Added: 2 months ago
From: Campster
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  • Subscribed, amazing analysis on deeper prospect. Please keep doing more.

  • I was going to write more, and then I got bored with this.

  • (cont'd) representation of the characters model in accordance with her movements as well as the camera mimicking the motion of the human head was ground-breaking to say the least.

    3) The story is about Faith, and the world is a setting. Faith herself is the Macguffin. I think that if it was about what you said, where you deliver parcels and meet citizens, you'd talk about how all you do is deliver packages and while you meet people, you have no impact on each others lives.

  • I disagree with several points and completely agree with the rest:

    1) I enjoyed the "Shooty-bits" with an excellently simple button-press yet frustratingly difficult to time hand-to-hand combat. The whole point was about not using guns, and using your momentum as the weapon. However, how they set-up some of the confrontations was the problem.

    2) You're forgetting that at the time the player character's physical presence in the game world was fairly new, and that having an accurate (cont'd)

  • It's sad that Mirror's Edge didn't get the success it deserved, but atleast some of the games became successful(Dead Space, Dragon Age, Mass Effect)

  • money stifles creative freedom

  • btw, subscribed

  • @teemu99 by "underground" Campster didn't mean subway stations and caves.

    He ment the story depictured in the opening scenes of the game, never to be revisited again. "Underground" here being short for underground movement, a resistance movement consisting of people not satisfied or willing to accept the prevalent surveillance (read: big brother) society.

    You could still have a focus on the "underground" while retaing the bright colours and open atmosphere.

  • Your videos are making me think so hard it hurts! Keep up the amazing work man.

  • Very nice analysis and great work on the context too. I'm impressed.

  • It might have been worth it to point out that you don't actually need to throw yourself into combat. You can evade pretty much every encounter in the game, or at the least; avoid using a gun, Also, did you capture game footage yourself? Dude, you suck! Lol. It was kind of aggrivating to watch, but then again.. I played the game a dozen times trying to find the best possible route. Anyway, very interesting video sir. Looking forward to watching new videos.

  • They choose comfortabre rife

  • Great bunch of videos. I could listen to these for hours. Please tell me you write for a site or something.

  • I disagree with wanting to see the dirtier underground of the Mirror's Edge world. We have enough brown dirty sewers already -- the bright colorful clean "upper city" was much more interesting.

  • @teemu99 Underground doesn't mean actually underground, so not really sewers. But with no sight of the underground, bases or people, the player doesn't see what's wrong with the government. It's like V for vendetta, minus the brutality, and the ideological purity. To feel involved with the story, the player needs to know why choosing comfort was bad. And they don't, outside of intro cutscenes.

  • The gunplay isn't forced. The console versions have an achievement for not using a gun once during your playthrough.

  • NO MIRROR'S EDGE 2 IS TOTALLY GOING TO HAPPEN YOU CAN'T TAKE THAT FROM MEEEEEE

    ...Though BF3 is still alright, and I think DICE is big enough these days to handle multiple projects at once. I obviously have no idea if ME2 will happen or not, but I don't think it's outside the realm of possibility.

  • 2:00

    I cried.

  • Awful James Bond games from the early 2000s? Fuck you, those games were fucking awesome.

  • @simkas Great, I'm not the only one.

  • This was awesome to listen to. Didn't think there was so much politics in this. Its sad how much money rules everything. I mean, even if Mirror's Edge was a complete flop, what would they have lost? Seriously, maybe the top execs have to take a week off of their 1 month trip to a tropical island? It certainly wouldn't of bankrupt them or something.

  • You didn't have to use a gun. Yes, occasionally you would have to disarm a guard or two, and there were times (too many times) where taking out the majority of the guards was the only way to finish the area, but there were also areas where you could bypass all the guards if you knew what you were going and going keep track of who was shooting where.

    In fact, there's an achievement for completing the game without ever shooting a gun.

  • Excellent commentary. Instant sub. Thank you for these videos.

  • Not all of this is very accurate. I'm sorry but it does make a lot more sense to make games that are wildly popular, no matter how much you want new IP or a sequel to an under appreciated game. For one thing, if you dedicate development time towards a niche title, you're depriving way, way more people of a game than the other way around. Most of what you're doing is mind reading and telling people what they want to hear about EA, not necessarily what is true.

