Base defenses against PACs are not a good idea for primary defense, you can't focus fire all of them on the PACs. I perfer stealth tanks to back up the defenses.
I like using Venoms with Enlightened and Supercharged Particle Beam upgrade. Effective vs everything Scrin or GDI except maybe an APC horde! Could be countered by another NOD, but that's no fun.
that is bs especially if youre talking about tw when they can easily beat tripods one on one and with the flame upgrade can own inf and lets not forget the beam cannon upgrade which i believe -doubles- its power
The avatar, as i have said, is the most useless walker. As nod i hardly use their late-game units no matter where i am playing. Late game is when they're weakest.
Mammys hold an advantage becasue they can target air. Their railguns make them even more so.
Tripods has a forcefield upgrade to resist emp blast and increase their total hit points. Also, they can be healed by corruptors. Lastly, they can target up to three enemies at once.
@zzxcvb98 YES an avatar can be upgraded to do many many many things. BUT even more so, when it is destroyed, you jsut lost a huge investment. I am not sure of the cost to make it as good as the other two high tier weapons. But it will become far more expensive. I believe double that of the tripod.
again, i believe one -unupgraded- stock avatar beats one tripod in a straight up fight, so their cost is already justified
plus a beam cannon only costs 1000 and most of the time you'll be using one that is left over from a mid-game spammage, and they do double an avatar's power
now about the other units - mammoths' anti air capabilities are mediocre at best; vertigos/orcas/pacs can still pwnify them
-the tripod shields are PATHETICALLY weak and they can only focus 2 lasers at once on one unit
commandos are easily disposed of by venoms or the avatar flamethrower. avatars -should- get pwned by one venom or stormrider because they aren't meant to counter air. mammoths aren't either even if they do have missiles; pacs still own them cost-effectively because their damage output is greater than the mammoths' missiles. of course a large group of mammoths can kill a pac, but a large group of riflemen can kill a flame tank too. that doesn't make riflemen a flame tank counter.
@zzxcvb98 mammoths arent meant to counter air. But they can at least defend themselves. a PAC not being dealt with will turn your troops to scrap metal.
Mammoths can, at least, be able to target air units. That, coupled with railgun, makes them more effective than avatars (only 2500 creds each).
commando can jump jet into the avatars and blow them down from within.
pacs aren't that much of a problem for nod and its avatars if you consider how they have the best anti air in the game(venoms, stealthtanks, and missile turrets)
rail mammoths are a good counter to avatars, but they cost 2500 each and the rail is 5000 bucks + a long time to research. an avatar is 2200 each and already has a powerful attack without such an upgrade.
commandos can be killed by a 500 dollar buggy or a 900 dollar venom, both of which are fast and cheap
railgun is expensive, build 5 mammoths and it only cost as much as 1000 per unit. Avatars DON'T have a powerful attack with no upgrades. Apart from anti-air, a slow rate of fire only makes things worse, in my opinion.
As for air, the video demonstrated that nothing can stop a huge horde of air units. Even for nod. An army that size is utterly unstoppable.
I would seriously love to see someone defeat an army that size.
railgun takes a minute and 30 seconds to upgrade if i remember this correctly. that is a substantial amount of time; the $5000 price is only part of it. in fact most gdi players use juggernauts more than avatars.
avatars DO have a powerful attack with no upgrades. have you even seen avatars vs tripods in 1.09? keep in mind here that avatars cost 800 less than tripods, which get noobed to death by them. try it yourself.
beam cannons also give avatars a great damage boost. also keep in mind that when youre upgrading avatars with beams youll most likely be using beams that are left over from midgame fighting; if you have 2 beams left and 2 avatars that you just built its going to be more practical to put the beams on the avatars. on the other hand the railgun/forcefield upgrades are dedicated and less accessible.
