Added: 3 years ago
From: haskellsmall
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  • Thank you :-)

  • You can tell that Shusaku is a skilled player player but Yuzo is very good to. I though Yuzo was going to win and im surprised it was a tie game. But they both played very well.

  • Well if you don't know how to take pieces then your in rough shape. To talk a stone(s) you must take away the libertys witch are the lines going away from the stone if a stone is added on to that then the libertys are added together so that is why when a stone is in danger it is common for a player to add a stone on to his own or an extension

  • But if komi exist in their era than white would win...

  • what u mean? what just happened?! man this game is confusing!!! i still don't know how to take pieces!

  • All of that for a tie :P

  • that was an awsome save by black at top right, that single stone saved them all

  • Really i dont understand the Black strategy .. ?

    I am not really good but why black let if down right corner ie when he can save him ? And why black dont kill withe group in O,P ??

    Are they good player ? I think they are .... But thats seems really strange for me

  • @Pipolass i think they agree is dead because w cant save it and they dont actualy play it because b would lose 1 point and lose

  • Beautifully executed! Congratulations.

  • Thank you!

    hs

  • that was the worst go game ever

  • what an interesting game and such nice music to go along with it. well done!

  • Thank you!

    hs

  • What a magically emotional rendition of Go form in musical form. Even as the ripples of endgame become smaller, the tension of the relationships on the board linger like the harmonic relationships. Kudos on a marvelous composition, from a fellow music theorist and go player.

    You mentioned thinking time in your description, and the timing of the moves in the video seem to be deliberate; by chance, are the moves in time-scale with the actual move times of the original match?

  • Thank you for your comments, especially coming from another musician/go player!

    As to your question, no I did not make any attempt to have the moves played in proportion to (and certainly not in actual time scale to the actual game- that would be a SUPER haya-go match!), although I did want to underline the extra thinking time I would assume given for the opening and several critical junctures in the game.

    hs

  • The song is quite exciting on CD, as you can hear the two pianos independently in stereo during the ko battle and the development as they exchange the chilling main theme. Love this piece.

  • @theincrediblepeep

    Thanks again, and glad you heard it on CD. When recording, I actually wanted to make the stereo separation even more to accentuate this. We settled on a compromise to avoid too much ping-pong effect. hs

  • wow there style of play is so confusing. I cant make sense of what they were thinking for each move its amazing.

  • Very interesting...

  • So question: Is there komi in handicap games? I remember in Hikaru No Go there wasn't and they made a big deal about it in one of the episodes. Normally I wouldn't base knowledge off of a cartoon but Hikaru has impressed me so far (I have been to the Nihon Kiin and the building in Hikaru no Go matches it perfectly) so is it true. I mean komi is given to white because it goes second but in a handicap game it moves first. So what?

    Also great game. Like you would espect from the Honinbou.

  • Good question. We've seen the advent of a 1/2 komi to prevent a tie in both handicap games and as part of a komi of various sizes in even games. We've also seen "reverse komis" as an attempt to equalize chances. In this game, part of a 30-game match, the alternating of black and white was the mechanism for equalizing chances. These are all artificial constructs, reminding us of how we humans will never be able to play "perfectly".

    HS

  • Q18 at move 178 is big...

  • ...so many M&Ms....

  • Comment removed

  • so....black won?

  • No, it is a tie game. In the old days there was no komi (compensation to white for playing 2nd) and the score is tied on the board. In present days, this would be a win for white.

    hs

  • Hikaru No Go !

  • P19?

  • I'm not sure how you are orienting the letters and numbers and what capture you are referring to. Can you tell me the time code when this happens? Then I'd know precisely and can respond to you.

    Haskell

  • Hmmm I am starting to love the game ... cheers !

  • Fair warning, it's addictive.

    hs

  • Shouldn't the play be finished at the top edge for scoring (W j19/q19/l18/n17)? Is this missing from the game record?

  • Yes, theoretically, but the game record stops here- the game is determined. Us amateurs would probably play out the race to capture to the very end (with the sequence you give), but the result is not altered.

    Haskell

  • I`m very new to Go so have only had time to learn the very basics of the game. Don`t want to sound stupid but to me it seemed like White won and not a draw!! Can someone explain why it was a draw? Cheers.

  • The score is tied on the board (territory less prisoners). You would be correct that white won if there was a komi (compensation for not playing first), but in this era there was no komi- see the above comment.

    Best wishes in your Go career!

    Haskell

  • Lovely game. Though, white would've won if there was komi during that day in age (there wasn't)

  • Right you are. But the handicap was continuously "adjusted" by alternating black & white (and once going to BBW), the idea being that after a number of games a fair result could be determined. An analogy might be to think of having black in any 1 game like being the server in a tennis match, and a white jigo similar to a service break.

    Haskell

  • Absolutely amazing left me stunned perfect music to go with this!

  • I loved the tension during the first ko, with this kind of an impressionist struggle in the music, some russian pathos intertwined. And what a thickness for black in the upper left!

    :)

    ...then it shifts left and right, with a lightness about it, gershwin style, and white builds his center. Ota was truly amazing too btw!

    I don't really get the resulting fight after Shusaku invades... i'm only 5k. Anyway the harmony between the music going round and the game is just real good. Very inspiring! thx

  • I appreciate your comments, thanks. And as to understanding Shusaku's invasion, I can only guess too! I am awed by his flexibility how he uses aji.

    Haskell

  • hey Haskell to be honest.....most Americans hate this....but this and Shogi are something i love perhaps even more than most other things....these games require strategy precision and a deeper love to truly "understand" how to play and for that i thank you for making such a good video easily 5 stars

  • Astonishing.

  • It's probably due to being so new to Go - I've only started studying Go a month ago - but I'm still always intrigued that I learn far more from watching old games then from playing itself. The music helped give me an even better feel of the pace and possible mind sets of both players as they made their moves. It was very impressive, and the music was nothing short of amazing. Well done, and thank you for sharing!

  • In addition to my comment on the first part, I also really love how you've got that wonderful (and wonderfully played) music which fits the mood of each player's moves throughout the game. A beautiful touch!

  • You've chosen a wonderful go game to put to music so beautifully. Thank you.

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