@SuperGauss100 : I start modeling with subsurf-off to block out the model's form, and then work with subsurf-on to finalize shape.
Some good starting points/resource for learning Blender: "blender(dot)org/education-help/tutorials", "blendercookie", "blenderguru", and "blenderartists" forum. Good luck!
If you were going to create a model that you knew would have clothes on it and you wanted to have the "cloth" physics enabled on the clothes but you needed them to stick to the character model, how would you go about doing that? Being as the character and the outfit that they are wearing are two different/separate objects.
As a 3d artist in training I would like to ask you something, is it like ''the '' way to first model te model and then add clothing later or is it better to model the model and the clothing as one mesh? I hope that you reply soon.
@snizzzle1 : I've worked with both methods, depends on the character. If a simple character, it's easier to model only the visible parts following the design. If more realistic, it helps to model the body first as template and then model clothes over top. Body geo hidden underneath clothing can then be deleted or masked to reduce poly count. However, if your character's clothing require cloth simulation, body underneath clothing needs to be kept for cloth to collide with. Good luck!
Were you going for realism in this? Because the chances of extra-terrestrial life having anything that looks even remotely close to anything we have is almost impossible. (Binoculars)
@Goalatio But you know most likely the fantasy world in which this alien character is supposed to exist in prolly has humans and alien regularly interacting with one another.
I love this and the quality is easily expected of you. I love the lack of over-complicated detail. There's so many ways you could have gone with an alien soldier, but with a design more common to our world and without a ridiculous amount of un-necessary details this really pops as tangible. Loving everyone's work on Sintel thus far, can't wait for completion on that.
hi, i think you have done a good job, good looking model with nice topology. for a game it might be a bit high poly though according to your wireframes? i also think you have a detail-mismatch when you compare the very detailed face and arms to the relatively simple armor (surface detail wise) but you might just fix this by adding cool texture maps and dirtmaps to the armor. cool stuff nonetheless
@PonderStudios yeah unreal deserves a proper blender support :D unreal is way more advanced and is now free wich greatly icnreases the INDI developers :D
Amazing. Where to see more of your works? Also, its not possible that you shared .blend with the material settings and light settings :P I always have problems with that.
Thanks for your interest in my work. I'm currently working on Blender's Durian Open Movie. DVD will include .blend files, video tutorials, etc. Please feel free to follow our progress at durian blender open movie.
"blender wiki noob to pro" and forums such as "blenderartists" or "blendernewbies" provide good starting points/resource for learning Blender. Good luck!
in comparison to 3ds Max, Maya or Cinema 4d, to which i'm used to, i always found blender difficult to work with...the userface is not that easy for me to understand...and because of this i admire the people who make really good rigs, models, anims! yours is amazing! keep up the good work!
Sculpt mode is selected from the mode menu of the 3D View header. Once activated a sculpt menu will appear in the 3d view header, and three tabs for Sculpt, Brush and Texture panels will appear in the Multires panel, in Editing context (F9). More info can be found at Blender Wiki (Doc:Manual/Modelling/Meshes/Sculpting). Hope this helps!
Ahh thx man. Hey one more question, is there a format in blender that windows media can play such as WMV or something. I alwaz put mine in quicktime since i believe they are only readable by Windows media player and windows movie maker... any other you know? thx again man
superlative talent! as a fellow Canadian (and a 'girl', too), i'm even more proud to learn that you made it onto the Durian team. it's going to be a huge challenge and a fantastic time.
Very cool! I like how you created a real real personality to your alien character! So many of the sculpts I see are of grotesque zombies/aliens/monsters but this one has mcuh more depth to his design. He doesn't seem nice, but the audience could definitely relate to him. I especially like the pack of cigs he has stuck in his helmet giving him a space vietnam sort of feel. At least I think they are cigarettes. I want to see him blow smoke out both noses now. Fantastic technical showcase.
Nice work :)
ahmad3d 2 months ago
this is awesome :D
KingSkulkZ 7 months ago
please reply.do you model with subsurf on and also,what shapes do you model with.im completely new to modeling
SuperGauss100 7 months ago
@SuperGauss100 : I start modeling with subsurf-off to block out the model's form, and then work with subsurf-on to finalize shape.
