No, it is no shader. I coded it in pure java, the rendering is a simple raytracer/caster(?). The cool thing is that I have over 1000 textures in a small compressed .txt file.
@hansdampf007 wait so how did you make all 1000 textures? im interested because im making a 2D game and i want it to do some things similar to how you had your bitmaps change. so essentially how do you do it?
I guess yes it is but I dont see anything so special about it it semms just like more advanced filters like in photoshop inside of a texturceration tool
hey, i checked out the website, and i cant find the texture generator, can anyone help?
rorag111 2 years ago
@rorag111
Same here
charliezulublue 1 year ago
Nice! :)
RLore18 2 years ago
example:
multi|bumpscale=1.05|colorfunction=texmap(main)|specularfunction=.5|time=0.63|usetimemodifiers=true|textures=[[mortar|bumpfunction=main]@[bricks3|mainfunction=this^8+.0*step(this,0)*(turbulence2d(x*10,y*10,5))|cols=lightpink|alphafunction=main*main|bumpblend=interpol|bumpfunction=.5+main|colorfunction=colmap(1)|mortarthickness=.2|coloralpha=.5]]
hansdampf007 2 years ago
No, it is no shader. I coded it in pure java, the rendering is a simple raytracer/caster(?). The cool thing is that I have over 1000 textures in a small compressed .txt file.
hansdampf007 2 years ago
@hansdampf007 wait so how did you make all 1000 textures? im interested because im making a 2D game and i want it to do some things similar to how you had your bitmaps change. so essentially how do you do it?
ThisScreen4Rent 2 years ago
That's gotta be a great tool for level designers!
Supuhstar 3 years ago 4
Its just shader efects ;)
FXerGerFra 2 years ago
oh, so it's not an automaticly run tool?
Supuhstar 2 years ago
I guess yes it is but I dont see anything so special about it it semms just like more advanced filters like in photoshop inside of a texturceration tool
FXerGerFra 2 years ago
impressive!
lollancf37 3 years ago 3