Added: 2 years ago
From: res0l
Views: 34,395
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:
see all

All Comments (55)

Sign In or Sign Up now to post a comment!
  • I like mine better :D

  • I, for one, welcome our new mario overlords.

  • if this was real Mario, this would be x2 awsome

  • míííííticooooo!!!!

  • hahahah

    watching this marios is like....

    Music :p

  • Hacker... lol

  • I would love to see what the AI would do in the Super Kaizo World - Special Stage 2

  • 0:19 got him but wouldnt have gotten a human who would have waited. He Had a hit at 0:06 and I'm not sure why.

  • hmm. it was the mario sprite from SMB3 and the levels and baddies from SMW.

  • yeah it detects the right path...but he thinks this is cool trying to make us believe he didn't fast-forward the clip.

  • @Thaundor

    Uuuh, and how was that fast-forwarded? Do a side-by-side. It runs exactly the same.

  • Nice, another game no more worth to play beside chess :D

  • That level was considered hard? Shit was easy as hell. The computer can just go faster, that's all.

  • Now make it do Kazio Mario.

    Or put it in an automatic mario level and see if it's smart enough to stand still :)

  • Yes, the true test should be if the Mario AI can pass Kazio Mario 1 or 2 with an S rank at the end, then the AI is perfected!

  • i find it hard to believe that you can travel faster than bullets.

  • Yeah me too. I also find it hard to believe in flying turtles and plumbers going down pipes. Super mario is just so unrealistic.

  • You might want to look into Restricted Boltzmann Machines for enhancing your AI controller.

  • whats up with all the lines in front of him all the time???

  • Thanks for asking. The big yellow line shows the path that he has determined to be the best. The black and white lines are prospective paths that he has discarded, or if there is no yellow line, one of them is the path that he chose.

  • so is any one playing or the computer is or a program that decides wheres the best way to go?

  • The computer is deciding for itself based on considering the alternative possibilities, which are shown by the black and white lines. The yellow line is the path chosen. See res0l's comment below.

  • its how the AI detects the right path

  • Comment removed

  • LOL, what the hell are you talking about.

  • Comment removed

  • cool

  • This is really great! I posted the last AI video on my blog (codejustin-dot-com)

  • The song is "Burn My Shadow" by "Unkle"

  • I love the music to this video

  • my eyes start to hurt ... too fast xO

  • How does Mario do wall jumps when he falls into the gap? I didn't think that was possible in the game.

  • It's a game called Infinite Mario. Search for it on Google. You can do wall jumps as in New Super Mario Bros.

  • what if he has to go up and then backwards like with climbing up something, what about using the spring things. etc. etc. Have you thought of eveyrthing yet?

  • I'd love to see how it handles a much more difficult level. (ridiculous numbers of enemies, lots of tricky jumps). The level here looks like it could be solved by a human. ;)

  • It could, but could a human solve it by continuously pressing right the whole time? I doubt it.

  • this is scary :S

  • fuck yea to U.N.K.L.E.!!

  • Shouldn't y'all be working on Vendetta?

  • Nice work, reddit!

  • also i wonder if with more work you could design it to optimize the path to not only avoid enemies but maximize the points scored (from time remaining, coins collected and enemies killed)

  • this is awesome, how long did this take to make (the AI) what did u program it in?

  • Its reddit. Haskell probably. :op

  • Very impressive. I understand why he jumped into the bullet (though you could always wait for a bullet to fire, and then know when that bullet bill would fire subsequent bullets)

    But how did he get hit by the turtle? Did something happen there that caused Mario to miscalculate a turtle path?

  • Yes, the enemy prediction is *very* slightly off, and sometimes he predicts he's going to stomp a turtle and instead lands in front of it. It's a bug.

  • (or in this case, he mispredicted the position of the koopa above him)

  • Phew. That's mighty impressive. One thing I noted though is that the AI seems to have some trouble dealing with hazards that haven't appeared on the screen yet. For example, I noticed the AI running into bullets a few times, because the bullets hadn't left the barrel yet at the time when the AI jumped.

  • What's the song?

  • Burn my Shadow by UNKLE.

  • Wow, going for speed huh

  • I "guess" it's impressive. but the AI isn't really "playing" mario, just avoiding everything. there needs to be more goals, like you have to collect 90% of the coins and powerups, or kill 90% of the monsters, etc. plus it would be more fun to watch that way than just a straight run through.

  • I "think" you put the wrong thing in quotes. Do you no know if you think its "impressive"?

    Plus, the amount of time to hit all goals would be brutally boring to watch.

  • hey res0l, great video, will you lose points for mario partially falling down the hole? and what's the song playing, it's a great choice for the video.

  • What an impressive job.

    In this new version, your ia make smoother Path, avoding collision with obstacle, like an human do.

    I'm cleary interrested to see how you do that stuff :)

  • Great, thanks. You can check out our source once our repo is opened back up to the public later today. I've updated the description with a link to the git repo.

  • Hi, the git repository is not public, do you plan to open it back (you said it would be open on 18AUG09 ;) ), i'm really impatient to see how you do

  • Hi yaltar64. The repo is not public, yet, as the competition chieftains said they won't be releasing the sources until after the final competition in September. You can join our IRC channel (info on reddit) if you want to request access to our repo.

  • Love the song, and the Mario AI vids, keep up the good work, whoever you are.

Loading...
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more