Why did you kill the Lemming at 3:23? I understand the sacrifice at 3:10, but not the other one. Was it just being sadistic (as killing Lemmings indeed can be fun^^) or is there an ulterior motive?
@UltimateJay1989 It's necessary to save the two lemmings that are going left. Otherwise, they would climb the wall, keep walking and run out of time. Basically, it saves an extra lemming :p
Je pensais retrouver tes anciens niveaux (excellents soit dit en passant) sans grandes modifications, mais là franchement tu leur a vraiment donné une seconde jeunesse !
En tout cas je fais de mon mieux pour les rendre plus agréable à jouer, parce qu'honnêtement dans mes vieux niveaux y'en a pas mal qui sont pas très jolis ! L'original "Two Stragglers" était vraiment laid, mais là je suis assez content de ce que j'en ai fait.
Par contre pour certains niveaux comme "Condemned to Die" je préfère laisser un décor assez sobre, ça colle bien je trouve.
1 - You mean the basher in Diamond Ribs ? He explodes to save the two climbers that come from the right. One dies and two are saved, it's a way to save one more lemming. :p
2 - Hehehe, I turned him into a climber to delay him. If not, he would arrive too soon to the right and pass the obstacle. I hope this is clear, don't really know how to explain it in english :D
Would you mind if I remade any of your levels using Lix for a community level pack at Lemmingsforumscom? I would give you the credit of them.
Bronco541 3 weeks ago
@Bronco541 Sure you can :)
Pieuw 3 weeks ago
Why did you kill the Lemming at 3:23? I understand the sacrifice at 3:10, but not the other one. Was it just being sadistic (as killing Lemmings indeed can be fun^^) or is there an ulterior motive?
UltimateJay1989 7 months ago
@UltimateJay1989 It's necessary to save the two lemmings that are going left. Otherwise, they would climb the wall, keep walking and run out of time. Basically, it saves an extra lemming :p
Pieuw 7 months ago
@Pieuw Ah, thanks, I didn't see that.
UltimateJay1989 7 months ago
I love the second one!
gronkling 1 year ago
The music in Condemned Die sounds funny.
LuisParson 1 year ago
J'adore la dernière musique!
Mais kesako?
Dodochacalo 2 years ago
"Phantastic Journey" de X-Ray Dog :)
Pieuw 2 years ago
Je pensais retrouver tes anciens niveaux (excellents soit dit en passant) sans grandes modifications, mais là franchement tu leur a vraiment donné une seconde jeunesse !
Dodochacalo 2 years ago
En tout cas je fais de mon mieux pour les rendre plus agréable à jouer, parce qu'honnêtement dans mes vieux niveaux y'en a pas mal qui sont pas très jolis ! L'original "Two Stragglers" était vraiment laid, mais là je suis assez content de ce que j'en ai fait.
Par contre pour certains niveaux comme "Condemned to Die" je préfère laisser un décor assez sobre, ça colle bien je trouve.
Merci pour le commentaire ! :-)
Pieuw 2 years ago
Awesome levels, Pieuw!
Two questions, though...
1: Why did the last basher in Condemned to Die have to explode?
2: What was the point of the climber in Hugs & Kisses? Just to confuse the player? :P
MikauSchekzen 2 years ago
Thanks :)
1 - You mean the basher in Diamond Ribs ? He explodes to save the two climbers that come from the right. One dies and two are saved, it's a way to save one more lemming. :p
2 - Hehehe, I turned him into a climber to delay him. If not, he would arrive too soon to the right and pass the obstacle. I hope this is clear, don't really know how to explain it in english :D
Pieuw 2 years ago
Ah, silly of me to not see the first one.
But the second one, on the other hand... was it really necessary? I mean, you had 8 more seconds at the end :P
In any case, it's pretty damn precision work :)
MikauSchekzen 2 years ago
Hmmh yes it IS necessary, because if the lemming walks the to right, then he falls and... dies :P
Pieuw 2 years ago
Hmm, I'm missing something, me thinks. No matter, though. Just makes it more challenging, me thinks :D
MikauSchekzen 2 years ago
Hmmh, do you have msn or something ? I'll show you what happens if the lemming isn't turned into a climber :P
Pieuw 2 years ago