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  • us; hey blizz when? them; soon us; soon? how soon? them; soon! us; Soon!?! them; very soon us; OMFG VERY SOON! Woot them; well soon-ish us; SOON-ISH WTF IS ISH! you just fkn soon very soon! fk fk fk u fk them; FYI we are prolonging D3 release till 2nd quarter 2012 us; ... bastards!
  • an armoury, issnt that sort of destroying the value of information. for example only telling your freinds about a certain build. and also the emmense orgasm you get when you first identify a unique item!>!>! and i think the armoury sort of destroys those aspects of the game I'm not gonna use it.

  • No attributes - sad. Respeccing - sad. Armories - very sad.

  • @ezgftt kk have fun and be very HAPPY in D2 for the next 5 years then.

  • the dyes are a very good thing, no longer will we run around and see four people who look exactly the same because they all have the best gear in the game, you can have the same gear and be unique and awesome looking even if the world is flooded with it.

    we damn well better be able to respec

    as for shields, at least now everyone can use a spirit if they really wanted to...

  • the armory is a good thing, i see no downside, people want to be good, and if that means they spend more time researching other people's skill builds rather than farming for a new peice of gear, good for them. it just adds another dimension to the game.

  • skill cool downs could be a good thing as long as they do it well, i still want my frost nova for great aoe, but spamming it 24/7? probably not necessarily. if you slap on a few seconds of CD, you could potentially make the game harder by forcing you to use more skills in creative and interesting ways, which i think is a good think. no more using 5 skills to win the game *cough cough hammerdin cough cough*

  • the only thing im scared for d3 will be that auction house shit...i dont know yet what items you can but with real money..i hope only uniq faces,heair,some pets or something like this...for a little boost on xp...and not powerfull items...if you can buy powerfull items the game will be crap...and many people with a little girlfriend who makes a little videochat at home buy all the items in one day and you spend many months of farming...its not sweet...

  • and about the armory sistem i dont know what to say...to be realistic i dont think how many players use this search..sry i dont have exp in this..my opinion is i dont need it...maybe only for nr1 rivals to se their stuff and make a strategy...but if you do on all the players who beat you on pvp...you will just muahahahahahahaha enter and search his name and then muahahaha stole his build o.o...and you gonna go nuts

  • i dont know why many players cry about this cool down system....its basic for pvp balance...i play diablo 2 many years and i dont forget how many people spam that heaven shit skill from the sky (paladin) and you dont need to come near a player...that charge skill (again paladin)...spaming skill and permanent stun....and many other skills....d2 was a crap pvp gameing but verry complex...i hope from d3 to be the same at item complexity...runes,,charms with many random stats and so on..

  • hopefully the boss fights will be interesting, not boring.

  • Credit Card Generator 2011 /watch?v=xmt-Z_Eud1w with exp date

  • @leebmc91 what the hell are you talking about stop getting pissy because you can't use the same spell a milion times in 10 sec or that in stead of just having to buy 20 billion potions you acualy have to do smonething

  • d3 armory: I think armory is a cool tool that you can find gear and go like "Im gonna farm my ass off to get that" and you can actually see how to get it. So it gives you this thrill to 'hunt down' the gear that you like, instead of having to play through the game 3 times to find which gear you should have had at that level and class! Maybe it can be frustrating for hardcore players to find the best build and some random comes along and copies it though xP

  • skill cds: The real players is the ones that know how to spend their cooldowns! From playing all these games from diablo to titanquest to wow etc you realize that its not fun

    if all of your abilities feel similiarly powerful. Part of diablo is that they wanted you to feel powerful, well guys we sure will frickin do when they implement cooldowns!

    Its the guy that can save the best cooldown when its absolutely needed, that has the best heart and the best gaming experience!

  • in my opinion skill cooldowns just add more skill to the game by making players really think about how there going to use them and at what time. a big factor for me whenever i play a game with skill cooldowns is how long the cooldown is because it makes you play alot smarter which will make for very interesting PvP and PvE combat. The armory is going to help alot of new players because they will be able to go and check out somebody who is better than themselves and be able to learn something.

  • wow wtf every time i hear something new about diablo 3 it makes me want to play less and less no health potions fail cooldowns fail artasin fail rainbows in the game fail no merc fail have to collect recipes and shit for them fail ppl be able to look at ur stats fail makeing new classes that are like the old classes but not as cool fail.i think i will cry if they shut down the diablo 2 severs i will always play d2 diablo 3 is turning out to be fail.brg back the guys who made diablo2 plz.

  • Skill cooldown is good especialy for PvP. If you were to get stuck in a charactors spell you were pretty much screwed!

  • i think the armory is a great idea however it does allow people to find out your secret build in the beginning of launch

  • I hope the armory displays whether or not the gear was bought or traded for. That way those who buy all their gear are less prestigious then those who strive to find all they're gear.

  • Skill cooldowns is alright, but they shouldn't put a global cooldown of say 1sec, because that is frustrating :<

  • Well i love that there is skill cooldown cuz whenever i would get a strong character you could just spam strong abilities. Cooldowns just make the game longer and thats what i like in a game.

    I find the idea interesting and i will use it cuz i will be to focused on my character so i will check on other peoples stuff for example if i see someone strong i will say ok im going to get better gear then him and in the time that takes i will find another stronger guy and get better stuff then him ect

  • what is troll?

