On the MD/Genesis version of Golden Axe they changed the elf looking guy;s axe to silver while on the Arcade it is gold. Though on the MD Version there is 2 extra levels which seem really hard.
'Dave Whitney' & 'Mike Rogers' are now 38 year old bachelors, sharing an apartment in Van Nuys, spending their barren & pointless shared existence tag-teaming Altered Beast during their meth binges. Its a good thing their parents supported & encouraged the importance of heavy, adolescent gaming.
The Arcades versions had far better details that got cut on the consoles to save memory. But for what they were, they were close enough and the end of the Arcade era.
Though imo, the arcade versions of all console titles were superior, even if much of it was minor details.
@sygo7g And yet, the port of "The New Zealand Story" for the Spectrum was amazing considering the limited tech. Even if it was monochrome. Comparable with "Double Dragon" on the 2600 in the field of "wow they ported that game to that system? Wow, it isn't that bad??"
@sygo7g I'm referring to the CLD-AA100. It has a genesis built into it. It wouldn't let me put a link on here and you have friend lock on your msgs. I tried to add you as a friend. I can send you a link to it.
Of course the home ports wouldn't look the same as the originals. That was common knowledge. As long as they played close enough, all was fine. Certainly, the MegaDrive/Genesis ports of many arcade hits looked closer to the arcade original than the ports issued for certain other systems did (ZX Spectrum computer, Commodore 64 computer, SEGA's own Master System console etc)
Does anyone remember the very first Genesis commercial in the US? I can't find it anywhere. It was sort of like the Apple "1984" ad. A bunch of kids covered in dust looking really catatonic and bored playing bad looking NES games, while some narrator foretells the coming of the savior, Sega Genesis, or something like that.
Anyone?? I'd love to see it again or just have someone tell me I wasn't imagining it.
@ScrewAttackEurope Ghouls n Ghosts was pretty good on Genesis, as was Strider. Golden Axe was just plain laughable when you compared it to the arcade version. That being said, I think Sega did a great job in terms of selling their system on the precept of "bringing the arcade experience home." Nintendo started becoming stale at around this time, and their hardware wasn't able to generate anything remotely close to arcade quality games at that time. Sega sort of filled in that niche.
@jstephenj Till SNK was like "let's build an arcade machine around cart based hardware so we can swap games out easily because there is no dedicated hardware.... then they were like, let's make a console based off this... then it was like: the neo geo= $699. the games = $200.
@BillyCauseyjr Neo Geo offered some fresh, but cost prohibitive ideas at the time it was released. However, by 1991, all of their games ended up being clones of Streetfighter 2 like Samaurai Showdown, Fatal Fury and King of Fighters. Most people wouldn't be willing to shell out $700 on a system that spanned many genres, let alone restricted to one.
this commercial is rather ironic, because 20 years after this ad aired, Nintendo would release some of Sega's arcade games such as Altered Beast, Golden Axe, and Shinobi on the Virtual Console Arcade.
more game for the sega cd would have been more awesome then the crap called 32x.if you look at soime mediocre/shitty games for sega cd like dracule etc they look really good and have colour increasment/scaling like an early saturn or psx.
geesis was just fine to me.developers didn't push it as hard as they could.batman and robin gunstar and some others are proof of what it could have done for a start,imagen a sega cd even surpassing that and they could blew the snes.i even think the sega cd outdated the neo geo in wasy batman return looked really good even with the lesser colours.
Genesis was good when it played up to its strengths. All too often their ambitions exceeded what the system was capable of. IMO, games like Revenge of Shinobi, Ghouls n Ghosts and later Strider, Sonic and Streets of Rage showcased what the system was capable of doing best. If they'd of maintained the quality of games on that level I think they really could have come out on top in the end.
Instead, they pushed crap like Decap Attack and Chakan at the expense of more reliable standby's that deserved more exposure. It's true that the SNES lagged behind Sega during much of the 16-bit wars, but I would say, overall, that their library was much stronger than Genesis during its lifetime. Mario World, Zelda:ALIT, Actraiser, U.N. Squadron, Axelay, Castlevania IV, Secret of Mana, Final Fantasy 2 and 3. Plus, IMO, the SNES did better ports of SF2 and MK2 than the Genesis.
Now that I look back on it, it seems ridiculous I paid 50 plus bucks for Lesser-versions of arcade games that would have cost me a buck to beat. I think people will look back on all the FPS repeats they wasted money on in the same way. "Gee, I could have just been satisfied with one FPS, but instead I bought a whole because the Wallpapering was different!"
@stringanime - I dunno if you were aware of the Sega System 16 and Capcom CPS-1 hardware used in the coin-op games featured on the commerical. It was pretty costly technology to bring home. Unless Sega went all-the-way like SNK's Neo Geo for the home - the retail price for the console and games would've been suicidal for Sega. in America - it doesn't matter if the games are the same as the coin-op. The price better be reasonable or people won't buy it. Especially in the 1980s.
Actually I hav a more sinister look at SEGA. I believe SEGA purposely avoided Scaling and Rotation and perfect Translations so they wouldn't cannibalize the Arcades....I do not see 54 colors on the screen at one time in either Altered Beast or Golden AXE or even Capcom's G&G and Strider. I just don't buy that "Sega Genesis has a low color palette" excuse. Games like Alien Soldier had fine Graphics and Sound. The other explanation is lack of talent, and I don't buy it.
