@NovaShadowBlade I think u may have been doing the same thing i was doing. tell me more on how u imported the enemy sprite. is it just one pic u imported maybe using paint or a similar program?
@NovaShadowBlade um really i cant say for sure. what Battle System do u use?
im currently using the rice field battle system myself. its awesome by the way. uh maybe tho the problem could be in your animations. idk ? not sure you may have to post a video or just be more specific. i mean dont get me wrong im not an expert at this stuff. but i will try and help. i know just how frustrating this crap can be sometimes.
@DRSOBE input a number in the ATK-F spot in your Database on the specific skill to make it a melee attack. Anything with a value of 0 in the ATK-F is considered magic. if you put a number there it becomes a melee attack. sweet huh? lol
i have a small problem, i fallowed exactly as you said to input the battle script...so i playtested it and everything was good, but, when i tryed to attack...my char. stayed in the same place but his legs were moving like crazy...anything i did wrong?
@MoveBoy95 i think this has something to do with your sprites not being in the rite folder. but i may be wrong on that. not sure really. i get that too sometimes when i try to create a new character class for my characters.
thanks for the tutorial! just a quick question. i noticed on your side view battle system your actors actually run up to the enemy to attack it, but when I set up the script and ran it, my actors took only a couple steps out (like in final fantasy I) and attacked. how do i get them more mobile? and are animated sprites compatible? Any help for this game making noob would be appreciated ^^
Thanks man, works perfect. My custom character was running in place as well until I changed the "battle graphic" in the actor section to the character/sprite i was using. that's probably what most people didn't do who are having trouble with it. and making custom sprite enemies is just the same way with making a regular enemy. it will show up as sprite sheet on both though, so dont be fooled by that..hope that helped anyone..
I did just like you said but in the battle my kakashi, naruto, sasuke, and sakura when they attack the move on the same location (they dont really move, the move their feet in the same location. Help me out with this please?
@pwnisher3 yeah i got a question dude. i imported a ton of different bosses into the battlers and character folders and when i battle test it im only seeing a portion of the boss not the whole thing. any ideas captain?
@sixstringscumdog The only thing I can think of is maybe part of them is the same color as the background, if it is, it will make that part transparent as well
@pwnisher3 it was actually something very simple i was importing ONE picture. So it was only showing like a quarter of it. To remedy this i simply read the Dimensions in the RMXP instructions and it basically said that the character had to be a fourth of the actual size of the "template" you put it on in paint (what i use) to have it appear correctly. I took the size of the boss and multiplied times 4 then made a custom "Charset by copying a pasting them 4 across and down. It works.
@sixstringscumdog the cool part is that doing it this way i had to eyeball it. and the sprites were off a lil bit which makes it look animated when u turn on the Stop Animation with the boss graphic on the map. Awesome!!
Lol, damn, pwnisher I feel bad for you, so many crybabies are in here. I bet 99% of them have no idea how to do any of this anyway. Well, thanks for the script, I love it, and it does work for me.
how do you get custom sprites as enemys....i did what you said for hero people and it worked but when i use one for enemy it dosent work.....any ideas?
yes thats right. and if they are custom and this isn't working. you did it wrong. and if you want to argue the fact that you did it wrong. make a video on how you are doing it and prove me wrong.
all you do is import the spriteset into the battlers tab and then import the same sprite sheet into the character tab. the way to get it to work is for the battler and the character HAVE to have the same name. EX. bBattler = Sprite 001 Character = Sprite 001
If I could give you $500, a cookie, and a hug, I would. Thank you so much for helping me with this. The original battle system is so fugly. I had my character running in place then came to this video to see how it's done. THANK YOU SO MUCH MAN!
i mean, if you are using a stock sprite. just export the sprite and import the same spriteset in the battler tab. it just needs to have the same name between the battler and the sprite set.
Hey, it won't work if I put more than 1 hero in. Why is that? They're all custom, and it works fine with 1 hero, so why won't it accept more custom heroes? Please reply swiftly.
I tried to import my own enemies and what not and it worked just fine until it got on the battle screen. It basically took my monster and made it all funny on the battle screen.
