@flyingcheesestudios same way as you would get any other texture onto a model. You use gcfscape to get your .vtf file, then use vtfedit to export the .vtf texture to a .tga, then you can use that on your models
Set the depth level on the demolition to 2 or 3 and the concrete will also break when it hits the ground. Maybe make the concrete thicker too, idk, seems a little thin IMO. GJ!
just one advice , before colapse use de same model with animated visibility then turn to 0 on impact, for water try to use dreamscape and for water splash with pflow use position object then colision spawn with deflector and make it splash , if u can add some cars on the impact object on Rayfire and simulate again bye ...greetings :)
at first I thought "This is easy to make in hammer :/ takes time but sure looks nice. Sadly this laggs sometimes." Then I read the description like I normally do after the video. And I noticed that this was a model! Which is just amazing! Making pre-rendered models exploding etc in another enginethen importing into source is very awesome indeed :D Nice work!
Nice, now make it with physboxes!
SiPlusTV 3 months ago
Crysis 2.
TheShadowman60 5 months ago
nice idea
darknkreepy 8 months ago
Life After People: The Video Game
skullcrusher301 8 months ago
nice first attempr :D you shoul subdivide it more :D if you can
Scarlov87 9 months ago
HL2 textures ?
ronniereiff 9 months ago
how did you get the textures onto it?
flyingcheesestudios 9 months ago
This has been flagged as spam show
@flyingcheesestudios same way as you would get any other texture onto a model. You use gcfscape to get your .vtf file, then use vtfedit to export the .vtf texture to a .tga, then you can use that on your models
2009MachineGun 9 months ago
SO REAL
xXcheezyChipsXx 10 months ago
Comment removed
2009MachineGun 9 months ago
I was thinking to myself why that DMM like destruction looked familiar, then I looked at title and it has HL2 init
gamerx112 1 year ago
un realistic man
Timmitous 1 year ago
Rayfire in hl2? Is source compatible with physX?
o0ZporK0o 1 year ago
Set the depth level on the demolition to 2 or 3 and the concrete will also break when it hits the ground. Maybe make the concrete thicker too, idk, seems a little thin IMO. GJ!
chris512 1 year ago
@chris512 those settings are really taxing for a realtime renderer
ventHARAS 1 year ago
nice but the bridge particles got no shadow on the plane
armedzerox 1 year ago
@armedzerox its the game enginees fault
not the renderers
KingSkulkZ 1 year ago
@KingSkulkZ and it takes more time to render i guess. hehehehee
armedzerox 1 year ago
This comment has received too many negative votes show
what gmod map is this pleaes answer
133aaron 1 year ago
@133aaron It's quite obvious that I made it custom for this.
HiddenMyst 1 year ago 32
@HiddenMyst what lol i was jking
133aaron 1 year ago
just one advice , before colapse use de same model with animated visibility then turn to 0 on impact, for water try to use dreamscape and for water splash with pflow use position object then colision spawn with deflector and make it splash , if u can add some cars on the impact object on Rayfire and simulate again bye ...greetings :)
3dmichaelangelo 1 year ago
Good job!
TheMindForest 2 years ago
awesome
CamperMovie95 2 years ago
at first I thought "This is easy to make in hammer :/ takes time but sure looks nice. Sadly this laggs sometimes." Then I read the description like I normally do after the video. And I noticed that this was a model! Which is just amazing! Making pre-rendered models exploding etc in another enginethen importing into source is very awesome indeed :D Nice work!
gordonfreemannr2 2 years ago
@gordonfreemannr2 That's called cinematic physics, Valve added it into Source engine 2007.
Davidsh13 1 year ago
yeah thats pretty awesome!
HL2MODvideos 2 years ago 10
sweeeet
Subby94 2 years ago