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From: AppleSoldier
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  • Comment removed

  • @freefield53 Windows does OpenGL aswell

  • @freefield53 well , i dont know about this stuff but my 3d animation program has an option opelgl, check or unchek, whats the difference if i click it?i have windows 7

  • @zakamooza I'm pretty sure there are no other better engines so of course you should tick it sorry i was so late to answer.

  • @freefield53 Not only linux, but also FreeBSD, UNIX, and almost any other system

  • I get the criticism against Microsoft and I agree, but implying that Apple is better than MS in terms of how open their platform is... no comment. Apple is especially hated because of their stupid limited platforms, which do not allow you to customize, upgrade the hardware and anything. buying an Apple computer is like buying a console gaming system, there's NO freedom whatsoever. so screw Apple, too, if you may.

  • @italiener82 Apple invented MAC OS and DO NOT WISH OTHER SMARTASSES TO FIDDLE WITH IT.

    YOUR LOGIC GOES LIKE: my neighbours are stupid because they do not allow me to organize their home the way I want it. There's no freedom! How come!?

    So screw you n you fck idiocy (APPLE = console gaming system).

  • @LaHomEnt Actualy your computer is like your home, if you want to buy a mac, then you are doing much as renting a home

  • @MUSTDOS can you explain your secret comparison? Because it looks fallacious to me... but I need to understand your words first before concluding anything.

  • Comment removed

  • @MUSTDOS of course you can change hardware in a MAC - I have already done it.

    MAC are expensive - so is Jaguar. So what? You pay for the quality n possibilities as well.

  • @LaHomEnt Oh, you have a desktop one, but it is still overpriced (in my opinion, because they only limit the OS sales to their computers only unlike microsoft which spreads them to every posible computer on Earth). Just look at android and other Linux,free-bsd based os based OS. Plus a jaguar is not much of a sports car.

  • @MUSTDOS thx for your opinion.

    There are pros n cons for both systems. Can you give me advantages of APPLE policy limiting hardware for their machines? No? Sorry then. I'm not going to give you free lessons on this.

  • @LaHomEnt Don't worry, I know, It eases development of drivers because they have limited sets of hardware, it allows them to be commercially successful both in hardware and software sales, it makes them look special with the big white apple on the back of their laptops and it makes them the true dominators of their OS.

    Watch "Pirates Of The Silicon Valley" Apple, after the late nineties, is not the same as before.

  • @MUSTDOS i see you don't know. your explanation isn't correct.

    I don't trust conspiracies n fallacies like that film U suggested.

  • @LaHomEnt Too bad.

  • windows uses BOTH so go suck a shit applesoldier

  • @ANDREWOFPR2 I agree.... I think applesoldier is just hates DirectX because he doesn't like microsoft.... Windows is far better for gaming on than mac :P

  • Ya its to bad i will only be able to play a game no longer then 100 years till im dead and will never live again to enjoy the latest video graphics LAME

  • glDisable(GL_DIRECT_X)!!!

  • opengl supports even more platforms now including ios android...

  • 5:11 - no training is required any one who knows c++ could learn opengl.

  • i dont really care which one is better in my games I create an abstract layer between opengl/directx and everything else directx = windows+xbox, opengl = everything else.

  • OpenFTW!

  • the really wierd thing is i READ this SAME EXACT THING last night on my phone

    read it it was not a video haha

  • @GUARDIANOFFOR Debug you god damn comment, sigh i feel like a nerd now :/

  • At the beginning of 2010 many gamers were still using XP and still are, I do use win7 and osx lion but I still and always will prefer OpenGL. There are things from dx11 I like .

  • There's only about 20% of gamers using winXP, via the steam software survey. I do agree that openGL is superior, but this guy used someone elses article at the beginning. Then he let his own bias show he's a douche about it.

  • @sbbday The Video was uploaded on the Jan 8, 2010.

    The XP users where allot more then then they are now.

  • opengl ftw

  • @XtremeGamerzHD Well It's obvious you DON'T work within the games industry, your one of those 12 year old queer's that needs a life. I bet you couldn't even list the operators used within Objective-C. Oh, and btw, it's there called API's, not render programs :)

  • "there is no fifference in crysis dx9 and crysis dx10"

    He is crazy!!!

  • @potasiyam you missed out :p it was truly proven that so called DX10 effects works on xp

  • i agree with most of this except i think i tunes is garbage

  • Someone linked me to this and i expected something that in unbiased and used correct information.

    Then i heard this faggots voice.

