Hi guys, many thanks for your replies, I'm very happy that after long time you're still finding my work good. Now I'm working in something else, and this time it will be textured I hope ;)
Beatiful stuff! What was really impressive was your first two models - after that were so-so models -- but that's how a demoreel should be , put your absolute best up front and weaker toward the end. (And your armored car was very reminiscent of the Tumbler :)
Why do you use geometry for the tiny things like the Sony Ericsson logo on the back of the phone when that was probably a pain in the butt and you could just do a normal map?
very good work, far better than anything on my reel, but what i dont understand as a modeler is why your meshes look so strange.. like the back of that phone, the meshes extend from the Sony Ericsson writing into handle shapes within other quads creating ngons rather than splitting off to the corners.. (2:22)
Is this really acceptable to an employer?? it's like you deliberately kept all edges at 90 degrees to each other, is there a reason?
But one thing I would like to point out for your future reels. Focus more on some certain details you're happy about. And slow the camera movements down. Focus more on plain turntables animation and maybe some stills on details. Also work on your lighting and backgrounds. Will really help to make the model "pop" out in the presentation. But overall a really nice job you did there :)
@kraveN911 : Thanks :). I know, as a reel it`s poor quality. I didn`t know anything about video editing. But I believe I learned something and I was slaped for mistakes :)
@v0jt1s3k it was a good idea that you post this video. people have there opinions that will help you. the best way to get better in the future. hoping to see more cool stuff. peace out
such a neat topology, all quad?. did you smooth your model or make all the edges normal 0 before rendering? did you fully work in Maya? Gosh your work is so so impressive. really love it!
@joeylokeCY: Hi, thanks a lot! Yes, everything is quad geo, it was pain in the ass, but I tried to do it production ready - for correct erendering etc
@usmceflips Think outside the box dick face...wmgs sure blame them for you lack of creativity. U'd find I am on your side until shit came out your mouth.
@HANGER187 YEAH BUT IF YOU TUBE DIDNT LISTEN TO WMG THERE WOULD BE NO YOU TUBE SO YOU WOULDNT BE SITTIN WITH YOUR FAT ASS AND WATCHIN VIDEOS BECAUSE THAT S WHAT LAW SAYS
@usmceflips Now you are just naked, running backwards in a corn field. New laws happen daily, its not about LAW and Protection...its about MONEY. Youtube didnt always have WMG. U r finding reason to argue. No one gives a shit what you think....literally.
Good models, but the reel itself is very unprofessional.
Evanescence music for one. The camera is too dynamic, its hard to see what you really did because I will get a severe headache before I notice any details (that's especially about the first model you've shown).
Wouldn't it be easier to use normal map for that phone rather than making the geometry so complex? And as someone mentioned, the scopes are inverted :P
IMHO very good work overall, but poorly presented.
That is some awsome PolyModeling right there man, espessialy the two first, the guns.. wherent all that inpressive, but you shuld learn Sub-Division modeling, it would make you a perfect Hard Surface modler
these look beautiful. I just have a question. You said you were self taught so I was just wondering if going to a college or being self taught effect finding a job in this industry. Do you know?
Hi, thought i'd leave you some feedback on the reel. The models are really nice, however your presentation isnt. You have too many shadow emitting lights in the scene. Your scene is too dark also. Also the reel is too long. You should keep it down to 1-1:30 mins really. Some of the camera angles and movements were a bit random also. But really nice models
@v0jt1s3k, you are well skilled in hard surface modelling! I like your own concepts much more than original "copies". I was such amazed by Sunbeam's record of speed so I decided to check it... Yeah, I found it and the info is right but your model of the SunBeam is a bit different from the original (the wings).
Manqed, fancrydrew : I used just maya for this reel
BigAshg123: The first vehicle is about 3,5milion polys unsmoothed, the suit is about 1,5 mil unsmoothed :)
54sifor54: If I understand you correct - yes, everything is done by polymodeling, but some surfaces I started as a nurbs and then converted them to polygons. Rendered in Mental Ray.
