The worse change they made in Blender 2.5x, in my opinion, was change the default Spacebar key's default function to bringing up Search feature instead of the Add Object menu feature. That feature made Blender smokin' fast to use in modeling, but Shift-A just isn't as smooth or intuitive to use in speed modeling. I'm glad they did allow it to be returned through the Add-On feature, but still, I don't see why change it (and a few other features) at all. Anyways, thanks bitsofblender!
Wow really neat like you said! It would be nice if you create a new set of tutorials like the Cartoon Smart Blender Basics course, but then updated to Blender 2.5 when it is finally released. Thanks for sharing the tips!!
@cochesaurus I am working on a new set of tutorials similar in structure to the Blender Basics! It will feature a different character to build and version 2.5/2.6.
@bitsofblender Cool!! I'll be waiting for those tutorials :) I hope you can teach us the basics of Blender 2.6, just like you did with the first Blender Basics.
I also wanted to say thanks for the Cartoon Smart Blender Basics series, it really gave me a "leg-up" on this great software.
I have been trying uv mapped textures(photographs), including a normal map generated in Gimp, in the blender game engine, it really looks great, but 2.5 was crashing, it was frustrating to say the least.
Thanks , more "nuggets of Nyquist"!
keep up the great Bits of Blender tutorials, i am always suprised at where they go to, always interesting.
@GPEART1 You're welcome :-) And no, it's not just you... Alpha software is not intended for production, it is still under development. (With the exception of Project Durian, whose production is intended to push development. ) It will go to Beta next, which means the feature set is frozen, but bugs are still being worked out. Once it is out of beta, I've no doubt the new generation Blender will be as stable as 2.49b.
i love jonathan williamsons tutorials, and this tip is just awaesome for say a human head etc.
love the blender 2.5 stuff, i get lost in it, much more comfortable with 2.49! the new sculpt tools in 2.5 are awesome, especially the "clay" brush.lppk forward to more, thank you guys !
@GPEART1 The things that can trip you up when going from 2.49b to 2.5.2 are: 1) Finding the new places for the commands 2) Not releasing that a particular command is not yet implemented or had a name change or a kb shortcut change,which makes doing #1 really hard :-P Of course it being alpha (which means things are changing and buggy) can also make the transition harder.
The worse change they made in Blender 2.5x, in my opinion, was change the default Spacebar key's default function to bringing up Search feature instead of the Add Object menu feature. That feature made Blender smokin' fast to use in modeling, but Shift-A just isn't as smooth or intuitive to use in speed modeling. I'm glad they did allow it to be returned through the Add-On feature, but still, I don't see why change it (and a few other features) at all. Anyways, thanks bitsofblender!
SuperGamer87 1 year ago
@SuperGamer87 I was surprised at that change too. I don't quite understand it. Maybe they'll change it back before the beta is done.
bitsofblender 1 year ago
Wow really neat like you said! It would be nice if you create a new set of tutorials like the Cartoon Smart Blender Basics course, but then updated to Blender 2.5 when it is finally released. Thanks for sharing the tips!!
cochesaurus 1 year ago
@cochesaurus I am working on a new set of tutorials similar in structure to the Blender Basics! It will feature a different character to build and version 2.5/2.6.
bitsofblender 1 year ago
@bitsofblender Cool!! I'll be waiting for those tutorials :) I hope you can teach us the basics of Blender 2.6, just like you did with the first Blender Basics.
cochesaurus 1 year ago
2:27 "Go into faces mode". LOL!!
0gnaws0 1 year ago 3
@0gnaws0 LOL! That's my favorite part of the video!
bitsofblender 1 year ago
The future of Blender certainly looks to be exciting, thats for certain. thanks again.
GPEART1 1 year ago
So its not just me then!
I also wanted to say thanks for the Cartoon Smart Blender Basics series, it really gave me a "leg-up" on this great software.
I have been trying uv mapped textures(photographs), including a normal map generated in Gimp, in the blender game engine, it really looks great, but 2.5 was crashing, it was frustrating to say the least.
Thanks , more "nuggets of Nyquist"!
keep up the great Bits of Blender tutorials, i am always suprised at where they go to, always interesting.
GPEART1 1 year ago
@GPEART1 You're welcome :-) And no, it's not just you... Alpha software is not intended for production, it is still under development. (With the exception of Project Durian, whose production is intended to push development. ) It will go to Beta next, which means the feature set is frozen, but bugs are still being worked out. Once it is out of beta, I've no doubt the new generation Blender will be as stable as 2.49b.
bitsofblender 1 year ago
thanks for this "nugget" of a tip!
i love jonathan williamsons tutorials, and this tip is just awaesome for say a human head etc.
love the blender 2.5 stuff, i get lost in it, much more comfortable with 2.49! the new sculpt tools in 2.5 are awesome, especially the "clay" brush.lppk forward to more, thank you guys !
GPEART1 1 year ago
@GPEART1 The things that can trip you up when going from 2.49b to 2.5.2 are: 1) Finding the new places for the commands 2) Not releasing that a particular command is not yet implemented or had a name change or a kb shortcut change,which makes doing #1 really hard :-P Of course it being alpha (which means things are changing and buggy) can also make the transition harder.
bitsofblender 1 year ago