@Grooveraider - It's true the Sega System 16, Capcom CPS-1 and SNK Neo Geo MVS / AES hardware was much more powerful than the Genesis. The home versions of those games had to be cut back significantly in graphics, in order to run on the weaker 16-bit console. BTW, Sega actually used the weaker Genesis as the basis for some low-end arcade hardware: Mega-Tech, Mega Play and
System C-2. These play Genesis games or slightly upgraded ports of Genesis games like Thunder Force AC.
@turbografx The reason being was to cut down manufacturing costs. Also in 1990 Sega used the System 24 CD-ROM board to design Mega CD after canning plans for a expensive Laser Disc Mega Drive hybrid with Pioneer which in turn became the LaserActive.
@Grooveraider The Mega-Tech and System 16 CPU line was estimated to cost around $450. Sega sold the console version Genesis/MegaDrive for just $200 Sega had to avoid high manufacturing costs by omitting certain sprite chips in a high powered board which was fairly adequate for a new console in 1989.
@EmperorofCartoons You may not feel as I said, and that is understandable. To be more specific of my own personal tastes, I buy games mostly from one developer, TREASURE. Sure I dabble in FPS, Shooters, Action, Party, RPGs and adventure games, but It wasn't until the Wiimote, that I even cared about FPS games. My memories of the Arcade are fond, and the Pointing with the Wiimote kinda feels arcade in nature....Kinda like the light gun games of the Arcades but modern.
But, In The Commercial It Says Golden Axe Has Two Levels Not Found In The Arcade, Well Why Didn't They Use That Extra Space To Make Closer To The Aracde Version, It's The Same Thing Konami Did To The Arcade Port Of The TMNT Arcade To The NES, They Added Two Extra Levels.
@jimf14 - I do understand what you're saying. The commerical was targeting the mainstream. But it didn't stop us from buying Genesis ^_^ At the time, the developers were still learning the hardware and designing games under 8MB or else the cartridge price would've increased. I'm sure if Sega wanted to remake Golden Axe on the Genesis with no MB restraint. It would've been a perfect conversion. The two "extra" levels were probably less intensive to the games memory at the time.
@Grooveraider Space is nothing to do with it, it's like saying why the PS2 games don't look like PS3 games considering they both can play the same storage space.
@Grooveraider Their arcade ports were pretty perfect as long as there wasn't any 3D or sprite scaling involved.
Which is why Sega developed a lot of exclusive games like Streets of Rage and a load of early 90 Sega arcade games were never ported, or if they were were vastly different games, ESWAT/Shadow Dancer.
@jimf14 Wow... You just quoted one of the most retarded critics in gaming. Congratulations. The genesis didn't have the color pallet or the sprite pushing power to do that. And as for TMNT 2 on the nes... Are you fucking serious? That thing was already maxing out the nes's capabilities! I mean you are talking about potential resolution, max number of sprites at once and color pallet.
@jimf14 THERE IS NO WAY the Nes or the Sega Genesis could do either of those games identical to the arcade, fuck the sound chip alone couldn't do a perfect reenactment.
This Commercial Was Poorly Made Because, If I Had A Choice Between Arcade Machines Or A Genesis, I'd Have Aracde Machines All Over My Room. After This Commercial I Bet The Sales Chart For Arcade Cabinets Went Through The Roof. This Commercial Is So Bad It's Good.
@jimf14 - I thought the commerical was well made. Even I knew the Sega Genesis wasn't flawess on coin-op game conversions, 20 years ago. I believe the commerical's point was that the Genesis doesn't occupy so much space to enjoy an "arcade experience". Plus you'd experience games not found in the arcades such as Thunder Force II, Tommy Lasorda baseball, Rambo III, and Revenge of Shinobi.
@jimf14 Ok, conclusion you are just trolling us. No one in their right mind would think an average consumer could afford an arcade cabinet in the in 80's.
Yes, the arcade games were technically better on the games shown. But Mike Rodgers gets to enjoy some exclusives not found in the arcades: Thunder Force II, Rambo III, Revenge of Shinobi, and Tommy Lasorda Baseball ^_^
I beg to differ. At the time (1989) Genesis was the cream of the crop as far as technology goes. Sega's coin-op conversions were pretty damn good not perfect. I spent ALOT of time in the arcades back then and some games converted to the Genesis pretty nicely ( i.e. Ghouls N' Ghosts ) . Maybe you forgot what it was like when Genesis was first introduced. Just a few years after the 8-bit NES - it was an exciting time for gamers. Atleast I can remember.
The reality was, however, that Genesis was not nearly as powerful as Sega's System-16 board, or Capcom's CPS board. Nevermind Sega incredibly powerful super-scaler hardware with scaling & rotation
(i.e. X Board, Y Board) that ran AfterBurner II, ThunderBlade, Galaxy Force II, G-LOC, etc.
It wasn't until the *32-Bit* Saturn *console* that Sega was able to bring their *16-Bit* super-scaler *arcade* games home, without being downgraded. i.e. Space Harrier, OutRun, After Burner II.
Actually think of the 32X as "imitation cheese" or "Artificial flavors". It felt like 3-D but technically it wasn't. Sega was trying to keep the Genesis up-to-date until the real hardware was finished (Saturn). Nintendo was clever to have RARE Ltd introduce us Advance Computer Modeling (ACM) in games like Donkey Kong Conutry and Killer Instinct. It was basically bit-mapped scans of CGI rendered characters and environments.
You know, in the 90s, Sega also had revolutionary arcade hardware, like what Virtua Fighter and and Star Wars Trilogy arcade were produced on. But back in the early 90s, 3D was just a gimmick, little did we know it would be the future of gaming.
