Added: 2 years ago
From: doremicom
Views: 5,069
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:
see all

All Comments (46)

Sign In or Sign Up now to post a comment!
  • i did not know you can CHOOSE to fall back now i can force a tie up and then pull out and shoot the crap out of them when my guns are in position. What phase dose that occur though because if its not in the right phase then they could just re-assault me.

  • This is amazingly helpful, I know a few people at my local club who I will be "informing" of this rule and I'm sure they won't like it. I however will definatley use this to escort those pesky marines off the table. :) thanks.

  • loving this series, got a 'ron player who doesn't understand the WBB rule, this helped alot.

  • well done. most of the fuckng diots in this hobby get this wrong.

  • space marines dont usually run from combat anymore soo...

    maybe explain how space marines "they shall know no fear" special rule affects them when they lose combat.

  • a lot of gamers forget this rule, I didn't even know about it till about a year ago.

    also CHAOS marines DO NOT get this benefit, if they're under half they still fall back.

  • As a Guard player you rely on troops that die easily, and if a 10 man plain guardsmen squad looses 6 men by enemy fire and fail the LD test, the remaining squad will never stop running since they can't regroup?

  • if you looked in the new imperial guard codex book, there is a order that you can issued it call " get back in the fight"

  • Well...I think there is a small mistake in this. After a fall back....

    a) Roll 2D6

    b) If you roll 6 or under you cant regroup because you have enemy unit(s) in 6 inches or less

    c) If you roll 7 or greater and ther is no other enemy unit in 6 inches or less regroup automatically.DONT WAIT FROM THE ENEMY TO CONSOLIDATE AND THEN MEASURE THE DISTANCE.

    d) Enemy unit consolidates.

  • One thing still confuses me, under this or the 'fearless' rule, you still have to make a save against any 'hyperthetical' wounds, you know due to the sweeping advance rule? But with that, if I fall back, does that mean I make one save per wound I lost by, then still fall back? Or does it mean they still advance into me and I'm still locked in combat?

  • @jboweruk

    If space marines lose a combat, then you roll to see if they are able to fall back (both players roll D6 and add their initiative). If the Space marine player wins, his squad falls back.

    If the SM player loses, then the squad does not fall back, and is subject to the fearless rule, which requires that the squad takes a number of armour saves equal to the number of wounds that the MS player lost the combat by (the difference between the wounds caused)

    Then the combat resumes

  • Hey doremicom, Can you make a video about preferred enemy rule?? I don't understand it... Do we have to choose our preferred enemy to re roll to hit roll?

  • sure thing. May be a bit before it gets posted, but I'll add it to the list.

  • wait a sec (0:43) choosing to fall back voluntarily falls under the combat tactics ability.

  • THANK YOU!!! i love this series!!! ttytytytytytyty the most helpful part is knowing that you may CHOOSE to fall back! my templars CAN fall back if i so choose Correct?

  • actually no. Templars are fearless in close combat, they can not choose to fall back, that's why I had to have them go up against Ultramarines..... UMs and many other codex marines can choose to retreat. BTs do not have any concept of that. Sorry to add any confusion.

  • ohhhh damnit... oh well.... that would be very useful if BT could fall back thanks anywho :)

  • @Itgiger to the video maker: combat tactics is the rule you are talking about but havent said.. its the reason why space marines who have the rule can run away.. i am sure you know this but people who are asking about templar running probably do not.. to the person i posted this on, what i said before the him, no offense meant by that statement but ignorance is fixable stupidity isnt.. learn it live it love it, you can teach but you cannot fix stupid :) once again no offense meant

  • Those arn't Ultramarines! They look too cool.

    Woulfgar

  • Excellent eyes, they're actually Tron Templars that I haven't finished painting.... but Templars are fearless in close combat so they had to pretend to be ultramarines.

  • the sound duh & the number purple!

  • yes, it's definitely a nod to my youth watching sesame street.

  • great job buddy, keep them Rules You Wrong coming

  • lol nice but i brought extra duh this month real real good !

