Added: 2 years ago
From: sacreleases
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  • I tried to download a modern warfare demo onto my windows xp pc, and once it finished istalling it said canoot run because of win32 or something, whats a win32?

  • Incredible

  • Spectacular!

  • Unless you want to show off your realtime data streamer, 5 megs should be more than enough for any demo. Where's the challenge if you can just load up a huge 3ds file and 2048x2048 PNG textures and run it through your animation visualizer?

  • The challange is. This realtime demo only uses one file that is, "181,248kb".

    Today you see quite less impressive demos, which are around 30Mb. That is the challange you're seeking for? :)

  • I have a hard time parsing your output, but yes, I'm saying it should be hard to make demos, and you should strive to make them as small as possible.

    I might not have made myself clear in my post - my hat's off to Farbrausch for this demo. It's a fantastic amount of geometry and music crammed into less than 200k.

  • I agree. Myself is coming from the Commodore 64 scene and there you had to optimize every cycle, to make it fast and not exceed the memory size :) So yeah, today you just download a compiler, rendermonkey, some shader libs, throw in some home-brewed music, wrap up some wicked 3D stuff you've done in Maya, Photoshop with tons of filters... stir it all into your demo-maker and you've done a demo?

    Glad we're on the same page. :)

    Cheers.

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