@MysticArksRevenge ...That was just using Japanese syntax, considering the names themselves are Japanese (the Japanese syntax places the family name, THEN the given name).
@MysticArksRevenge Well, last and first by our usual ordering. It's the same for Chinese, Korean, and Vietnamese; it's the reason why I no longer use "first name" and "last name", but instead "given name" and "family name".
Toaplan used the same OPL2 chip in their arcade boards that was used in the Adlib and Soundblaster PC sound cards. And yet they managed to get much better sound out of it than PC games ever did.
@MysticArksRevenge 3812 and OPL2 are the same thing. Yamaha's FM sound chip families had a 3 letter label to identify them, the 2151 and it's relatives were known as OPM for example. Some earlier SNK games like Ikari Warriors used the 3526 aka OPL. The main difference between OPL and OPL2 is that the OPL could only use sine waves as operators and did not have additional waveforms.
@Atomicskull I know. I just wanted to know if you knew if it was a Yamaha YM-3812 chip. OPM and OPL? What does that mean? All I know is that the YM-3812 is an FM sound chip.
I guess the reason WHY the music for PC games that used the YM-3812 is terrible is because most of the Non-Japanese software companies made games for the PCs and they did not know how to work or use the chip properly like what SNK did. If only I knew how make music on that chip using SNK's programmed instruments.
@MysticArksRevenge Most synthesizers call instrument sounds "programs". Programing a synth means creating a new sound on it, it's interchangeable with "editing". It doesn't mean programming in the same sense aswriting a computer program.
@MysticArksRevenge If you like FM google "synthmania TG77" (Youtube won't let me post the link)
The TG-77 had 16 FM voices, 6 operators per voice with fully programmable algorithms and 16 PCM voices, resonant filters and an effects DSP.
There was also the FS1R which had 16 FM voices with 8 operators each (used 88 fixed algorithms though) , formant shaping, polyphony of 32 notes, resonant filters, and an effects DSP. A good demo of it's sounds can be found here: watch?v=p2OQegZxWDg
@Atomicskull I agree. I love TOAPLAN's sound driver that they programmed on the YM3812, as well as the sound driver that SNK used on these games with that chip:
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Atomicskull 6 months ago
Great tune! Must be by the same! guy who did the music to Hellfire, also great music.
PepeLogu 8 months ago
@PepeLogu Not quite. Hellfire was composed by Uemura Tatsuya, Fire Shark by Yuge Masanori.
SkyknightMu 7 months ago
@SkyknightMu The names are right, but they are the other way around-
Tatsuya Uemura and Masanori Yuge.
MysticArksRevenge 6 months ago
@MysticArksRevenge ...That was just using Japanese syntax, considering the names themselves are Japanese (the Japanese syntax places the family name, THEN the given name).
SkyknightMu 6 months ago
@SkyknightMu So to them it is last name, then the first name?
MysticArksRevenge 6 months ago
@MysticArksRevenge Well, last and first by our usual ordering. It's the same for Chinese, Korean, and Vietnamese; it's the reason why I no longer use "first name" and "last name", but instead "given name" and "family name".
SkyknightMu 6 months ago
@SkyknightMu I see. Seems kinda confusing, but I have no problem with it.
MysticArksRevenge 6 months ago
This has been flagged as spam show
テンテンテレレレテンレレーレレッ♪
テンテンテレレレテンレレーレレッ♪
テンテンテレレレテンレレーレレッ♪ ( ゚ω゚ )
haru2001munyo 1 year ago
this is epic! I am searching for the original soundtrack for 15 years now!
Pheliopolis 1 year ago
Toaplan used the same OPL2 chip in their arcade boards that was used in the Adlib and Soundblaster PC sound cards. And yet they managed to get much better sound out of it than PC games ever did.
Atomicskull 2 years ago
@Atomicskull That chip was the YM3812.
MysticArksRevenge 6 months ago
@MysticArksRevenge 3812 and OPL2 are the same thing. Yamaha's FM sound chip families had a 3 letter label to identify them, the 2151 and it's relatives were known as OPM for example. Some earlier SNK games like Ikari Warriors used the 3526 aka OPL. The main difference between OPL and OPL2 is that the OPL could only use sine waves as operators and did not have additional waveforms.
Atomicskull 6 months ago
@Atomicskull I know. I just wanted to know if you knew if it was a Yamaha YM-3812 chip. OPM and OPL? What does that mean? All I know is that the YM-3812 is an FM sound chip.
I guess the reason WHY the music for PC games that used the YM-3812 is terrible is because most of the Non-Japanese software companies made games for the PCs and they did not know how to work or use the chip properly like what SNK did. If only I knew how make music on that chip using SNK's programmed instruments.
MysticArksRevenge 6 months ago
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Atomicskull 6 months ago
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Atomicskull 6 months ago
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MysticArksRevenge 6 months ago
@MysticArksRevenge
OPL = FM Operator Type L (the 3526 and it's decedents such as the 3812)
OPM= FM Operator Type M (the ym2151 and it's descendants) They are just three letter labels for Yamaha's different families of FM sound chips.
Atomicskull 6 months ago
@Atomicskull Oh, OK. I didn't know there were different variations of FM chips.
MysticArksRevenge 6 months ago
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Atomicskull 6 months ago
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Atomicskull 6 months ago
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Atomicskull 6 months ago
@Atomicskull I see. So you have to have good programming as well as music skills if you want to make your own music onto one of those chips.
MysticArksRevenge 6 months ago
@MysticArksRevenge Most synthesizers call instrument sounds "programs". Programing a synth means creating a new sound on it, it's interchangeable with "editing". It doesn't mean programming in the same sense aswriting a computer program.
Atomicskull 6 months ago
@Atomicskull I see.
MysticArksRevenge 6 months ago
This has been flagged as spam show
@MysticArksRevenge If you like FM google "synthmania TG77" (Youtube won't let me post the link)
The TG-77 had 16 FM voices, 6 operators per voice with fully programmable algorithms and 16 PCM voices, resonant filters and an effects DSP.
There was also the FS1R which had 16 FM voices with 8 operators each (used 88 fixed algorithms though) , formant shaping, polyphony of 32 notes, resonant filters, and an effects DSP. A good demo of it's sounds can be found here: watch?v=p2OQegZxWDg
Atomicskull 6 months ago
@Atomicskull I agree. I love TOAPLAN's sound driver that they programmed on the YM3812, as well as the sound driver that SNK used on these games with that chip:
Ikari 3: The Rescue
POW: Prisoners of War
Prehistoric Island
SAR: Search and Rescue
MysticArksRevenge 6 months ago