Right, Sega's Model 1 PCB produced remarkable 3-D images such as Virtua Racing, Virtua Fighter, and Star Wars trilogy in the coin-op industry. At home at the time 3-D gaming was hardly possible due to the limitations of their console hardware. Games like Starfox or Silpheed required either special chips or an add-odd to try and give you a 3-D experience.
Sega's famous add-on was the 32x which made it possible to see the 3D graphics of Virtua Fighter and Star Wars on the Genesis. If you were willing to shell out the money for it, that is (very few were because the Sega Saturn was on the way and was already out in Japan).
I noticed something interesting, many arcade games from the late 80s sound like Sega Genesis games. Games from different publishers: Konami, Capcom, SNK, Taito, Atari games, Sega (of course). It seems that the Genesis sound architecture was specifically geared toward duplicating the sounds that arcade games made.
That's kinda true. It just had something to do with the technology used in the 80s coin ops that was finally cheaper to be put into the Sega Genesis in the late 80s. Basically, Genesis was a modified Sega System-16 before System-32, Model 1, then came Sega Saturn, Model 2, then came Sega Dreamcast , Model 3 , and so on so forth.
So why did the games made by the other companies sound like Sega games? Did they actually use the Sega hardware? It is possible, because after SNK finally retired the Neo Geo, they started making games for the Atomiswave, a Sega hardware. Capcom used the CPS-1, the hardware that SFII and Final Fight were made for.
Quick note, Model 3 came out before the Dreamcast. Cuz with the release of the DC, Sega made the Naomi arcade board, an arcade version of the Dreamcast but with more RAM.
I have a Genesis Does ad somewhere on tape featuring Michael Jackson's Moonwalker. But some people on Youtube already have theirs uploaded. I'm trying not to repeat the same video clips like other people out of respect. But if you must find some of those ads. Type in "Genesis Does" in the YT search engine.
Yeah, the commercial assumes that the games are identical, just the arcade games are more expensive, harder to find and take up more space (which is true). But the quality of the arcade games is still superior. I would definitely want to be the arcade guy! This was before emulation...
Dave was playing THE REAL arcade games, while Mike was stuck playing watered-down, DOWNGRADED translations of those games on Genesis, with worse graphics & sound. Sometimes a totally different, original NON-arcade game with just an arcade-like NAME, in the case of Super ThunderBlade or SpaceHarrierII. I'd rather be Dave!
one of my sisters freinds from like ten years ago had an arcade machine with a bunch of games built into it. can't rember if it was a console built in or if it was just a computer.
I'd still rather have the arcades! Yeah the genesis games were great, but the best route for space would have been a supergun or something like that...
Good point. And you could play the master system Space Harrier (available in regular and segascope 3D mode) on the Genesis using the Power Base Converter.
Heh, the second I saw this ad and the father pokes his head in the door with the Golden Axe coin-op. I immediately recognized him from the 1970s cast of Seseme Street XD
Genesis hardware was SORT of similar to most arcade games, sound especially as the FM standard stuck with a lot of sound processors for a while.
Some Capcom CPS games had more in common with SNES' hardware, even some music sounded like it could be pulled off on the SPC700 rather than Genesis' YM2612 sound chip.
While I loved them both, this commercial sure was bullshit. And before "Blast Processing" too.
yeah Genesis was KINDA similar to 16-bit arcade systems of the time, like SEGA's own System 16 and Capcom's CPS boards, but Genesis was significantly weaker.
Yup it's the other way round, It's originally called the Megadrive and was intended to be called the same in the US, but couldn't because of copyright reasons.
So they names it after a Phil Collins band indtead. :D
Nintendo was the one who killed arcades by making console games supplant arcade games. Nintendo was the first to try to do something better than the arcades rather than duplicate arcades at home.
The coin-op and home gaming industry were able to coexist due to the fact home gaming was technically inferior for the most part of the 1980s - mid 1990s. People were still hanging out at the arcades filling the machines with quarters on games they wished they had at home. The coin-op industry started going downhill since the 32-bit home console revolution of 1995 (Sony Playstation). Even the pinball industry has suffered.
Back when this ad was released, conventional thinking was that arcade games were the standard to meet. Nintendo was the first to challenge this way of thinking with long play games like Zelda and Metroid. The arcade industry experienced a short resurgence in the 90s with the release of Street Fighter II, but the decline of arcades was noticeable as 16-bit console games were getting better and better.
Dave Whitney is a spoiled prick!
MrDjl4 1 week ago
On the MD/Genesis version of Golden Axe they changed the elf looking guy;s axe to silver while on the Arcade it is gold. Though on the MD Version there is 2 extra levels which seem really hard.
JUSXTREME96 2 months ago
Great thing that emulators exist so that you don't need to buy real arcade cabinets which are not only expensive but take up a lot of room space.
RocketeerRaccoon 2 months ago
that kid's parents must've been rich.
LegoDalejr2488 2 months ago
'Dave Whitney' & 'Mike Rogers' are now 38 year old bachelors, sharing an apartment in Van Nuys, spending their barren & pointless shared existence tag-teaming Altered Beast during their meth binges. Its a good thing their parents supported & encouraged the importance of heavy, adolescent gaming.
GeorgeWashingtonX 3 months ago
The Arcades versions had far better details that got cut on the consoles to save memory. But for what they were, they were close enough and the end of the Arcade era.
Though imo, the arcade versions of all console titles were superior, even if much of it was minor details.