  • so... i believe the runes in d3 will be able to be the same as d2 runes while you have 3 runes of the same kind you can make it into a single higher rune? just like you did? in d2 with the horadric cube?ƒrëe copyyy www.diablo3land.com

  • I think that skill cooldowns will be awesome. no more tele pvp! YEY! :D

    and armory, nja, kinda cool maybe, but now i wont be able to keep me awesome secret builds secret anymore wich is kinda sad "/

  • @alexdb95 there are no "builds". no skill points or trait points.

  • @skylerruin yea true they removed thoose, but there will still be runes and items wich i used in diablo 2 (items) as my special builds like 100% es soso

  • I use a M510 logitec mouse and a? G110 logitec keyboardAhaha.AhAAHH.aha ƒrêe 2oo $ gamecard On gaaaammmesstop moreee DiABlOO 3 bEEEeEeTttAAa copy .. savE IT hEre www.diablo3land !COM

  • its all too like wow and i dont like it ... i dont think ima buy D3 i think it kinda sucks..and a dissapointment to me

  • I think... a lot of people REALLY want the Diablo III mouse pad because it looks amazingly great. I've no saying on the skill cooldown or the armory system. That is all.

  • skill cooldown is exactly what diablo 3 needs to keep its play-ability for a long time in the future. Thanks blizzard, and please dont make this game need 4gb of ram to run. i only got 2 and im poor enough as it is, without dropping 60 on this game.. and 100 on a 4g memory

  • I think that it is reasonable to have skill cooldowns, because you will be able to use up to seven skills, so it would be to easy to annhiliate your enemies by using them all at once, this way strategy is more important than spamming the keys.

    The Armory is a good idea because it gives YOU more advantages, but you cant just chose one build to defeat all your enemies because normally there isnt enough time to check out all your enemies' gear before the match.

  • Skill cooldown i read it as Skill condom. Lol.

  • @MrTitus93 lol i thought that too

  • Skill Cooldowns would be understandable since higher level people would just spam , spam , spam all day long. :)

  • @FiReSt0rMify Yea i agree. But sometimes its very irritating. Or u may die from waiting for the skill to cooldown.

  • The long cooldowns are the only thing I'm somewhat worried about with D3, in other hack and slash games I've played that have skills with 10+ second cooldowns I skip those skills.

    The 2-3 second cooldowns on skills like frozen orb and hydra from D2 were tolerable but I just can't see getting any use in spell/skill/ability that I can only use every 2/5/10 minutes (not sure how long the CDs are?). It seems like it would really mess with the flow of the game.

  • if you dont like cooldowns dont pick them i personally dont like the idea i want to button mash so i probably wont choose any abilities with cooldowns. however the armory thing I don't like at all I don't want someone looking into my personal info copying what i try because i kicked their ass in arena.

  • @HSCUK i don't think it will be easy to survive without a couple high tier cd abilities

  • @hankehenry I dont think they will force you to pick them up low tier skills are supposed to scale arent they?

  • I think the armory is great. Though some people think it's dumb cause they don't want "their" build to be used by others cause yes, it does take a long time to figure out how you want everything to work. That said I think it makes the game much more competitive and gives players the opportunity to discuss what makes "their" build better and ultimately forces each player better - thus making the game more competitive and all around more fun.

  • I'm not upset about the implementation of skill cool-down just because i think they did it to make the game more balanced and fair. Also, I like the addition of armor dyes. I played Ultima Online for a while and that was a really cool aspect of the game.

  • Absolutely disagree with the armory system. Stats & items is the bread n butter that separates the pros from the norms. It's the suspense & mystery that adds to the fun factor specially in PvP.. Sounds like D3 will just be another game with bunch of cookie cutter builds running around.

  • I'm a hardcore Diablo fan and I believe skill cool downs are prevalent in MMO. Having the access to spam bad-ass skills with no cool down will make the skill lose its value and possibly make some characters more imbalance.

    I must disagree with the armory system, however. What's the point in spending endless time to discover the best build and someone can just copy your skill, attribute, and traits just by looking you up.... Defeats the purpose of being the best, and a hardcore Diablo player.

  • I am more than happy with these skill cooldowns. It will add alot of variaty to PvE and PvP. There will always be the 'OH SHIT' button for when u need it. It'll also make the game abit harder. For example, when your in trouble and your 'cooldown skill' is on cooldown, you'll have to improvise instead of just smashing your strongest ability to prevent dying. Sorry for my bad English, but I really do like the cooldown system!

  • The armory can easily be defined as brilliant. It adds a sense of fame and power for your character. After someone you take down in arena shouts "Dude wtf! I just got pwned!" they can quickly armory you to find out what you did or what gear you have. This lets players easily improve their game, adding competition and balance in the D3 arena system.

    Cooldowns are a MUST in any mmo game. The developers can incorporate some awesome stuff into skills knowing they won't be spammed or abused.

  • And like another player mentioned before it makes us think more and use strategy instead of just running in and bashing skulls like 'herpdederp'.

  • The armory is a pretty cool idea with its ups and down, but I guess it balances it out and helps other players get a sense of how you play.

    The cooldowns... oh the cooldowns, they are completely necessary. Imagine what it would be like in pvp, just spamming the most powerful attack possible over and over again. It'd almost be like an instant kill, and if you ask me, that'd be pretty cheap. While it's a bit sad to see my old Diablo 2 spam go byebye, it needed to be done.

  • Simple: Armory will be cool, i like blizzard idea to make it like with WoW, and skill CDs, its kinda different than D2 but in arenas will be hard to counter all of skills what can players use, my opinion is: seems good.