@v0jt1s3k great work and that being self taught...!..I dowloaded this Raptor model of yours..heavy man 135Mb..let me know if someone was able to rig this model....I was looking part by part of your model..so many parts man..!...love to see more..!
@ednan7 Hey, thanks! I didn`t rig it, it was very poly heavy and the concept was not developed very well, so for rigging there are many lacks and geometry bugs. I`d like to see it in motion, but I`m afraid it`s impossible :(
intense
thisischrishenson 2 weeks ago
Great job man!
Mast3rTs1f 3 weeks ago
Fantastic work but please slow the camera motion so the details can be further appreciated..
NYFL2156 1 month ago
With a selfmade song it will be fantastic!!!
The3DFreak3D 1 month ago
Hodně povedená práce, teprve začínám a hledám "motivační" videa. Snad to taky jednou někam dotáhnu :)
trapicej 2 months ago
(oO!)!!!!
ASESINOdEMOS 2 months ago
moc pekny, poklona
KilleroyCZ 2 months ago
awesome wrk...n awesome song...
loverollin 2 months ago
Truly fantastic work! Video could be a bit slower to take in all the details though. ;)
dangraphic 2 months ago
This has been flagged as spam show
Great video keep up the good work.
tillasmax 3 months ago
Hi guys, many thanks for your replies, I'm very happy that after long time you're still finding my work good. Now I'm working in something else, and this time it will be textured I hope ;)
v0jt1s3k 3 months ago 2
Incredible amount of details
VoidStyleTV 3 months ago
Nice work but some polycounts are out of control!
hadron89 4 months ago
Is the LOKI inspired by the Bandit from Final Fantasy: The Spirits Within?
Recessionist 5 months ago
The ACOG scope on the top rifle is backwards.... Just thought I would let you know.
martinezfg111 5 months ago
This has been flagged as spam show
Sweet like a candy...hahaha very nice work dude. You're a master.
rodrigueskorn 5 months ago
Comment removed
rodrigueskorn 5 months ago
awesome modeling!
sephdl 5 months ago
what did you use to make the car at the start
williamjamesdawson 5 months ago
Im looking for a 3D animation artist for a fitness website. Im paying hourly contact me or leave contact info to get started !
sekc1man 6 months ago
Its great work, but really high polycounts. This is more for VFX than games I presume?
hadron89 6 months ago
I like the raptor ! My favorite one !!!
SpaceArtz 7 months ago
amazubg work
zxcv1175 7 months ago
Beatiful stuff! What was really impressive was your first two models - after that were so-so models -- but that's how a demoreel should be , put your absolute best up front and weaker toward the end. (And your armored car was very reminiscent of the Tumbler :)
dx31979 7 months ago
great models, im learning 3d moddeling, and i was wondering if you have any pointers?
TheUnknownArcher13 7 months ago
AWesome but ACOG on M4 placed in the wrong direction :)
TheMrNomus 7 months ago
Superb work, supergay song.
leoviale19 8 months ago
Why do you use geometry for the tiny things like the Sony Ericsson logo on the back of the phone when that was probably a pain in the butt and you could just do a normal map?
aytches 8 months ago
either no music or a different song PLEASE!!! beutiful model, render and coluor grading though
enger123 8 months ago
all ur scopes are backwards lols
Orion22deblanc 8 months ago
how long did it take
leelala011 8 months ago
very good work, far better than anything on my reel, but what i dont understand as a modeler is why your meshes look so strange.. like the back of that phone, the meshes extend from the Sony Ericsson writing into handle shapes within other quads creating ngons rather than splitting off to the corners.. (2:22)
Is this really acceptable to an employer?? it's like you deliberately kept all edges at 90 degrees to each other, is there a reason?
ttoonnyy1 9 months ago
or is that the result of baking normals to geometry? (something ive not tried yet)
ttoonnyy1 9 months ago
What's the polycount of the Loki?
