Added: 2 years ago
From: SadisticPenguinOfAND
Views: 2,516
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (3)

Sign In or Sign Up now to post a comment!
  • Wow, the aggressive player got destroyed. It's interesting to see how important Tactics are even at this early stage. Is it human-playable at all yet?

    Also, personally, I didn't notice any lag. It was probably disguised by the camera panning, which is a good thing anyway as it prevents things happening when you can't see them.

  • It's completely human playable, I just decided to give all the units AI so that I could talk while something was going on.

    Just got back from a good design meeting... Got another killer week of work next week, but it should be more polished next time =)

  • what do you code this in and what kind of framework does it need to execute?

  • This is all in C++/OpenGL. Currently it has some Windows only code, but I plan to have it eventually be cross-platform. I wrote the entire thing from scratch myself.

  • Thanks. Straight C++/OpenGL?? That's impressive!

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more