@zzxcvb98 Spreading out their damage makes it individually weaker, but allows them to kill off groups of enemies far more efficiently. rather than getting hit on three sides (especially the back), and targeting one at a time. The tripod can kill all three at the same time.
the tripod's lasers are so weak by themselves that they can't even 1-shot a bike. yes, it is effective against small groups of low/hp units like bikes and pitbulls, but those are usually the same units that can easily run away because of their speed
the railgun upgrade is the most expensive and time consuming upgrade in the game, avatars are already effective as a heavy tank without such an upgrade and tripod shields take 100% damage from everything (SNIPERS included)
But u should know that a fully upgraded avatar makes it even more expensive. Plus, newer patches increased the damage of the railguns. Making it more and more deadly, and it is a very useful upgrade if you have a good economy and would like to spam some mammys.
The tripod can combine with buzzers and do the same thing avatars with flamethrowers do: kill infantry, and for a much cheaper price.
Tripod shields are effective. especially with the EMP.
the buzzers can be very easily killed by any kind of anti-infantry be it blackhands, apcs, even riflemen
buzzers need to be decombined to clear garrisons, while flamethrowers do it much more effectively and have superior damage/splash than buzzers
avatars should -never- be FULLY upgraded, the beam and flame upgrades are extremely helpful and cost effective. the bike upgrade is also good. but the thing is, avatars dont -need- any upgrades to be powerful. the upgrades are just an extra.
first of all- are we talking about tw or kw here? avatars are completely different in kw.
tripods need to get close to use their emp, taking tons of damage as they try to get in range. mammoths probably are the most cost effective of the three units but that is to be expected because gdi is supposed to have the best vehicles. even then, they aren't that much better than the other two.
the avatar's single laser is more powerful than two tripod lasers combined i believe
@zzxcvb98 As I have said earlier. Tripods can be healed by corrupters, and they can clear the garrisoned buildings and heal their own troops at the same time. At the price of 1000 (if i recall), that is very efficient, and cheap considering what it does,
Avatars only have one laser. No upgrades then no anti infantry, no stealth, etc. making them not a very good choice.
corrupters have weak health and cannot shoot while moving; flame tanks are much better than them for anti-inf purposes
also seeing a corr costs as much as an avatar beam upgrade, which in my opinion is more useful. i would take a beam avatar over a corrupter and tripod any day.
multiple avatars can be stealthed with the tier 2 cloak field which is only 3000. if youre stealthing 3 avatars with it, then thats only 1000 per avatar. stealth > healing that can easily be cut short
Corrupters are used for a support purpose, i would much prefer corrupters over stealth or beam.
Cloaked ones can be detected by a scout force, or perhaps and escort force. stealth is even easily cut short, unless, ur fighting a noob.
A player with good micro can pretty easily heal up its tripods, also, the corrupters work like a mobile repair factory, much like the rig. Making them even more useful.
Whilst nod needs to bring its troops the long journey home, the scrin can use corrupters to heal
scrin's only anti-stealth units are the seeker and pac - seekers are pretty darn weak and pacs are too slow to hunt down avatars. the power boost added to a beamavatar can overcome the corrupter healing on a tripod. also as i said earlier, avatars are much cheaper than tripods and thus are more cost effective.
Tripods can send a emp wave out to the enemies close to it, if ur not good enough in microing compared to the opponent, they will easily immobilize ur troops.
yes, but good luck getting close to a unit to use the emp - gdi tanks can reverse move while pounding the tripod to death and avatars will deal great amounts of damage before(IF) the tripod gets close enough for emping. and if the avatar is stealthed, you can actually make "hit and runs" on the tripod.
on the "horde of air units" issue - are you kidding? nod venoms/stealth tanks will chew pacs to pieces, even the gdi anti air turret(the WORST) can easily kill all the carriers' fighters.
generally speaking gdi has the best tanks in game, a pred is only 300 more than a scorp but is a lot better
mammoths are very, very what? you forgot to write the adjective
yes, a tripod -can- win if it gets an emp in, but by the time it gets close enough the tripod will most liekly be dead or almost dead. if you're bringing escorts into the mix now, avatars pwn tripods even harder because you can get more avatars than tripods for the same price - 3 avatars = 2 tripods money.