Some good starting points/resource for learning Blender: "blender(dot)org/education-help/tutorials", "blendercookie", "blenderguru", and "blenderartists" forum. Good luck!
PonderStudios 7 months ago
How do yo make the faces so neat? Whenever i Model, the faces are always sloppy, making it harder to model and texture.
rocknroll980 8 months ago
Nice work, my friend. Great anatomy!
rodneybrett 11 months ago
wow that is amazing you really have some skill
MrZbryanz 11 months ago
If you were going to create a model that you knew would have clothes on it and you wanted to have the "cloth" physics enabled on the clothes but you needed them to stick to the character model, how would you go about doing that? Being as the character and the outfit that they are wearing are two different/separate objects.
Taurshien 11 months ago
Awesome model!!
As a 3d artist in training I would like to ask you something, is it like ''the '' way to first model te model and then add clothing later or is it better to model the model and the clothing as one mesh? I hope that you reply soon.
p.s. sorry for the bad english.
snizzzle1 11 months ago
@snizzzle1 : I've worked with both methods, depends on the character. If a simple character, it's easier to model only the visible parts following the design. If more realistic, it helps to model the body first as template and then model clothes over top. Body geo hidden underneath clothing can then be deleted or masked to reduce poly count. However, if your character's clothing require cloth simulation, body underneath clothing needs to be kept for cloth to collide with. Good luck!
PonderStudios 11 months ago
@PonderStudios THX
snizzzle1 11 months ago
NIICCEEE!
kolloear97 1 year ago
hey do you just make it all in one model, or do you model the body first then add clothing/armor over that?
HectagramTv 1 year ago
@HectagramTv : Body was modeled first, then clothing/armor pieces were tailor-modeled over his body.
PonderStudios 1 year ago
i bet it was meant to be a marine
Nikola91743 1 year ago
dude! YOU-ARE-THE-MAN! tsk!
ChanChanPi 1 year ago
aweeeesomeeeeeeee!
DeGodson 1 year ago
I love it!
Flintede 1 year ago
Whoa! Is modelling a part of your job or something? I don't know mutch about modelling, but I think it looks awesome!
cakemaster10 1 year ago
really really nice! :D
Quikie93 1 year ago
why an alien may i ask?
KiodrinTutorials 1 year ago
Wow, that is well made
DjMel0ne 1 year ago
dope
x2541 1 year ago
Good promo for Blender, great job!
4FipS 1 year ago
Were you going for realism in this? Because the chances of extra-terrestrial life having anything that looks even remotely close to anything we have is almost impossible. (Binoculars)
Other than that, great work.
Goalatio 1 year ago
@Goalatio But you know most likely the fantasy world in which this alien character is supposed to exist in prolly has humans and alien regularly interacting with one another.
fmcneillii 1 year ago
Wait did you or one of your members work on the Blender Open Project Sintel? Or Durian?
AnsonAdams 1 year ago
I love this and the quality is easily expected of you. I love the lack of over-complicated detail. There's so many ways you could have gone with an alien soldier, but with a design more common to our world and without a ridiculous amount of un-necessary details this really pops as tangible. Loving everyone's work on Sintel thus far, can't wait for completion on that.
DTMidian 1 year ago
awesome work man!
Make a tutorial :)
YOUnoobGER 1 year ago
how do you make somthing like this in blender?
jammerftw 1 year ago
Favourited!!!! 5*
OllersFunnys 1 year ago
truely awesome!
i dont like the fingers =) but i love the rest
stimmenlos 1 year ago
you should make a movie with that.
MyJr29 1 year ago
WOW, NICE !!!!!
TUTORIAL!!!!!
azhad1998 1 year ago
can anyone teach me how to use blender? please comment on my youtube acc and leave me your email so i can learn from you
n00bszpro 1 year ago
wow impressive
ownorpwn 1 year ago
awesome how long did it took u to do that
dj02tc5 2 years ago
in which file do I put reference photos?
TheHorrorCrap 2 years ago
You made that in blender?!
I cant wait until l get maya, i cant work with blender its to uninviting...
All boring and gray.
