdrop is ALL hardware sprites.
So it would appear I DO know what i'm talking about, I HAVE proved another game used a hardware sprite backdrop in fullscreen.
Fail? Go check for yourself, and be man enough to apologise
BaronCalisto 1 year ago
@BaronCalisto
Well, It's not often that someone proves me wrong, but I guess you did. This jerky, highly mediocre conversion of R-Type II indeed uses hardware sprites as the scrolling background.
You are right on the issue that there was an earlier game which used hardware sprites as a background layer, and I apologize for calling you dense. I made the mistake to acknowledge that 1% of youtube posters do know their stuff, despite making mistakes in other places. (continued in part 2)
porcorosso81 1 year ago
@BaronCalisto
Part 2
Nevertheless, I strongly disagree with you that Jim Power is nothing special for the following reasons:
- Jim Power uses 3 overlapping scrolling layers (2 dual playfield, 1 sprite). All other games you mentioned are "just" using the dual playfield mode.
- Jim Power puts way more burden on the chipset DMA, because the dual playfield mode (6 bitplanes) and the sprite repositioning eats up ALL DMA TIME during active display.
porcorosso81 1 year ago
@BaronCalisto
Part 3
- Jim Power goes to a great length to hide the fact that the background uses 4 colour sprites. The 4 colours are changed on a per-scanline base.
- In addition to the 3 real hardware layers, Jim Power also reuses the playfield and sprites, changing priorities to create more "layers", and transparent status displays.
In conclusion: my point stands that this game is the most sophisticated OCS game. No other game uses so many tricks and tight timing to create its display.
porcorosso81 1 year ago
longest intro ever
Itint08 2 years ago 2
Its about the muuuusic ;)
cubex55 2 years ago 26
@cubex55 Its about the Music, graphics and slick programming. The animation is weird and the gameplay is unrefined. This game must have been rushed. It has so much going for it, but fails miserably in really important areas
nicholasthetaylor 1 year ago
@Itint08 Longest intro ever? You clearly haven't seen the intro to Turrican II
EdMan6623 9 months ago
le musiche sono stupende..come il gico!!
carlomazza 2 years ago
so much memories
omarm1644 2 years ago 2
Well, even in 2009 im still thinking the best games were in 90s, 1992-1999 :)
And Amiga is true "cult machine" of ever.
chojnak 2 years ago 6
The music in the first "area" of this game is dangerously, almost suspiciously similar to the music from the fire area in Ys 3. Which came out in 1989.
zerocoat2000 2 years ago
You are so right! is plagiarism! which game came first? answer this question and you'll find who the thief is!
FroggStudios 2 years ago
I never thought of this game as mediocre, but I do concede that Huelsbeck's music along with its graphics do go a long way to making this game better than its gameplay.
billamu 2 years ago
why isnt guardians castle or time castle in this version
utubernumber 2 years ago
lori400 said: "SNES games are just as good as any amiga games"
true.
but there was always something missing with the SNES games/gaming scene, that only the Amiga gaming scene had....the monsterous global fiercely loyal fan base, that only SNES fans could only imagine and dream about experierencing.
true you had SF2 (the best beat up em ever...as far as im concerned that game NEVER existed on the Amiga - ever lol :-)
as i said, there was this magical feeling within the amiga gaming community
t1cTacJ0e 2 years ago 3
that no other gaming platform at the time really had.
yes yes yes , SEGA loyalists will jump into the fray and cause a stir here, but look - we saw it in your eyes just like we saw it in the eyes of your nintendo counterparts that deep deep....deep down you just WISHED your machine was secretely named 'amiga something' LOL :p
^_^
truth never lays hidden. the eyes never lied, i remember them days chumps ^_^
also we had loads of corny porn on the amiga too LOL
t1cTacJ0e 2 years ago
for such a small muscular man, he sure does have a huge head that Jim Power...
t1cTacJ0e 2 years ago
the best music (by far) of this game starts at 14:23...anybody who disagree's is insane and i'm willing to wager on the producrers behind this game agreeing with me that this track is the coolest, but please cubex55 - tell me, what do u think ?
t1cTacJ0e 2 years ago 5
Yeah, Chris the game music god Huelsbeck mother fuckers!
Shintai123 2 years ago
whats wrong with samantha? she looks like she saw a ghost
utubernumber 2 years ago
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utubernumber 2 years ago
Comment removed
utubernumber 2 years ago
why isnt the guardians castle and time tower are not in this version
utubernumber 2 years ago
Comment removed
utubernumber 2 years ago
These videos were recorded from a real Amiga? or using an emulator in a PC?
FroggStudios 2 years ago 3
I was an st owner before upgrading to the amiga 1200, so this version doesnt mean as much to me as st but its still a lot better than the st anyway no doubts there. I sound this game rediculously hard on st and amiga. A good show peice of what each computer can do.
bazfanv2 2 years ago
great game, could you post a better quality video and sound version??
thanks
bighairydel 3 years ago
Check our website you find a HQ version there :)
cubex55 2 years ago
play the game!
utubernumber 3 years ago
quik and silva styles!
wikiwakiwu 3 years ago
is this version easier than the SNES?
thegreatsamurai82 3 years ago
rah I still prefer the ATARI ST version...for pure nostalgia factor :)
benzaie 3 years ago 2
amen to that. It sounds and plays better to me too.
genocyde83 3 years ago
you two must be deaf and blind
moskitokemado 2 years ago
Hey to each his own. I agree with Ben cause I prefer the old school sound of the ST since it gives me that retro feeling I love. Plus it was the first version I ever played. You should check Benzaie's videos, he did a review of the ST version. Its really good.
genocyde83 2 years ago
I still can never ever understand why someone would prefer the Atari ST sound. The Atari ST has one of the weakest sound chips ever built, which is easily outperformed by many 8 bit systems, including C64, Game Boy and NES. I mean, it's just square waves! No variety in sound shapes, nothing. It's almost as "old skool" as the horrible PC speaker... BLECH!
porcorosso81 2 years ago 22
@porcorosso81
It was the MIDI built in and many musicians prefered it in Greece. Amiga is better.