Also, a tripod will not be almost dead or dead by the time it reaches an avatar. Keep in mind that they are tier 3 units, and thus they both have high health, and can survive each other's blast for a considerable amount of time.
Tripods can escape avatars, but avatars cannot escape. When the tripods get out of range, the avatars need to advance forward. Then, they need to stop to shoot. This unfortunately gives the tripods time to escape.
tier 3 units vs tier 3 units(eg tripods vs avatars) is equalized like preds vs scorps. the problem is that the tripods should have an advantage over avatars like preds have over scorps, but they just dont cut it (if this is still tib wars were talking about). avatars attack is more powerful than tripods, and they have more health as well
if the tripod is screwed up to the point where it needs to escape, the avatar will mow it down as it runs
once the tripod gets out of range, the tripod won't be able to shoot the avatar either
once again is this tiberium wars or the expansion kanes wrath, in kw a tripod will beat an avatar but in tw its the other way around.
the reaper tripods are the same as normal tripods except for their green beam ability which only lasts a few shots and only partially compensates for reaper's bad air and lack of teleportation/mind control.
But the moment avatar gets in range, the tripod can hit it, but the avatar needs a bit more time to stop raise his hand and shoot.
Get what i mean?
With the conversion beam upgrade the reaper tripod hits very very hard. But the lack of a mastermind is indeed a not so good tradeoff. Especially the lack of the "Scrin Victory Fleet"
the avatar's raising-hand time is negligible; i dont think it even takes a second. the tripod is not going to kill the avatar or run away in that fraction of a second.
and the nod player didn't have nearly enough defense against air - he had oh around 6 anti air turrets on his base and a couple of stealth tanks. the scrin player had well over 10 pacs. if the turrets were that effective, they would be ridiculously overpowered. also he was just beginning to build UNUPGRADED venoms at the end - by then, its too late. the scrin player also had a much more developed economy giving him more money; it was the nod players own fault for being out-spammed
This really is "And Epic Battle", however, it should just be solid making troops for both sides then meeting on a field, not this ownage of the nod by WAY too many scrin
wow dude, in 4 min i can have a super weapon out, learn how to place things down faster. just saying it helps to be fast on console
darkelite824 6 months ago
good game bad console
Nidarteh1337 1 year ago 4
This video is anything but interesting real players
SonOfBe3r 1 year ago
scrin looks so good i red xD
xNuTcRaCkErx 1 year ago
thats not really an epic battle... epic ownage maybe...
Kjata127 1 year ago
the good thing about scrin is that you dont need tiberium silos -_-
gasturd 1 year ago
That's the good thing about scrin, with scrin you need to worry about ground defense as much as you need to do with air defense.
xxdreamsxx100 1 year ago
Comment removed
captaincalamares 1 year ago
man this game is fun.
DoubleJay141 2 years ago
Base defenses against PACs are not a good idea for primary defense, you can't focus fire all of them on the PACs. I perfer stealth tanks to back up the defenses.
kvmairforce 2 years ago
I like using Venoms with Enlightened and Supercharged Particle Beam upgrade. Effective vs everything Scrin or GDI except maybe an APC horde! Could be countered by another NOD, but that's no fun.
NanoVirus13 2 years ago
not really, gunwalkers > both elightened and venoms.
zzxcvb98 2 years ago
do people still play this? is it worth getting again for the 360? because ists a fuckin great game on the xbox!
Choppr777 2 years ago
why is ur interface so different?
rkrox 2 years ago
scrin hardly ever wins against nod
avatars/oblisks beat tripods easy
venoms beat ships/stormriders/inf easy
stealth tanks beat all air easy
tier 4 powers stop all economy
zzxcvb98 2 years ago
avatars don't beat tripods
venoms get smashed by mother ships
yonsama 2 years ago
yes they do
and motherships cant shoot air =\
zzxcvb98 2 years ago
no...avatars are one of the weakest high tier strong walkers... An upgraded one is only an opportunity for enemy engineers.
