This is a demo video for a physics engine library. The files that are downloaded for the engine are source code files. You will need a Visual C# Express for to compile it on windows. On a Mac and Linux you will need to install mono and monodevelop to compile the code.
PLEASE PLEASE PLEEEEAAAASSSSEEEEEEE MAKE ONE FOR MAC!?!? Please? This is to amazing and My iMac's Boot camp doesn't have an operating system for Windows yet, so please make this iMac compatible?
Very nice! Looks like you've made a lot more progress than I. Chipmunk has kind of been stagnating.
I see that you use SDFs heavily and calculate the collision normal based on the gradient (clever I hadn't thought of that). Do you ever have problems getting bad normals from deeply penetrating vertexes?
I didn't think of it either. I read about it somewhere. I don't really get problems from deep vertexes except in the typical problem where it is penetrating so much it is closer to another edge then the one it is penetrating.
Cool. I like.. everything. ;) Does the engine also support water? (I don't mean particles or reflections or anything but swimming objects ^^) Good work
Hi! Could you guys please check out my channel? I will do a giveaway when I reach 100 subscribers! Thanks!
hackster2011 3 months ago
This is really cool :) gr8 work, and nice end titles ! :)
zpinacz 6 months ago
Using this for my next project.
What's the song?
Metroid225 8 months ago
@Metroid225 The Song is called Credits and its from the precursors
BioSlayer 6 months ago
This is awesome. Thank you for making this available under such a great license!
dracflamloc 1 year ago
Comment removed
dracflamloc 1 year ago
dude, you made my day. been looking for a long time for a proper 2d physics engine for c#. cheers!
alin116 2 years ago
Wild. Are you planning on applying this library to future projects?
HythlothCoder 2 years ago
amazing i love the ragdolls
ehykey 2 years ago
Hi, great SDK. I am using it for my game and still have so much to do.
dk5055 3 years ago
I downloaded your kit and it is insane. As soon as I figure out how to make it work I'll be back...
ReplayMillenium 3 years ago
please just make an .exe for this i mean how the hell do you get it to work ?it's a folder with 100 of other folder plz reply and tell me :)
theguy231 3 years ago
Become a programmer.
guugolpl0x 3 years ago
you don't even need to learn o programme, learn how to use a simple compilator, nowadays people want everything done for them
skate2spellgirl 2 years ago
it still not works
reres8911 3 years ago
i check all the maps in the ''map'' but i can find the game only the cs files
reres8911 3 years ago
read my previous comment and try google.
BioSlayer 3 years ago
This is a demo video for a physics engine library. The files that are downloaded for the engine are source code files. You will need a Visual C# Express for to compile it on windows. On a Mac and Linux you will need to install mono and monodevelop to compile the code.
BioSlayer 3 years ago
dude how to open the files ? dont get it :o
theguy231 3 years ago
Please help, how do you open the files contained? I don't understand.
odellus 4 years ago
PLEASE PLEASE PLEEEEAAAASSSSEEEEEEE MAKE ONE FOR MAC!?!? Please? This is to amazing and My iMac's Boot camp doesn't have an operating system for Windows yet, so please make this iMac compatible?
dawnofkings 4 years ago
Buy a real computer, not a Mac.
99FireMaking99 3 years ago
Very nice! Looks like you've made a lot more progress than I. Chipmunk has kind of been stagnating.
I see that you use SDFs heavily and calculate the collision normal based on the gradient (clever I hadn't thought of that). Do you ever have problems getting bad normals from deeply penetrating vertexes?
slembcke 4 years ago
I didn't think of it either. I read about it somewhere. I don't really get problems from deep vertexes except in the typical problem where it is penetrating so much it is closer to another edge then the one it is penetrating.
BioSlayer 4 years ago
HOW DO YOU DOWNLOAD THAT!!!
arnay4 4 years ago
Cool. I like.. everything. ;) Does the engine also support water? (I don't mean particles or reflections or anything but swimming objects ^^) Good work
MrKohlenstoff 4 years ago
Not yet. ;)
BioSlayer 4 years ago
It does now.
BioSlayer 4 years ago
This was very very nice. I especially liked the dynamic gravity, how'd you do that?
eFFeeMMe 4 years ago
for the sprites thing, is it per pixel collision detection or do you define collision polygons?
kotsoft 4 years ago
The demo automatically generates a polygon from the bitmaps with a minimum number of vertices.
BioSlayer 4 years ago
That's the way to handle it, nice!
utdiscant 4 years ago
But that works fast... I applied Newton for 2D physics in my game and doesn't work fast as this engine.
Good work!
qvadi 4 years ago
Very nice work. I too liked the rag dolls.
elebet 4 years ago
Very nice work, BioSlayer. I'm going to check out the site now. I liked the ragdolls and the bridge the best.
j14rk1n 4 years ago