Added: 3 years ago
From: pugknowspro
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  • Thing I like about GURPS is the crunch, but then again the way GURPS is you can adjust that level that crunch... Reading the forums at Steve Jackson Games there are some people who get into the crunchy bits a bit too much.... as in peanut brittle and crackers :)

    Guess I like it for the fact that you can moderate that crunch to your (and your players) tastes.

  • I admit to being a White Wolf gamer primarily, but I'll read a lot of indy games for ideas. Heck, I'll buy a book for ideas even if I have no intention of playing it.

  • I don't know Unisystem but it sounds Fudge like, Fate is cool too. Anything along those lines with few mechanics and heavy on improvisation is good. It keeps the mind rot out. The mechanic junkies shy away from creativity I guess. Squishy good, crunchy bad. :) Crunchy is for computers. These guys state it right, it forces you to get creative. Some ppl aren't, and for that they can puke out the big bucks and have every possible thing spelled out for them and rooolll their little buns off. :)

  • I'm a White wolf guy 100%. I think every one should give their games a try. Or at the very least buy some of their source books, they read like a novel.

    The only other game I really like is Ars Magica. I used to be a big D&D guy but now the mere mention of it makes me want to pull my hair out.

  • but for most of us we do create a story with the players, and the rules and a GM is just there to make a story flow more freely. I often find myself thinking a bit negative about Indie games through I try not to. I am tired of being looked at as less worth becouse I prefer to play vampires, mighty heroes and creeping horror to teddy bears, suffering war victims, or anything else these games, that for me is more like party games than RPG games want pepole to play. Sorry about the rant.

  • some Indie games I fail to see the point of. Like in Norway there is this game about cuddly toys going to the moon to have tea and that is all that happens. I can not see how this can be fun if you are not 5 years old. It seams to me many Indie games try so hard to be different they turn into some weird modern art. Another problem with Indy players is the constant the GM is evil and only want power players. Now granted some pepole just want to run their own story and to hell with the players...

  • I am going to use Indy game here as in story game not as in game made by a private person or a small company. My problem with Indy games is that many of the players are very arrogant and look at Indy games as being somehow better than Traditional RPG games, that a player start with hack and slash, move their way up to WOD and then evolve to Indy games. I hate that sort of thinking, what one like to play have to be up to the individual, no form of RPG is better than another. Granted there are...

  • Am I the only gamer who HASN'T mostly played D&D?

  • No. I've never played it either. Haha.

    For some reason, I don't really feel like it, but, I definitely haven't.

  • No, i started with GURPS. The dude is talking about his game design and hes mostly a D&D player. Its better when designers have played many systems so we can avoid games that remind us of other games. D&D players should make new game designs, D&D is like roleplaying 101, you dont know much to get far.

  • The term "indie RPG" is a bit of a misnomer. When many people say "indie RPGs" what they actually mean are "storygames," which do makeup a big portion of the indie scene.

    However, people sometimes forget that there is a thriving indie scene that still design those traditional RPGs that we have grown to love such as "Nebuleon", "Lightspeed," "The Riddle of Steel," "Forward!To Adventure," "Shards of the Stone" and others..

    Don't miss out on the more traditional indie RPGs either.

  • There really isn't a working definition of "Indy Games". Whenever I see the term, I just thing "Not d20 and not White Wolf".

  • Right. But my point had nothing to do with debating the nebulous definition of indy games, which I agree there isn't one. It was just to remind people that there are indy games out there with more "traditional" gameplay than the SotCs, Shadow of Yesterdays, and Sorcerors of the world that people tend to think about when they think about indie games.

  • teenage mutant ninja turtles rpg by palladium books. this game is awesome.

  • Game Geeks opend my eyes to Indie Gaming.

    I still play Unisystem but I also enjoy running Games with DRYH,SotC,Lacuna, and my new favourite Reign(Signed by Grege Stolze I have the Detwiller Softcover Version which was never commercially released)

    Traditional RPGs can learn a lot from the Indie scene.

  • My only issue with MANY Indies is that they are "one-joke" games, thus far too narrowly focused for much beyond an occasional one-shot. Some interesting ideas, but most are far too clever for their own good, in my opinion.

  • I find this all too often the case as well. To elaborate a bit more, I find traditionally built games have no direction for play to commence, and many "indy" games are built with a specific scenario in mind (I consider this "too much direction").

  • Sweet talk on Indy games! I agree that everyone needs to go outside their comfort zone to see if there's anything else they like. It also kind of helps you differentiate what you like about games.

    Not just indie, but all games. Everything from HERO and Rifts to Toon and TORG to Risus and Aria (just kidding, nobody can actually play Aria). You'll figure out what you like and dislike over the course of time (I hate most of the games I just recommended to play)

  • You just named some of my favorite games! (HERO, Rifts, Tooooooooooooooon!)

  • And you just named two games I'm not very fond of ;). To each his own.

  • It's up, yay! Been waiting for it!

    Great video. I guess this one was the best so far, although maybe I'm biased because I'm always wanting to hear more about Fate. :)

  • First post.

    I would be cheerier about it, but real life is pretty depressing. Perhaps I will make a more thorough comment on this video later.

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