I never use avatars unless i cloak them and wait to attack from the back of an assault force of a noob with no stealth detector.
apocalypse221 2 years ago
that is bs especially if youre talking about tw when they can easily beat tripods one on one and with the flame upgrade can own inf and lets not forget the beam cannon upgrade which i believe -doubles- its power
zzxcvb98 2 years ago
@zzxcvb98 Beam cannon i doubt would double it.
The avatar, as i have said, is the most useless walker. As nod i hardly use their late-game units no matter where i am playing. Late game is when they're weakest.
Mammys hold an advantage becasue they can target air. Their railguns make them even more so.
Tripods has a forcefield upgrade to resist emp blast and increase their total hit points. Also, they can be healed by corruptors. Lastly, they can target up to three enemies at once.
apocalypse221 2 years ago
@zzxcvb98 YES an avatar can be upgraded to do many many many things. BUT even more so, when it is destroyed, you jsut lost a huge investment. I am not sure of the cost to make it as good as the other two high tier weapons. But it will become far more expensive. I believe double that of the tripod.
2 on 1. hmmm.. one sided?
apocalypse221 2 years ago
again, i believe one -unupgraded- stock avatar beats one tripod in a straight up fight, so their cost is already justified
plus a beam cannon only costs 1000 and most of the time you'll be using one that is left over from a mid-game spammage, and they do double an avatar's power
now about the other units - mammoths' anti air capabilities are mediocre at best; vertigos/orcas/pacs can still pwnify them
-the tripod shields are PATHETICALLY weak and they can only focus 2 lasers at once on one unit
zzxcvb98 2 years ago
@zzxcvb98 tripods lasers can target multiple enemies-making them more effective against enemies.
Also, mammoths can hit air, unlike the tripod OR avatar.
AND it is not a walker. They cannot be hit on the leg by a commando.
They won't double the power.
A large group of avatars can and will get pwned by PAC (even one) but a large group of mammoths and the slow moving rockets will kill off he PAC.
apocalypse221 2 years ago
commandos are easily disposed of by venoms or the avatar flamethrower. avatars -should- get pwned by one venom or stormrider because they aren't meant to counter air. mammoths aren't either even if they do have missiles; pacs still own them cost-effectively because their damage output is greater than the mammoths' missiles. of course a large group of mammoths can kill a pac, but a large group of riflemen can kill a flame tank too. that doesn't make riflemen a flame tank counter.
zzxcvb98 2 years ago
@zzxcvb98 mammoths arent meant to counter air. But they can at least defend themselves. a PAC not being dealt with will turn your troops to scrap metal.
Mammoths can, at least, be able to target air units. That, coupled with railgun, makes them more effective than avatars (only 2500 creds each).
commando can jump jet into the avatars and blow them down from within.
apocalypse221 2 years ago
pacs aren't that much of a problem for nod and its avatars if you consider how they have the best anti air in the game(venoms, stealthtanks, and missile turrets)
rail mammoths are a good counter to avatars, but they cost 2500 each and the rail is 5000 bucks + a long time to research. an avatar is 2200 each and already has a powerful attack without such an upgrade.
commandos can be killed by a 500 dollar buggy or a 900 dollar venom, both of which are fast and cheap
zzxcvb98 2 years ago
railgun is expensive, build 5 mammoths and it only cost as much as 1000 per unit. Avatars DON'T have a powerful attack with no upgrades. Apart from anti-air, a slow rate of fire only makes things worse, in my opinion.
As for air, the video demonstrated that nothing can stop a huge horde of air units. Even for nod. An army that size is utterly unstoppable.
I would seriously love to see someone defeat an army that size.
apocalypse221 2 years ago
railgun takes a minute and 30 seconds to upgrade if i remember this correctly. that is a substantial amount of time; the $5000 price is only part of it. in fact most gdi players use juggernauts more than avatars.
avatars DO have a powerful attack with no upgrades. have you even seen avatars vs tripods in 1.09? keep in mind here that avatars cost 800 less than tripods, which get noobed to death by them. try it yourself.
zzxcvb98 2 years ago
seen a tripod emping some buildings? units?
