Added: 3 months ago
From: ThatGuyOverThere123
Views: 437
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  • When this comes out, I think I'm going to do a run where I try to kill this core with no star jumps.

  • Waaaait. Hold on. Compare to the "Weapons Showcase" videos. What happened to all of those? Very good job, though. This looks awesome!

  • @SuperGameCreator Well, for the sake of simplicity and planning, I axed a lot of the weapons. It was just too difficult to manage all the twenty-something weapons I had.

  • @ThatGuyOverThere123 I thought some of those weapons were awesome... Do you think you could put up the engines for some of them... I.E, the volcano, the shock striker, etc?

  • @ThatGuyOverThere123 Oh, and the charge beam. Because I've always wanted to make a charge beam :D

  • please please please! do a video explain more about your game. tell us your process in making it.

    i dont mind stumbling through code as long as i know im stumbling the right way.

    i only wanna see from you because your game is freakin awesome

  • Can't wait until this game is complete! It's gonna be a way better Let's Play with debut since the sound quality of both my voice and the game will be much better.

    I'll be able to do it better justice! ^^d

  • This was great! Very well done!

  • what ever happened to your waddle doo game?

  • @samfrysause It was put into a state of suspended animation...

  • So this was awesome, like all videos you post, I watch about 50 times! Looking forward to more content!

  • Question, Did you ever try making a fighting game? Something like Street fighter?

  • @devonsakamorai No, I've never really tried out fighting games. Never really liked the beat 'em up genre that much.

  • I don't know how to make AI for more than 1 of the same enemy. They all see the player at the same time.

  • @Droid15243Z One thing every programmer must learn is that is about learning the tools so that you can figure out how to make your own stuff rather than specific things like "Jumping"

    Such as for me, I needed an enemy that moves around in random directions after stopping for a second. So I had a program count seconds and have an enemy switch between moving and stopping each time, then have the program choose a number from 0-4 to pick a direction.

    Programming is a puzzle you make for yourself! ;D

  • I only have the demo version so I'm very limited on what I can do but I can still follow your tutorials and was able to make some intresting things. Me and my brothers as well as freinds would make AI vs AI battles. I started the AI battle thing to teach them how to use MMF2! This is all thanks to you. Thankyou MedowHare aka ThatGuyOverThere123! XD

  • Looks awesome!

  • really good to see you doing videos again and also always love to see tuts!

  • Oh, also I've been meaning to ask you (now I don't know if you've already uploaded this or were planning on uploading this) but do you think you can upload the boss battle track from A Fall Tail? The reason is that it just sounds so cool (it's actually my favorite track I've heard from AFT) and since you've uploaded some of the other Fall Tail tracks, I thought it would be really cool if you could upload the boss battle theme ^_^

  • Nice work, PL is really coming along nicely as it would seem ^_^ I can't wait for the new demo! Also, I don't know why, but it seem like your voice was just a tad bit deeper in this video, but then again, maybe it's just me ^)^

  • MAN! U R FUCKING GOD, i wish make those kind of things un mmf2 . its awsome.

  • Amazing ^^ ! It's really better than before =D !

    FYI : I'm Shiru on TDC ;-)

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