Added: 3 years ago
From: musedbyglover
Views: 1,520
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  • you see this....stall. You see that....stall. When you describe the surroundings in detail, using creative imagery, the players are more in the scene than in the gaming room and can make quicker decisions because they feel the pressure at their backs and are more involved in the potential consequences of their actions.

    Stop describing rooms like you're an architect looking at a blueprint.

  • Nice mullet ZCK..way to throw some stones :)

  • VIRGINS!

  • Is there a part 3? :?

  • Thanks for posting both of these portions of your gaming session. I've been looking for videos that I can show to new players an example of play and this is just what I needed.

  • Thanks!

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