  • The Skill cooldown could introduce enjoyable pve battle b/c it force player to take some strategical action than smashing/clicking. If you look at Bliz series you will found D2 pushed D1with skill design, then war3 with cooldown spells lack of tweak ,and finally it is less flaw in WoW.

    Armory is one way for player to share thoughts and comments.

    Shields on any class will certainly lead conflict item design: caster shields vs melee shields.Recall those D2 builds just based on stormshield.

  • If you have ever played Diablo2, and was in any way a badass player, you constantly had people asking you " what are you wearing can i see?" as you are repeatedly ramming eachother to trade, u finally bring it up and have to show all your gear. once that is all done they ask "Belt?" well i cant show you because its full of pots. anyways it was a very annoying task and im glad they are adding an armory system. The cd system is not suprising, if a skill is on cooldown, use another.

  • I have a really good feeling about longer skill cooldowns on high-power skills. This is based on a couple of things. First, I trust Blizzard implicitly. Second, I like the idea of skills that make you think more dynamically. If using more than three or four skills regularly is the goal, I strongly agree that longer skill cooldowns is one, if not the best, way to go. The armory sounds awesome. Being able to learn builds from others without having to ask will really speed up the learning curve.

  • In my opinion, the skill cooldowns will make combat (PvP and PvE) a more enjoyable experience. Sure, you can't spam your battle-enders for as long as your mana bar will allow, but isn't that where some of the fun in the game comes from? You aren't out there killing, you are out there surviving. By limiting ones ability, they need to think of what important combo's could be used in succession to get the job done. They don't call 'em SKILL point's for nothing. And as for the armory, why not?

  • lol this game is still in development

  • wtf what is up with these WoW heads, they're so obsessed with their game that they have to criticize every other game that has some similarity of WoW... I'm starting to really believe that WoW fans are the biggest douche bags.

  • @Kuriousgorge87

    I'm a fan of the WoW franchise even if i didn't really like the last 2 expansions, I'm also a fan of Diablo, if not bigger, You got to stop getting so sensitive, I personally didn't even see any "WoW Head" really criticize anything, I think you're getting abit paranoid, don't make diablo fans look worse

  • @hodgoo The problem is with wow diablo fans try to turn diablo into a wow arpg or use features hardcore DIABLO fans dont want

  • @hodgoo its just my opinion from past experiences with WoW players

  • @hodgoo its just my opinion from past experiences with WoW players, I dont think all WoW fans are jerks, there are a-holes in any game you play but it just seems there are a large majority in the WoW community.

  • @hodgoo Im not getting sensitive lol.. i guess i sounded too serious than i really was...I'm not much of a gamer anymore but it just annoys me a bit how "many" WoW fanatics are so obsessive about their game by claiming every new game including ones from blizzard have similar features while these features have been around waaay before WoW was created...

  • when the fuck is it going to be released!! i swear it was ages ago now when they had it at blizzcon

  • Cooldowns were used in D2 dont forget! Frozen Orb and Fire wall had cooldowns as much as 3 seconds! In D3 they need to do the same thing, where the system is balanced but in no way changes the pacing and fast action so prevalent in D2. Fast action RPG is basically what makes Diablo the amazing game it is. Finally, the armory system is a great idea, it enables new players to see what the best gear and builds are, without having to trawl the internet to find character guides and builds.

  • I think that the skill cooldowns will only make the game better and more balanced due to the diablo 3's upgraded combat system. D3 has way more powerful spells than diablo 2 and if there were no cooldowns, I bet you'd 3 button the whole game spamming those 3 skills. Imho, it makes the game more fun.

    About the armory, i think it's better that they added an armory to make the game more noob-friendly for people who can't decide where to spent their gems, talents or gold.

  • -Armory well if everyone will see your build they copy it and this cauz a lot of same build -> less interesting game F.E if you go to pvp and you will se your build its borring.. and you will have a bad feeling /some one steal my idea / and also you wil miss that feeling when you come up a brilliant idea and you can blow other asses off

    -Skill cd will make d3 more strategical,You will have to think what you have to use not just hit F1 button and everything is dead..This will make d3 interesting

  • - Skill Cooldowns wont affect me because my entire build will involve buffing the hell out of magic missile.

    - I don't need to see peoples underwear because I will blast there face of with my magic missle.

  • Armory. My argument against the fact that you cannot hide your build is that either way, someone really interested in someone's else build will anyway end up guessing what build he is doing.

    Cooldowns. We will definitely miss the skill spam of D2.

    But when you think more about it, it's something that can be improved, for example you could have gear that reduces cooldown by 50%, or allows you to cast 2 skills at the same time, or make long cooldowns stackable... Which is very exiting!

  • I agree and disagree with the cool downs. i like it because i get pissed when some hammerdin pally or sorce just make me hostile and start firing ice orbs repeatedly!!! Yet i want to be able to kill monsters however fast i want to. i really love the new armory system because it will help me figure out the beast way to figure out the best way to make my character the way i want to. Weapon, skill, and armor wise... this way ill be the pwner and not the pwnage!!!

