Er, a few weeks ago I moved to New Zealand; I was about to post 0.1.0 (Sov. events, Influence areas, redesigned data-fetching system etc...), but there's more job to be done and at the moment I'm struggling with logistics plus I don't have enough spare time.
It's not recorded. It's rendered with an open-source 3d suite.
On my crappy hardware it takes about 28 mins at 1280x720
3d data is database-driven (no raster analysis involved, lol).
Even if it was the case, you may also ask how THEY (the guys behind the "classic" map) obtain influence data :-).
Static data (star cluster "topografy" and jumps) comes from a static SQL dump provided by CCP after each release. Ever changing influence and stats can be fetched via XML API services
@z0rb1n0: Great thanks. Did not know that you could get the influence map data. Well, good bye picture analysis code :-)
How is the influence map coming along? I'm working on basically the same, but in Unity3D. It's not as pretty as yours, but lets face it. I'm not a graphics guy.
@AEjlersen83 Lol, i'm glad you like it, but who do you think I am? The "pretty-ness" you're talkin' about is just a bit of parameters based on CCPs luminosity values and actual spectral data charts. Nature itself is pretty already, don't you agree? :-).
However, CCP doesn't provide "influence" data. They give out an XML with sovereignty mappings for each system.
"Influence" is not an EVE abstraction but a concept invented by original map builders ^^
what do you mean with "realtime"? In the new version it will show influence areas / overlaps the way they are in the very moment each frame is rendered, but once the video is out, you know, it's just a video :-)
I have a small question. Where did you get the information regarding the location and name of every single star system? And also regarding the jump gate network?
@bakasheru I seriously hope so, but I'm rather busy on 2 other projects at the moment, so unless someone dives in this thing I'll keep on a rate of about an update every month or two.
Looks great, can't wait for sov to be put in. :D
Mavrik347 1 year ago
@Mavrik347
Er, a few weeks ago I moved to New Zealand; I was about to post 0.1.0 (Sov. events, Influence areas, redesigned data-fetching system etc...), but there's more job to be done and at the moment I'm struggling with logistics plus I don't have enough spare time.
I think it will take a while...
z0rb1n0 1 year ago
It was just if it actually took you 60 seconds to record it :-) Or it took an hour and then increased the playback speed.
Hope did you obtain the influence map data? Its just a picture. Did you analyse the image and retrieved the data you needed?
AEjlersen83 1 year ago
@AEjlersen83
It's not recorded. It's rendered with an open-source 3d suite.
On my crappy hardware it takes about 28 mins at 1280x720
3d data is database-driven (no raster analysis involved, lol).
Even if it was the case, you may also ask how THEY (the guys behind the "classic" map) obtain influence data :-).
Static data (star cluster "topografy" and jumps) comes from a static SQL dump provided by CCP after each release. Ever changing influence and stats can be fetched via XML API services
z0rb1n0 1 year ago
@z0rb1n0: Great thanks. Did not know that you could get the influence map data. Well, good bye picture analysis code :-)
How is the influence map coming along? I'm working on basically the same, but in Unity3D. It's not as pretty as yours, but lets face it. I'm not a graphics guy.
AEjlersen83 1 year ago
@AEjlersen83 Lol, i'm glad you like it, but who do you think I am? The "pretty-ness" you're talkin' about is just a bit of parameters based on CCPs luminosity values and actual spectral data charts. Nature itself is pretty already, don't you agree? :-).
However, CCP doesn't provide "influence" data. They give out an XML with sovereignty mappings for each system.
"Influence" is not an EVE abstraction but a concept invented by original map builders ^^
z0rb1n0 1 year ago
@z0rb1n0 True true... But back to your EVE map, how is it coming along?
AEjlersen83 1 year ago
I'm curious. Is the video realtime?
AEjlersen83 1 year ago
@AEjlersen83
what do you mean with "realtime"? In the new version it will show influence areas / overlaps the way they are in the very moment each frame is rendered, but once the video is out, you know, it's just a video :-)
z0rb1n0 1 year ago
Keep up the good work!!
katselphrime 1 year ago
I have a small question. Where did you get the information regarding the location and name of every single star system? And also regarding the jump gate network?
AEjlersen83 1 year ago
animated sov map? mate if you get that up and running eve will love you forever
SeditiousSpyke 1 year ago 3
@SeditiousSpyke good news then. I'm about to start phase 3 (sovereignty "cotton candy translucent balloons") in about 10 days
z0rb1n0 1 year ago
About that, what's the background music ? It certainly is very interesting.
Lysergesaure1 1 year ago
@Lysergesaure1 Never mind.
Lysergesaure1 1 year ago
That's amazing.
Lysergesaure1 1 year ago
Nice :-)
bestwarezforums 1 year ago
Awesome. Definitely keeping an eye on this one.
Mavrik347 1 year ago
intresting.... looks like this project is going somewhere.
bakasheru 2 years ago
@bakasheru I seriously hope so, but I'm rather busy on 2 other projects at the moment, so unless someone dives in this thing I'll keep on a rate of about an update every month or two.
z0rb1n0 2 years ago
Nice work
MrTrolltastic 2 years ago
.... wow
seiverdamross 2 years ago