  • The only difference between Dx9 and 10 in Crysis is that Dx10 'eats' fps with shader in high level D:

  • if theres no difference in DX9 to DX10 then why tweet a config file to get DX10 features if theres no difference hmmmm

  • Comment removed

  • @XtremeGamerzHD yo, you program too?

  • honestly, who gives a fuck if you ride microsoft's code or not. we all know that only 3 devices use directx( xbox, windows, & windows phone) thats not the majority of the market. if dx was so great wouldnt they be using it instead of opengl( and its iterations)

  • first thats not crysis, 2 of course there is diference betwen dx 9 and 10 is not only a change in the software involves hardware too so is not even this close [ ] to be the same thing, open gl and dx have the same relative performance, btw hardware for windows includes opengl svn in equivalence to dx svn going on. U.U investigate more and stop been fanboy

  • Wii and PS3 use OpenGL

  • @rifall Thank You Nintendo & Sony ....

  • @XtremeGamerzHD

    Fact: The sims 3 engine has no publicity.

    It has no name and to be honest it doesn't have anything more complex then engines like Sage 3d Or GoldSrc.

    Yes I used those engines because as you know they are quite old. sage3d is still in use with updates.

    Renderer wise the only "advanced" stuff you got is reflections and lighting. And maybe tessel but I doubt it. Also the fact that your openly stating you work for an EA studios is degrading to your argument.

  • @NuclearBanane Opengl's biggest supporter, and arguably one of the best engine programmers ever has recently said DX is a better API........"While Carmack has been critical of DirectX in the past that has now changed. In an article at bit-tech.net (based on an interview Carmack gave to the Custom PC print mag) he states, "I actually think that Direct3D is a rather better API today." He added that while DirectX has improved over the years, OpenGL "has been held back by compatibility concerns.""

  • @XtremeGamerzHD

    Do you make game engines on ether? No ?

    So let the real programmers worry about this complex stuff.

  • Comment removed

  • @XtremeGamerzHD

    Come at me bro.

    SHOW ME THAT YOU KNOW YOUR SHIT!

  • @XtremeGamerzHD

    Bitch please,You obviously know nothing about any of these topic discussed judging from your openly ignorant comments on this video. Show me some work you've done and maybe ill back down but until then your just some retarded shit talking piece of shit PC gamer faggot.

  • @XtremeGamerzHD

    Look,If you were to make a game,then you would use openGL because its typically supported by everyone.

    This whole debate really doesn't matter because at the end of the day, multi-platform game developers use middleware that sits on top of Direct3D and openGL.

    Also DX isn't MORE advanced they can achive the same things.

    Its clear to me that you dont know what you're talking about.

    Go back to playing your cod and gtfo this video faggot.

  • Comment removed

  • Opengl and directx have the same things, but directx has them out-of-the-box. With DX, it has things like hardware displacement mapping, normal, parallax mapping, shadow mapping, right in the api. Opengl can get the same effects, but you have to write your own vertex and fragment programs. Also windows' support for opengl is rather suckish.

  • @superkellerman8D not to mention tessellation, but I think ogl has that in the api, too.

  • OpenGL is good for multi platform!

  • terrible microphone

  • Something about your voice just makes me want to never watch one of your videos again.

  • @MrC0MPUT3R : thats a racist remark.

  • @moonchaser2 accents are not tied with race.

  • @shotgun640 Lol I think we should just move on to direct x since 32 bit pc's are just wack now we all ready have 128bit pcs so why not advance it to 64 at least doubles calculation better picture and Directx 11.Im sticking to with directx since Crysis 2 will soon support it and the best looking game ever!.

  • @R3CT0 we do not have 128bit pcs. Not that we can't make them and windows 8 supports them but there are no consumer or commercial processors to support it

  • Wow ps3 can run direct x so does the wii it runs direct x...

  • @R3CT0 Neither the PS3 nor the Wii uses DirectX...they both use OpenGL

    The only platforms that use DirectX are Microsoft products like Windows, Xbox 360, and Windows Phone

  • @lildragon5555 Both the consoles can run directx thanks to hackers!I saw the leak for wii 2 and it said to support dx11 like the 360 but im not trusting that info until nintendo announces in e3.

  • @R3CT0 directX is hardware level, you can't "hack it in"

  • @jimjamgumbob Isnt it supported by hardware?Since 360 gpu was base of a dx10 graphics card so sad it's os was a runned down windows 2000's it could have used it.Ps3 gpu based on 7900 gs gpus.