  • The addition of cooldowns to the gameplay could relate somewhat to the addition of the organized pvp system? No cooldowns in a 3v3 arena might get messy. In a pve sense, mana/rage/etc. "balanced" the lack of cooldowns. The armory is also a good addition. Everyone could use new ideas (and old ideas, especially for beginners). Besides, where else will all the future fanboys learn to copy skill trees? :)

  • I have played WoW since 2005 and I am used to skill cooldowns on everything including the "use" trinkets. As a WoW player, being able to use special abilities such as the whirlwind attack would be overpowered in pve and also pvp and would not give the other player as fun as an experience. As with the armory, it will benefit both the player and other players viewing you character to see upgrades and how they spent their skill points.

  • Skill cooldowns and the armory both game a great amount of sense. CDs allow for a greater variety of play, as we all know from Diablo 2, every build would just spam 1 or 2 abilities. With the spamming of 1 or 2 abilities, the play style is always the same. These CDs allow for more diversity of combos. The armory is great too, if people want to see how you are building your char, they can. But they won't see your play style to it's fullest which ultimately makes YOUR build work.

  • I like the skill cool downs, perhaps 2 minutes is kind of long for some skills but we really do not know what those skills will be nor how powerful they will be. It will provide a different type of game play than D2 with this, making it much more crucial to have some skill rather than just spamming skills like Blizzard per-say. The Armory I am not to fond of. Maybe if they made so you could only see the item build for the character that would be ok. instead of having all the same guy in altcolor

  • personally i dont like the skill cooldowns. one thing i liked about d2 forexample was spamming 1 skill continuously like fireball. fireball with a cooldown would suck. it would go against things like faster cast rate or attack speed. a skill with a cooldown would make faster cast rate pointless. i loved very fast attacks like super fast nova or fireball or cry barb heh

  • also i hope wizard has enchant. was one of my favorite skills. something d3 is missing to me is a major shield weilding class that heals and stuns and is all about defense and survival. none of these 5 classes seem to have anything like that. maybe the barbarian. but barbarian is suposed to be all out hack n slash. i cant see then using shields much

  • i just hope diablo 3 wont be like wow dungeons taking 2-5hours to raid. Does anyone know if diablo 3 will be like diablo 2 if you dont play your charecter/account for afew months you have to start from scratch again?.

  • WoW-like or not, still I cant wait to play Diablo III :D

  • WoW is getting a bit old and Blizzard is trying to make their new "RPG icon". So here comes Character Cusotmization, Armory and Cooldowns, making D3 almost the same as WoW, but with linear plot.

    For me Armory is senseless idea. Its fun to make a badass character in your own way, and not by looking at the best player and copy him/her. Just tiny in-game ladder system will do.

    Cooldowns are great idea, beacuse they will make the game harder wich equals more fun ^^

  • I like the cooldown system it shows that you need some skill to play. also i dont reall care for the armory thing i will mostlikley never use it.

  • I feel that cooldown will really seperate the pros from the noobs. It will show that you have to have some kind of skill in order to succeed not only in PVP, but also in PVE.

    As with the armory I think it is a great idea, even with pvp you can still show off how great of a player you are even if other people know what your build is like, if you care so much about other looking at your gear then maybe your build isn't as gg as you think.

  • SOON :D

  • I feel as if the cooldown system is a necessary, itll increase challenge and will help teach you more game IQ, EX: if you don't have your skill up youd have to find a way to work around it. When it is up you can find a way to make it impact greatly and vice versa when worrying about your opponents cooldowns. In overall, its a common idea to create balance. The armory is useful. Gear, stats, builds, items, it helps provide all the information you and your playing circle havent experienced urself.

  • CDs are going to be a great addition to the game - your skills will be tools in which you dispatch your enemies rather than a crutch you wildly swing around while teleporting. It will be more challenging (and fun) to work with different skill combinations and cool downs in order to maximize your effectiveness over the course of a fight.

    I really don't like the idea of the armory as I feel it takes away from the enigma and mystery that surrounds each character.

  • Personally, I can't stand when all skills have no CDs. A CD is what balances the skill so it has more "oomph" when you time it right. As for the armory...well like you said that's just more public info.

  • Cooldowns are an inherent balancing system within all MMO games and games in general. It's not a unique idea for skill balancing based on power output. I expected skills to have cooldowns and I am not disappointed, I do not see a link to WoW because WoW is not exactly the first game to implement them in the first place. The Armory system is a great add-on to Diablo, I would love to know the customization and gearing of other players. It just adds that much more versatility to the game.

    -hss

  • Cooldowns seem like a great idea by Blizzard it will really define who is a more skilled player by knowing when to use his/her abilities given the situation. I also believe that with cooldowns we won't be seeing the same spell used over and over like a sorceress only using frozen orb, cooldowns will provide more variety in skills. The armory also sounds like a good idea, but I feel that with it we're all going to be seeing a lot of the same thing around Diablo 3 and not as many unique builds.

  • Personally i dont like the see all talents and that kinda stuff cause lets say the best player in diablo 3 was a barbarian and he specced a aweomsw way Someone else can go in and copy that and be total badass . :S??

  • Cool downs I think will be okay with most players. Hopefully it will be balanced with a lower Mana cost. As far as the armory, it is a great idea. Information sharing will add to the game, new comers will be able to see what others are doing. Moreover, because of this overall game play will be a better experience with more people being in the know.

  • Spying to pros is purly for gay ppl >.<

  • About cooldowns i think that this is a good decision to complicate the game a little more.You will have to think a bit longer before using your skills because with your skills on CD you are fully open for a counterattack or else.With a good balancing betweeen each classes Blizzard can fit a really good pvp system too.I hope for this.About Armory.It worked for WoW,i hope it will work for Diablo too.It opens the game in all aspects - it's usefull and will organize the community way better.