xXSythenXx 9 months ago
@xXSythenXx : Hi, I`m not sure, it`s a ages ago :), but what I remember it was about 3,5mil without smooth
v0jt1s3k 9 months ago
i like it, i just feel like the close up shots were waay too fast, slow it down. im trying to take in all the intricate details. good work though!
caveman357 9 months ago 4
@caveman357: Thanks. I know it`s bad :(. But this was my first video ever and I didn`t know nothing about video editing etc ;)
v0jt1s3k 9 months ago
@v0jt1s3k just a tab bit dark as well
hoze187 4 months ago
Really really nice work.
But one thing I would like to point out for your future reels. Focus more on some certain details you're happy about. And slow the camera movements down. Focus more on plain turntables animation and maybe some stills on details. Also work on your lighting and backgrounds. Will really help to make the model "pop" out in the presentation. But overall a really nice job you did there :)
kraveN911 9 months ago
@kraveN911 : Thanks :). I know, as a reel it`s poor quality. I didn`t know anything about video editing. But I believe I learned something and I was slaped for mistakes :)
v0jt1s3k 9 months ago
@v0jt1s3k it was a good idea that you post this video. people have there opinions that will help you. the best way to get better in the future. hoping to see more cool stuff. peace out
hydroblast9 4 days ago
lies..................D: im still learning its going to take me years to get this good
Dommcallister 9 months ago
such a neat topology, all quad?. did you smooth your model or make all the edges normal 0 before rendering? did you fully work in Maya? Gosh your work is so so impressive. really love it!
joeylokeCY 10 months ago
@joeylokeCY: Hi, thanks a lot! Yes, everything is quad geo, it was pain in the ass, but I tried to do it production ready - for correct erendering etc
v0jt1s3k 9 months ago
For future reference could you please include poly/face counts in the breakdowns? Loving the models I would love some stats on them :)
sacredgeometry 10 months ago
Jealousy' hurts.
EternityFX 10 months ago
Are you self-taught?
Kbdhunter1 11 months ago
Good job man!
Toujane1993 11 months ago
I like the art work but I fucking HATE this SONG!
HANGER187 11 months ago 12
@HANGER187 Sorry, but this was only "free"music YouTube is offering :)
v0jt1s3k 11 months ago
@HANGER187 people dont realise that its wmgs fault dickface
usmceflips 5 months ago
@usmceflips Think outside the box dick face...wmgs sure blame them for you lack of creativity. U'd find I am on your side until shit came out your mouth.
HANGER187 5 months ago
@HANGER187 YEAH BUT IF YOU TUBE DIDNT LISTEN TO WMG THERE WOULD BE NO YOU TUBE SO YOU WOULDNT BE SITTIN WITH YOUR FAT ASS AND WATCHIN VIDEOS BECAUSE THAT S WHAT LAW SAYS
usmceflips 5 months ago
@usmceflips Now you are just naked, running backwards in a corn field. New laws happen daily, its not about LAW and Protection...its about MONEY. Youtube didnt always have WMG. U r finding reason to argue. No one gives a shit what you think....literally.
HANGER187 5 months ago
@HANGER187 you could type wmg sucks in search bar you will see who gives a shit
usmceflips 5 months ago
@HANGER187 APPLAUSE
dangraphic 2 months ago
this is ridiculous
6daylater 11 months ago
отлично
alexeqifi 1 year ago
Great job. Very impressed. Do you do this for a living?
3DMotionArtist 1 year ago
Nice models. keep it up, would be good with some of them at textures/ good work
directorlog 1 year ago
Nice.
TomasRydval 1 year ago
Good models, but the reel itself is very unprofessional.
Evanescence music for one. The camera is too dynamic, its hard to see what you really did because I will get a severe headache before I notice any details (that's especially about the first model you've shown).
Wouldn't it be easier to use normal map for that phone rather than making the geometry so complex? And as someone mentioned, the scopes are inverted :P
IMHO very good work overall, but poorly presented.