Is there something I have to do? Like add the name of the new monster in the script somewhere or wtf?
k that did not help me at all my characters that are imported stil can't fight all that did was take the white background away which I thank you for but still that isn't why I needed this video so ya screw your battle system I'm getting a new one
How would I edit this script so that instead of the title map showing up during battle the regular battle backs show up? I appreciate any help you can give me thank a lot.
hmm are you sure you are import the sprite set into battlers and characters like i did they don't have to be the same thing but they have to have the same name just importing the sprite set into battlers and characters is the fastest way
I imported a sprite and did exactly what you did but it says could not find graphics/characters/and the file name here but when I go there the file is there its like its not noticing it.
nice wallpaper xD !
TotalyInsaneKidZ 2 months ago
where is the link to get the script?
venus446 3 months ago
my enemy sprites don't fully show up. they are cut off. any suggestions for help?
NovaShadowBlade 1 year ago
@NovaShadowBlade I think u may have been doing the same thing i was doing. tell me more on how u imported the enemy sprite. is it just one pic u imported maybe using paint or a similar program?
sixstringscumdog 1 year ago
@sixstringscumdog yeah, i use paint. I got it working now, though. But the enemy attacks appear behind all of my characters, why is that?
NovaShadowBlade 1 year ago
@NovaShadowBlade um really i cant say for sure. what Battle System do u use?
im currently using the rice field battle system myself. its awesome by the way. uh maybe tho the problem could be in your animations. idk ? not sure you may have to post a video or just be more specific. i mean dont get me wrong im not an expert at this stuff. but i will try and help. i know just how frustrating this crap can be sometimes.
sixstringscumdog 1 year ago
nice awesome!
Marioismylife 1 year ago
Well, used this for custom enemies, it worked, but NOW the character starts running on the spot...
TeamReptileStudios 1 year ago
@TeamReptileStudios Well, now it works, kinda... I changed my battler to my character sprite, but some of my customs spells won't work...
TeamReptileStudios 1 year ago
Yes, but my problem is that when I battle, it always says: Script line 30; bad value for range.
DRSOBE 1 year ago
@DRSOBE input a number in the ATK-F spot in your Database on the specific skill to make it a melee attack. Anything with a value of 0 in the ATK-F is considered magic. if you put a number there it becomes a melee attack. sweet huh? lol
sixstringscumdog 1 year ago
how do i get my custom sprite to attack?
motherofgod4 1 year ago
i have a small problem, i fallowed exactly as you said to input the battle script...so i playtested it and everything was good, but, when i tryed to attack...my char. stayed in the same place but his legs were moving like crazy...anything i did wrong?
AbridgingAlchemist 1 year ago 3
Yeah that happened to me too.
AngelicPokemon 1 year ago
@AbridgingAlchemist same here... used it on custom enemy though...
TeamReptileStudios 1 year ago
@AbridgingAlchemist your best bet is to just get rid of your current BS and get the Rice Field BS its freaking awesome man.
sixstringscumdog 1 year ago
script'scene_battle 4'line 137: nomethoderror occured undefined method `refresh'for nil:NilClass
it keeps saying that!! i must have done somthing wrong can you tell me what im doing wrong and also do you know where to get any good sprites
MoveBoy95 1 year ago
@MoveBoy95 i think this has something to do with your sprites not being in the rite folder. but i may be wrong on that. not sure really. i get that too sometimes when i try to create a new character class for my characters.
sixstringscumdog 1 year ago
Well this was a crock of shit...
also slow as fuck...
adood101 2 years ago
How come my custom attacks never work. the just freeze
aqfitz1 2 years ago
thanks for the tutorial! just a quick question. i noticed on your side view battle system your actors actually run up to the enemy to attack it, but when I set up the script and ran it, my actors took only a couple steps out (like in final fantasy I) and attacked. how do i get them more mobile? and are animated sprites compatible? Any help for this game making noob would be appreciated ^^
Kudakitsune23 2 years ago
ok nvm the stupid first question I fixed the problem, i am still curious about using animated custom sprites though.
Kudakitsune23 2 years ago
Thanks man, works perfect. My custom character was running in place as well until I changed the "battle graphic" in the actor section to the character/sprite i was using. that's probably what most people didn't do who are having trouble with it. and making custom sprite enemies is just the same way with making a regular enemy. it will show up as sprite sheet on both though, so dont be fooled by that..hope that helped anyone..
pirateboooty 2 years ago 3
if i have 2 animated charecters. it wont work will it?
dkfeirretfk 2 years ago
thank you,man!