Also, the upgrade is time cuncuming, but it does give a huge damage boost. Making the deadly mammoth even dealier.
apocalypse221 2 years ago
beam cannons also give avatars a great damage boost. also keep in mind that when youre upgrading avatars with beams youll most likely be using beams that are left over from midgame fighting; if you have 2 beams left and 2 avatars that you just built its going to be more practical to put the beams on the avatars. on the other hand the railgun/forcefield upgrades are dedicated and less accessible.
zzxcvb98 2 years ago
tripod lasers are individually quite weak and spreading their power out against multiple targets makes them even weaker.
zzxcvb98 2 years ago
@zzxcvb98 Spreading out their damage makes it individually weaker, but allows them to kill off groups of enemies far more efficiently. rather than getting hit on three sides (especially the back), and targeting one at a time. The tripod can kill all three at the same time.
Effective, definitely.
apocalypse221 2 years ago
the tripod's lasers are so weak by themselves that they can't even 1-shot a bike. yes, it is effective against small groups of low/hp units like bikes and pitbulls, but those are usually the same units that can easily run away because of their speed
zzxcvb98 2 years ago
the railgun upgrade is the most expensive and time consuming upgrade in the game, avatars are already effective as a heavy tank without such an upgrade and tripod shields take 100% damage from everything (SNIPERS included)
zzxcvb98 2 years ago
@zzxcvb98 yes the railgun is very expensive.
But u should know that a fully upgraded avatar makes it even more expensive. Plus, newer patches increased the damage of the railguns. Making it more and more deadly, and it is a very useful upgrade if you have a good economy and would like to spam some mammys.
The tripod can combine with buzzers and do the same thing avatars with flamethrowers do: kill infantry, and for a much cheaper price.
Tripod shields are effective. especially with the EMP.
apocalypse221 2 years ago
the buzzers can be very easily killed by any kind of anti-infantry be it blackhands, apcs, even riflemen
buzzers need to be decombined to clear garrisons, while flamethrowers do it much more effectively and have superior damage/splash than buzzers
avatars should -never- be FULLY upgraded, the beam and flame upgrades are extremely helpful and cost effective. the bike upgrade is also good. but the thing is, avatars dont -need- any upgrades to be powerful. the upgrades are just an extra.
zzxcvb98 2 years ago
@zzxcvb98 without the upgrades avatars = not as good.
Lasers? Tripods got EMP and multiple target ability
Mammoths got no legs and anti air
Avatars? A single laser. two lasers? not very good still.
Their flamethrowers got a insanely short range. Purifiers are far better.
apocalypse221 2 years ago
first of all- are we talking about tw or kw here? avatars are completely different in kw.
tripods need to get close to use their emp, taking tons of damage as they try to get in range. mammoths probably are the most cost effective of the three units but that is to be expected because gdi is supposed to have the best vehicles. even then, they aren't that much better than the other two.
the avatar's single laser is more powerful than two tripod lasers combined i believe
zzxcvb98 2 years ago
@zzxcvb98 As I have said earlier. Tripods can be healed by corrupters, and they can clear the garrisoned buildings and heal their own troops at the same time. At the price of 1000 (if i recall), that is very efficient, and cheap considering what it does,
Avatars only have one laser. No upgrades then no anti infantry, no stealth, etc. making them not a very good choice.
apocalypse221 2 years ago
the -amount- of weapons doesn't really matter, only the damage does
zzxcvb98 2 years ago
tripods are more than capable of holding its own against a mech
apocalypse221 2 years ago
corrupters have weak health and cannot shoot while moving; flame tanks are much better than them for anti-inf purposes
also seeing a corr costs as much as an avatar beam upgrade, which in my opinion is more useful. i would take a beam avatar over a corrupter and tripod any day.
multiple avatars can be stealthed with the tier 2 cloak field which is only 3000. if youre stealthing 3 avatars with it, then thats only 1000 per avatar. stealth > healing that can easily be cut short
zzxcvb98 2 years ago
Corrupters are used for a support purpose, i would much prefer corrupters over stealth or beam.
