Added: 3 months ago
From: MasterPoppyAmat
Views: 297
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  • To avoid desync, you could just have them do one revolution and then derez... Although perhaps that'd be a bit more intensive.

  • @AdeonWriter It seems to re-sync when it return to 0-keyframe. I wish it could re-sync at every keyframe.

    But other issues may have come upin that case.

  • @MasterPoppyAmat Oooh, in that case you could just do a series of single keyframes, in a specific order... although I suppose then your're back where you started, not really automated anymore.

  • @AdeonWriter I recognized that de-sync is not script-related issue.

    After turning on this option,

    ttp://gyazo.com/1f73893125ef05­107bf1b3adcb9dd937.png

    de-sync has stopped to reproduce. (actually de-syncs when rag, but it fixes soon)

    And regardless to synced or not on our viewer side, objects seem to be synced correctly on server side.

  • @MasterPoppyAmat Well the escalator is nice. There arent probably too much people to use it, since it uses many prims, etc.. but as test and demostration of what is possible is really nice!

  • @kitsune0video Yeeesss, I always puzzle about many prims lol.

  • @MasterPoppyAmat This can be more usefull than you think if you use a sculpted animated stairs swaping 2 or 3 sculpts for a light animation effect and you use 3 prims (more bigger than those) that appear and make you go up. They can be invisible so they just act like pushing you up each 2 or 3 seconds (isnt like you need a super faster stairs anyway lol). Just a idea :P

    What I wanna see is something physical. Like a walking cuadruped made of prims lol

  • Nice!

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