Syforc 2 years ago
thank you that surely answred my question on the side view tutorial
Superdude512 2 years ago
Pwnisher3, doesnt work for me.
I did just like you said but in the battle my kakashi, naruto, sasuke, and sakura when they attack the move on the same location (they dont really move, the move their feet in the same location. Help me out with this please?
1337DEDE 2 years ago
yeah same with me
aerocheder 2 years ago
TNKS! It was a big help.
Driku12 2 years ago
I also did all said above, also imported the battler and character with the same name.. still running.., any more ideas? help please T_T
jhonvon1234 2 years ago
dont know
pwnisher3 2 years ago
@pwnisher3 yeah i got a question dude. i imported a ton of different bosses into the battlers and character folders and when i battle test it im only seeing a portion of the boss not the whole thing. any ideas captain?
sixstringscumdog 1 year ago
@sixstringscumdog The only thing I can think of is maybe part of them is the same color as the background, if it is, it will make that part transparent as well
pwnisher3 1 year ago
@pwnisher3 it was actually something very simple i was importing ONE picture. So it was only showing like a quarter of it. To remedy this i simply read the Dimensions in the RMXP instructions and it basically said that the character had to be a fourth of the actual size of the "template" you put it on in paint (what i use) to have it appear correctly. I took the size of the boss and multiplied times 4 then made a custom "Charset by copying a pasting them 4 across and down. It works.
sixstringscumdog 1 year ago
@sixstringscumdog the cool part is that doing it this way i had to eyeball it. and the sprites were off a lil bit which makes it look animated when u turn on the Stop Animation with the boss graphic on the map. Awesome!!
sixstringscumdog 1 year ago
Comment removed
TechKnowlagey 2 years ago
nvm fixed it :P
how can i make the hp/mp bars empty faster?cause its hella slow.
djsotos 2 years ago
Lol, damn, pwnisher I feel bad for you, so many crybabies are in here. I bet 99% of them have no idea how to do any of this anyway. Well, thanks for the script, I love it, and it does work for me.
Matt6069 2 years ago
how do you get custom sprites as enemys....i did what you said for hero people and it worked but when i use one for enemy it dosent work.....any ideas?
sithalo 2 years ago
nenver used custom enemies.
pwnisher3 2 years ago
nvm i got it....thanks
sithalo 2 years ago
Comment removed
djsotos 2 years ago
i did every thing it said...still running man...
sithalo 2 years ago
wow he spent like a minute telling us what the video was about
SoulReaper3397 2 years ago
why the hell is my guys just running in place? I'm doing just what this video says to do, how do i fix it?
vernoxpsycho 2 years ago
are they custom or stock?
pwnisher3 2 years ago
help me know the difference. custom is your custom sprites, stock is default right?
if thats what it means then custom
vernoxpsycho 2 years ago
yes thats right. and if they are custom and this isn't working. you did it wrong. and if you want to argue the fact that you did it wrong. make a video on how you are doing it and prove me wrong.
pwnisher3 2 years ago
im not going to argue with you, dude, I just want to know how to fix it. Im open minded man
vernoxpsycho 2 years ago
all you do is import the spriteset into the battlers tab and then import the same sprite sheet into the character tab. the way to get it to work is for the battler and the character HAVE to have the same name. EX. bBattler = Sprite 001 Character = Sprite 001
you get it now?
pwnisher3 2 years ago
If I could give you $500, a cookie, and a hug, I would. Thank you so much for helping me with this. The original battle system is so fugly. I had my character running in place then came to this video to see how it's done. THANK YOU SO MUCH MAN!
Railium 2 years ago
Comment removed
chrisall76 1 year ago
Can this go with rpg maker 2k3 too?
SorrowfulMarionette 2 years ago
NO!!!!!!!!!!!!!!
pwnisher3 2 years ago
mine says Script is hanging and it freezes when i get in a battle
trainerduckie 2 years ago
mines stock and it just runs in the spot wtf do i do?
boganboy15 2 years ago
oh my god! that is what this video fixes. you did it wrong then.
pwnisher3 2 years ago
i mean, if you are using a stock sprite. just export the sprite and import the same spriteset in the battler tab. it just needs to have the same name between the battler and the sprite set.
pwnisher3 2 years ago
thanks man you're awsome
diademmaster45 2 years ago
If you dont use RMXP now
wat do you use?