AbyssAudio 4 months ago
Wow the parent must be rich. Or in debt for the rest of there lives.
boxerjoey39 5 months ago
i wish i was that kid
all the arcades alsome
MRcastlevania1 5 months ago
I have never, ever beaten ghouls and ghosts. I've gotten close, but then my arthritis kicked in.
iwanttoseemrshow 6 months ago
The Tommy lasorda baseball cover always looked like bill clinton to me.
bmoviefanrude 6 months ago
That's pretty funny! Like any kids parents would buy them arcade machines let alone one arcade machine!
bmoviefanrude 6 months ago
I would want those arcade machines. Or just one machine with an emulator on the hard drive.
jons44 7 months ago
@sygo7g And yet, the port of "The New Zealand Story" for the Spectrum was amazing considering the limited tech. Even if it was monochrome. Comparable with "Double Dragon" on the 2600 in the field of "wow they ported that game to that system? Wow, it isn't that bad??"
MattTheSaiyan 10 months ago
@sygo7g I'm referring to the CLD-AA100. It has a genesis built into it. It wouldn't let me put a link on here and you have friend lock on your msgs. I tried to add you as a friend. I can send you a link to it.
somethinsuavetheater 10 months ago
Of course the home ports wouldn't look the same as the originals. That was common knowledge. As long as they played close enough, all was fine. Certainly, the MegaDrive/Genesis ports of many arcade hits looked closer to the arcade original than the ports issued for certain other systems did (ZX Spectrum computer, Commodore 64 computer, SEGA's own Master System console etc)
MattTheSaiyan 10 months ago
Does anyone remember the very first Genesis commercial in the US? I can't find it anywhere. It was sort of like the Apple "1984" ad. A bunch of kids covered in dust looking really catatonic and bored playing bad looking NES games, while some narrator foretells the coming of the savior, Sega Genesis, or something like that.
Anyone?? I'd love to see it again or just have someone tell me I wasn't imagining it.
jakeharvey 10 months ago
Daave! We've got your golden axe!
This made me ROFL
BTW I also want to get a Golden Axe cabinet
KilleRotom 10 months ago
Hey, if my parents were willing to buy me arcade machines, I SO would have let them!
WebVMan 10 months ago
Isn't that dude playing old enough to leave the house, jeez.
edwin11373 1 year ago
If I had a room like this when I was a kid, I would have agreed to religion-stuffed home school curricula just so I could be close to the games!
michaelquincy 1 year ago 2
In my opinion, arcade cabinet is better.
nintendoandsega1990 1 year ago
even if the graphics wernt `100% correct the games were, and thats ALL that mattered
twathead2005 1 year ago
Good job they didn't compare thunderblade, it looks like shit compared to the arcade game.
ScrewAttackEurope 1 year ago 8
@ScrewAttackEurope - You have a point there. But then again maybe it wouldn't have been as bad on the 32X :P
Grooveraider 1 year ago 5
@Grooveraider on the 32X it would have been perfect, look at the 32X ports of Space Harrier and After Burner.
They really should have ported Out Run to the 32X as well, the 16-bit port was pretty dire. Turbo Out Run and OutRunners even worse.
ScrewAttackEurope 1 year ago
@Grooveraider Well, you do got to admit, Sting Saito did a good job composing the soundtrack to Super Thunder Blade.
MysticArksRevenge 1 year ago
@ScrewAttackEurope Ghouls n Ghosts was pretty good on Genesis, as was Strider. Golden Axe was just plain laughable when you compared it to the arcade version. That being said, I think Sega did a great job in terms of selling their system on the precept of "bringing the arcade experience home." Nintendo started becoming stale at around this time, and their hardware wasn't able to generate anything remotely close to arcade quality games at that time. Sega sort of filled in that niche.
jstephenj 1 year ago
@jstephenj Till SNK was like "let's build an arcade machine around cart based hardware so we can swap games out easily because there is no dedicated hardware.... then they were like, let's make a console based off this... then it was like: the neo geo= $699. the games = $200.
BillyCauseyjr 1 year ago
@BillyCauseyjr Neo Geo offered some fresh, but cost prohibitive ideas at the time it was released. However, by 1991, all of their games ended up being clones of Streetfighter 2 like Samaurai Showdown, Fatal Fury and King of Fighters. Most people wouldn't be willing to shell out $700 on a system that spanned many genres, let alone restricted to one.
jstephenj 1 year ago
@ScrewAttackEurope
But TB it's not the same game, is a sort of a sequel. Same thing with Eswat, Space Harrier, Toki and many more.
MaxxLegend 11 months ago
Dave we got you golden axe!!! Lol
dgmc09productions 1 year ago
Wow. The genesis ports do not
look the same as the arcade ports.
If you want real arcade action theres two ways
to get it, either spend over $15,000 on them
or wait for Xbox Marketplace or Wii Virtual consle.
PalkiaLegends 1 year ago
this commercial is rather ironic, because 20 years after this ad aired, Nintendo would release some of Sega's arcade games such as Altered Beast, Golden Axe, and Shinobi on the Virtual Console Arcade.
figment1988 1 year ago
"James,We Got Your Golden Axe!" lol.
ObanKing46 1 year ago 3
you sure did Bring The Arcade Experience Home sega!
