I remember this game. It's one of my favorites.. any time one of my guys would turn into a crystal or chest I would reset the game.. I didn't want to lose anyone whether they were weak or not.. I managed to beat the game without losing anyone. Was still fun though.
I've actually never had that happen to my own. I've had a close call once with Ramza due to extreme speed (maxed) and a doom trap. I had to quickly get someone over to revive him and the timer while in death was on 0. That was the closest I've ever been to game over on this game during my second run. I always had it on my first play because I found the game too difficult. Once I learned you can sleep almost any enemy, the game went from ultra hard to completely unchallenging....
Well in my defense I was about 12 when I played it.. I stopped playing for a long time and finally played it again when I was maybe 16 or so and beat it pretty fast. If it's too easy maybe you should do what I do.. I like to restrict myself from using certain things to make it harder.. Ex: I've been attempting speed runs on Super Mario World with frame skip raising the speed to 417%. It makes it a lot more fun.
Weakling - without armor, he started with barely 150 HP when my magic-users, also without armor, have even more than that. A very low level (30 I think, if I recall), compared to 99 - you'd expect that. After getting him to level 99 (which takes barely 3 hours), his "base" job, with armor, has him have more HP than any of the other characters.
Most people aren't lv99 when they get Orlandu, so it's more balanced and he seems overpowered in contrast. As my friend said, "When they give you Orlandu, you've pretty much beaten the game."
The fix was easy, though it took around 3 hours. The "math skill" ability combined with "flare" makes almost everything effortless. I've been level 99 since before I first visited Sweegy Woods. I've had 5 characters master every job before I first visited Sweegy Woods, the story's third battle. It's a weakness I found in the game and I exploited it.
True. But in FFT for the PSP, and possibly for the PS1 version. I had gotten to level 99 trying to get the Dark Knight class for Ramza (On the PSP version, of course). And the rest of the game was simple. All of the story battles were low-leveled compared to Ramza and I (out of enjoyment) soloed most of the story battles for Chapter 4. (Not including the extra side-battles.) I believe this is also true in the PS1 version, just without the Dark Knight class. Nice video though.
346.1 hours so far at the time of posting this. Cases due to being doomed (no way to revive anyone and being put out of commission well before hand) add about 90 more minutes. This is roughly about what I had with FF12 as well and it's quite common I max the clock out quite a ways before I even reach the final area or 3/4 of the way there.
I'm losing interest in it, but I still have a strong interest so it'll be a while. There is a 99.9% chance the blog will be updated, I just can't say with any certainty when.
i'm just wandering, when do u get orlandu? i don't know who he even is fully, so im just confused
firerock34 10 months ago
If I recall, you get him as you advance the game's story.
ulillillia 10 months ago
@ulillillia kk just wanderin, he sounds alot like the guy u get that has excalibur soon but i wasn't sure
firerock34 10 months ago
I remember this game. It's one of my favorites.. any time one of my guys would turn into a crystal or chest I would reset the game.. I didn't want to lose anyone whether they were weak or not.. I managed to beat the game without losing anyone. Was still fun though.
Kwinh 2 years ago
I've actually never had that happen to my own. I've had a close call once with Ramza due to extreme speed (maxed) and a doom trap. I had to quickly get someone over to revive him and the timer while in death was on 0. That was the closest I've ever been to game over on this game during my second run. I always had it on my first play because I found the game too difficult. Once I learned you can sleep almost any enemy, the game went from ultra hard to completely unchallenging....
ulillillia 2 years ago
Well in my defense I was about 12 when I played it.. I stopped playing for a long time and finally played it again when I was maybe 16 or so and beat it pretty fast. If it's too easy maybe you should do what I do.. I like to restrict myself from using certain things to make it harder.. Ex: I've been attempting speed runs on Super Mario World with frame skip raising the speed to 417%. It makes it a lot more fun.
Kwinh 2 years ago
Hey this may be a stupid question as well but I've gota ask.
In FFT how old is orlandu on your file? 346.1 hours in game time.....He must be like 200. LOL.
onionknight777 3 years ago
He's probably about 50 to 80 hours, I don't know with any certainty. I haven't touched this game in a very long time, probably a year by now.
ulillillia 3 years ago
You must be the only person ever who had a "weakling" Orlandu.
kajillion 4 years ago
Weakling - without armor, he started with barely 150 HP when my magic-users, also without armor, have even more than that. A very low level (30 I think, if I recall), compared to 99 - you'd expect that. After getting him to level 99 (which takes barely 3 hours), his "base" job, with armor, has him have more HP than any of the other characters.
ulillillia 4 years ago
Most people aren't lv99 when they get Orlandu, so it's more balanced and he seems overpowered in contrast. As my friend said, "When they give you Orlandu, you've pretty much beaten the game."
Onipa 4 years ago
The fix was easy, though it took around 3 hours. The "math skill" ability combined with "flare" makes almost everything effortless. I've been level 99 since before I first visited Sweegy Woods. I've had 5 characters master every job before I first visited Sweegy Woods, the story's third battle. It's a weakness I found in the game and I exploited it.
ulillillia 4 years ago
True. But in FFT for the PSP, and possibly for the PS1 version. I had gotten to level 99 trying to get the Dark Knight class for Ramza (On the PSP version, of course). And the rest of the game was simple. All of the story battles were low-leveled compared to Ramza and I (out of enjoyment) soloed most of the story battles for Chapter 4. (Not including the extra side-battles.) I believe this is also true in the PS1 version, just without the Dark Knight class. Nice video though.
FatalxCross 3 years ago
This may be a stupid question, but how many hours have you played FF Tactics?
You don´t need to answer if you don´t wants to.
flak76e 4 years ago
346.1 hours so far at the time of posting this. Cases due to being doomed (no way to revive anyone and being put out of commission well before hand) add about 90 more minutes. This is roughly about what I had with FF12 as well and it's quite common I max the clock out quite a ways before I even reach the final area or 3/4 of the way there.
ulillillia 4 years ago
Uli, stop playing FF tactics, you haven't updated your blog in forever, I miss it.
Rapi2 4 years ago 2
I'm losing interest in it, but I still have a strong interest so it'll be a while. There is a 99.9% chance the blog will be updated, I just can't say with any certainty when.
ulillillia 4 years ago