  • The armory will be awesome, builds will easily be found there and players will quickly learn whats better or worse, and also what you allready said : You will be able to tweak your own build that you prefer by looking at others and combining ideas. The cooldowns will basically make people use more spells, and I don't find any problems with that! Judging by D2 where people just spammed a few spells not using anything else from the arsenal of their character! I'd say more spells - More epic fights

  • Cooldowns will give more skill versatility to all characters. In D2 the player ultimately maxed 2-3 top tier skills and did not have enough points in lower tier skills for them being worth using. Cooldowns will give lower tier skills more value (even more so coupled with runestones), and some players may not even put points in high tier skills and opt to max lower tier skills for spam use.

    Armory shouldnt be a day1 release. Early good build deserves time to stay at the top before ppl copy them

  • @YCPictures i agree with you i think they should add the armory in the expansion for d3 way down the road of the game lol.

  • The introduction of cooldowns for the more high end skills. It allows them to be more epic since they arnt used as much and are more "ultimate", so to speak. They wont be as broken once players figure out ultimate skill/gear sets for certain builds (see blessed hammer).

    As for the armory, I think its a good idea for later in the game, but for the first year or so I think it would be cool to find alot of the new items on my own instead of just looking at someone who found them.

  • I completely agree with the implementation of cooldowns and the armory. Having cooldowns in the game allows Blizzard to give us the ridiculously crazy, super-awesome spells that everyone wants to see, but by limiting the spell to once every five minutes, the spell doesn't totally break the game. I think the armory is a pretty cool feature and don't see how it could hurt the game at all. It'll be fun to look your friends up and laugh at their crappy gear or make fun of their build =P

  • they should cool down some of skills because if the let it with out limitation you don't have fun at all trust me i know what it's look like ,, especially when it comes to diablo& baal die fro 2 or 3 hit that kill the passion of the most beautiful game ,, & for armory may need a lot of editing on my opinion to make you feel some kind of mysterious and weird & for mouse pad i love it its kind of funny ;p

  • The armory would be nice to use. About the cooldowns, we have no information what kind of skills are getting cooldowns. It could be that skills that can controll opponents that there is some kind of cooldown on it so it cannot be "spammed" indeed or some skills that scales very good with stats and such. I don't mind having cooldowns though.

  • Cooldowns for high tier spells that otherwise would be little too owerpowered is good as long as it is not a too long cooldown. Right now it's a 2 min cooldown at barbs highest tier skills which i think is little to long for a game where the monsters die in a few secounds. This may be changed during beta.

    Armory is always good becourse that way you can go around and show of your characters to your fellow diablofans. And if your new to diablo you can always get little info about skills and gear.

  • Cooldowns create balance which should always be welcomed.

    The armory I have a problem with. To me this part is too much like WoW. Discovering items and armor in Diablo is one of the best things about the game. An adventure into the unknown...

    In PvP I feel it's a bit of a strategy game and people having the ability to look up your skills seems a bit unfair...

    I'm not completely opposed to the armory I just wish there things left unknown/private

  • Hey Force,

    Really like how you divided up the videos into categories on your channel. I was coming back here to look for a zerg strat video and was like oohh noo i'm going to have to browse through a ton of videos... just has to click on zerg strat... awesome thanks man!

  • The Armory is a great tool for information gathering pertaining to your avatar. It helps you to decide what path you want to take to customize your character builds, stats and items and see the expected results you would gain from such changes. As far as skill cooldowns I think the players will appreciate what it will bring for battles. Using the same skills over and over is reduntant. As in Warcraft 3, using your ultimate skills at the right time to decide a battle brings great satisfaction.

  • I think skill cooldowns aren't that bad. Yes, it is much different from Diablo 2, but on the other-hand it does add some challenge to the game (meaning, as you said, you just can't spam your abilities all the time. And as for the Armory, I think it's pretty neat! Although it shows every skill build and items from everyone, I wouldn't say it ruins the game/challenge in pvp. You need to remember, Armory doesn't show the play-style of the player!

  • @7Tepa7

    To be honest, Diablo 2 had plenty of cooldowns. I don't think it's a problem at all. It makes perfect sense. I don't care much for overpowered chars, at all. It's the reason why I don't play D2 anymore.

    The armory is a welcome addition, though I do have to say that I always found it quite amusing to make 'weird' builds and people had to guess what you were using and how you were statted. I foresee a lot of build-copying, so somewhere I hope there's a 'hide my character' function or so.

  • Looking at these comments i'll say i'm going to have to continue using my mouse pad that is held together with staples and tape...

  • I'm all in favour of cooldowns - like they said, it's nothing new. I think that Diablo fans are just scared, because it draws parallels to WoW and they want this game to be something completely different. The Armory also solidifies the notion that the game is borrowing heavily from it's MMO cousin, but I don't think that is a bad thing - Blizz have learned a lot of things from WoW and they will apply them here to make the gaming equivalent of crack.

  • What do I think you might ask...there is no real reason to doubt what Blizzard is doing with their game at all. Just look at all the past games they have made and all the success. What gives people the idea that they would add cooldowns without completely making it a well balanced addition to the game.

    On the matter of the Armory, I feel it will be a powerful tool for information. As well as making the game a more enjoyable experience for all. Builds of pros at your disposal, how can you fail?