Wesfrog5 2 years ago
Comment removed
rescuehero942 2 years ago
more game for the sega cd would have been more awesome then the crap called 32x.if you look at soime mediocre/shitty games for sega cd like dracule etc they look really good and have colour increasment/scaling like an early saturn or psx.
aryinc 2 years ago
geesis was just fine to me.developers didn't push it as hard as they could.batman and robin gunstar and some others are proof of what it could have done for a start,imagen a sega cd even surpassing that and they could blew the snes.i even think the sega cd outdated the neo geo in wasy batman return looked really good even with the lesser colours.
aryinc 2 years ago
Genesis was good when it played up to its strengths. All too often their ambitions exceeded what the system was capable of. IMO, games like Revenge of Shinobi, Ghouls n Ghosts and later Strider, Sonic and Streets of Rage showcased what the system was capable of doing best. If they'd of maintained the quality of games on that level I think they really could have come out on top in the end.
jstephenj 2 years ago
Instead, they pushed crap like Decap Attack and Chakan at the expense of more reliable standby's that deserved more exposure. It's true that the SNES lagged behind Sega during much of the 16-bit wars, but I would say, overall, that their library was much stronger than Genesis during its lifetime. Mario World, Zelda:ALIT, Actraiser, U.N. Squadron, Axelay, Castlevania IV, Secret of Mana, Final Fantasy 2 and 3. Plus, IMO, the SNES did better ports of SF2 and MK2 than the Genesis.
jstephenj 2 years ago
it would be awsome to have all those machines, (arcade ones) genesis is nice, but arcade machines
Jshaw71 2 years ago
I love the Genesis.
Sonsally 2 years ago 2
Fuck the genesis, i want my parents to buy me a Golden Axe Cabinet!
gojira12345678910 2 years ago 30
@gojira12345678910 So you rather play Golden axe for months, than get a Genesis and play countless classic games. Your logic is pathetic.
123doomdoom 6 months ago
although it would look cooler if you would have arcade cabinets
henritje19 2 years ago
Now that I look back on it, it seems ridiculous I paid 50 plus bucks for Lesser-versions of arcade games that would have cost me a buck to beat. I think people will look back on all the FPS repeats they wasted money on in the same way. "Gee, I could have just been satisfied with one FPS, but instead I bought a whole because the Wallpapering was different!"
stringanime 2 years ago
@stringanime - I dunno if you were aware of the Sega System 16 and Capcom CPS-1 hardware used in the coin-op games featured on the commerical. It was pretty costly technology to bring home. Unless Sega went all-the-way like SNK's Neo Geo for the home - the retail price for the console and games would've been suicidal for Sega. in America - it doesn't matter if the games are the same as the coin-op. The price better be reasonable or people won't buy it. Especially in the 1980s.
Grooveraider 2 years ago 5
Actually I hav a more sinister look at SEGA. I believe SEGA purposely avoided Scaling and Rotation and perfect Translations so they wouldn't cannibalize the Arcades....I do not see 54 colors on the screen at one time in either Altered Beast or Golden AXE or even Capcom's G&G and Strider. I just don't buy that "Sega Genesis has a low color palette" excuse. Games like Alien Soldier had fine Graphics and Sound. The other explanation is lack of talent, and I don't buy it.
stringanime 2 years ago
@Grooveraider - It's true the Sega System 16, Capcom CPS-1 and SNK Neo Geo MVS / AES hardware was much more powerful than the Genesis. The home versions of those games had to be cut back significantly in graphics, in order to run on the weaker 16-bit console. BTW, Sega actually used the weaker Genesis as the basis for some low-end arcade hardware: Mega-Tech, Mega Play and
System C-2. These play Genesis games or slightly upgraded ports of Genesis games like Thunder Force AC.
turbografx 2 years ago
@turbografx The reason being was to cut down manufacturing costs. Also in 1990 Sega used the System 24 CD-ROM board to design Mega CD after canning plans for a expensive Laser Disc Mega Drive hybrid with Pioneer which in turn became the LaserActive.
Tornado1994 1 year ago
@Tornado1994 But Pioneer did release a laserdisc that played Sega games. Not sure about the CD games, but it did have a cartridge slot.
somethinsuavetheater 10 months ago
@Grooveraider The Mega-Tech and System 16 CPU line was estimated to cost around $450. Sega sold the console version Genesis/MegaDrive for just $200 Sega had to avoid high manufacturing costs by omitting certain sprite chips in a high powered board which was fairly adequate for a new console in 1989.
Tornado1994 1 year ago
@Grooveraider Thus the wii outsells everything.
BillyCauseyjr 1 year ago
@stringanime IDK I been playing fps since the genre was invented and I have never felt that way. About any video game genre really.
EmperorofCartoons 10 months ago
@EmperorofCartoons You may not feel as I said, and that is understandable. To be more specific of my own personal tastes, I buy games mostly from one developer, TREASURE. Sure I dabble in FPS, Shooters, Action, Party, RPGs and adventure games, but It wasn't until the Wiimote, that I even cared about FPS games. My memories of the Arcade are fond, and the Pointing with the Wiimote kinda feels arcade in nature....Kinda like the light gun games of the Arcades but modern.
stringanime 10 months ago
@stringanime Actually, Ghoulls 'N Ghosts would cost a bucket of quarters to beat. Might as well own it and work on it for free.
WebVMan 6 months ago
@WebVMan and with unlimited continues!
