Added: 1 year ago
From: Wii60DS
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  • Played this on my Wii with infinite lives :) Made it through on my first morning playing and never got this!

  • @anglim45 The arcade-version was a lot harder, the assholes would make it easier to die so you'd put more money in.

  • well they look pissed....XDDDD

  • Now that was short

  • and on that day not a single fuck was given

  • ...what the hell, he's HOLDING onto the chick while they drown in lava? He can't try to toss her in some safe direction?

  • @EternalNightShade And allow himself to be the only one to die? Nonsense!

  • used to have the dvd version of this game. my bro was sucky at it.

  • I played this game when I was 5 at what we used to call an "Arcade"

    They had to get me a stool to stand on so I could reach the controls.

  • Not so painful, eh?

  • And they happily melted after...

  • Is that the "Son, I'm disappointed" Face?

  • She reminds me of Bloom from the Winx.

  • Comment removed

  • "And that kids is how I met your mother!"

    I'll get my coat!

  • @Bankailchigo12345 no. The dvd is the game and is interactive

  • They would have died ehen touched lava, and turned into rock.

  • @100mdb unless there was some sort of strain of Dolomite, since it's the only composition that won't cop out when there's lava all about.

  • I love how they're not in pain and shit.

  • I think a DVD of this as a movie (not a game) has since been released.

  • "Ace, Kimberley? What is your combined opinion of this boiling lava?"

    "No sir, we don't like it."

  • I liked the part where they sank and died

  • Is this a "bad end" to the game? Wait different ends = visual novel, a video game genre that I thought only existed in Japan, but this looked like NON-Japanese animation. So I assume was made in the US. When did the US start making visual novel games?

  • @BankaiIchigo12345 This game was inked by master animator Don Bluth. These were "laser disc" based interactive movies, essentially - so you aren't far off. And yes, this is the result of failing to jump off a platform.

  • @Wii60DS

    Dragon's Lair was more a novelty than anything else-- and Space Ace lost money IIRC, because people got disappointed with simply watching a video where the only choice was either death or continuing the film.

    Space Ace modified this problem with the option of the ability to energize into Space Ace, but aside from this it was still just a few 10-second differences; it's like you could go different routes and explore alternate adventures. And then there was the bad voices.

  • @BankaiIchigo12345

    It was about 1985 with "Dragon's Lair."

    But that was just a novelty, and "Space Ace" didn't do nearly as well-- that's why the voices sound so crappy, since they couldn't afford professional voice-actors, and just used the production-team's voices.

  • @SouthParkBear What was so crappy about the voices? I thought they did a good job. Dexter really sounded like a bubbly little nerd and Borf, played by Bluth, sounded genuinely evil. btws, Really gets me about any new animated movie, where there's a rather uninspired character that doesn't require much in a way of a distinct voice and they get these big name actors/tresses like Angelina Jolie or Brad Bitt,. to play them and it would've sounded no different than any average joe off the street. 

  • @sirlordwhitman

    They just didn't sound like good cartoon voices, which requires special talent, so they weren't as good as they could be, more plain and boring. And kid-Dexter's voice sounded like a crappy South Park impression, i.e. an adult mimicking a kid.

    As for using famous actors in cartoons, that's also often annoying because they usually can't do cartoon-voices either.

  • @SouthParkBear Dragon's Lair was around 1981-2 and Space Ace was 1983. The game didn't do as well because the playability of the game was so fast paced and abstract when compared to Dragon's Lair, that it was almost impossible to win..hence too expensive to play.

  • @sirlordwhitman

    Not just expensive, but frustrating; there were just too many ways to die at every wrong move. It wasn't like other video games where you could actually control the character

    Also, Dragon's Lair wasn't sequential like Space Ace, since the rooms were randomized-- i.e. less boring.

  • @SouthParkBear Actually, even DL used the production team's voices.

  • @tbeals46

    That explains why Daphne sounded so stupid LOL

  • "I'm not even going to dignify this with a entertaining death. Game over. Go back to the beginning."

  • "AAAWWWW MAAAANNNN.... this lava is mildly annoying"

  • ''This is all your fault!''

  • @exposed97 They're probably thinking, "Aw, crap, not again."

  • "Thanks for the idea jackass.:

  • Indeed.

  • "We are disappoint."

  • right now,they're probably thinking, "smooth move,dummy >:("

  • Ace: Gamer- I am dissapoint...

  • They both know EXACTLY who's responsible for this...

  • I love that one, it's like "Well, this is slightly annoying..."

  • A other Death I seen Is Not amusing. Its when you get shot by the Infanto Ray Ace turns into Dexter but it doubles his Age to become a Real Baby! and ends up like if Borf got shot by the Infanto Ray

  • @hitkid96fan ...Wut

  • @domialad lolz

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