Added: 3 years ago
From: wouterg93
Views: 4,055
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  • not nice :/

  • nice

  • I hope you didn't by endorphin just for this :p

  • Cool man...how do you integrate endorphin on 3D MAX ? Thanks.

  • I exported a FBX file from endorphin. When u've done that, u can impert it in 3ds max and rig it to ur character (i did this in Maya, cause the rigging looked terrible in Max, when i finnished the rigging I exported it again as a fbx file and imported it in Max)

  • wow mooi :o :P

  • 1017 vieewwss

  • pretty cool.

    u can see the blend in and fade between the real guy and the CG model.

  • How did you add texture to the person? Did you do that with endorphin? or a seperate program?

  • First i made the model in 3ds max. I did the simulation in Endorphin and exported it to Maya (cause in 3ds max it worked not so well) as a FBX file, and in maya I rigged the simulation to my model. Back in 3ds max I used the unwrap UVW modifier, rendered the UVW's to Photoshop, made my texture and exported it back to 3ds max. In 3ds I added some lights to the scene and rendered the whole thing using mental ray.

  • Omdat jij friet aan het halen was:P

    Armen wijd!!

  • shit

  • In a positive way?

  • supervet

    mee-ster-lijk

  • Whahahah super wouter

  • Geweldig Daniel! Waarom was ik daar niet bij?

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