is it possible to make the keyframes while using reactor last longer than 100, i have tried to put 200 keyframes etc but the reactor still stops at 100..
I have been using 3DS Max for about a week and I can already tell it is more powerful than Maya or Blender (which I have used for about 6 months and 3 years respectivley), but Blender is just as powerful as Maya and a bit easier than Maya, but not as powerful as 3DS Max. But 3DS Max is the most difficult to learn and use. That's my opinion on the 3 3D-CGI software programs I know have used.
@31Orcas I've been using Max for going on 10 years now and I still can't even claim to know more than about 60% of its raw potential. That isn't including all the scripts and plug-ins you can get for it...
It's hard to justify that statement when Max and Maya are both used extensively by many companies. In fact some game and production companies use both at the same time.
Bungie, Blizzard, ILM, Atari, Midway are a few examples of 'Major' companies that use Max, whereas Lucasarts and Nickelodeon Animation studio use Maya. Epic uses both.
And being as Autodesk makes both products, its really just a matter of what you need. Model or Workflow? Splines or Nurbs? etc....
Do you have a process that you take to creature your pre-fractures? I'm looking for a scalable method that would work for larger more complex fractures
awsome i like that
aissa336 3 months ago
this sucks and so do you
hjenkinz 8 months ago
@hjenkinz do you know what a life is? you should get one.
SimonsRandomChannel 8 months ago
@SimonsRandomChannel maybe you shouldnt have killed that child
hjenkinz 8 months ago
@hjenkinz Youre not making any sense...
SimonsRandomChannel 8 months ago
@SimonsRandomChannel and then the things you did to his corpse. fucking disgraceful, you should be ashamed
hjenkinz 8 months ago
Blizzard also uses Maya
krasnirex 11 months ago
looks realy cool...;)
Something31337 11 months ago
This has been flagged as spam show
is it possible to make the keyframes while using reactor last longer than 100, i have tried to put 200 keyframes etc but the reactor still stops at 100..
kakalala21 1 year ago
What computer hardware do I need to do it smoothly? Talking about cheepest possible. Processor, Ram, GPU card. Can I get it with a Quadro 380 Lp ?
quebuena111 1 year ago
fake !
Zevl12 2 years ago
@Zevl12 Noob °_° its a animation
Kuchen90000 2 years ago 2
@Kuchen90000 Yes thats what it makes it funny
Zevl12 2 years ago
@Zevl12
yeh.......that would be if it was funny
JuniorProducer1996 2 years ago 2
really nice
bassamradi52 2 years ago
very good
i salute you sir
or madam, lol
JuniorProducer1996 2 years ago
That motion blur makes it look very good!
speedaddict2008 2 years ago 2
Fracture... I've seen it and tried it, but could never get anything to look as neat as that.
Good job.
Khrisper 2 years ago
what is fracture? im guessing a plugin that breaks objects apart?
MurfInc 2 years ago
that would be mental ray I think
OGMO11 3 years ago
i want fracture in bleeendeeeer >:D
designerskate 3 years ago 6
bleh, maya is alright but i think 3ds max is a much more powerful program.
custommade21 3 years ago 2
I have been using 3DS Max for about a week and I can already tell it is more powerful than Maya or Blender (which I have used for about 6 months and 3 years respectivley), but Blender is just as powerful as Maya and a bit easier than Maya, but not as powerful as 3DS Max. But 3DS Max is the most difficult to learn and use. That's my opinion on the 3 3D-CGI software programs I know have used.
31Orcas 2 years ago 2
@31Orcas I've been using Max for going on 10 years now and I still can't even claim to know more than about 60% of its raw potential. That isn't including all the scripts and plug-ins you can get for it...
punjedi 2 years ago
I wish I installed the 3DS Max trial when I actually had time to use it : /...
31Orcas 2 years ago
It has no where near the flexibility and options as maya... lol there is a reason most major production companies use it paired with in house stuff.
scled1007 2 years ago
It's hard to justify that statement when Max and Maya are both used extensively by many companies. In fact some game and production companies use both at the same time.
Bungie, Blizzard, ILM, Atari, Midway are a few examples of 'Major' companies that use Max, whereas Lucasarts and Nickelodeon Animation studio use Maya. Epic uses both.
And being as Autodesk makes both products, its really just a matter of what you need. Model or Workflow? Splines or Nurbs? etc....
punjedi 2 years ago 6
its actualy the opposite...
movies 2012 and avatar were , for example, made in max !!!!
maya is for amatures. just flashy buttons. i have both, maya is outdated. and max script it extremly powerful...
and rigging in max is super, then export it to motion builder!!!!!!
far cry 2 was made in max and motion builder!!!!
Icarcus 2 years ago
This has been flagged as spam show
Far cry 2 was made in CryEngine 2
ppsh007 2 years ago
@Icarcus dont post if you dont know what your talking about. Avatar used both Maya and Max, Maya is extremely powerful.
TeDubbs 10 months ago
max is better for effects and architecture maya for organic modeling and rigging and animation
3DiegoF 2 years ago 2
pffft do i have to switch back to 3dsmax for this wounderfull physics?????
i finally suited myself into maya
youmasora 3 years ago
hoooooooow you do this?? Maybe someone have any articles about "fractures" in reactor??
maidparadise 3 years ago
WOOOOOW very coll nice vid. 5/5 :)
danielohun 3 years ago
cool, im going to look for a fracture tutorial now lol....you should make one!
AnthonyDerham 3 years ago
hi,enslaver. did you use bounding box as simulation geometry in this one?
silentwindyou 3 years ago
do you know of any good tutorials for fracture? im a noob at this stuff.
cantdecideausername 4 years ago
hmm no not really, you just have to google it, goodluck :D
enslaver 4 years ago
@cantdecideausername
friend try this one, hope it will help. see the video response Fracture tutorial.
are then search Simple fracture tutorial
dewdrops18 1 year ago
good stuff bro est. time ?
sykmethodz 4 years ago
not long, maybe 15 mins to setup and a bit longer to render on my slow pc
enslaver 4 years ago
Cool. Without practical knowledge I would have assumed it was done with Blast Code or something.
wakeupfist 4 years ago
Did you pre-fracture then place into a fracture collection?
Anhar001 4 years ago
yes
enslaver 4 years ago
Do you have a process that you take to creature your pre-fractures? I'm looking for a scalable method that would work for larger more complex fractures
toddfx 4 years ago
nice simulation and nice render
gallkoci 4 years ago
thanks :)
enslaver 4 years ago