LoginusPL 1 year ago
hi did u use any normal map in the modeling ,
101abhishek1 1 year ago
This has been flagged as spam show
hi did u use any normal map in the modeling , and u use any refrence for that robot modeling or u thought of that n draw
101abhishek1 1 year ago
hi did u use any normal map in the modeling , and u use any refrence for that robot modeling or u thought of that n draw
101abhishek1 1 year ago
M16 scope looks into the wrong direction!
sweetsnakeGER 1 year ago
all i can say is... your PC must be a beast!
bluetounge 1 year ago
How much time did you spent making suit man? That's amazing... 100x amazing!
Toca91 1 year ago
hi, how did u manage to show the wireframe in render??
altstorm 1 year ago
That is some awsome PolyModeling right there man, espessialy the two first, the guns.. wherent all that inpressive, but you shuld learn Sub-Division modeling, it would make you a perfect Hard Surface modler
15Protech 1 year ago
dude that is some really cool shit man. so how long did it take you to finish those models??
DubezOniner 1 year ago
@DubezOniner Hi, thanks a lot. For example, the car took about half a year, I did it after work on evenings, so not much time for this :)
v0jt1s3k 1 year ago
@v0jt1s3k dude if you dont do this for living u must be wrong, you have great skills
edson333 1 year ago
мало кадров в секунду !!! нахрен так беспонтово рендерить все дрожжит!
filipp3d 1 year ago
these look beautiful. I just have a question. You said you were self taught so I was just wondering if going to a college or being self taught effect finding a job in this industry. Do you know?
nameno1elsehas 1 year ago
Nice stuff! the first two would look awesome animated, I'd look into getting a good animator working on them if I were you.
aikiuke 1 year ago
Nice! but both t he ACOG and red dot sights are on backwards
serafinobp 1 year ago
Very impressive job.
What about organics? Do you have an organics reel or something like that?
felixj31301988 1 year ago
Very Very Nice models... well impressed... especially the first one. liked that a lot
thatcoulhavebeenfun 1 year ago
Very impressive !
pierrrecesar 1 year ago
amazing work but ACOG (scope) on top M4 is backwards ;)
YukiTheRookie 1 year ago
Comment removed
YukiTheRookie 1 year ago
0:53 where the music kicks in showing the Marine kicks ass, nice video editing ya mo'fo lol
Ryanmorgan1989 1 year ago
great job. I just started getting into 3d modeling in august i cant wait to be as good as you. how many years have you been doing this?
CWScott24 1 year ago
Well I would hate to be the texture artist for this model.
BrettMcDermott 1 year ago
Hi, thought i'd leave you some feedback on the reel. The models are really nice, however your presentation isnt. You have too many shadow emitting lights in the scene. Your scene is too dark also. Also the reel is too long. You should keep it down to 1-1:30 mins really. Some of the camera angles and movements were a bit random also. But really nice models
floorpeas 1 year ago
can someone tell me the title of song? appreciate it so much...hehe
funkmfour 1 year ago
I had to change "default" reel music because I didn`t had the rights :(
v0jt1s3k 1 year ago
@v0jt1s3k, you are well skilled in hard surface modelling! I like your own concepts much more than original "copies". I was such amazed by Sunbeam's record of speed so I decided to check it... Yeah, I found it and the info is right but your model of the SunBeam is a bit different from the original (the wings).
Anyway - you're really cool! :)
MoolahNasreddin 1 year ago
Thanks a lot guys!!
Manqed, fancrydrew : I used just maya for this reel
BigAshg123: The first vehicle is about 3,5milion polys unsmoothed, the suit is about 1,5 mil unsmoothed :)
54sifor54: If I understand you correct - yes, everything is done by polymodeling, but some surfaces I started as a nurbs and then converted them to polygons. Rendered in Mental Ray.
v0jt1s3k 1 year ago
Veeeery Awesome
MrAwesomeChel 1 year ago
is very well your demo reel. a question. as you did with Maya polygonal rendering. v0jt1s3k answer my question. thanks .....
esta muy bien tu demo reel . una pregunta .como hicistes el render con maya poligonal .responde mi duda v0jt1s3k .gracias
54sifor54 1 year ago
how many faces on this dude?