  • @R3CT0 ps3 and wii do not have dx full stop, they use opengl.

    dx10 is a world away from dx 11, besides only coming out 3 years after the xbox

  • @jimjamgumbob I agree but dx 10 and 11 are different still from how they are programed to run.Ok then I was rigth ps3 and wii can use dx9 even dough it's not fully supported I still think they migth use dx 11 which more advance than opengl by a few features.Like motion blur and pixel shaders.Trust me I was hoping opengl to win but crysis 1 maybe me change my side.

  • @R3CT0 Except you were wrong and they aren't. And even if they did have directx they have no games that can use it.

    OpenGL has everything directX has, usually before directx has it, it's just, and I don't program so this is hearsay, that directx is nicer to work with overall. It definitely supports motion blur and pixel shading. If crysis was in opengl and Crytek made it their priority to utilize opengls features, you would not be able to tell the difference.

  • @jimjamgumbob That is true opengl was ahead of directx but directx caugth up with dx11 and crysis 2 for the console's was an example of dx9(360) opengl(ps3).DirextX 11 has more features than opengl now but I dont think opengl would banish anytime soon.

  • @R3CT0 I suspect you have no idea what you are talking about, unless you happen to know what these features are? What you can do in one you can do in the other, directX is proprietary, Opengl is free, directX is easier and nicer to work with. Pick your poison

  • @shotgun640 Agree 

  • agree with the comments about microsoft loss-leading steamroller tactics.. the community should actively support opengl, becoming dependent on one central controller is never good. we have to work toward our own freedom.

  • Old. Its just like dvd/bluray/vhs... those with more money get their (sometimes lesser) products pushed infront of the better.

  • Opengl would be the best if there wasn't such a version difference on so many cards. For example, on my card, I have directx9.0c and opengl 1.4. That's basically an xbox 360 vs a nintendo 64. Quite literally.

  • winning one of these opengl vs directx is like winning the special olympics. even if you win, your still retarded.

  • "Windows XP" you're emphasizing about will be history in about 5-6 years. There's no reason supporting windows 95 nowadays right? I like OpenGL better and find it easier to develop stuff but there's a fact that DirectX is manufactured by a HUGE FUCKING FIRM called Microsoft, which has immense power on market and money to fund the research. I don't like DirectX, I prefer open source programs and OpenGL is easier to code but DirectX will prevail because of the supporter behind it.

  • Doom 4 will be an OpenGL Game

  • Fuck! I loved my Xbox, until I now found out how it ruined for my Mac. I'm still good with it, because consoles are for gaming... BUT! Xbox doesn't get some games because of that! :( FUCK YOU DIRECTX!!!

  • lol your just want game companys to switch so u and ur mac butt buddies can play games

  • It's not gullible PC gamers that is the problem, it's gullible game developers who are riding M$ balls. Make GOOD games in OpenGL API, and gamers will buy them. It's simply. But gamers aren't gonna starve themselves of games just because of API wars

  • @Colin john carmack seems to think Dx11 is better than OpenGL now.. don't know why just sayin.. google it!

  • @Colin how does Rage run on xbox if it uses direct x?

  • @Thet3 The xbox IS directx. It was developed by microsoft as a gaming platform FOR directx. Xbox is even short for 'directXbox'.

  • @superkellerman8D but rage uses OpenGL! soo.. ok

  • @Thet3 And it runs on the xbox? Weird...

  • @superkellerman8D to amke OpenGl work on xbox you need to buy one of those thingys & stick it in there!!

  • @Thet3 That's what she said. But seriously, you can do that?

  • @superkellerman8D lol idk! I'm just learning c++ so I am a noob!

  • OpenGL is better, but has next to no games using it. Sad but true.

  • @Soreanol

    Have you heard of steam? They are a game client that allows you to download games to you computer. About 2 years ago they came out with a client for Mac OSX which uses openGL. They have MANY games available for the mac.

  • @Soreanol

    Have you heard of steam? It is a game client that allows you to download games to you computer like counter strike. About 2 years ago they came out with a client for Mac OSX which uses openGL. They have MANY games available for the mac. Not only that but blizzard also has many games for the mac.

  • @dre2012

    Yes, I have heard of Steam, been using it for years. Sure, there are OpenGL games on there, but the numbers can't rival DirectX.

  • @Soreanol do you need to learn c++ than OpenGL??

