Me gusta usar blender y desde luego no esta mal lo que ya has conseguido. Pero, como suelo hace cuando comento, ya he encontrado detalles que podrias mejorar. Tales detalles son hacer mas altos los pisos del edificio o bajar la altura de la camara y poner mas escaleras. Meros detalles de "tiquismiquis". Pero sigo diciendo que esta bastante bien.
Otro punto a tu favor seria colgarlo en sitios como megaupload para que la gente pueda descargarlo y probarlo.
i read ur description and im plannig on making a video game using this blender software for my sophmore prodject and was wondering if u could give me any advice
i read ur description and im plannig on making a video game using this blender software for my sophmore prodject and was wondering if u could give me any advice
I personally think this is amazing! I love the water and grass, so smooth. Buildings too. Five years ago, this would have been praised on PS2 etc. That you did this all on your own? very impressive!
Hmm, good, but have you considered ditching that fog for a set of render layers, like in Spyro the Dragon, where detail is limited at distances and better up close. I also saw another example where a screenshot of the environment is taken beyond, say, 50 units and pasted on a hemispherical/cylindrical wall around the player so that they see the environment beyond, and the wall is a ghost. Interesting methods, but maybe you could do it? It'd be quite the challenge. Just ideas. Good job though.
You are rendering 3D water? That's awesome. So many people are forgetting that just 3-4 years ago when Crisis came out, we saw black bars rolling across our screens because it took too much time to create a driver to render 3D waves, how far have we come since then?
hmmm..... it really looks well done :D good job i blender stuff myself, also you've done a good job at image map and textures, even the trees r actually well done.... and compare to other user the lighting is not bad....
@doublesob I actually didn't see anything that required scripting unless the 1st person controls did.
... @Graphicianz Speaking of which, how DID you set the controls? I've been wondering if there's a way to set the camera to follow the mouse like a 1st person game, and it looks like you either did that here. So far, I've only figured out how to set object to move/rotate when you press a certain key.
thats a low fps... I am planing on making an fps in blender over this summer, and I was wondering, will the game acheive higher fps when it is completely compiled? or is the blender engine just slow?
I would think you could take this "scene" as you call it and make a small tutorial about how you did it, and you could most DEF sell that shit, Iw ould buy it. (if I had the money) you seem like you know what you're doing.
This comment has received too many negative votesshow
_Why_ do you want to get this game?!?! NOTHING HAPPENS!!!
I can't believe that this video was enough to actually _sell_ this game to someone!!! No wonder so many shitty games get released - morons like you must lap it up!
BTW you should try Mario - you can move around AND jump - you'll be amazed.
@superscatboy dude hes not selling anything its made in a program called blender where people visualise their talent. yes mr tard, T>A>L>E>N>T ask some from your mother for christmas isntead of being so smart assed about it get blender (for free) make an awesome game and then you'll have rights to say someones game is crap. till then go cry to mommy next time you get jelous.
before you go around screaming shit , you should know what you are talking about idiot.
This scene was made by one person in a program for his unvercity project , NOT by a professional game developtment team.
So before you call the person a 'moron' , try to do something like this yourself , lets see if you can even figure out how to make a triangle with your big mouth.
what you do so it does not crash your comp you make each object in high poly then u render out 3 -4 views of that take them to photo shop or gimp (2-d sotfware) those photos need to belind up then used s texture in bleder
@SporeMK his computer doesn't suck dumbass....blender is a big and powerful programme, and he made a very big and powerful computergame - if he would play that without recording he would have no lagg at all, but he is recording which is too much pressure for any normal computer
@SporeMK no, his computer does not suck, it looks like he has a Ambient Occlusion script going, which dramatically kills your framerate + he's using a screen recorder, those cut off framerate, also.
Ok...if this was around 30 or 40 fps, I would RIGHT AWAY without a second of hesitation go for a blender and start learning Blenger game engine.
Please may I know what is the power of the PC you've recorded this on? and what was the frame-rate without recording...
sorry for many questions ^^
By looking at this awesome pretty big and detailed map with even alpha plants and gloom effect, I start thinking that blender doesn't have many disadvantages compared to C++ with DirectX, now does he?
Are you able to export this game as an .exe file. I tried to export some games from the book and it didn't export the uv textures. Also, why is your blender able to move so fast. I did particles in mine and it moves very slow. I only have the motherboard built in graphics card.
Certainly :) but the Full game is very bored, just only walk around the scene. Then I'll upload only the scene above that you'll be the camera and move around the scene by keyboard. I'll post the downloadable link in this thread later...
