Added: 4 years ago
From: BioSlayer
Views: 11,573
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  • Hi! Could you guys please check out my channel? I will do a giveaway when I reach 100 subscribers! Thanks!

  • This is really cool :) gr8 work, and nice end titles ! :)

  • Using this for my next project.

    What's the song?

  • @Metroid225 The Song is called Credits and its from the precursors

  • This is awesome. Thank you for making this available under such a great license!

  • Comment removed

  • dude, you made my day. been looking for a long time for a proper 2d physics engine for c#. cheers!

  • Wild. Are you planning on applying this library to future projects?

  • amazing i love the ragdolls

  • Hi, great SDK. I am using it for my game and still have so much to do.

  • I downloaded your kit and it is insane. As soon as I figure out how to make it work I'll be back...

  • please just make an .exe for this i mean how the hell do you get it to work ?it's a folder with 100 of other folder plz reply and tell me :)

  • Become a programmer.

  • you don't even need to learn o programme, learn how to use a simple compilator, nowadays people want everything done for them

  • it still not works

  • i check all the maps in the ''map'' but i can find the game only the cs files

  • read my previous comment and try google.

  • This is a demo video for a physics engine library. The files that are downloaded for the engine are source code files. You will need a Visual C# Express for to compile it on windows. On a Mac and Linux you will need to install mono and monodevelop to compile the code.

  • dude how to open the files ? dont get it :o

  • Please help, how do you open the files contained? I don't understand.

  • PLEASE PLEASE PLEEEEAAAASSSSEEEEEEE MAKE ONE FOR MAC!?!? Please? This is to amazing and My iMac's Boot camp doesn't have an operating system for Windows yet, so please make this iMac compatible?

  • Buy a real computer, not a Mac.

  • Very nice! Looks like you've made a lot more progress than I. Chipmunk has kind of been stagnating.

    I see that you use SDFs heavily and calculate the collision normal based on the gradient (clever I hadn't thought of that). Do you ever have problems getting bad normals from deeply penetrating vertexes?

  • I didn't think of it either. I read about it somewhere. I don't really get problems from deep vertexes except in the typical problem where it is penetrating so much it is closer to another edge then the one it is penetrating.

  • HOW DO YOU DOWNLOAD THAT!!!

  • Cool. I like.. everything. ;) Does the engine also support water? (I don't mean particles or reflections or anything but swimming objects ^^) Good work

  • Not yet. ;)

  • It does now.

  • This was very very nice. I especially liked the dynamic gravity, how'd you do that?

  • for the sprites thing, is it per pixel collision detection or do you define collision polygons?

  • The demo automatically generates a polygon from the bitmaps with a minimum number of vertices.

  • That's the way to handle it, nice!

  • But that works fast... I applied Newton for 2D physics in my game and doesn't work fast as this engine.

    Good work!

  • Very nice work. I too liked the rag dolls.

  • Very nice work, BioSlayer. I'm going to check out the site now. I liked the ragdolls and the bridge the best.

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