Cyclopher 2 years ago
@Cyclopher
It's not from him it's from the makers from
Blender
Chris44351 2 years ago
So what are you saying? The software blender isnt capable of making a model of such precision or ponderstudios just can't do it
blushowoff 2 years ago
You're gonna be screwed once you get Maya than :P!
hallog3n 2 years ago
Even the new Blender 2.5? :)
KeistasZmogelis 2 years ago
ahem ,,,, no textures thats why its gray , it's jsut a rpesentation of the simple mesh
Cobac 1 year ago
Brilliant ... Ive just started learning to use blender and thats good.
Very slowly making characters, but its not going to well ... but its getting there.
makinmagic5 2 years ago 2
Same here :b..
Yuppern 2 years ago
absolutly amazing.. teach me to model with that much detail! wow!
xXxAshersxXx 2 years ago
wow, dude, awezom!
DLotet 2 years ago
pro
spacexploder 2 years ago
wow
tycinnamon 2 years ago
WOW
smoth clean and awesome
JannisAdmek 2 years ago 2
that is awesome
BlenderHelixAlpha 2 years ago
ha he only has 4 fingers
lol
great model
berny96master 2 years ago
hi, i think you have done a good job, good looking model with nice topology. for a game it might be a bit high poly though according to your wireframes? i also think you have a detail-mismatch when you compare the very detailed face and arms to the relatively simple armor (surface detail wise) but you might just fix this by adding cool texture maps and dirtmaps to the armor. cool stuff nonetheless
Katzenminze 2 years ago
wao
incredible good job men
me guzto que le agregaste mapas de normales :)
good luk:
ALf!Q
luisfable 2 years ago
WOW
dlockcarr 2 years ago
please make tutorials, that's awesome.
Insaneindabrain35 2 years ago
that is so sick!! you should make a video game!
meattastic1 2 years ago
awesome awesome work
StudioVoxel 2 years ago
its amazing, good job!
VanyaMIPT 2 years ago
Hi,
how do you render the wireframe on top of the texture like you did at second 21 and up?
ozfunghi 2 years ago
Yep!!! Brilliant work and very encouraging!!! I'm new to Blender and I'm loving it - it also helps to see what other peeps have achieved with it...
I see that you guys are using open source tools as much as possible... too cool :)
Btw - just checked out progress on the Durian project, mind-blowing... Well done!!!
Sjegeje 2 years ago
wow dude thats amazing if u made it ill in blender 3d lol its 3ds max level work
ardlan111 2 years ago
wow...great model !!!
gassho
zinggblip 2 years ago
i am sure you might already know this but Unity is free now and you can import the blender model into it and make a pretty terrific game!
imacusr 2 years ago
@imacusr: We are looking into Unreal for now and possibly Unity later on.
PonderStudios 2 years ago
Oh, ok, i think you can do some amazing things with this model!
imacusr 2 years ago
@PonderStudios yeah unreal deserves a proper blender support :D unreal is way more advanced and is now free wich greatly icnreases the INDI developers :D
Cobac 1 year ago
@PonderStudios You mean unreal editor?
Bloodthirstaid 1 year ago
@imacusr but thats when all the materials and texturing aint working properly (;
ItsDrizzle 1 year ago
good jobs asked this question many times any tips or how i can learn to do this i have the tools down
digimonworld123 2 years ago
That is amazing!
I hope that I can get that good someday!
Geo63 2 years ago
sweet
SpecialFxKid 2 years ago
really nice clean details! im impressed
jviejou 2 years ago
alittle too human but great
dimsdooms 2 years ago
Amazing. Where to see more of your works? Also, its not possible that you shared .blend with the material settings and light settings :P I always have problems with that.
plyczkowski 2 years ago
Thanks for your interest in my work. I'm currently working on Blender's Durian Open Movie. DVD will include .blend files, video tutorials, etc. Please feel free to follow our progress at durian blender open movie.
PonderStudios 2 years ago
stupendo
clak00 2 years ago
Dude, that is amazing! I'm just starting out and all I can say is "Wow".
nafrenchfry 2 years ago
me too!
nogie8 2 years ago
hey, do you know how to "highlight" in edit mode?
(Reply, thanks)
josacpwns 2 years ago
"blender wiki noob to pro" and forums such as "blenderartists" or "blendernewbies" provide good starting points/resource for learning Blender. Good luck!
