Added: 2 years ago
From: kayveedeeoh
Views: 6,694
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  • can you make a tut aboute how to rig it before plz!!!

  • dude! thats epic as hell. your talking ffacial movements make a great looking chubby animated character! im serious too.

  • Well done! It turned out looking really good. Could do with a model that was either more realistic or cartoony though.  But very impressive!

  • Hey, Can you give a brief Tutorial for facial capture in MAya,

    It would be Appreciate, Thanks

  • WEH HEY - RENDERING - HEY MAN THANKS A MILLION - THAT WAS MY FIRST MOTION CAPTURE - AND MY LAST - JESUS MY HEAD IS WRECKED - ROCK ON

  • jesus im a dumbass - was one of your first replys - you wouldnt mind but i read all the posts about 4 hours ago - hahahahahahahaha

    fair play man

  • ive been at this for hours - please tell me - for the love of god --- how to you connect the Location X,Y of the trackPoints to the Translate X,Y of the locator - ive tried the connection editor but the Location X,Y is not there. The Translate X,Y of the TrackPoint does nothing-u mentioned the expression editor - cheers man from Ireland

  • How exactly are the mocap points driving the markers on your 3d character? I'm planning on doing the same thing but with max and im kind of unsure. DId you have to give some markers more weight to certain areas to get the look right?.

    By the way you can move your head if you use syntheyes for the capture, but then you need more than one camera.

  • yep we enjoy, but I hate people who don't make tuto

  • Nice work. I think you're definitely on the right track in not attempting to track head movement. If you look at the facial capture cameras used on "Avatar", they're tracking points on a stationary face by attacking the face tracking camera to the actor's head. Simply tracking facial marker offsets from a fixed perspective is the way to go for sure!

  • Did you make tutorials about motion capture, please teach me how to do that with maya!!!! inbox!!!

  • thank you so much!

  • That is incredible dude. You rocked this to a new level.

  • Very good !!

  • hi its intresting VDO...please can u explain ,how can I transfur ,Facial Trackers translation Information to 3D after Tracking? or please explain in detail VDO.....thank you

  • @mady1186 you make a locator for each tracked point, and make an expression in the expression editor that goes like this:

    locator1.translateY = trackedPointShape1.locationY;

    locator1.translateX = trackedPointShape1.locationX;

    make a new expression for each locator. ie:

    locator2.translateY = trackedPointShape2.locationY;

  • hi its intresting VDO...please can u explain ,how can I transfur ,Facial Trackers translation Information to 3D after Tracking? or please explain in detail VDO.....thank you

  • how do i make the script where do i go wect to do this in maya ohh man please tutorial evemn if its quick please please please

  • i dont really get this part what you mean here you have written start with tracking, then add locators in front of your model, then create clusters in appropriate locations on the face and weight paint them so they deform the mesh smoothly.

  • could you just do a really quick tutorial people like you are so clever and a lot of us would love to learn from someone like you who has the knowlage please this would so so so so be apreciated my friend

  • so i have traked my footage in boujou now its in maya what is the verry next step i need to do as tracked it already in boujou i shouldnt have to do it again in maya should i ? also please just help me to figure this one out ive been looking at youre video for a week now and just really want to do it. so its traked and in maya

  • please do a tutorial and help us all out

  • hi there can i use boujou to track the markers on my face then bring them in to maya could you just briefly explain to me how then do i get a face to move with the markers so like if i make a face do i have to rig bones to it so that it will move and then how to i get the trakd boujou footage to actualy move the face thanks man youre awsum great work hope you can help me out as you seem to no whats what

  • @ianandhyde check my reply to hanumaanek. but yea, you can export boujou locators to maya, and then use the script I mentioned to connect the movement of the locators to the movement of the cluster deformers... you dont need bones.

  • You are a BEAST

  • Wow, that was pretty awesome. :)

  • For the tracking, did you use a video or the sequence created from it.

    and if you created a sequence what program did you use

    if you used a video what format?

    thanks! :D

  • @radzuky it was a video in avi format. Shot with a sony PD170

  • Really great, congrats, i thought this was only posible with professional hardware but nice to see it isnt :D

    Kee p it up

  • this is just awesome!

  • can you explain these things in your another video

    i mean step by step tutorial

  • Smile at the end was PRICELESS! :D ahahahaha!

    Man awesome job!!!

    I'd really like to do that as well, I'm going to seek some tutorials about Maya live and then get started slowly! thanks for inspiring me and for letting me know that this is possible to do with Maya :)

  • Can you give me step by step process? I need more information.. and video quality is very low. Or can you recommend some similar tuts? Thanks.

  • well this isn't a tutorial in the first place, more of a tech showcase. maya help covers how to do point tracking, and then the expression you need to write to get the locators moving the same as the track data goes like this:

    locator1.translateY = trackedPointShape1.locationY

    do the same for X values.

    start with tracking, then add locators in front of your model, then create clusters in appropriate locations on the face and weight paint them so they deform the mesh smoothly.

  • only problem i have, that i found a lots of tutorials for matchmoving enviroment, but i cannot find anything for matchmoving face

  • yea, the face is different because its not the camera moving, only the points on the face. so you don't need to do any solving, only tracking.. check out the maya help

  • Does it matter what you make the model out of, because I prefer Polygons to NURBS.

  • Shouldn't matter- my model uses polygons

  • wicked cool man, hope it goes well

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