Aaah- and turn off shadows as you would see just a square shadow? looks just like a real game with that-- so is all the textures pre baked so they turn out so well? if so i want to learn how to do that so could you point me to some good tutorials? Nice work man- hope you got an A+
well the mist, shaders and filters put the fps down, And it would be fairly high poly count plus high res texture (not saying they are high res) can also count towards low frame rate.
why would it..., you can shorten then max clipping on the camera so it dosent have to load as much scene (making it run a bit faster) then cover the bad looking clipping with the fog
Nice video !,, more than a game, looks like a render, nicely baked, you worked very well, a have a little tip for you, if you work with photoshop or the gimp, try make textures a bit satureless and with more contrast, active normal maps in some sectors, congratulations, continue like this. ..
I don't know the right technique of the other modeler...but for me, I'll design the plan in front view and top view (and the other view if you want) with AutoCAD.Place that front view and top view in my 3dview (same technique with human modeling). Then I start with small cube, cube , and cube....
Just make two layers of uv textures, the first layer has the texture itself, and the second one a new image created by blender (you must to select image --> new), be sure to set up ambient occlusion in approximate, add a light and then select the object, press Ctrl + Alt + B, then full render and wait for the result, try later to change light colour, position or style and you will have different results....
Me gusta usar blender y desde luego no esta mal lo que ya has conseguido. Pero, como suelo hace cuando comento, ya he encontrado detalles que podrias mejorar. Tales detalles son hacer mas altos los pisos del edificio o bajar la altura de la camara y poner mas escaleras. Meros detalles de "tiquismiquis". Pero sigo diciendo que esta bastante bien.
Otro punto a tu favor seria colgarlo en sitios como megaupload para que la gente pueda descargarlo y probarlo.
Nada mas. Un saludo y sigue asi.
desiresportal 2 weeks ago
can u explain how to :
- texture in blender game engine
-shadows
-the mist
elhatmiyh 2 weeks ago
My one true weakness ... maps. Not the texture kind .... the scenes. LOL I just can never figure out what to put in them.
KittenKoder 1 month ago
how do u render in realtime i cant do that
emoMonsterEnergy 3 months ago
how can u publish ur game in blender can u give links of tutorials plz!
sarthakroks 4 months ago
i read ur description and im plannig on making a video game using this blender software for my sophmore prodject and was wondering if u could give me any advice
and u did an awsome job from what im seeing
soniclover4 5 months ago
i read ur description and im plannig on making a video game using this blender software for my sophmore prodject and was wondering if u could give me any advice
soniclover4 5 months ago
"senier project" in what...grade school XD
but really, good job man :)
jetjdsimon 5 months ago
good work nc!
alex123opa 6 months ago
how do you make water
daniel95538 6 months ago
hey can you make a tutorial for thad fog
LiamJoly 6 months ago
How can I play games in real-time? (in blender)
thank you :-)
tarkin6767 6 months ago
lags but very very good think you can give me some tips
ZOMBIEHERO12345 7 months ago
I personally think this is amazing! I love the water and grass, so smooth. Buildings too. Five years ago, this would have been praised on PS2 etc. That you did this all on your own? very impressive!
Blitzbok 7 months ago
Is this a 2D filter?
InfiniteTechnicolor 9 months ago
This is great! Do you have any tutorials on this?
InfiniteTechnicolor 11 months ago
I havent used Blender in YEARS. I think ima go shake off my rust and get back into it.
steeloavenger 11 months ago
you should set the sky box to no mist in the material buttons window that way it shows though it
123456789and10and 11 months ago
looks a bit like gta sa ^^
kinsi55 11 months ago
LIAR! THATS REAL LIFE!
santagotback101 11 months ago
Hmm, good, but have you considered ditching that fog for a set of render layers, like in Spyro the Dragon, where detail is limited at distances and better up close. I also saw another example where a screenshot of the environment is taken beyond, say, 50 units and pasted on a hemispherical/cylindrical wall around the player so that they see the environment beyond, and the wall is a ghost. Interesting methods, but maybe you could do it? It'd be quite the challenge. Just ideas. Good job though.
Korban3 11 months ago
This has been flagged as spam show
0:05 your camera is widescreened.
how did you done it?
i saw it in a blend file i downloaded...
i found nothing in the camera settings and if i delete the camere and added a new one it was widescreened, too.
pls say me how to do that...
and maybe you know how i can make the game fullscreened (i mean when i saved it as exe it should be widescreened and fullscreened...)