PonderStudios 2 years ago
in comparison to 3ds Max, Maya or Cinema 4d, to which i'm used to, i always found blender difficult to work with...the userface is not that easy for me to understand...and because of this i admire the people who make really good rigs, models, anims! yours is amazing! keep up the good work!
RkFxOfficial 2 years ago
pretty darn good
MaMastoast 2 years ago
but how do u select that mode?
Cxeri93 2 years ago
Sculpt mode is selected from the mode menu of the 3D View header. Once activated a sculpt menu will appear in the 3d view header, and three tabs for Sculpt, Brush and Texture panels will appear in the Multires panel, in Editing context (F9). More info can be found at Blender Wiki (Doc:Manual/Modelling/Meshes/Sculpting). Hope this helps!
PonderStudios 2 years ago
omg thnx
Cxeri93 2 years ago
Wow! Your talent is amazing!
PeacefulVibes 2 years ago
pretty ill.
TheFlexMaster 2 years ago
Wow, that is amazing! How long did it take you to fully make? Wish i was as good as that. Keep it up also make some tutorials
ZAKK33N 2 years ago
Thanks - worked on it for about 3 weeks, off and on.
PonderStudios 2 years ago
good
dennislyon 2 years ago
Nice one..... quads are lookin good in the wireframe, too. :)
animatorFan74 2 years ago
how to make the video soo Hd? Did you click the Hd button in the rendering option/animating buttons?
Iodine12345 2 years ago
I did not click on the HD button. I set mine at 720x720 to save up on some space.
YouTube will consider a video to be HD using the following format that I have verified so far:
1920x1080
1280x720
So with 720x720, YouTube boxed the video in to fit 1280x720 and still considered it HD.
PonderStudios 2 years ago
Ahh thx man. Hey one more question, is there a format in blender that windows media can play such as WMV or something. I alwaz put mine in quicktime since i believe they are only readable by Windows media player and windows movie maker... any other you know? thx again man
Iodine12345 2 years ago
We work on Ubuntu linux and my preference is MPG4. The video is tested on Linux and Windows before it is uploaded to YouTube.
PonderStudios 2 years ago
k man thx
Iodine12345 2 years ago
superlative talent! as a fellow Canadian (and a 'girl', too), i'm even more proud to learn that you made it onto the Durian team. it's going to be a huge challenge and a fantastic time.
digipendence 2 years ago
Hey, I've been watching tutorials but can't find any that are detailed enough. Could you make one?
Awesome work!
PlaystationChat 2 years ago
Thanks for your comment - I plan to make tutorials in the future.
PonderStudios 2 years ago
Yea very good work....
it motivates me
dutch2b 2 years ago
Thats freakishly good. Very good modelling. Great detail. Be great when you finish it.
Denomoses 2 years ago
that is awesome. better then awesome but i can't think of a word for it.
articpolarbear1991 2 years ago
multi res set to what? (after 8 my cpu goes real slow)
is the wireframe a retopo or the original wireframe of the mesh?
wow you got yourself another subscription
gammabun 2 years ago
Thanks!
Multi-res on body is set to 3. Render level to 4.
Wireframe is original modeled mesh.
PonderStudios 2 years ago
Wow.
How long have you been using blender?
onlyoneicouldget 2 years ago
I started using Blender 2 years ago - after seeing "Elephants Dream" :)
PonderStudios 2 years ago
Impressive!
DreadKnight666 2 years ago
Very cool! I like how you created a real real personality to your alien character! So many of the sculpts I see are of grotesque zombies/aliens/monsters but this one has mcuh more depth to his design. He doesn't seem nice, but the audience could definitely relate to him. I especially like the pack of cigs he has stuck in his helmet giving him a space vietnam sort of feel. At least I think they are cigarettes. I want to see him blow smoke out both noses now. Fantastic technical showcase.
dameandrake 2 years ago
Hey thats pretty cool! I love the style.
- Oh, and congratulations with your place at the Durian team!
Silverframe 2 years ago
Awesome model, nice details. How many faces/verices?
zaraz84 2 years ago
Thanks! Base model, no subsurf modifier or multi-res applied = 60,056 faces.
PonderStudios 2 years ago