Cloaked ones can be detected by a scout force, or perhaps and escort force. stealth is even easily cut short, unless, ur fighting a noob.
A player with good micro can pretty easily heal up its tripods, also, the corrupters work like a mobile repair factory, much like the rig. Making them even more useful.
Whilst nod needs to bring its troops the long journey home, the scrin can use corrupters to heal
apocalypse221 2 years ago
scrin's only anti-stealth units are the seeker and pac - seekers are pretty darn weak and pacs are too slow to hunt down avatars. the power boost added to a beamavatar can overcome the corrupter healing on a tripod. also as i said earlier, avatars are much cheaper than tripods and thus are more cost effective.
zzxcvb98 2 years ago
Next, don't forget the emp power of the tripod
Tripods can send a emp wave out to the enemies close to it, if ur not good enough in microing compared to the opponent, they will easily immobilize ur troops.
apocalypse221 2 years ago
yes, but good luck getting close to a unit to use the emp - gdi tanks can reverse move while pounding the tripod to death and avatars will deal great amounts of damage before(IF) the tripod gets close enough for emping. and if the avatar is stealthed, you can actually make "hit and runs" on the tripod.
on the "horde of air units" issue - are you kidding? nod venoms/stealth tanks will chew pacs to pieces, even the gdi anti air turret(the WORST) can easily kill all the carriers' fighters.
zzxcvb98 2 years ago
GDI tanks can easily be ripped to peices.
Mammoths, are very very, everyone knows that.
avatars need to stop to shoot, but once the tripod reaches their target, it cannot fight back.
Also, people send escorts with tripods, therefore, no stealth for nod, unless its a newbie.
apocalypse221 2 years ago
generally speaking gdi has the best tanks in game, a pred is only 300 more than a scorp but is a lot better
mammoths are very, very what? you forgot to write the adjective
yes, a tripod -can- win if it gets an emp in, but by the time it gets close enough the tripod will most liekly be dead or almost dead. if you're bringing escorts into the mix now, avatars pwn tripods even harder because you can get more avatars than tripods for the same price - 3 avatars = 2 tripods money.
zzxcvb98 2 years ago
adjective: slow
Also, a tripod will not be almost dead or dead by the time it reaches an avatar. Keep in mind that they are tier 3 units, and thus they both have high health, and can survive each other's blast for a considerable amount of time.
Tripods can escape avatars, but avatars cannot escape. When the tripods get out of range, the avatars need to advance forward. Then, they need to stop to shoot. This unfortunately gives the tripods time to escape.
But tripods shoot while moving.
apocalypse221 2 years ago
tier 3 units vs tier 3 units(eg tripods vs avatars) is equalized like preds vs scorps. the problem is that the tripods should have an advantage over avatars like preds have over scorps, but they just dont cut it (if this is still tib wars were talking about). avatars attack is more powerful than tripods, and they have more health as well
if the tripod is screwed up to the point where it needs to escape, the avatar will mow it down as it runs
zzxcvb98 2 years ago
As it runs, the avatar will chase, but while it chase, it will die.
They move at the same speed, think about it. When the tripod is out of range, the avatar can no longer catch up and still have time to raise its hand.
The damage and health in tripods was taken out to balance things out. Especially the reaper tripods.
apocalypse221 2 years ago
once the tripod gets out of range, the tripod won't be able to shoot the avatar either
once again is this tiberium wars or the expansion kanes wrath, in kw a tripod will beat an avatar but in tw its the other way around.
the reaper tripods are the same as normal tripods except for their green beam ability which only lasts a few shots and only partially compensates for reaper's bad air and lack of teleportation/mind control.
zzxcvb98 2 years ago
But the moment avatar gets in range, the tripod can hit it, but the avatar needs a bit more time to stop raise his hand and shoot.