Amiga was used in TV stations.
Amiga rulez
VincentGreece 1 year ago
@VincentGreece
MIDI is just a serial protocol intended for controlling music instruments. It has nothing to do with the sound playback capabilities of the actual hardware.
Most Atari ST fanboys delude themselves into thinking that the square waves of the Atari ST sound hardware are sounding better than real samples. On the other hand, they start to drool once a game uses a four channel, 4 Bit digi playback routine for the title screen.
porcorosso81 1 year ago
@porcorosso81 Yeah if you had an Atari ST only, and got a respectable conversion, great. But I see no reason other than nostalgia for preferring that version. From what I recall the game was ported ok with a lot of graphical compromises.
frigginjoe 1 year ago
@porcorosso81 A more advanced sound does not necessarily mean better sound
Sheepy007 7 months ago
@porcorosso81 I think the main thing that people like about the atari ST version is that something THAT crappy just played a great soundtrack such as this without messing it up too bad. It could have been like the Amstrad version that had NO music whatsoever.
BLEAHGames124365 4 months ago
@porcorosso81 Thats rubbish talk!!! You talk like the new age "gamers" that believe the most technicaly advanced processor or graphics chip will deliver better games! Its about the feeling dude. The tunes Atari ST has given us are beyond awesomeness. And being inferior from other sound chips makes it even MORE awesome. Fine examples: Mad Max, Lethal Xcess, Wings of Death, Stormlord... The magic produced cannot be compared even with the legendary Amiga. Both different, both awesome!
sybnios 5 days ago
At least both versions have the nerd version of Jimmy ;)
Leifonuss 3 years ago
Amiga POWAAAAAAAA!!! ;)
Christophe38isere 3 years ago
i love the third level!! the halloween theme and the soundtrack to it :D
Iori400 3 years ago
I find jim look's cooler and less boxy on the Amiga version, i also prefer the sound effects and the graphix seem's more solid, less glichy maybe...
LiquidFilter 3 years ago
music sounds like nine inch nails!
aenima242 3 years ago
Well, Elvis was in the army for a short time.
BurtWilson1 3 years ago
I don't like the limited nature of this game, just left to right and no up or down scrolling.
retronostalgic 3 years ago
then get the fucking snes version then..
Iori400 3 years ago
lori400 - No way! I always disliked the snes and it's expensive games. I'm a loyal Amiga fan and always will be...
retronostalgic 2 years ago
Hey SNES games are just as good as any amiga game >:(
Iori400 2 years ago 5
True, but given a choice i would always choose amiga first. But that's me i suppose...
retronostalgic 2 years ago
i see
Iori400 2 years ago
hülsbeck 4ever!
oliverrr78 3 years ago 5
beautiful game, hard though, drove me nuts as a kid! >:(
hahahoho2006 3 years ago 2
what kind of lost dimension is this?.
i have this game and it dosent look like this.
is this a japanese versin?
rockprince72 3 years ago
Yeah its a different game alltogether... I guess the lost dimension was sort of a sequel?
Anyway, the TurboGrafx/PC Engine version is the same as this.
shubibinman 3 years ago
It isn't a secuel either, the SNES game have the same levels and music and bosses, the only difference is that are in a different order and also have those 2 top view levels (ala SuperC and Contra 3) and a new enemy that is very similar to Fliying Shelfish.
Dai101 3 years ago
Awsome. I loved the SNES "Lost Dimension in 3D" Jim Power, this looks almost exactly the same, and sounds almost identical...but looks much easier (Flying Shellfish died so fast!)
Think you could do a run like this with the SNES version? =P
LordDraco3 3 years ago
Fuck Yeah, Jim Power is bad ass. Id like to see him team up with Duke Nukem
TheDrunkenCelt 3 years ago
nah.. Power would kick nukems ass anyday..
Iori400 3 years ago 3
I'm in love wit the music of this game, I love the game and music, I have the Snes music of this game
gtrinityjr 3 years ago
Didn't you recognise the style. Its Chris Hulsbeck, also known for the absolutely brilliant Turrican intro music. Love the game too.
sraaju 3 years ago 3
I only like the Theme. And 'bout Hülsbeck: As long he is shipping in 8Bit waters its alright. But his CDs didn't sound any good.
exportiertes 3 years ago 3
Another Amiga classic, me and my mates used to love getting stoned and playing this one.
cyrilfuckdust 4 years ago 3
Incredible soundtrack to a nice action game. Unfortunately the graphics were a tad too colorful and / or distracting. But it still rocks.
andersdenkend 4 years ago 2
This remastered soundtrack sounds interesting- anyone knows where I can find samples of it?
BlackSephir 4 years ago 2
This has been flagged as spam show
Google for FFShrine - you will find it there :)
cubex55 4 years ago