  • I like cooldowns, not just as a mechanic which allows for more powerful skills but TIME now becomes a resource you have to manage and helps to differentiate skilled players.

    The Armory is great, when playing and my friends aren't around, I won't have to hold every decent staff I get for my Monk friend and bow for my DH friend. I can just check their armory and see if it is an improvement myself.

  • I think the cooldown's will have its perks, such as keeping more powerful skills at bay. But I like how the Diablo 2 skill system worked, you could spam it, it was only powerful if you built your guy right.

    Now about the armory, I think it'll make some items more mainstream than others, because if one person does good with a set of armor, everyone is going to want it. Even though that will happen later on, the armory will just make it happen faster.

    Nomocron1

  • I've always respected a well thought out cooldown. When I think about it most games have a "cooldown" even if its actually a "warm up" like Mario's super jump in Mario 2, or the pumping of a shotgun in any FPS. As long as it adds to the realism or fits fairly into the game, its a great way to separate a normal action from a special one.

    As far as the Armory, I love to browse bad ass players gear/builds. Great time sink at work, get new ideas for yourself and find new gear to hunt after.

  • Let’s make it short and sweet and just say that "cooldowns" will give myself a chance to "cool down" after I cast the most badass spells ever to reach the Diablo series.

    I think the Armory is a great way to show off your gear and your character. This was always my goal in late game Diablo 2. Builds will be posted on the internet anyway so why make it a secret? How about an added feature to "Like" my character or "Subscribe" to my account to follow certain players and updates?

    -OldSchool

  • The armory is a good idea mainly because of the costomization with so many specs and gear choices its going to act as a catalogue of sorts, That you can flick through and gain general knowlage and get some new ideas, for those people saying its better to keep your secrets safe, well blizzard designed the game and has foreseen all of the possible specs so its not a secret.

    Cooldowns im indifferent about been playing games with c/d for so long its just normal now,longer cd = more OWNAGE SKILLS

  • Armory- In competitive dueling it should not be used cuz for example what if there was a counter for each class you just look up what the other player is using and bring in your counter class. If a friend is trying to see what you are/using they can just look you up instead of having you type it all out or show him.

    Cooldowns- a good way to balance the classes but i think 2 minute cooldowns are too much. Now you will have to spend your skill points in a larger variety.

  • Bottom line why pay a monthly fee for mediocre cooldowns, reworked/patched wow textures, ridiculous spells with cooldowns, armory that exploits your hard worked character gear/idea... when you can play Diablo 2 for free... it may not being the best graphics engine BUT we can all agree it fucking fun and still fucking addictive and more than ever there are more d2 players playing right now than a few years back... d2 all the way... arty d3 not interested unless your f2p... I'm not convinced....

  • aRMERY is so stupid, everyone is ganna have the same fucking skill and gear...nothing original....

  • First off i believe that cool downs will add variety to D3,mainly because the player wont spend all of their skills into only the high level skills.Cooldowns will force players to make a choice whether to wait the 2 minutes until advancing into the next room,or just man up and go in anyway.The armory I think is a pretty helpful tool for beginners to have an understanding of what skills would fit their play styles.Also the armory can have a bit of showboating,to show everyone your good equipment

  • Cooldowns and the armory are just Blizzard games all converging to a paragon of perfection that cannot be avoided. I quit WoW years ago largely because it was too good of a game, so we'll just have to deal with the same phenomenon in the Diablo series. There is no avoiding Blizzard's domination of our souls one way or the other, but luckily it will only happen "soon."

  • I think skill cooldowns are GREAT ideas and a Diablo 3 Armory uhh duh AWESOME

  • -What's the demon hunter's energy ressource?

    -Is Diablo the last boss of this game?

    -What will be the other bosses in Diablo 3?

    -Will there be an expansion of the game in the future?

    -Will you be able to link items to other players just like in WoW?

    -Can I haz teh beta pl0x?

  • Knowing Blizzard the skill cooldowns surely wont ruin the game and i like the fact that they are trying to implement something that is new to Diablo. The Diablo Armory simply makes sense, dont see a lot of people complaining about the WoW Armory, why should they react differently to this one?

  • Skill cooldowns in my opinion would bring about a a more deeper understanding of how and when skills shoud be used. I like having the ability to spam my skills as much as the next dude. But it becomes bland after the first couple minutes. This allows variation and a much more interesting sight into how skills will be played.

    The DIablo 3 armor seems like an interesting aspect. I think it is a nice idea and will to the public information and insight into how others are playing.

  • Personally, I think the steps the dev team has taken with regards to skill cooldowns and the armory are fantastic. With cooldowns, players will have to strategise with their team and actually think before fighting, instead of mindlessly spamming, which would benefit diablo play style greatly. The armory is a great to help veterans and new comers come together to look at each others build and to improve on aspects they find weak. Ultimately both features involve player communication which is good

  • The cooldown will help the game a lot in my opinion, cuz in diablo 2 you only had 1-2 skills to use (just 2 buttons) but now you have more like 7-8 or something like that so it will encourage players to combine skills do cool combos and stuff like that plus the idea that more powerful skills will have a bigger cooldown seems grate it inspired from wow but that doesn't have to be a bad thing

    Now about the armory,i think players should have the option to chose, if they want to show or not...

  • Skill cool down is going to be like WoW and I dislike WoW!