PLS HELP ME !!!
twilightdunkel 1 year ago
This has been flagged as spam show
0:05 your camera is widescreened.
how did you done it?
i saw it in a blend file i downloaded...
i found nothing in the camera settings and if i delete the camere and added a new one it was widescreened, too.
pls say me how to do that...
and maybe you know how i can make the game fullscreened (i mean when i saved it as exe it should be widescreened and fullscreened...)
PLS HELP ME !!!
twilightdunkel 1 year ago
0:05 your camera is widescreened.
how did you done it?
i saw it in a blend file i downloaded...
i found nothing in the camera settings and if i delete the camere and added a new one it was widescreened, too.
pls say me how to do that...
and maybe you know how i can make the game fullscreened (i mean when i saved it as exe it should be widescreened and fullscreened...)
PLS HELP ME !!!
twilightdunkel 1 year ago
if you all have forgot this is how ur damn halo looks before they add the last touches to the game k
hersim123 1 year ago
Wow...
You are rendering 3D water? That's awesome. So many people are forgetting that just 3-4 years ago when Crisis came out, we saw black bars rolling across our screens because it took too much time to create a driver to render 3D waves, how far have we come since then?
DannyDethTheOriginal 1 year ago
you professional
brunowestful 1 year ago
hmmm..... it really looks well done :D good job i blender stuff myself, also you've done a good job at image map and textures, even the trees r actually well done.... and compare to other user the lighting is not bad....
russel96 1 year ago
looks kind of like face of mankind
MMOPalace 1 year ago
do you have a character??
randOmazing 1 year ago
how long was the render for all this??
Epiclyepicperson 1 year ago
@Epiclyepicperson It's a game play in realtime , no render need !!!
Graphicianz 1 year ago 17
@Graphicianz
fail
WikkuPL 1 year ago
@Graphicianz what do you mean realtime? which blender did u use?
iRoxproductions 9 months ago
@Graphicianz well how much time did it take to make from beginning to end?
theawesomegamr 3 weeks ago
that my friend... is AWESOME! the texturing must have taken ages! :O
MartinAntonsenHere 1 year ago
Wow this is good!
JoeStorm 1 year ago
WOW o.O !!
Linkire 1 year ago
if this was unwrapped piece by piece into meshes and imported to the UDE(Unreal Development Engine) I bet the UDK would make it shine. ;)
defecationofthewomen 1 year ago
lol what did you do to the font in the blender interface?! looks like you have ssao... or is that just lightmapping?
aninjainatree 1 year ago
Do you created buildings and other stuff manually or do you download it from repository? I need these buildings...
Liukx93 1 year ago
wow! thats amazing! lol that takes skill for 2.4x versions but i dont have a clue how to do textures for alpha 0!!
aglopser 1 year ago
very cool its hard to use scripting?
doublesob 1 year ago
@doublesob I actually didn't see anything that required scripting unless the 1st person controls did.
... @Graphicianz Speaking of which, how DID you set the controls? I've been wondering if there's a way to set the camera to follow the mouse like a 1st person game, and it looks like you either did that here. So far, I've only figured out how to set object to move/rotate when you press a certain key.
jdwolfears 1 year ago
reminds me of the Tony hawk games
stuntcha2 1 year ago
This is amazing!! teach me!
xXxAshersxXx 1 year ago
Amazing...
lunatizh 1 year ago
How can i move the camera with the mouse? thanks
Cobra11Star 1 year ago
thats a low fps... I am planing on making an fps in blender over this summer, and I was wondering, will the game acheive higher fps when it is completely compiled? or is the blender engine just slow?
aradioactivedonut 1 year ago
aAAAAAHHHHH!!!!!! my EYES its SO BRIGHT!!!
jhaller90 1 year ago
woow can you show a tut? i don't even know how to model :D
Roman8880 1 year ago
how did you make the sunlight blur the scene like at 2:48?
musicmaniactc 1 year ago
thats so tight...
TheFXGuy 1 year ago
i like it mayby you should have a character in it but good!
kruntor 1 year ago
dude!!! that was fucking awesome!!! you are a genius, wow, i hope i can make that someday!! 5/5!!! great XD
MyDarel 1 year ago
i wanna get this game do i buy it or download it?
Deathknightrlz 2 years ago
It's not enough to sell. just a character walk around the scene. But if you need it , I'll sell this scene for you (just this scene, not a game)
Graphicianz 2 years ago
I would think you could take this "scene" as you call it and make a small tutorial about how you did it, and you could most DEF sell that shit, Iw ould buy it. (if I had the money) you seem like you know what you're doing.
