Added: 2 years ago
From: xenflux
Views: 10,302
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  • i wrote an app awhile back that changed my wallpaper. turned out to be way to annoying & distracting

  • How do you make it bounce off the paddles?

    i have everything except that. im bout to rage. lol

  • @satsumajeff8 When the ball hits a paddle it's direction is reversed, so the x velocity would be multiplied by -1 or something.

  • well i just, RECENTLY, mastered the basics

    

  • @zerosk8er4lifee good 4 u?

  • I seem to do the same thing, when I introduce a big change that I think wont work (but later does) I branch it off as main main2 main3 etc.

  • I made something like this in java once... Haha.

  • i wrote an app that changes my desktop all the time to rofl

  • I use BlitzMax now, I LOVE IT!!! :)

  • did you use SDL_ttf with a custom font to render the score and endscreen or did you just use an image(bmp,png, etc...)?

  • I mastered the basics. :|

  • Great job. C++ is a tough language! Keep up the good work!

  • How does SDL work? Is it like GL, just pushing a shitload of shape matrixes?

    Also, can you do cool shaders? PS: Try putting PhysX in = nearly unique game.

  • link is broken

  • Where can i learn to master the basic too?

  • how do u get SDL?

  • @GamingWaveGames Google SDL.dll theres actually a official site for it. I think its at 1.3 now

  • Could you (or anybody else) help me?

    I've made a simple SDL program that should display a picture for twenty seconds, then shut down. Compiling is fine, but when I start it it's just a black screen.

    I've tried using google to find help, although I can't find anything.

  • @MrApetastic i could help you :p pm me the code and i'll take a look at it, if you still need help ;)

  • @MrApetastic Did you add the photo in as a bmp. If so you should remember to put SDL_Flip(SDL_Surface * screen) in your running loop. Also, use SDL_LoadBMP("bmp file")

  • @MrApetastic Let me know. :dD

  • Your link doesn't work anymore :s

  • Your desktop is pretty annoying :P

  • @7715z Heh, I switched the Linux Distros full-time a long time ago. Windows isn't suitable for developing things, anyway. ;-)

  • @xenflux

    Yeah right...

  • God, how do you remember all that code? Im learning SDL but all this crap is like... woah...

  • Omg, you sound so much like a nerd. Blow your nose, good god.

  • To Fix ur sound Problem(the sound is coming too slow) u must set the buffer size lower

  • I like making binary code and hexadal codes 3d game making and 2 d

  • Hey i'v been searching everywhere for a SIMPLE pong game to start off, and thank god you made one BUT your link doesn't work which is really disappointing, do you think you can get another link?

  • @master10123 Download link is fixed now, sorry about that.

  • anying back grounds, on windows 95 that keep flicking!

  • Hey, what book or tutorial do you recommend to learn SDL.

    Thanks!

  • @thebiman I learned SDL by reading Lazy Foo's tutorials at lazyfoo.net

  • @xenflux thanks dude

  • @thebiman

    Yes, I also read these Tutorials at lazyfoo.net

    They are quite awesome but I'm still not better than xenflux.

    In fact I'm much worse.

    But I'm working on it :D

  • PLEASE give me the source code! i love this. you link isnt working :(

  • Hello,

    is there any way to get your sourcecode?

    The Link doesent work.

  • I've been learning SDL myself, on and off, in an effort to program something with basic 2D graphics. Of course, a PONG clone will be my first game, like most people have done. Then I'll try my hand at an asteroids style game.

    Ultimately, I'd like to make a game that's somewhat similar to Star Control, but better. I'll see how that turns out.

  • Impressive I guess. Now implement some real physics.

  • In the real PONG the ball doesn't always bounce at the same angle.. Here it always bounces at 90 degrees

  • I came up with this...

    Strength 1-100

    Weapon 1-100

    Defence 1-100

    Armor 1-100

    Evasion 1-100

    HP = (Strength*Defence)+Evasion/10

    DAMAGE = ((Weapon*(Strength/10))+Streng­th+Weapon)

    *(10/enemyArmor)+(10/enemyDefe­nce)

    Evade Chance = (Evasion*Defence)/(enemyStreng­th*10)

  • I'm going to say it because no one else has yet. Code your own damn Rogue-like game, Kidersx.

  • @Soulsphere001 I feel as though I had attempted that ages ago. Do you not read the comment dates?

  • @kidersx

    I felt a little annoyed that someone would try and fob off her/his own work off on someone else. As for comment dates, sometimes the date doesn't matter to me and sometimes it does. But sometimes I don't read the date.

  • So lots of kills = not too many level gains Skills to increase are determined at level up enemy has the same (or almost the same) skills as player potions are rare and you have limited inv. (20 spots?) Drop rates? Item (equipment) names? How is xp allocated, a set amount per monster? an amount per hp hit? lvl1 - 100xp lvl2 - 300xp <-Good! Instead of lvl1-100xp lvl2 - 1000xp <-Not good
  • Ok, now write me a RogueLike combat system using the skills of (hp? str, dex, etc.) I need formulas (leveling/xp system too?) Oh, and factor in equipment (sword, armor) and also potions (give heal amounts?) Possibly some sort of % to hit thing? Here's how it works: Player is next to enemy, player "pushes" forward, enemy attacks and player attacks, process continues until one dies, potions will be drank with no turn loss It's grind based as combat can be quick (bosses longer?)
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