    B ut for Armory I also dislike because I don't want people to copy me =) lol

  • @DuyAnh1 Are you stupid? Without cooldowns the game would be unbalanced and retarded. Plus the Armory is for everyone, not just you. It helps people in gameplay and it also gives knowledge about items and stuff. So please don't act selfish like: "Don't copy me, noob"

  • Both are welcome additions.

    Skill cooldowns are fundamental to have in Diablo 3 as it forces the player to rely on strategical and challenging tactics to win PvP or PvE battles instead of being an unskilled player that enjoys cheap tactics and spamming.

    Having the Armory can help users to consider their current and other user's characters constructively.

  • Skill cooldowns add more skill to the game since ppl won't be able to just spam one op spell all the time. It also adds more diversity to the game and more complexity. So it's definitely a must in d3. Armory is a good thing because it will make it easier to get information on others and will make it much more convenient to share information about your gear/talents/etc. with your friends or anyone for that matter.

  • i think that Cooldowns are a good idea but must be used sparingly. Unlike in wow diablo doesn't need 2,3 or 5 minute cooldowns but mabey 10sec to a minute for the most powerful skills. On the bright side im sure only skills that absolutely wreck face will have a CD

  • To be honest i really like the fact they are putting cooldowns on skills because it will encourage the use of more skills instead of spaming fireball,foh,etc. Cooldowns also give enemies a chance to fight.Take smite and charge into account from d2 they were all that was needed to kill a person before he could move. The armory is nice for viewing gear. The gear will be randomized so no one should have the same pieces. For specs i think there should be a way to hide it if you dont want it known.

  • I believe that Blizzard know what they're doing when it comes to balance, and the cooldowns on skills offer another way in which they can tweak the game in order to improve the gaming experience (especially in pvp). The armory is a great addition as it allows newcomers to better understand how they lost to their opponents and how to improve their characters and strategies for next time. It also adds a great social dynamic to the game allowing friends to post links of their new items to friends.

  • Cooldowns are great , I've never played WoW but I did play Guild Wars and must say that it does the job ! Because of cooldowns player will be able to use all 8 skills at most of the time . Not 1 or 2 like in d2 .

    The Armory is also an awesome idea ! As mentioned it will allow to improve other players builds !

  • Cooldowns are quite obvious thing to be added. I think they are important part of every good game in which your character can actually use skills. It provides balance as well as eliminates "spamming" not to make a game look stupid, when people would just use one ability non-stop.

    Being able to see your enemy / ally armory is also a good thing. Nowadays there's no reason to hide anything and information should be avaible for people. It's still about the joy from the game and your playstyle.

  • Comment removed

  • the diablo 3 armory is a very good idea , since there will be pvp . you will be able to see what items and skills other players use , compare to your own skills and items and think about your playing stile , and it would be interesting , to look at the best players in diablo 3 . Cooldowns on the other hand .. I personally don't like this idea since I'm used to diablo 2 to not have anything like coodlowns , but if they put cooldowns on d3 , its for a reason !

  • Cooldowns are an inherent balancing system within all MMO games and games in general. It's not a unique idea for skill balancing based on power output. I expected skills to have cooldowns and I am not disappointed, I do not see a link to WoW because WoW is not exactly the first game to implement them in the first place. The Armory system is a great add-on to Diablo, I would love to know the customization and gearing of other players. It just adds that much more versatility to the game.

  • In d2 the skills are spammable but that does not mean it did not require planning, many of the enemies could kill you in one or two shots... now imagine being swarmed... it is an adrenaline rush which d3 will be missing... its a wow game, as previously stated name it, "World of Diablo." Its amazing how gullable, ignorant and boring some of you are... Cooldowns are available because they need it for a balanced pvp arena; that's their money maker!!!

  • @sxyboyteen

    how about blizzard, meteor, thunder storm???

    you will still have spammable skills that will provide you with enough crowd control till the end of the cooldown, you will be swarmed and you will survive...well...except if you are one of the left click only players of d2...i personally didn't like to have my left arm free...

    why do you ignore the fact diablo had cooldowns in d2 and continue to explain this system like it is something invented in WoW?

    or are you all just trolling along?

  • @sxyboyteen well, even if you are swarmed CDs will (or atleast should) need players to really spend their points wisely for different situations. It also allows you to use other skills for a particular encounter. If you just keep spamming 1 op spell.. it gets extremely repetitive and doesn't allow you to use other skills. Why make another D2? You're going to just have to give it a try yourself first; if it goes bad, who knows...blizz might change things in the future - they always do :)

  • what you have to understand about the cool downs is that there trying to be original and not just let you spam fire ball fire ball boom diablos dead ooo im so ober pawn but i digress if you could just spam and spam and spam and you win now in my opinion that's just boring as for the armory i think that's awesome and that will help nubs like me in diablo :( yes i suck at diablo.

  • I think the armory is a tool that helps players in many ways, for knowledge or even just showing your character to people without having to open the game. There will be Diablo wikis and lot's of things online anyway, I just think an official armory is just simpler. Regarding the cooldowns, I think it's the right balance between the low end and high end skills since the combat system changed since D2. It will make us use the right skills at the right place and time instead of spamming 1 skill.