Karle1988 1 year ago
This comment has received too many negative votes show
_Why_ do you want to get this game?!?! NOTHING HAPPENS!!!
I can't believe that this video was enough to actually _sell_ this game to someone!!! No wonder so many shitty games get released - morons like you must lap it up!
BTW you should try Mario - you can move around AND jump - you'll be amazed.
superscatboy 2 years ago
@superscatboy dude hes not selling anything its made in a program called blender where people visualise their talent. yes mr tard, T>A>L>E>N>T ask some from your mother for christmas isntead of being so smart assed about it get blender (for free) make an awesome game and then you'll have rights to say someones game is crap. till then go cry to mommy next time you get jelous.
pipmdirector 2 years ago 31
before you go around screaming shit , you should know what you are talking about idiot.
This scene was made by one person in a program for his unvercity project , NOT by a professional game developtment team.
So before you call the person a 'moron' , try to do something like this yourself , lets see if you can even figure out how to make a triangle with your big mouth.
thevladdo 1 year ago 3
@Deathknightrlz download and it is free too
TheMcfw 1 year ago
excellent job!
Out0fProportion 2 years ago
Looks great!
DeDean16 2 years ago
Great!! Have you baked the Ambient Occlusion ?
alexaltea123 2 years ago
well done
P1nkSkull 2 years ago
Really cool!
CamperDamper 2 years ago
AWESOME!!!!! 5* good work
34TheGranMax 2 years ago
AWESOME models!!! you could add a small animation to the trees btw, to look as though they are swaying in the wind.
TroyMakesGames 2 years ago 11
how fast is your computer?
how did you run this on it, id have thought itd crash your comp:S
McLardopolis 2 years ago
what you do so it does not crash your comp you make each object in high poly then u render out 3 -4 views of that take them to photo shop or gimp (2-d sotfware) those photos need to belind up then used s texture in bleder
viper08v10 2 years ago
very nice ...
Kimsesizderwish 2 years ago
did you model and texture this all yourself?
Johneysteel 2 years ago
great but get rid of the white back round
RCmumbles 2 years ago
wow this is fantastic maybe u can help me with my rpg i only have 2 ppl helping and thats me and another guy with minimum EX oh well plz help anyone
rjfire 2 years ago
rjfire, i'll help you, but my computer doesnt have internet right now, so i cant send the files till i fix it lol
hornedreaper7 2 years ago
very very very nice
gavinus29 2 years ago
and ths was all made in blender?
funofsk8ing 2 years ago
Nice river
jasonnimneil 2 years ago
can you learn me to make this or if u wont just give me some tips thx :)
dylano1200 2 years ago
Legal....!!!!!!!!!!!!
edurocha22 2 years ago
In the beginning there was God. Then Chuck Norris kicked his ass. Then you kicked his when you made this. : )
leviticusme 2 years ago
Nice graphics.
starwarsnocturnal 2 years ago
wow, your computer sucks.
But nice job with the buildings they're very weel done, and you did it by yourself?
Extra kudos.
SporeMK 2 years ago
thanks, I did it by myself
Graphicianz 2 years ago
@SporeMK his computer doesn't suck dumbass....blender is a big and powerful programme, and he made a very big and powerful computergame - if he would play that without recording he would have no lagg at all, but he is recording which is too much pressure for any normal computer
ronstero 1 year ago
@SporeMK no, his computer does not suck, it looks like he has a Ambient Occlusion script going, which dramatically kills your framerate + he's using a screen recorder, those cut off framerate, also.
GlitchMasterSonic 1 year ago
@SporeMK Computer doesn't suck i takes allot of ram to do screen recording and even more to run a game
coopermosshart 3 months ago
and then........i jizzed in my pants
LiquidFl4me 2 years ago
Ok...if this was around 30 or 40 fps, I would RIGHT AWAY without a second of hesitation go for a blender and start learning Blenger game engine.
Please may I know what is the power of the PC you've recorded this on? and what was the frame-rate without recording...
sorry for many questions ^^
By looking at this awesome pretty big and detailed map with even alpha plants and gloom effect, I start thinking that blender doesn't have many disadvantages compared to C++ with DirectX, now does he?
VEGETADTX 2 years ago
it slows it way down because he is recording it. it would be going alot faster if hewasnt
Madmonkeythegreat 2 years ago 3
Yeah I was thinking that as well that's what impressed me even more ;)
VEGETADTX 2 years ago
can you make this a free game once its finished!!! ^_^
teothedemon 2 years ago
Nice, lookis like something out of the Godfather 2 online multiplayer.