  • @luftwaffle You can make games that are popular, but you shouldn't shelve creativity in favor of money. Look at where Activision is at right now. The ONLY title keeping them afloat is Call of Duty. What's going to happen once the game stops selling? What will they fall back on?

    By all means, develop for the gamers, even if it means popular games. But don't lose your focus. Those games wouldn't exist if it wasn't for them taking a risk back in the day and trying something new.

  • This was a great commentary. 10/10

  • Actually, ME2 is still in development. DICE has said numerous times that they want to work on a sequel, and that they love the cult fanbase of the original. There are even rumors that they're working on it right now.

  • I won't blame EA for giving Battlefield 3 a lot of attention; it is a another step in its own genre. Plus I love the game (even has some Mirror's Edge elements in it like easy obstacle traversal).

    But there are rumors of DICE working on Mirror's Edge 2 going around. Fans have been bashing their mailboxes for years now. Who knows what'll come around the corner.

  • кто от юзи палец вверх

  • Dude, you're a natural at this.

    Keep it up!

  • Really want to play this game now. Would be cool if there was a PC version with a no-guns mod. That would be sweet.

  • @imsoKamaji Should have googled that before posting: watch?v=lB10xGOMfQY

  • I'm still patiently waiting on a mirrors edge sequel, I made the mistake of overlooking the game until it became a bargain bin game, got it and was blown away, I'd gladly drop $60 on a sequel.

  • T8QI78cOQqs go take a look at that very early proof of concept video for the game and note the "at this point faith still had a gun." Combine that with the early concept art that shows her with a gun and we proof that gun play was reduced during development. Which is counter to your argument. Unless you want to claim DICE is outright lying about all of this then one of the mains supporting arguments does not stand up. I'm sorry if this messes up your predetermined narrative. Pesky thing facts.

  • It is easily possible to beat the game without confronting a single enemy (excluding the runner on the ship, jacknife and that wrestler).

  • I'm sort of sad that you didn't mention Crysis as a game published by EA, being that it earned a place in my gamer soul when I played it.

  • You mention Bullfrog without Dungeon Kepper?

  • EA is back to full Evil-Retard

  • totally right about mirrors edge, i loved all of it up to the part where i just found out about the girl getting framed and been forced into that gunfight, couldn't escape, couldn't do shit except turn around and fight..

    i said "wtf is this crap?" and pretty much turned it off there

  • Really great video. Especially the first 3 minutes or so, that was a terrific intro. I disagree with a few of your points, but the only one I'll pick up on is the gun-play. This criticism always nags me, since it was entirely possible to finish the game without shooting anyone. There was even an achievement for finishing the game this way, and it was entirely achievable. I honestly think this criticism is more symptomatic of a lack of player creativity than anything else.

  • Thanks for the insightful commentary. Great video.

  • What I didn't like about Mirror's Edge is it felt like one long linear obstacle course. I should be able to chart my own path to my destination, not have it forced upon me with limited variations.

  • Mass Effect and Dragon Age were BIOWARE properties before the sequels. You have to remember that EA exists like a movie studio. They just bankroll games now, using the creative talent they've shanghaied to create them.

  • This is why Valve is awesome that they take risks in a sense that they stick to what they believe in rather than a their publisher asking them to change something...

  • Awesome video. I still like battlefield 3 though lol.

  • You're making a lot of assumptions with Battlefield 3. Battlefield is DICE's bread and butter and it's also their precious baby. Also to say that the Battlefield games are just the same ol shooter is absolutely ridiculous. EA focused less on Mirror's Edge because it DIDN'T SELL. I love that game to death, but it didn't sell anywhere near enough to convince EA that there's a market our there wanting this kind of game. BF3 was an inevitability and it's part of a very innovative franchise, don't h8

  • I agree with you on a lot, but in my opinion EA is still worse today than activision is. They came out with origin, seem to be destroying bioware, etc. They're actually harming the videogame industry. All activision is doing is releasing yearly sequals.

  • i like mirrors edge

    but i still got carsick from this

  • Mass Effect was Microsoft, not EA

  • very cool video! congrats!

