Added: 10 months ago
From: solidboko
Views: 519
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (8)

Sign In or Sign Up now to post a comment!
  • Amazing stuff. I hope to do such similar project and I am searching what might be the best way to achieve it. I plan on using XNA since I am a C programmer and I am used to C#.

    Are you using the Gosu game development libary? Isn't Gosu a 2D enviroment?

  • @TheodenN : thanks ! Yes, Gosu is a 2D framework, but I use it only to create the main window, the main loop and to load images / sounds. To render the scene, I use Ruby-OpenGL.

  • Woah! I love you! this is awesome. So glad to see such nice things being made with Gosu! Everything looks beautiful.

  • @UntrustworthyRainbow : thank you ! I didn't found enought time yet to write a tutorial about this but I'll try soon.

  • Oh nice. Liked the "zoom in" feature making the sprite alpha and the cross-hair.

  • bon travail ! continue.

  • C'est magnifique !

    De quoi faire un grand RPG !

  • I'd say use a cylinder for the sprites collision ;)

    And Ideally, you want the wall disparition to become semi-transparent :P

    But awesome Work Man !

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more