Added: 2 years ago
From: grad1u5
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  • Here are the tracks in order -

    1. Title

    2. Overworld

    3. Enemy Encounter

    4. Unused Track #1

    5. Town

    6. House #1

    7. House #2

    8. Got Magic

  • Also, it's not FM; they're custom waveforms.

  • @CODMarioWarfare I'm glad someone else is trying to stop the proliferation of the myth that the FDS had FM synthesis. As you said, it's just a (64 x 64) wavetable.

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  • @CODMarioWarfare Really? Because I can't find any real evidence for that at all. The VRC7 had FM, you're not thinking of that are you?

    Do you mean there was a second channel that used FM synthesis, or that it was capable of FMing the wave table output?

    There's no mention of it here for example: nesdev[dot]parodius[dot]com/FD­S.txt

  • @eyeball226 Wikipedia: "and also included additional sound hardware featuring primitive wavetable synthesis and FM synthesis capabilities."

    ---

    Famitracker has FM settings for FDS. I'm not sure how it works, as it hardly seems to do anything. My guess is that it either modulates the wave or replaces the wave.

  • @CODMarioWarfare

    I see what you're talking about in Famitracker now. I always saw it as a way of doing vibrato, but the rate does go conspicuously high for that.

    I suppose this could be considered FM-synthesis, but not in any normal way (hence terming it primitive I guess) as the modulation rate doesn't scale with the note and so the timbre for every note is different (because the ratio between the frequency of the note and the frequency of the modulation isn't constant).

  • @CODMarioWarfare As for how it works, try setting famitracker looped playing something like a scale on the FDS channel and set the wave table and the modulation table to sine. Next, put the modulation depth on something like 25 and then start cranking up the modulation frequency and listen to what happens.

  • The notes sound fuller and there's less of that vibrato sound.

  • The japanese version of Zelda II: The Adventures of Link. The game was released in Japan on the way back in 1987.

  • The title Theme sounds better, the Overworld and Town Theme also, the Cave Theme sounds darker than the One in the NES Version. Also I like the Music that plays when you are in a House.

  • It sounds amazing with the FDS's extra FM sound chip. I really wish the actual in game music used it musically, it would have kicked ass for a famicom/nes game.

  • The actual NES hardware didn't support FM Synthesis. That was a feature exclusive to the Famicom Disk System. Thanks to nintendo figuring out how to do battery saves, they opted to NOT release the FDS here and we never got FM Synthesis.

  • What I meant was, I wished the FDS version of the game used the FM synthesis for music instead of sound effects. I was talking about the title screen in my post. I stinks we never got a "NES disc system" but oh well.

  • @Yoshi3000XP the nes was released too late. The FDS only lasted from about 86 -87. By the time the nes got big overseas it was on it's last legs. By 88 nintendo was focusing on carts again. Mario 3 was even released on a cart.

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  • sounds more lively and clearer then ever before in stereo,if tv,s backthem dit supported rgb and stereo ,sure nintendo never decided to mix stereo down to mono and they never dit programmed the games & console in cmyk color, .

  • most tv's by the mid 80's had a stereo setup. All my folks did growing up.

  • @Luigi84289

    Although most TVs supported stereo, it was usually only through the red and white RCA jacks that accompany the composite or s-video sockets. I don't think stereo was ever supported through the antenna socket...

  • @eyeball226 Not true actually. Cable companies and analog over-the-air TV stations have been transmitting in stereo that would ultimately be delivered by a coaxial cable since the 80s.

  • @CESkootchy Ah, we didn't have that. We had NICAM instead. =/

  • @eyeball226 The Genesis had stereo sound through coaxial.

  • @CODMarioWarfare Cool, I didn't know that.

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