  • I agree with a lot of what you're saying, but maybe the reason DICE and EA aren't focusing on Mirrors Edge 2 is because the first game wasn't very good. I agree there's more money in Battlefield, and that's obviously a large factor in their allocation of resources, but typically the Battlefield games are also more fun to play.

  • I like Brink. You see the "underground", get to free run, and the story is amazing. Plus it's a combo of shooting timing and running and jumping, not just run for a while, then shoot these guys.

  • man, you hit the nail on the head. Keep this up dude, we need more people thinking like you

  • Watching this makes me depressed because now I know it will be a long time before they even consider making a sequel to my favorite game.

  • i agree with you mate, i hate it when games just dumb down games for more sales to compete with activisions, copy and paste product. Mirriors Edge combat system was terrible, the enemies can't shoot for shit so it's easier for the player to disarm a SWAT TEAM! when you're suppose to run around and avoid the enemies. Battlefield 3 could have been much better if it didn't have COD shit like heavily scripted events, and quicktime. They could have made more money if they done it right, the irony!

  • No mention of Westwood? Blasphemy.

  • You are extremely well spoken, and I completely agree with just about everything you've said. Mirrors Edge was beautiful and amazing, But they could have done so much more. So much fucking more holy shit

  • So whats the consensuses: Are they going to make Mirrors Edge 2 or even 3?

  • @RiotShooter75 Nope! You get 5 more years of Battlefield and at least 10 more years of COD! Aren't you lucky?

  • Sub'd.

  • To further elaborate: I liked the shooty bits because the only ones that come to mind are the ones at the top of the other side of the sewer, and the ones in the train station. They allowed you to strategize/plan out your attacks or who you take out and how. Too bad there wasn't much story...

  • Also, the Burnout games were fantastic. Regardless of whether or not they were 'original' enough to you, they completely revamped car racing games and for the better. They weren't like COD, they weren't just new track and car packs.

  • I tip my hat to you, good sir, for making a strong, well thought argument about the status of the game industry! Such an analysis would be difficult to find anywhere on the internet (game forums, news sites, let alone within game companies) and has taken infantile thoughts I had and shown their mature counterpart. Well done.

  • Did... DID YOU JUST USE A CLIP OF 'EVERYTHING OR NOTHING' AS AN EXAMPLE OF A SHLOCKY MOVIE GAME!? OH HELL NAW SON. FIRST OF ALL, THAT WAS AN ORIGINAL STORY, SECOND OF ALL, IT'S THE BEST NONFPS BOND GAME EVER.

  • @ShadowStrikker Seriously dude, Everything Or Nothing can be used as part of EA's turning point towards the Light Side of the Gaming Force. It was innovative at the time, very entertaining, and was the best Bond movie never made. He also lost me at the BF3 part, as Battlefield is DICE's bread and butter. It's their franchise, their big game, the one they focus the most on. BF3 is actually very good, and DICE used some techniques they learned from Mirror's Edge to make movement in BF3 fluid.

  • @roguea Did you fuckin play the BF3 campaign at all? Innovative, good thing about it was the Frostbite 2 engine which made the game look great. The campaign was a huge hodge podge of a few other shooters. The writing was terrible, the plot was transparent, and most of the missions seemed like their primary goal was to spotlight how great the frostbite 2 engine is. The game was terrible and the corporate interest forced into the game is obvious.

  • @Ianniello You may be the only person to ever play a Battlefield game for the campaign. Fun fact: Bad Company was the first Battlefield game to feature a campaign. DICE's focus is primarily the multiplayer, and that is excellent.

  • I liked the shooty bits!

  • Subb'd

  • Why are you so red? I like the vid btw.

  • Hmm, I didn't fire off a single gunshot while playing Mirror's Edge. It doesn't force you to shoot.

  • I absolutely loved Mirror's Edge. That's a game I finished in one sitting (it was short) and immediately played through again. I thoroughly enjoyed every second of that beautiful creation.

  • mirror's edge is one of the best games ever. sequel please! no guns.

  • A sequel to this would be fantastic if handled correctly.

    Scrap combat

    Scrap linear indoor levels

    Emphasise the city and characters

    Polish the platforming

    And while I'm at it, I want a flying marshmallow to take me to Mars.

  • You do know they are making a second mirrors edge right? :]

  • You deserve more subscribers.

