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From: LM314V21
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  • Hmmm... The Wildschwein... Looks like a combination of Huckebein and Gespest... Gesbein?

  • Comment removed

  • Now, how would i go about to download every theme song from the Original Generation series? I can't seem to find them anywhere.

  • The best character theme in OGs imo.

  • i like ingram too, he is cool

  • another time diver in srwA3 is a remix of this song

  • So how come Villetta gets this sometimes, but sometimes does not? I'm pretty sure she has Time Diver in @G. Of course, her normal theme is good too.

  • Well, in a manner of speaking, Viletta is Ingram, so.

  • @LadyMiaow

    Yeah, when they first appeared in Super Hero Operations, Ingram and Viletta were just the male and female versions of the same protaganist. Either way, they're both clones of Juses Gozzo.

  • Ingram is cool..every mech of Ingram is epic...he can even beat Trombe with only one attack...

    Axion Buster!!Dead End Shoot!!

  • OG on Next Generation Consoles... I hope it happens someday.

  • If only Namco Bandai is NOT over 9000 times busy with Dragon Ball, then, I do see an OG game in this gaming gen.

  • I get the pun, but you probably forgot "Tekken," "Soul," "Time Crisis," "Ridge Racer," "Ace Combat," "Pac Man," and another 200+ series they have to work on. LOL

  • When playing the gba OG I'd always have Ingram attack first so I'd have his theme running for the rest of the turn. Even though I KNOW what happens with Ingram later. Yeah, this song kicks ass.

  • wildscheiwin rox

  • dude it did rock, i swear, I still kept Giado in it in the last battle of the game, casue disc slicer fully upgraded and with what was like 310 melee by then, hed just annhilate stuff.

    I HATE how its not in OG2 for the GBA

  • w.e happen to the wilderswein it never came back too srw og 2 and wasnt it in one peice ?

  • The Wildschwein IS in OG2... for the PS2 remake anyway. =3

  • @NamelessFlames

    It's also in Gaiden.

    But there's really no reason to ever use it. It's nothing better than a "decent grunt robot" when you get it in OG2, and quickly becomes junk. Same in Gaiden.

  • Ingram is soooo cool. Damn it Banpresto! Find some manner of witty or lame plot device to write him back into the OG verse! Even if it is the flowery Rivale. >.> (Personally I still thought the Rivale was cool...)Though it would be awesome to see a upgrade of the Wilderswein. (dual disk slicers?)

  • Who cares about the Rivale? bring back the Astranagan dammit!!!

  • Hell I don't care what he comes back in as long as he comes back! x3

    Though I'd be lying if I said I didn't wish it would be in the Astranagant. The most elegant and deadly mech ever conceived by Banpresto...

    Even Elzam is defeated in epicness by that mech. (But I still like Wilderswein... >.>)

  • banpresto can't find a good reason to bring him back. my opinion.

  • What possessed you to even think of such a bizarre crossover?

  • As ambitious and interesting as your ideas are, that's about as likely to happen as the rest of the SRW series EVER reaching American shores fully approved and legal. They just... don't mesh at all. The closest you're going to get in terms of furry pilots is Kuro and Shiro with Masaki in Cybuster. Sorry but that's just how it is. Points for creativity though.

  • wut are you talking about? it's not.

  • TECHNO FTW

  • T.T

    I remember in my first playthrough, Ingram was my strongest and highest level character when he turns...

  • They made him suck in the PS2 version, probably to make the secrets harder to get.

  • I wanted to see the Wildschwein in the OG2,with his Disk Slicer.Ingram,yo have greatest mechs and songs but I hate the figth with R-GUN rivale

  • In the PS2 version you can use Wildschwein and Wildrapter in OG2, they are pretty awful though. You're forced to use wildrapter in a few levels because Latounie is the default pilot for it.

  • I really wish the Wildschwein was in OG2.

  • Anyone notice that inhe small pictue in the gba og game before his shield attack the WildSchwein looks so much like the destiny gundam in GSD and it even got the same wings though their powers are different.

  • Seeing the R-1 i can't but think Wing Gundam(not zero) But i sorta agree with you i always wonder what it looked like every time the picture showed up.

  • this music will be nice to listen if it is night time.... ;)

  • they should of put WildSchwein in og2 and made Time Diver its default them

  • You know, now that I look at it, the Wildschwein is pretty much a souped up Gespenst with some Huckebein thrown in in the head department.

  • well most prototypes for experimental units used the Gespenst as the base model. it's was cheap. The Schuzlt is an artillery based Gespy, the Huckebein MK-II M used a Gespy frame, you get the idea. Also the Wildschwein is the prototype for the 008 Huckebein

  • Wait, the Schwein came before the Huckebein? I don't think they ever mentioned its history in OG... Or maybe it was just so early in the game that I hadn't developed a memory for continuity yet.

  • the WildSchwein is the prototype for the Huckebein 008 (both R and L)

  • The Wildshwein was Ingram's unit when he was the leader of the PTX Team, it is based off of the Gespenst as many other units and it was also a prototype for the 008 Huckebein, with it's Circle Zamber being a prototype of Huckebein's Rip Slasher

    By the way, some members from the PTX Team were: Irm, Ring, Lennonjayce Starlord, Patricia Hackman, and other two characters I don't remember, but those guys (Irm and Ring included as well) appeared in F and F Final

  • Question, do you all get this from orochikusunagi's site gate of magus? and also, there are more than 2 other people in the PTX team

  • @Socran Here's the guide to the PTX series. 001 Gespenst R 002 Gespenst S 003 Eisen (To be remade as 003C Ges. Mark III, Alt Eisen) 004 Schutzwald 005 Wildschwein 006 Wildraubtier 007 Gespenst Mark II (007-01 Ges. II-R, 007-02 Ges. II-S, 007-03C Weissritter) 008 Huckebein (the prototypes, 008L and 008R) 009 Huckebein (the finished model) 010 Huckebein Mark II (and thus, TROMBE) 011 Huckebein Mark III (Boxer, Trombe, and Gunner) 012 Unknown (Not finished by end of OG2) 013 See 012
  • @Socran

    014 R-Blade

    015 Wildwurger

    016 Wildfalken

  • @Socran

    nvm

    012 is SRX and its components

    013 is the Huckebein Boxer

  • U should check out the vocal version by Akira Kushida, pretty awesome too

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