BigAshg123 1 year ago
Very clean topology. Every animators dream
a1579 1 year ago
I dont think animators would worry about topology on a hard surface that is not expected to deform. What do you think?
Arunictrichloride 1 year ago
Nice ACOG for the M4 . . . . lol
Wonderful work!
You've made the models in 3DS Max?
Cheers!!!
fancrydrew 1 year ago
You're talented; great works here!
Aetila 2 years ago
Nice man this is what i came for :P i was looking at some demoreels here and dude there where some bad ones :P this is not bad love the car
LordSRS 2 years ago
nice, compositing is much harder
idiiidit 2 years ago
This has been flagged as spam show
So i took a look at your web page, good stuff man.... did you find a job yet???
k0l0mbian0 2 years ago
Comment removed
k0l0mbian0 2 years ago
Awesome demoreel! Where did you go to college at?
Manqed 2 years ago
@Manqed I`m selftaught, no cg college :)
v0jt1s3k 2 years ago 4
Wow! Which program did you use for the demo reel? Zbrush, Maya?
Manqed 2 years ago
@v0jt1s3k
hi man Did you used Maya only for this 3d modling ? or just rendering ?
i am using solid works and auto desk inventor do you know any things about these two software ? do you think they are good for modling ?
123456hussam 1 year ago
@v0jt1s3k great work and that being self taught...!..I dowloaded this Raptor model of yours..heavy man 135Mb..let me know if someone was able to rig this model....I was looking part by part of your model..so many parts man..!...love to see more..!
ednan7 11 months ago
@ednan7 Hey, thanks! I didn`t rig it, it was very poly heavy and the concept was not developed very well, so for rigging there are many lacks and geometry bugs. I`d like to see it in motion, but I`m afraid it`s impossible :(
v0jt1s3k 11 months ago
thats really really impressive
jellooooooo 2 years ago
boooorin
Zhmogedra 2 years ago
could you make a tutorial?
lalaliam 2 years ago
Hi guys, thanks for comment, nice to see somebody is still watching this!
v0jt1s3k 2 years ago
great stuff dude ...
really liked all of em but mostly fav. the space marine..
coollll
DrazilG3X 2 years ago
Some sexy models!
Robopencil 2 years ago
very n1 jobs you've done.
KillersHead 2 years ago
nyc one m8 heavy stuff
r4roby 2 years ago
I`m very glad You like it :). Thanks a lot, it`s very motivating for me.
FactoryGaming: Don`t ask please, toooooo long :D. It was lame progress, very complicated, I was dying on the heavy armor model
v0jt1s3k 2 years ago
Respect bro . kick ass work , TOP ROW stuff .
Djreko 2 years ago
HOT DAMN
take450 2 years ago
nice high poly models
HypeMStudios 2 years ago
how long did it take you do do those? they r fucking awesome!
FactoryGaming 2 years ago
nice but some camera movements are not good, the closeups especially. makes me wanna change the channel
rubent100 2 years ago
very nice
VicViperTPS 2 years ago
wow you are great. you need to make more videos and maybe do some voiceovers. your models are great
KZ2killa 2 years ago
WOW.. very clean and fantastic work! :) And great presentation.
poroni77 2 years ago
that vehicle at the beginning was dope. who desinged it?
willpreston 2 years ago
Hey, thanks! It`s completly my own design
v0jt1s3k 2 years ago
well sir, it rocks.
did you model it in maya then detail it in zbrush? what level of detail do you do in 3D and what level do you do in Zbrush?
willpreston 2 years ago
Nice ............
haj1111 2 years ago