  • there actually was a difference between dx9 and dx10. dx10 has no VISUAL difference, its all about hardware utilization. the first dx10 hardware (the 8800gt) was mainly so fast because of how its stream processors were used to their full potential.

    i believe today, opengl 3 and 4 are about the equivalent to dx10 and 11. overall, opengl is an amazing project and i plan to develop stuff using it pretty soon.

  • Holy shit. The more I learn about Microsoft the more I want to step away. Linux Ftw. (PC user for years)

  • @NateN34

    OSX & Linux are both based on UNIX. OSX is in my opinion, the perfect mix between Linux and Windows. OSX or Apple also contributes to the open source projects because OSX is based off of open source software. OSX has also used openGL in the UI system for about 10 years now.

  • @NateN34 rofl, you shouldn't believe a word this guy says, you're an idiot for doing so.

  • I'm enough of "why would you want to use DX if OGL can be used on all platforms". It's not worth to port a game to all platforms because windows has pretty much 99% of the gamers covered.

    I agree with you that a big chunk of those are win XP users (like me) and/or don't have the latest video cards.

    However DX11 do have some big improvements over DX9, which of course don't do magic or increase brightness, but allow you to do really powerful stuff.

  • MAC/LINUX +OPENGL = BETTER GAMING

  • Gamer+Mac/Linux = LOL

    If you know that most games are developed using DX, and you still wanna go Mac/Linux and then bitch about bad support for the platforms, well its your fault.

  • starcraft 2 runs in dx10 on PC and Open GL on mac... who cares about that!! is openGL making games cheaper?? like PS3 games?? SC2 has the same price ... i dont care about this.. just keep competing is the only way we'll gwt a better product...

  • if you dont see a difference bettween crysis dx9 & crysis dx10 thats bacause ur graphics card is slow and ur palying in midium settings...

  • bla bla bla... OpenGl can have all the technology implemented, but directx's VERTEX BLENDING rullz !!! Only Windows platform? WHO CARES??!!! Maybe those 5% that are using linux? :)

  • Wait....Do you know that you can use OpenGL on windows? So why are you comparing Opengl over Directx when the pcs can use it too?

  • I hate you. And I'm giving you a thumbs down, because of the hate. Regardless of that, DirectX needs to die, just like MP3, just like WMA, DivX, and all the other proprietary standards that are lower quality than their opensource counter-parts.

  • what a shitty video. XP needs to die, DX will do just that, OpenGL will prelonge its life.

  • @DigitalDistribution if you think that xp needs to die, then you have a problem

  • -go very well with your hardware.

  • A lot of bullshit in the video, and 90% of the comments.

    If I needed my software to be cross-platform I'd use OpenGL, but otherwise I'd go with Direct3D since I'm more used to that.

    That DX11 has better details then OpenGL is crap, the details are (in most cases) not related to the API, but to the hardware.

    OpenGL is slightly faster than DX, but not in a way notable for the end user. If there is much of a difference then either the programmer did a bad job or it maybe some things don't go v

  • ps3 uses open gl ^^.

  • Or it's just my graphics card... Let's just say I don't have a good graphics card.

  • I can't get OpenGL on a Windows XP Professional... I think I heard something about it isn't compatible or something?

  • OpenGL is so much better in every possible way, nobody needs stupid DirectX.

  • @RunGunBlackOps Well, they are both just tools that the devs can use to make games. It boils down to the developer (the artist) of the game. For instance, DX10 didn't make Gangs of New York look like a compelling game while Crysis looked good as shit back when it was just DX9 and Killzone 2 and 3 are based off of OpenGL.

  • Yeah fuck Microsoft, how dare them make a proprietary API. I mean it's not like Apple made anything proprietary..... Oh wait never mind....

  • I don't know why anyone would actually support anything other than OpenGL. It's free, open source, as good as if not better than Direct-X, cross-platform, and can be paired with OpenCL for uber speed-ups in CPU-heavy applications like 3D renderers.

  • sweet lets all get openGL, and play adobe photoshop, maybe ill pay 100 bucks and play the imovie!!

  • OpenGL is the best...

  • Damn, that would be cool if games switched to openGL, then I could run Linux and play my games. =D

  • Open GL actually offers better features.Much better features.Directx is a cheap piece of shit.It's cheap and it is just full of bugs.Yes openGL might lower framerates because you might have a lower graphics card but directx is shit.Fuck Microsoft

  • I've developed with both OpenGL and DirectX. I find that OpenGL gives me more tools and extensions, and of course lets me make games for any platform.