SoftBank47 6 months ago
But, In The Commercial It Says Golden Axe Has Two Levels Not Found In The Arcade, Well Why Didn't They Use That Extra Space To Make Closer To The Aracde Version, It's The Same Thing Konami Did To The Arcade Port Of The TMNT Arcade To The NES, They Added Two Extra Levels.
jimf14 2 years ago
@jimf14 - I do understand what you're saying. The commerical was targeting the mainstream. But it didn't stop us from buying Genesis ^_^ At the time, the developers were still learning the hardware and designing games under 8MB or else the cartridge price would've increased. I'm sure if Sega wanted to remake Golden Axe on the Genesis with no MB restraint. It would've been a perfect conversion. The two "extra" levels were probably less intensive to the games memory at the time.
Grooveraider 2 years ago
@Grooveraider Space is nothing to do with it, it's like saying why the PS2 games don't look like PS3 games considering they both can play the same storage space.
ScrewAttackEurope 1 year ago
@ScrewAttackEurope - PS2 and PS3 is like night and day, dude. The Genesis wasn't that far off from their System-16 coin-op hardware.
Grooveraider 1 year ago
@Grooveraider Their arcade ports were pretty perfect as long as there wasn't any 3D or sprite scaling involved.
Which is why Sega developed a lot of exclusive games like Streets of Rage and a load of early 90 Sega arcade games were never ported, or if they were were vastly different games, ESWAT/Shadow Dancer.
ScrewAttackEurope 1 year ago 2
@ScrewAttackEurope you mean aside from missing sprites, slowdown, and lower quality music.
BillyCauseyjr 1 year ago
@jimf14 Wow... You just quoted one of the most retarded critics in gaming. Congratulations. The genesis didn't have the color pallet or the sprite pushing power to do that. And as for TMNT 2 on the nes... Are you fucking serious? That thing was already maxing out the nes's capabilities! I mean you are talking about potential resolution, max number of sprites at once and color pallet.
RunandGunPictures 1 year ago
@jimf14 THERE IS NO WAY the Nes or the Sega Genesis could do either of those games identical to the arcade, fuck the sound chip alone couldn't do a perfect reenactment.
RunandGunPictures 1 year ago
This Commercial Was Poorly Made Because, If I Had A Choice Between Arcade Machines Or A Genesis, I'd Have Aracde Machines All Over My Room. After This Commercial I Bet The Sales Chart For Arcade Cabinets Went Through The Roof. This Commercial Is So Bad It's Good.
jimf14 2 years ago
@jimf14 - I thought the commerical was well made. Even I knew the Sega Genesis wasn't flawess on coin-op game conversions, 20 years ago. I believe the commerical's point was that the Genesis doesn't occupy so much space to enjoy an "arcade experience". Plus you'd experience games not found in the arcades such as Thunder Force II, Tommy Lasorda baseball, Rambo III, and Revenge of Shinobi.
Grooveraider 2 years ago
@jimf14 Ok, conclusion you are just trolling us. No one in their right mind would think an average consumer could afford an arcade cabinet in the in 80's.
RunandGunPictures 1 year ago
Comment removed
jimf14 2 years ago
Matt Henzel bought a Neo-Geo instead and enjoys 100% authentic arcade games right in his own home ;)
videogameobsession 2 years ago
This is probably the oldest / earliest U.S. Sega Genesis television commercial that's currently on Youtube. Late 1989.
The Genesis launch commercial, from August / September 1989, was uploaded with poor audio quality, but was taken down.
turbografx 2 years ago
Dave Whitney is one lucky boy because SEGA's arcade systems are better than the Genesis.. especially back then.
"Arcade on Left, Genesis on the Right. If they look the same" then you need glasses. Look at the backgrounds of both Ghouls n' Ghosts screenshot.
"Besides, Genesis has real-life action" and Arcades have fake-life action. ...right.
"If you want real arcade action, there are two ways to get it:" go to the arcades or buy instant-deathy games.
NukeOTron 2 years ago
Yes, the arcade games were technically better on the games shown. But Mike Rodgers gets to enjoy some exclusives not found in the arcades: Thunder Force II, Rambo III, Revenge of Shinobi, and Tommy Lasorda Baseball ^_^
Grooveraider 2 years ago
You forgot Comix Zone, the one reason to get the 6-button controller.
NukeOTron 2 years ago
I'd hate to have that ones kids electric bill
Blackdragon52k 2 years ago
This comment has received too many negative votes show
Actually sega never came close to the arcade games feel .Must of thier arcade ports were downright off,
misledlestat 2 years ago
I beg to differ. At the time (1989) Genesis was the cream of the crop as far as technology goes. Sega's coin-op conversions were pretty damn good not perfect. I spent ALOT of time in the arcades back then and some games converted to the Genesis pretty nicely ( i.e. Ghouls N' Ghosts ) . Maybe you forgot what it was like when Genesis was first introduced. Just a few years after the 8-bit NES - it was an exciting time for gamers. Atleast I can remember.
Grooveraider 2 years ago
If you are talking about the Master System then yes. Otherwise the Genesis had good ports and most of the games were 4 megabits in size.
Da1shocker 2 years ago
Yeah most early Genesis games were 4 megabits. Ghouls n Ghosts was an odd 5-megabits though.
Genesis was a huge step up from the NES & SMS as far as playing semi-arcade quality games. For the time anyway.
airraid7777 2 years ago
The reality was, however, that Genesis was not nearly as powerful as Sega's System-16 board, or Capcom's CPS board. Nevermind Sega incredibly powerful super-scaler hardware with scaling & rotation
(i.e. X Board, Y Board) that ran AfterBurner II, ThunderBlade, Galaxy Force II, G-LOC, etc.