  • I don't agree with your implication that Battlefield 3 shouldn't exist, but I'm totally with you on your point that publishers need to let developers be creative and bring new ideas to the medium.

  • You forgot Westwood.

    Never forget Westwood.

    Never.

  • @IFM2002 this! Oh how I wish games like Tiberian Sun were still put out.

  • @IFM2002 I want a giant Command and Conquer memorial statue of Kane with that quote on it.

  • @IFM2002 Yep, the first thing I thought of when EA was mentioned was Westwood. RIP.

  • EA's getting pretty shit, if not worse than activision because of the way they run their dev teams into the ground. See: Bioware.

  • The gunplay in Mirrors Edge really dragged the game to a halt. This was a bit of a bummer, the game is amazing otherwise.

    I want to see EA become what they were in the 90s again. They dominated the market then with all kinds of fresh games when they still had a creative vision. Now they're just after a buck like pretty much all publishers. It's looking like Indie is becoming the way to go these days for fresh new titles.

  • Most of the appeal of the game is its stunning, flawlessly clean and bright architecture. It would be a mistake to overemphasize the gritty parts of the city, get too involved in a story, or include too many humans.

  • One correction at 11:35: Phillip Marlowe wasn't the detective in The Maltese Falcon, it was Sam Spade. Chandler's books were much better than Hammett's :P

  • man, i know it's just a picture... but that one with the bigger boobs and eyes was made a japanese gamer when asked to make a Faith that appeals to them. It's VERY misleading to use it in that instance

  • Thank you so much for explaining exactly how I feel about Mirrors Edge. It had solid mechanics, and could have been great, but the forced gunplay and bad story really took their toll.

  • Just leaving a comment to say fantastic job, and you really know your shit. But keep in mind that EA is far from escaping it's past.

  • Origin did not develop System Shock.  It was developed by Looking Glass Studios and then published by Origin

  • In argument to your closing statement: THQ.

  • four things: A: I love BF3 B: I love mirrors edge  C: I loved those "Shlocky" james bond games

    and finally D: I noticed a Remix this video! button under the like/dislike bar does that mean that youtube is promoting poop?

  • I think Valve seems to be the exception.

  • What the hell is with your aim?

  • Has anyone ever told you to look/sound like steve wozniak?

  • I'd totally game with you.

  • Did EA actually do what they did at 09:20 ?

  • @IRACourageWolf Yes. I believe the Japanese ads for the game had a bustier Faith than the US ads. Or it may have been the other way around.

  • Like'd, Fav'd, and Sub'd

  • You are like the Morgan Freeman of gaming.

  • you have an excellent commentary voice

  • I loved this game.

  • I definitely agree with him about most things. I didn't care for mirror's edge at first. I thought the controls didn't make sense, faith would simply not respond to button commands, sometimes for no reason at all she would let go of the edge and fall to her death, but over time the game grew on me. It was different to say the least. I disagree with the idea of removing the "shooty bits" entirely but I agree that they should never be forced. It should be optional and mostly discouraged.

  • @MajorSquiggles There was an achievement in the game for completing it without firing a single shot. And there were actually only a couple of places in the game where engaging the enemies was unavoidable. Most of the game you could just run past the enemies or take a different path to avoid them altogether.

  • awesome video

  • Really interesting video, the last video game i remember having a 2 world thing was Metro 2033, with the underground base with poor people and cold nuclear winter outside.

  • wow, your video is really good ( no offense, but small channels normaly don't ahve good content)

  • Obvious things are obvious.

  • Buuuut... What about WestWood :-( ??

  • 9:42, VALVE -> PORTAL -> Chell

  • How the hell do you mention all the other studios EA disbanded and forget the best one. Westwood Studios?

  • VALVe is the best!

  • @timenotwellspen Did I heard hats?

  • I never watch videos like this because they're mostly about crying fanboys with no actual facts in them. But you! You make me want to hope for a better gaming future again. You really know a lot about how not to make games and the importance of knowing your responsibility as a publisher. I really appreciate your thoughts on the gaming industry and I hope you will get a lot of attention. I will do my best to make sure of this. May I ask what your job is, if anything game related?

  • @grungeflow Same here, this guy is one of the calmest person to rant on video games ever. It makes me feel sort of sad that the entire video game community is immature jerks that are usually elitist or fanboyantly(no idea what this word i made was) blind.