  • Yup it helps! Keep em coming!!! By the way, just because this awesome episode was sponsered by the word DUH, I went out and bought me a great big unopened box of DUH. Unboxing vid to come! ;) See ya on vent :)

    Cat/

  • AWESOME!!! I was hoping to get more sponsorship from "Duh".

    Great Comment. =)

  • Why are the bt basses bigger?

  • because the bt can't be contained on 25mm bases. No actually these were modeled by someone else, but they're supposed to represent an elite choice, so hypothetically it doesn't really matter. If anything I hurt myself by putting them on larger bases.

  • lol i knew that one

  • wow, my space marine friend always uses this and I don't believe he follows the 6 inch rule, ty for putting this vid up.

  • cant you still roll to regroup if below 50% because you are a SM? anything above you dont need to roll...right

  • SMs never have to roll to regroup.

    3 conditions to regroup:

    1) pass a leadership test --- auto passed with SMs

    2) Unit must be at 50% or greater from it's original size - auto passed with SMs.

    3) No enemy unit can be within 6 inches of the unit falling back...... not automatic with SM's "They shall know no fear" rule

  • i still think you are wrong....i looked it up and says you may even regroup and take the test even if below 50%. gotta run but we should discuss this later. But i still think im right and your right but your missing the benifit of being able to take the test if below 50%

  • you're saying the same thing, I'm saying that unit strength doesn't matter for SMs, they auto pass because of They Shall Know No Fear.

  • the rule book states that you can only regroup if your unit is ect ect AND above 50% strength. That even applies to SM, however, because the SM have the know no fear rule they are allowed to roll a test to regoup. If the SM unit is above then yes they dont have to take the test. But again, if they are below they still can regroup but need to take the test. Other units without this rule would not be able to roll to regroup. to restate, above 50% no test needed, below 50% a test is needed.

  • actually according to page 51 of the space marine codex under They shall know no fear it states...

    Space Marines automatically pass tests to regroup, and can take such tests even if the squad has been reduced to less than half strength by casualties.

    This is not to be interpreted as they have to take a test, the first part states they auto pass it. It simply implies that they are allowed to regroup even if under 50%. Space marines never have to take a leadership test to regroup.

  • actually no. If that were the case then the rule woul say and can still auto regroup if under 50%. It says in the rule you just said that "and can TAKE such tests even if ect ect". key word is 'take', impliying very much so that some sort of test (because that word is also mentioned) is to be taken. The benifit of the rule is that it allows the SM to auto re-group above 50% and take a regroup test if under 50%. Thats big because most units once under 50% cant take that test.

  • Let's break it down to it's "debate" points:

    1) Space Marines automatically pass tests to regroup.

    2) Space Marines can take such tests even if the squad has been reduced to less than half strength by casualties.

    3) Since Space Marines automatically pass tests to regroup, when a SM unit is under half strength, when they take the test, they automatically pass it.

    Further evidence of this is found in the "No Retreat!" clause of the They shall know no fear rule..... continued below.

  • The "No Retreat!" clause (when an opponent catches up with the space marines), was created because They shall know no fear allows the SMs to auto recover (similar but not exactly like fearless). This clause is not broken out between units above and below 50%.

    If GW wanted people to use the rule as you're stating. They would have worded it in the following way. "Space marine units with at least half strength automatically pass tests to regroup".

  • I lost 3 assault terminators to this on sunday....

  • Very nice man. I really have to learn your enthusiasm for my vids, im still a nervous wreck

  • Yep. All correct. A lot of Space marine players forget they can't ignore that last rule. Being withing 6 inches of the enemy. I've suprised my opponents with that after they've fled and my Striking Scorpions consolodate CLOSER to them. Ran off two marine squads that way. (off the board that is).

  • bah, don't belive it. eldar suck. NECRONS BITCH!

  • You also still have to have unit coherencey to regroup.

  • Nice work!!!

  • nice i got some friends into this game and couldnt help them with this so a BIG

    TNX!!

Loading...
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more