Added: 2 years ago
From: HiddenMyst
Views: 22,487
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  • Nice, now make it with physboxes!

  • Crysis 2.

  • nice idea

  • Life After People: The Video Game

  • nice first attempr :D you shoul subdivide it more :D if you can

  • HL2 textures ?

  • how did you get the textures onto it?

  • SO REAL

  • Comment removed

  • I was thinking to myself why that DMM like destruction looked familiar, then I looked at title and it has HL2 init

  • un realistic man

  • Rayfire in hl2? Is source compatible with physX?

  • Set the depth level on the demolition to 2 or 3 and the concrete will also break when it hits the ground. Maybe make the concrete thicker too, idk, seems a little thin IMO. GJ!

  • @chris512 those settings are really taxing for a realtime renderer

  • nice but the bridge particles got no shadow on the plane

  • @armedzerox its the game enginees fault

    not the renderers

  • @KingSkulkZ and it takes more time to render i guess. hehehehee

  • @133aaron It's quite obvious that I made it custom for this.

  • @HiddenMyst what lol i was jking

  • just one advice , before colapse use de same model with animated visibility then turn to 0 on impact, for water try to use dreamscape and for water splash with pflow use position object then colision spawn with deflector and make it splash , if u can add some cars on the impact object on Rayfire and simulate again bye ...greetings :)

  • Good job!

  • awesome

  • at first I thought "This is easy to make in hammer :/ takes time but sure looks nice. Sadly this laggs sometimes." Then I read the description like I normally do after the video. And I noticed that this was a model! Which is just amazing! Making pre-rendered models exploding etc in another enginethen importing into source is very awesome indeed :D Nice work!

  • @gordonfreemannr2 That's called cinematic physics, Valve added it into Source engine 2007.

  • yeah thats pretty awesome!

  • sweeeet

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