  • why did you leave out battlefield bad company 2? medal of honor was terrible.

  • I like you, but you sound quite ignorant when talking about DICE, Battlefield, and Medal of Honor.

  • @kingorderve

    He still spoke the truth..

  • @BlitZWTF Medal of Honor was 1) Not DICE's game, 2) Would not have taken time away from Mirrors Edge 2, 3) Was not DICE's response to Call of Duty.

    BF3 was not just another "CoD Killer", it was a long awaited sequel to BF2. He conveniently leaves out the Bad Company games, because that hurts his point. DICE makes BF games, always.

  • @kingorderve

    Oh hey look, text i'll never read.

  • @BlitZWTF

    HOKAY

  • EA are still seen as the 'big bad'

  • Excellent video, watched the entire thing

  • Lord of the rings the twin towers was fucking great.

  • Really well written and executed. Can't wait to see more from you.

  • Death to SOPA!!

  • NO, NOT BULLFROG!

    ANYTHING BUT BULLFROG!

  • BF3 is a decent game, it's not a CoD clone either. It's defenitly not a revolutionary game but it's still somewhat good

  • I don't know if it has already been mentioned but Mirror's Edge didn't break new ground with its core design of dynamically flowing through a 3d environment in a first person view as quickly and as skillfully as possible.

    Quake 3 Defrag beat them to it and is still being actively played and perfected.

  • Thanks for giving this flawed but intriguing little game a nice analysis. If we can appreciate experimentation in the medium and point out flaws in a constructive way, we could end up with new breeds of vastly superior games. Like Mirror's Edge 2. Which will definitely be made. Someday -_-

  • I really liked Mirror's Edge, especially the time trials. However in this video I have to admit that after saying soemthing along the line of !something big, loud and dumb", following it up with that awesome BF3 theme... It got me more excited about BF3 than about a potential Mirror's Edge sequel.

    Because I'll be damned if BF3 doesn't sound incredible. But let's hope Dice do get to make ME2 now. And add a mode where you're actually impervious to bullets if you're running in the "flow".

  • EA is so taking this video down if SOPA passes.

    :<

  • "Visionary artists" can ruin their own games just as much as meddling executives. Just look at Metal Gear Solid 2, GTA 4, or the Super Mario Galaxy games.

  • @yhwh88 Hey at least the galaxies were fun. I spent a lot of time in them and didn't regret it.

  • "Ultimately it's more profitable to do something popular than to do something good." That is so very true. I'm gonna be optimistic and say there's loads of impressive, inventive and inspired games out there, but as long as people don't know the difference between mediocre and exceptional, we're stuck with the same cash-cows.

    See also: Star Wars Episode 1 - 3D

  • I'm so sad they cancelled Mirror's Edge 2. I loved this little gem.

  • I personally think that Mirror's Edge failed. I found that it was jarring, hard to navigate (In that "My controls are broken" way rather than the "How can I best make this jump?" way), as well as being too short . However I greatly respect it. It DARED. That's the problem with pretty much the entire game industry: Production costs are so high that making an experimental game and failing could make you go bankrupt. There's no risk taking. To Mirror's Edge, I say: Thank you for daring to fail.

  • Your words, they make sense.

  • I'm not sure I follow the transition of BF3 being responsible for ME2 being backburnered because EA thought DICE would be good at making BF3. Battlefield, the entire franchise, is DICE. EA had to chose DICE for BF3 because BF1942, BF2, BF2142 and all the minor ones in between were made by DICE. Furthermore DICE always said there would be a BF3.

  • 4k views already i am glad to see your popularity increasing. you know your stuff man

  • A well-spoken video, but I disagree that Battlefield 3 is a case of "running an IP into the ground," as you imply at 14:58. BF3 brings decent innovation (the Frostbite 2 engine) and revitalization (return of BF2/2142-scale maps on PC) to the franchise. [The single player is a shameful bid to compete directly with COD in an area that was never BF's strong suit, I admit.]

    Hopefully this is just the "stable money" period of a cycle that will see more fresh, risky IPs out of EA in a few years.

  • @masterchef87

    BFBC2 ran the BF series into the ground (2142 had everyone's favourite mode, Titan Mode).