With increased mouse sensitivity that would be an awesome free roam demo.
Nice building design
JoeTheWiltshire 2 years ago
hii just a tip u no the way you've only got 5-7 fps try goin to GAME>ENABLE ALL FRAMES the it shud be really smooth
sn1py101 2 years ago
Hey, Im making a blender game as a senier project 2 =D I have 2 more years to make it xD
Nice job man
naardeark 2 years ago
Are you able to export this game as an .exe file. I tried to export some games from the book and it didn't export the uv textures. Also, why is your blender able to move so fast. I did particles in mine and it moves very slow. I only have the motherboard built in graphics card.
weaponx1969 2 years ago
This looks awesome! Did you do this all by your self? o.O Sorta reminds me of FEAR.
MangaFreak2000 2 years ago
Yes, I do this all by my self :)
Graphicianz 2 years ago
@MangaFreak2000 Sorta reminds me of a building. ^^
Yfrwlf 1 year ago
Excellent building model. Everything's really good quality modeling. Nice!
mafiagenious 2 years ago
So, might this be downloadable? :)
Asdam12 2 years ago 2
Certainly :) but the Full game is very bored, just only walk around the scene. Then I'll upload only the scene above that you'll be the camera and move around the scene by keyboard. I'll post the downloadable link in this thread later...
Graphicianz 2 years ago
Okay, could you give me the details when you do? Thanks.
Asdam12 2 years ago
wow this game has amazing gaphics and the water sim looks real
c0ntr01a1e 2 years ago
Dam, ur good, wish i could do it, i just made a test game and i cant even get the movement right :(
hi5534 2 years ago
Thank you :) . The grass, I create simple plane + grass texture with alpha channel
Graphicianz 2 years ago
Aaah- and turn off shadows as you would see just a square shadow? looks just like a real game with that-- so is all the textures pre baked so they turn out so well? if so i want to learn how to do that so could you point me to some good tutorials? Nice work man- hope you got an A+
tek5828 2 years ago
WOW- NIIIICE-- umm how did u get the grass to look 3d without using the particles?? that looks sweet btw
tek5828 2 years ago
Cool level but 5 fps is brutal. Hopefully it is just the screen recorder.
Factory145 2 years ago
well the mist, shaders and filters put the fps down, And it would be fairly high poly count plus high res texture (not saying they are high res) can also count towards low frame rate.
defcon2XX8 2 years ago
NICE man thats great, is it pre-rendered textures?
tek5828 2 years ago
why would it..., you can shorten then max clipping on the camera so it dosent have to load as much scene (making it run a bit faster) then cover the bad looking clipping with the fog
defcon2XX8 2 years ago
1. you spelled senior as "senier".
2. how did you fix the blender collision glitch?
3. how did you make the fog?
AppleMacApp4U 2 years ago
it's mist, go to world button under shading
defcon2XX8 2 years ago
does it make the game faster?
AppleMacApp4U 2 years ago
thx
AppleMacApp4U 2 years ago
Nice video !,, more than a game, looks like a render, nicely baked, you worked very well, a have a little tip for you, if you work with photoshop or the gimp, try make textures a bit satureless and with more contrast, active normal maps in some sectors, congratulations, continue like this. ..
digimikeh 2 years ago
If your going to have a sky, the mist shouldnt be white. still really good
laxwolf 2 years ago
I don't know the right technique of the other modeler...but for me, I'll design the plan in front view and top view (and the other view if you want) with AutoCAD.Place that front view and top view in my 3dview (same technique with human modeling). Then I start with small cube, cube , and cube....
Graphicianz 2 years ago
plz plz can u make a tutorial on how to make the buildings and tress PLZ I'll subscribe and rate if u do
DecDude911 2 years ago
its amazing !!!
konrad12xpl 2 years ago
do you have a tutorial on how to bake shadows into your textures?
30litersofdew 2 years ago
I don't know maybe he used some artistic skill you should try it
valek27 2 years ago
Just make two layers of uv textures, the first layer has the texture itself, and the second one a new image created by blender (you must to select image --> new), be sure to set up ambient occlusion in approximate, add a light and then select the object, press Ctrl + Alt + B, then full render and wait for the result, try later to change light colour, position or style and you will have different results....
digimikeh 2 years ago
wow u have some uber skillz man!
RadekDubs 2 years ago