It wasn't until the *32-Bit* Saturn *console* that Sega was able to bring their *16-Bit* super-scaler *arcade* games home, without being downgraded. i.e. Space Harrier, OutRun, After Burner II.
airraid7777 2 years ago
Thus, if Sega wanted to be truthful, they'd say something like
With the 32-bit Saturn, we bring the high-end 16-bit arcade experience home.
of course, that would confuse the SHIT out of people who don't know anything, and wouldn't be good for selling...
airraid7777 2 years ago
The guy with 7 arcade machines XD
Martinntoxx 2 years ago
Great! I miss when video game commercials were like this!
rang3r34 2 years ago
Ahh the good old days! I miss them!
AnthonyDark 3 years ago
Holy shit! I wish MY parents would have brought me arcade machines.
shorty1k 3 years ago 24
@shorty1k Me too!!
TimelordR 10 months ago
Great add!
simonbouchard66 3 years ago
Actually think of the 32X as "imitation cheese" or "Artificial flavors". It felt like 3-D but technically it wasn't. Sega was trying to keep the Genesis up-to-date until the real hardware was finished (Saturn). Nintendo was clever to have RARE Ltd introduce us Advance Computer Modeling (ACM) in games like Donkey Kong Conutry and Killer Instinct. It was basically bit-mapped scans of CGI rendered characters and environments.
Grooveraider 3 years ago
You know, in the 90s, Sega also had revolutionary arcade hardware, like what Virtua Fighter and and Star Wars Trilogy arcade were produced on. But back in the early 90s, 3D was just a gimmick, little did we know it would be the future of gaming.
therealhardrock 3 years ago
Right, Sega's Model 1 PCB produced remarkable 3-D images such as Virtua Racing, Virtua Fighter, and Star Wars trilogy in the coin-op industry. At home at the time 3-D gaming was hardly possible due to the limitations of their console hardware. Games like Starfox or Silpheed required either special chips or an add-odd to try and give you a 3-D experience.
Grooveraider 3 years ago
Sega's famous add-on was the 32x which made it possible to see the 3D graphics of Virtua Fighter and Star Wars on the Genesis. If you were willing to shell out the money for it, that is (very few were because the Sega Saturn was on the way and was already out in Japan).
therealhardrock 3 years ago
I noticed something interesting, many arcade games from the late 80s sound like Sega Genesis games. Games from different publishers: Konami, Capcom, SNK, Taito, Atari games, Sega (of course). It seems that the Genesis sound architecture was specifically geared toward duplicating the sounds that arcade games made.
therealhardrock 3 years ago
That's kinda true. It just had something to do with the technology used in the 80s coin ops that was finally cheaper to be put into the Sega Genesis in the late 80s. Basically, Genesis was a modified Sega System-16 before System-32, Model 1, then came Sega Saturn, Model 2, then came Sega Dreamcast , Model 3 , and so on so forth.
Grooveraider 3 years ago
So why did the games made by the other companies sound like Sega games? Did they actually use the Sega hardware? It is possible, because after SNK finally retired the Neo Geo, they started making games for the Atomiswave, a Sega hardware. Capcom used the CPS-1, the hardware that SFII and Final Fight were made for.
therealhardrock 3 years ago
I hope you don't take offense to me posting comments that you disagree with. I've subscribed to and watch a lot of your videos.
therealhardrock 3 years ago
Quick note, Model 3 came out before the Dreamcast. Cuz with the release of the DC, Sega made the Naomi arcade board, an arcade version of the Dreamcast but with more RAM.
NeoSamus 3 years ago
True. The MODEL 3 arcade board came out in 1996.
NAOMI arcade board and Dreamcast console came out in 1998.
So there were 2 years between MODEL 3 and NAOMI / Dreamcast.
airraideagle 2 years ago
all take the arcade experience any day over sega gens
trixster6d9 3 years ago
Imagine how much all those arcade cabinets must've cost!!
UltimaChaos298 3 years ago
Thanks, but I'd rather have the actual arcade games... due to the resurgence of classic gaming, I could get rich!
DrLove0378 3 years ago
Do you have the famous/infamous "Genesis does what Nintendon't" ad?
therealhardrock 3 years ago
I have a Genesis Does ad somewhere on tape featuring Michael Jackson's Moonwalker. But some people on Youtube already have theirs uploaded. I'm trying not to repeat the same video clips like other people out of respect. But if you must find some of those ads. Type in "Genesis Does" in the YT search engine.
Grooveraider 3 years ago
Yeah, the commercial assumes that the games are identical, just the arcade games are more expensive, harder to find and take up more space (which is true). But the quality of the arcade games is still superior. I would definitely want to be the arcade guy! This was before emulation...
XSC3 4 years ago
Heh, Dave was much better off than Mike Rogers.
Dave was playing THE REAL arcade games, while Mike was stuck playing watered-down, DOWNGRADED translations of those games on Genesis, with worse graphics & sound. Sometimes a totally different, original NON-arcade game with just an arcade-like NAME, in the case of Super ThunderBlade or SpaceHarrierII. I'd rather be Dave!
AirRaidX 4 years ago
Video games and jerking off. What else is there in life?
ioport 4 years ago
Dave is DA MAN!!! HE has A TON Of Arcade games. HE ROCKZZZZ
XKintaroX 4 years ago 2
you could say that
gutchman84 4 years ago
I wish I had an arcade machine or two. That would be as awesome as owning a Genesis/Mega Drive console.
VictorGolfCharles 4 years ago
one of my sisters freinds from like ten years ago had an arcade machine with a bunch of games built into it. can't rember if it was a console built in or if it was just a computer.
cbrnate 4 years ago
No way man, having a few arcade machines would be better than having a MegaDrive/Genesis and the equivalent games.