B1ohaze 2 years ago
i don't use anything at all. i get on my xbox lol
pwnisher3 2 years ago
how can u get rid of the white box be cuz when i import it from pictures or paint it doesn't let me
nacho3795 2 years ago
i'm getting tired of telling 100's of people this. RIGHT & LEFT CLICK ON THE BACKGROUND COLOR!
pwnisher3 2 years ago
I keep running in place when I select my battler ._.
donkeyo4 2 years ago
same with me too...
xxMoonlightWolfxx 2 years ago
stock or custom?
pwnisher3 2 years ago
custom.
donkeyo4 2 years ago
if it still runs in place. you did it wrong
pwnisher3 2 years ago
did you select his battle graphic as that sheet too becuase that happened to me too but I selected his battle thing as the sheet and it worked
diademmaster45 2 years ago
yeah, I did.
donkeyo4 2 years ago
dude
you have a kickass backround!
nooby197 3 years ago
lol thanks. i forgot i had that one. i made it myself :)
pwnisher3 3 years ago
Hey, it won't work if I put more than 1 hero in. Why is that? They're all custom, and it works fine with 1 hero, so why won't it accept more custom heroes? Please reply swiftly.
ShineAboveAll 3 years ago
i can't help you. i don't use RMXP anymore.
pwnisher3 3 years ago
Ok I have one problem so far.
I tried to import my own enemies and what not and it worked just fine until it got on the battle screen. It basically took my monster and made it all funny on the battle screen.
Is there something I have to do? Like add the name of the new monster in the script somewhere or wtf?
Onizuma13 3 years ago
umm i have no clu. i don't have RMXP anymore and i never did try custom monsters
pwnisher3 3 years ago
k that did not help me at all my characters that are imported stil can't fight all that did was take the white background away which I thank you for but still that isn't why I needed this video so ya screw your battle system I'm getting a new one
eatmygritsnow 3 years ago
"Dude, can I have your side view battle script, and cna you make a tut on how to put it in?"
I agree please put one in.
AssassinsHope 3 years ago
i already have a tutorial on how to with a download for the script. this is a video response to that video
pwnisher3 3 years ago
Dude, can I have your side view battle script, and cna you make a tut on how to put it in?
draft92 3 years ago
Pretty cool dude
Squirreldeath 3 years ago
what if i put a big sprite on
slayer123abc 3 years ago
it don't matter what size it is just as long as it divided into the right sections and tuff
pwnisher3 3 years ago
I have a white box around my char. What do I do?
Vyse100 3 years ago
it shows you how if you still need help watch one of my other videos
pwnisher3 3 years ago
Thanks.
Vyse100 3 years ago
can i somehow import megamn x or zero spirites or any 2d like mario
blakapa 3 years ago
Hmmm, it doesn't seem to be working on mine. Is there a certain way you have to take sprites from the internet? I use the copy and paste method.
Beledal 3 years ago
This has been flagged as spam show
just save them idk if it will works if you copy and paste. i make all the ones i use thow
pwnisher3 3 years ago
no it wasn't sarcasm and I figured out what I was doing wrong shortly after I posted. Thanks again for your help! I love the script!
emmadreamstar 3 years ago
oh and I think this script is really great! It was just what I was looking for! Thanks so much for providing it
emmadreamstar 3 years ago
well if that is sarcasm the script is in the description on the video that this is a response to
pwnisher3 3 years ago
How would I edit this script so that instead of the title map showing up during battle the regular battle backs show up? I appreciate any help you can give me thank a lot.
emmadreamstar 3 years ago
hmm are you sure you are import the sprite set into battlers and characters like i did they don't have to be the same thing but they have to have the same name just importing the sprite set into battlers and characters is the fastest way
pwnisher3 3 years ago
I imported a sprite and did exactly what you did but it says could not find graphics/characters/and the file name here but when I go there the file is there its like its not noticing it.
Lorddarkfrog 3 years ago