    You can't say that DirectX looks better than OpenGL, but you can't claim the opposite either. It's up to the people who actually make the games, it has nothing to do with the API's themselves.

  • Also, if a game demands only the lastest graphics functions to operate, and cannot scale down to lower levels, that game's designer failed Game Design 101. "Minimum Requirements: nVidia 480GTX in-way SLI with 128GB RAM and 2TB Raid5 SSD harddrives." Have you ever seen that on a game? Neither have I. Because game designers aren't idiots; only the author of the article is.

    Don't worry XP users.  Don't believe the same scare tactic that Microsoft used (in some other reality) to bury OpenGL.

  • DirectX has gained almost exclusive use, but every major gaming platform supports OpenGL. Almost every gaming company uses DirectX, except those with extremely popular games. DirectX10 is not any better than DirectX9, but you should use OpenGL so that you can use advanced features only available in DirectX10 or higher. Graphics APIs are easily compatible with any code, but if we use DirectX we will become trapped and never escape.

    This article is one contradicting argument after another.

  • wtf kidna accent is that? I couldnt make out shit. Aussies shouldnt make any voice only videos.

  • SDL + OpenGL pwns DirectX.

  • U are a NOOB, however openGL has that extencion, for software.

    just the recent cards have HARDWARE tessellantion, tesselanation exist from the hd 2xxx cards from ati.

    the recent specification Opengl 4.0 recent have HARDWARE tessellanation

  • I have tried inducing some enthusiasm on game development forums, to begin writing a Mac specific rendering engine (open source). This would significantly increase the performance of the Mac in gaming, because most rendering and game engines in use on the Mac platform are crossplatform and many do not handle things the correct or most efficient way. I have begun this major project on my own, hoping that i can succeed in attracting some great minds in game development to further this project.

  • opengl > direct x

    but DX11 beat opengl 3 to the tessellation punch by like a day or so

  • @Sweetking182 First of all that isn't right. Quote: "The tesselation technology that Microsoft is heavily promoting for DirectX 11 has been an OpenGL extension for three years."

    p.s.

    OpenGL 4.0 Released 11. March 2010. =)

  • DIRECTX supports ANY PC OpenGL supports old ones that suck ass! BTW direcrx gets updated and DIRECTX HAS BUILT-IN PHYSICS ENGINE THAT MEANS RAAAGDOLLLLLLLSS!

  • @sweet10122 You're kidding me. That has got to be the dumbest thing I ever..WHOA, WHOA, WHOA.

    DirectX only supports Microsoft PCs. OpenGL supports anything, and can look and perform better, with the right programmers behind it. Take a look at Nexuiz, Sauerbraten, or any Source engine game for Mac.

  • @sweet10122 Direct-X supports only Microsoft Windows, OpenGL supports almost any other OS, and a hundred and one embedded systems. I think you have it the wrong way round.

    Also, Direct-X has physics... so what? OpenGL ("Open -Graphics- Library") is MADE to be paired with physics engines like Bullet, ODE, Physics, Chipmunk, whatever you want. You get to choose yourself - and you can choose hardware accelerated ones as well. So that > DirectPhysics.

  • I personally perceive the main problem with openGL to be the same with Linux, lack of capital backing. Humans are driven by incentives and self-interest. As mentioned, OpenGL is maintained by a handful of individuals, but everyone has access to it, so what's gonna keep one from using it for free? IE, using it without contributing back to the community? I feel DX with it's strongly backed financing should be made available to other platforms instead of the other way round.

  • @ImperialArmour OpenGL is now managed by the Khronos Group, which in turn is made up of a number of members from around different large companies.

  • DirectX11 owns everything. It is so fucking detailed.

  • @TearsOfWar1 Saying DirectX is detailed is kind of like saying a paint brush looks detailed.

  • @trecool9992 I have the GTX 470 with latest drivers (runs latest OGL) and I tested OGL and DX11 On Heaven (which runs the latest OGL) and DX11 ran better when I benched the two API's...

  • @TearsOfWar1 You can't directl benchmark DX and OGL next to each other on Windows. Windows is designed and optimised to run DirectX better for quite obvious reasons. Microsoft don't care about OGL - why would they?

  • @trecool9992 I just did compare the two, microsoft can run OGL so I CAN benchmark the two. You can't say it's unfair since I ran the latest OGL API against the latest DirectX API.

  • @TearsOfWar1 *facepalm*

  • @trecool9992 Wow are you that dumb to think an OS will effect an API that bad? It's just a fucking API.