  • Cooldowns make it a much more different game, have to agree with majority that it sounds a lot like WoW now. They could've tried a different balance without implementing a cooldown system. A different skill tree progression perhaps? Something that wouldn't have to change gameplay this much. As for the armory, great idea. Great publicity for popular characters, and just helps the gaming public in general :)

  • Cool downs are an excellent way to create balanced arena play. Additionally, as far as role playing games go, it wouldn't make sense to have a character that can spam the most powerful spell ever all the time. Having no cooldowns is just too easy. Genies have only 3 wishes, Iron Man can use his super laser once, Aang can go into the Avatar state a limited amount. Fictional characters need limitations to be more plausible and acceptable to the audience for narrative reasons. As far as the armory

  • Armoy is MUST, but players should be able to choose to have their characters viewed by the public. People will be making videos, and forum chats about all of this anyways, why not make it somewhere we can all go. Cool downs too are a must. I would like to hope that everything HP's, "Energy" and Damage will all scale evenly and Cool downs will allow more skilled players to take advantage of just that, their skills. (both the character and player him/her self)

  • The Armory is a great idea. Always nice to see your friend's build or if they got some nice upgrade without having to run the game.

    About the cooldown...If the later skills are so powerful that they need 2 min cooldown, won't they be too overpowered for pvp ? And if they're not, why would we choose those skills when we only have a limit of 7 skills to choose from ? I guess they will have to find a balance between OP Skills vs Ressource cost vs Cooldown.

  • Should guns not have fire and reload rates in FPS games? it's similar to having skill cool-downs. As a non-wow player, I've seen cooldowns in so many games, one of the best being titan quest, so I'm glad to see D3 having cool-down periods, it just makes sense to not rely on spamming 1 skill. and as for the armory, I'm really looking forward to it to see what the best players are doing differently. I think both cooldowns and the armory will make the PvP aspect of the game focus on a PLAYERS skill

  • Cooldowns are a necessity in a rpg because spamming your skill takes no skill. As you saw the sorceress skipped maybe 50 enemies just by using teleport, which is still in diablo. Cooldowns will also make pvp more intresting instead of just everyone spamming the same skill over and over.

    The armory sounds like a good idea but I am not to thrilled that people can carbon copy my character. It would be better if it didnt show exactly how many points I spend. I love armor dyes!

  • Comment removed

  • I think people might be missing the point of the cooldowns on the skills. Blizzard knows that its important to give the characters skills that are both powerful and spammable. I would be willing to bet that the skills that carry a three minute cool down act as a quick out when your character becomes too surrounded.

    As for the Armory, its brilliant. Like a community run balance adjuster. Since high-quality spec layouts are there for all to see.

  • Pt.2 As for the armory in the game it puts a whole new background to the Diablo game play people can see what you have on your char rather it be monk sorc barb etc. people can check what u got and either agree with what you got or dislike it and try something of their own and if you got a good build goin on like you got a nice pimped out demon hunter people can just check that out instead of looking for the perfect build all over the internet. cant wait for D3 very excited-peace

  • I think the cooldown will be a good aspect of the game. it gives players to strategies with a group of people like in WOW im not sure if its just me but i like working with a team that knows what they are doin and not just wondering around leeching off others. it gives D3 a more hardcore feel i guess you can say more communication with your party. you got your barb aka tank holding off the massive waves of enemies with your casters sorc and witch doc are flooding the enemies of spells Pt.1

  • On the subject of Skill Cooldowns i feel that it will give the game a little more depth as it will force you to think harder about when to use your skills instead of spamming a skill such as the feared Blessed Hammer. As far as the armory goes i find it nice from time to time to try out new specs or check out some gear that you have yet to find.

  • I feel that Skill Cooldowns is an awesome addiction to the diablo playstyle, not only because it makes it more fun and entertaining having to use more than 1 or 2 spells to defeat enemies, but it also makes it more challenging...could you imagine a Barbarian going through levels casting infinite earthquakes and 1 shotting everything?...boring...and as far as the D3 armory goes,i can see why WOW players want it because of realm differences, but in diablo 3, i don't think its really necessary...

  • Cant really comment about the cool downs because it hasnt been in diablo so i guess we will find out if its bad or good. I remember in D2 i was tired of spaming the same skill so hopefuly this will allow us to use more skill. I hope D3 will have a end game special. It got boring in D2 when it was to easy to kill everything and the game was short.

  • Nerds and thier calculations, obviously the ones that need an armory are the morons... rather the lazy bitches who can't figure it out.... cooldowns provide limitations...period all this complexity nonsense, variety, etc... blizzard just be honest cataclysm was a failure and you need cooldowns to make pvp easy...

  • Skill cooldowns create a sense of balance in both aspects of the game(PvE/PvP). Players will be forced to utilize smart timings of their skills to overwhelm their opponents. The gameplay is smoother if there’s an actual rotation instead of the traditional spam system. As for the D3 Armory, I think it is also a smart tool for balanced gameplay. It’ll allow new players to view existing talent builds to model off of as well as create a stepping stone for further advancement in theorycrafting.

  • Why the hell is everyone so oblivious to the fact that cooldowns will ruin the game, it is implemented because blizzard needs any easy way to balance pvp in order to make money. I love blizzards arenas but, adding cooldowns will blow... dungeon crawlers are about speed, collecting loot and spamming spells to obliterate enemies... Now you have your amount of mana plus cooldowns working against you... those that ate in favor of cooldowns are the main reason humans can't evolve from slow togs!!

  • So annoying how there is only one channel now. Gonna be hard to find the diablo ones with all the sc2 spam.

  • @xseb5x

    Step 1: Go to our channel (ForceSC2strategy)

    Step 2: Click on Playlists

    Step 3: Select 'Diablo 3' Playlist

    Ta-da!