Genesis games were never as good as the arcade versions. If you wanted TRUE arcade quality at home in the form of a console, you needed a NEO-GEO.
AirRaidX 4 years ago
his parents must be millionaires, but in order to avoid mooching relatives. they live in a common suburban home
figment1988 3 years ago
i wonder what arcade game Dave was playing at the beginning of this commercial.
gutchman84 4 years ago
I'm not sure, but I'll take a guess and say I think he might've been playing
Super Hang-On (the standup version) going by the audio and the way he is moving.
AirRaidX 4 years ago
I'd still rather have the arcades! Yeah the genesis games were great, but the best route for space would have been a supergun or something like that...
XSC3 4 years ago
Exactly.
AirRaidX 4 years ago
does anybody know what arcade games Dave has in his room in this video?
gutchman84 4 years ago
The ones I can recognize are Shinobi, Altered Beast, Hang-on, and Space Harrier 2.
Grooveraider 4 years ago
Space Harrier II was not an arcade game at the time, it was an original, new, non-arcade Space Harrier game created for the MegaDrive in 1988.
The Genesis never got a translation of the actual arcade Space Harrier. The 32X did in 1994 but not the base Genesis.
AirRaidX 4 years ago
However, Space Harrier II did get released for the Sega Mega-Tech systems in the arcades.
VictorGolfCharles 4 years ago
Good point. And you could play the master system Space Harrier (available in regular and segascope 3D mode) on the Genesis using the Power Base Converter.
XSC3 4 years ago
I got both Space Harrier and Space Harrier 3-D for the Master System, along with an original Master System.
Oddly enough, after all these years, it still works...
VictorGolfCharles 4 years ago
"Dave!!! We got your Golden axe!"
XKintaroX 4 years ago
Heh, the second I saw this ad and the father pokes his head in the door with the Golden Axe coin-op. I immediately recognized him from the 1970s cast of Seseme Street XD
Grooveraider 4 years ago
Genesis hardware was SORT of similar to most arcade games, sound especially as the FM standard stuck with a lot of sound processors for a while.
Some Capcom CPS games had more in common with SNES' hardware, even some music sounded like it could be pulled off on the SPC700 rather than Genesis' YM2612 sound chip.
While I loved them both, this commercial sure was bullshit. And before "Blast Processing" too.
KeijiKG 4 years ago
Good point about SNES and CPS being similar.
MegaFanatic187 4 years ago
yeah Genesis was KINDA similar to 16-bit arcade systems of the time, like SEGA's own System 16 and Capcom's CPS boards, but Genesis was significantly weaker.
AirRaidX 4 years ago
I find the first few seconds of this video being clever, as one fanatic Dave by name wanted real arcade machines in his home, 'so he got them.'
ClassicTVFan82 4 years ago
If only Dave had a time machine and was aware of MAME.
Then again, he'd prolly be better off getting a Xbox 360 if he had a time machine.
ScrewAttackEurope 4 years ago
LOL
AirRaidX 4 years ago
Great find, I remember this commercial thanks for uploading it.
Genesis came out as the Megadrive in late 1988 in Japan, then in Aug-Sept 1989 here in the U.S.
Street Fighter II hit arcades in 1991.
turbografx 4 years ago
The Genesis was called the Mega Drive in Europe as well.
ClassicTVFan82 4 years ago
Yup it's the other way round, It's originally called the Megadrive and was intended to be called the same in the US, but couldn't because of copyright reasons.
So they names it after a Phil Collins band indtead. :D
ScrewAttackEurope 4 years ago
sf2 came AFTER genny launch. sf2 *was* the arcades in the 90s.
sonuvideos 4 years ago
He's probaby to young to remember the arcade era, pay him no mind.
clsmithj 5 years ago
Killing the arcade? What do you mean, RunFree?
Could you be alittle more specific?
Grooveraider 5 years ago
thanks a lot sega! for killing the arcade :-(
not cool guys not cool!!
RunFree2007 5 years ago
sega is the only one keeping the arcades, everyone else has sold out. translating arcades to home was an unavoidable fact
tamarizinferno 4 years ago
Nintendo was the one who killed arcades by making console games supplant arcade games. Nintendo was the first to try to do something better than the arcades rather than duplicate arcades at home.
therealhardrock 3 years ago
The coin-op and home gaming industry were able to coexist due to the fact home gaming was technically inferior for the most part of the 1980s - mid 1990s. People were still hanging out at the arcades filling the machines with quarters on games they wished they had at home. The coin-op industry started going downhill since the 32-bit home console revolution of 1995 (Sony Playstation). Even the pinball industry has suffered.
Grooveraider 3 years ago
Back when this ad was released, conventional thinking was that arcade games were the standard to meet. Nintendo was the first to challenge this way of thinking with long play games like Zelda and Metroid. The arcade industry experienced a short resurgence in the 90s with the release of Street Fighter II, but the decline of arcades was noticeable as 16-bit console games were getting better and better.
therealhardrock 3 years ago
Another factor to the demise of the coin-op gaming industry in the '90s (in America) was the cost per play.
Grooveraider 3 years ago
I noticed that later arcade games had a price of $0.50 instead of $0.25. It must have been necessary to make a profit.
therealhardrock 3 years ago
i got sega arcade ganmes i won saturn and genesis and dreamcast and sega cd yaaaa
leslielove 5 years ago