  • @TearsOfWar1 That doesn't make any sense. "It's just an API, therefore it can't be any slower than anything else".

    Where the hell is the logic?

    OpenGL is naturally slower on Windows quote obviously because of optimisation on DirectX's part by... guess who? Microsoft!

    Clever boy.

    I wonder if you've ever actually even written an application using OpenGL or DirectX.

  • @trecool9992 Sorry but an OS doesn't really effect the API dude, you must not know shit what an API is... If OGL is truly cross platform, it should perform well on any OS. Can you fucking prove that OGL doesn't perform to it's fullest on windows??? No you can't, so shut the fuck up. Why would it NOT perform to the fullest on the most used OS in the world shit for brains?

  • @TearsOfWar1 You absolute fucking idiot. Have you not read anything I have said?

    Are you really so technologically illiterate that you could even think of claiming that something is not cross-platform unless it works equally well on all OSes/devices?

    Do you even know what glVertex() does??

  • @trecool9992 Well then it's a fail API, since you claim it is not optimized for windows, THE MOST USED OS IN THE WORLD! Luckily your claim is completely wrong since windows DOES use it for LOTS of stuff.

  • @TearsOfWar1 Optimised for =/= used a lot in

    Khronos are not in charge of optimising OpenGL for every OS out there. That is Microsoft's job. Apparently, you have no idea how the software industry works.

  • @trecool9992 Sorry but are you saying OGL is not responsible for optimizing it for a particular OS? That is the dumbest thing I have heard from you so far (which is not saying a lot). It's not Microsoft's job to optimize things they don't own.

  • @TearsOfWar1 THAT'S MY POINT!

    Maybe now you should go over EVERYTHING I have said, starting with my very first comment.

  • @trecool9992 If OGL decides to not optimize for windows, it is their fault, simple as that. Microsoft is not responsible for optimizing thing they do not own, so it is up to OGL to optimize it. If they did not optimize it, it is OGL's own fault, not "Khronos are not in charge of optimising OpenGL for every OS out there. That is Microsoft's job". So either you really don't get it, or you are in serious denial about OGL being slower in gaming.

  • @TearsOfWar1 If I could give one, big, epic facepalm right here, I so would.

    Look, you have no idea how software, gaming or gaming software actually works. You've probably never even taken a look at a C or C++ source file in your life. If you haven't, then you are undermining the subject of this conversation.

  • @trecool9992 Name what way OGL is not optimized for windows and how it is windows fault.

  • @TearsOfWar1 Name what way OGL is not optimised? That doesn't make any sense.

    "Oh, it doesn't use SSE or 3DNow!, err... doesn't make any use of GPGPU or parallel processing, oh, and it can't spellcheck!"

    I don't know exactly how DirectX is optimised for Windows because, unfortunately, I don't have the source for Microsoft Windows. I do, however, know someone that does and I can put you in contact with him if you'd really like to know more, not that he'd be able to give much away.

  • @trecool9992 I got resources saying that OGL is FULLY integrated into windows. That means they can optimize it all they want.

  • @TearsOfWar1 I'd just like to end this argument on a facepalm, mostly due to the fact that you've never actually touched the source of a computer program in your life and are intent on arguing about it, and partly due to the fact that I've had no internet for a week and I really don't feel like continuing on an old debate.

  • @trecool9992 Yeah coming from someone who can't answer directly to my comments kinda makes me feel you are full of shit.

  • @TearsOfWar1 I can't answer them because they don't make any sense. It's like being a physicist trying to explain what quantum entanglement is to a 5 year old - you could go over it a thousand times but unless they actually take time to study it they won't actually understand it.

  • @trecool9992 Yeah but I can still look into it if OGL is optimized for windows (which I did), so you are fucking full of shit.

  • @TearsOfWar1 You can look into it?

    O rly?

    So you understand opengl.org/sdk/docs/man/?

  • @TearsOfWar1 How far exactly did you look into it? Did you Google "DirectX v. OpenGL on Windows" or something stupid like that?

  • @trecool9992 Maybe this will shut you up.

    opengl.org/pipeline/article/vo­l003_9/

    Like I said, it is not the job of Khronos to optimise GL for Windows and therefore with software rendering and most graphics cards being made to play DirectX games, you can see (I fucking hope) how OpenGL is more often than not more optimised on Windows.

    Case closed, you finished.

  • @trecool9992 I have read what you gave me and It says it is fully integrated into windows desktop, none of it says it is not optimized you idiot.