    BF3 finished it off, flashy visuals doesn't make a great game and the gameplay itself is subpar at best, massive input, laggy in general, very arcade-like (as he showed), and is only EA cashing in on the shooter franchise.

    Crysis 2 also had flashy visuals, but at least the gameplay was decent.

  • @forumrabbit Well, it seems that we disagree about the progression of the BF franchise and I'll leave it at that.

  • Great video, I loved Mirror's Edge, but agree that the shooty bits were retarded.

  • Amazing perspectives. You need a syndicated TV show. Then again, if guys like you were given soapboxes, you wouldn't have anything to talk about :)

  • You need a bigger platform.

  • Mass Effect was Bioware (pre-EA) and Microsoft. They joined EA and did Mass Effect 2 as their first one.

  • You show bullfrog but don't mention Dungeon Keeper? Blasphemy!

  • Interesting if anything. Sub'd.

  • Earned my sub.

  • Ahh, probably my favorite from the last few years. My favorite parts are the visuals/music.

  • admittedly, Mirrors Edge was already losing ground far before EA decided to start siphoning resources off for BF3. Also, I think that DICE could improve the gunplay. The issue I had with it was that it forced you to stop and beat up guys. If Faith was able to have a simple pistol and perform some stealth moves, she could do some much cooler things. If she could do what you say, and perform cover fire, popping off a few shots and bolting, I wouldnt mind

  • I'm pretty sure I heard mirror's edge 2 is in dev. Can't remember where I heard that.

  • While I enjoyed this, battlefield 3 is what will probably let DICE do mirror's edge 2, considering that BF3 made EA cash.

  • While I agree with your James Bond comment, you used footage from Everything or Nothing. EoN is one of the best JB games there is. It's brilliant!

  • "EA looks better now than it did in 2005"

    Hah, that's a good one. IMHO EA's image has only gone worse. Especially since BF3 was released.

  • The gunplay really doesn't pose any problems once you realize there are only 2 fights in the entire game you can't just run past.

  • @ovendonkey186 Actually, you can run past everything except the fight in the container ship, because of the damn huge cranks on the doors. Even in the big server room, you can just run around and let them shoot up everything for you without actually fighting anyone. - I went through the game the first time I played it without firing a shot. It really is how it's meant to be done.

  • @zankokujin Yeah, I was talking about the second fight in chapter 7, The Boat. I didn't include the server room because it's much, much faster to just use the guns instead of letting them shoot the servers and then running past. I was talking from more of a speedrunning point of view. Everywhere else it's faster to just ignore all the fighting

  • Pretty smart. Those dislikes are probably BF fans.

  • Not sure what you're talking about with the shooting/action bits. I beat the game without ever firing a shot.

  • I think "shooting" is neccessary for ME, as you are fighting a police state - it has been established that Faith isn't a pacifist and perfectly willing to shove a policeman off a skyscraper if she needs to. But, two things could be changed. First: All or almost all fights should be avoidable alltogether. Many were in ME1, but many weren't (like the server room). And: As soon as Faith acquires a gun, she switches to FPS protagonist mode. Why? Why can't she do some cool run&shoot gameplay?

  • Why did you put CoD4 footage as an example for lack of creativity? 4 was still good...

  • PFFFFFFF hahahah you can't pasifist run mirrors edge, hillarious.

  • I love mirrors edge. i still play it!

  • THIS WAS AWESOME! I love how you introduced Battlefield 3..

  • I love your reviews, though to call them "reviews" would be an insult. Everything you say makes sense; you have a unique yet ingenious way of elaborating your opinions.

  • This is why I mostly play indie games now. They have a purity that is unmatched by any modern commercial game.

    Also, you kinda suck at Mirror's Edge.

  • Though I enjoyed this, you didn't seem to touch on how evil EA actually is today, making bioware a label, the constant origin mess going on, etc. How many weeks old is this?

  • Mirrors Edge 2 is coming... and its on the Frostbit 2 engine.

  • I love your video, first of all. One thing, though: I agree with you that the gunplay is flaccid and weak. Try playing through the game without using guns. Makes the combat so much more fun. There are a lot of really neat moves you can pull off that flow with your parkour so you barely lose momentum. Nice commentary.

  • Mihn Le made the last great game