Get what i mean?
With the conversion beam upgrade the reaper tripod hits very very hard. But the lack of a mastermind is indeed a not so good tradeoff. Especially the lack of the "Scrin Victory Fleet"
apocalypse221 2 years ago
the avatar's raising-hand time is negligible; i dont think it even takes a second. the tripod is not going to kill the avatar or run away in that fraction of a second.
zzxcvb98 2 years ago
The tripod's ability to one v one any unit(but air), including epics, i believe is undoubted.
apocalypse221 2 years ago
dont forget-avatars have to stop to shoot too!
apocalypse221 2 years ago
and the nod player didn't have nearly enough defense against air - he had oh around 6 anti air turrets on his base and a couple of stealth tanks. the scrin player had well over 10 pacs. if the turrets were that effective, they would be ridiculously overpowered. also he was just beginning to build UNUPGRADED venoms at the end - by then, its too late. the scrin player also had a much more developed economy giving him more money; it was the nod players own fault for being out-spammed
zzxcvb98 2 years ago
yeah i agree
mramf1994 2 years ago
Thats so awesome I had a battle like that!
TheCoconutFactory 2 years ago
they are all awesome, it depends on the one you like :D...i love all sides, but scrin just a little bit more
zoidbetag 2 years ago
U R A Fucking NOOOOOOOOBBB
c00mander116 2 years ago 2
who the hell says "Hi , yeah" and etc...
Deyan65 2 years ago
scrin for the win
zzxcvb98 2 years ago
wow too many carriers dont u think
EF236 2 years ago
wats with res shield thingy
cloneslayer3 2 years ago
even nods obleisk is terrible against scrin scrin is way over powered in cnc 3 tiberium wars
ghostmob360 2 years ago
scrin's force (of power) is the same against GDI and NOD. its just that the strategy of the player that makes scrin, NOD or GDI overpowering
typhoonicsaka 2 years ago
how do u make a large force like that?
jett482 2 years ago
This really is "And Epic Battle", however, it should just be solid making troops for both sides then meeting on a field, not this ownage of the nod by WAY too many scrin
bladecat4 3 years ago
well i was going to make a massive army while he made a massive defence and that is what happened lol
runnaWorkman 3 years ago
Nah I pwn scrin as Nod. A couple flame tanks early on round the back of the base will take them out.
SteelEdgedKeyboard 3 years ago
What's up with your interface? it's.... so odd!
SteelEdgedKeyboard 3 years ago
yea it is a wierd way to setup his screen, but too each his own i guess.
deserttemplar 3 years ago
Its the XBOX 360 Interface
AzaIndustries 3 years ago
Scrin is overpowerd... BUT STILL THEY PWN!!! FCKING TRIPODS WOOOOHOOO!!!!!
Alexiandro0 3 years ago
im buying the new one and i love scrin and i only had the demo so i have to buy kanes wraith by my own money =(
misermurder 3 years ago
Nod could never beat scrin. Ever.
FinderofNemo 3 years ago
shit nice one, lol shredder turrets vs frikin thousands of alien warships and tripods-PWNAGE!
TimCole93 3 years ago
holy crap
StevieQ8 3 years ago
nice!!!!!!!
xVavorx 3 years ago
oh molly!!
Game360Player 3 years ago
dang you owned him!
nrgrunna 3 years ago
nice love the battle!!!
demoncheck 3 years ago 2
cool what game is this?
mattie1593 3 years ago 2
it sayed at the beginning command and conquer 3
mach1n1m4 3 years ago 2
Wooo these guys are my friends lol
MarkSchultzrules 3 years ago 2
O YE IM GRANTMAN WOOOOOOOOOOOOOOO lol nice vid
mousecannon 3 years ago 2
nice vid seems like a cool game =)
blackdog165 3 years ago 2
it says theres zero views xD
garrhead2 3 years ago 2