As much as I love Risk and as many games as I've played, I never paused to consider the math to this detail. It's very interesting and does make a lot of sense to search only for times when you can assume a 70% (or more) chance for victory. It'd be interesting to see what that expected number of "survivors" are for each of the examples.
As much as I love Risk and as many games as I've played, I never paused to consider the math to this detail. It's very interesting and does make a lot of sense to search only for times when you can assume a 70% (or more) chance for victory. It'd be interesting to see what that expected number of "survivors" are for each of the examples.
I don't think it should be on your mind whether or not you win a battle, because it is silly to take on a place if you might only JUST win it because you leave yourself in a position where you invite counter attack... Ideally, if they are in your area and you are getting approximately the same income of troops then you want to engage in an arms race... whilst it means that other place are having fun while you battle it out it means your opponent wont be protecting their borders... tbc
but since they are in your area, the arms race will also provide you with protection. Eventually external forces will force them to protect their homeland borders with troups by which stage you build up a larger army and crush them and spread the remaining troops (which should still be significant) across your borders.
@theoriginalwasa indeed this is the point of the dice rolls. Try to win easily, look at the outcome of how many troops you'll probably have left after the battle, and if it leaves you vulnerable - stop! I cover this elsewhere in the series plus trying to guage the body language of your opponent(s) is he / they happy that you are continuing. If so it should make you think again. Good post thanks for commenting.
just wondering, why is there no 10 v 4?? but there is a 10 v 3
germandrummer13 2 months ago
@germandrummer13 Time. I didn't have time to do them all and I wanted to show major shifts in percentages. 10v4 would be approx 96%.
HistoryGamerDotCom 2 months ago
Haha I owned my friends because they always attack when they have more than 1 armies on an army
Kasuh3 3 months ago
This has been flagged as spam show
As much as I love Risk and as many games as I've played, I never paused to consider the math to this detail. It's very interesting and does make a lot of sense to search only for times when you can assume a 70% (or more) chance for victory. It'd be interesting to see what that expected number of "survivors" are for each of the examples.
NaturalTwentyFilms 5 months ago
As much as I love Risk and as many games as I've played, I never paused to consider the math to this detail. It's very interesting and does make a lot of sense to search only for times when you can assume a 70% (or more) chance for victory. It'd be interesting to see what that expected number of "survivors" are for each of the examples.
NaturalTwentyFilms 5 months ago
I don't think it should be on your mind whether or not you win a battle, because it is silly to take on a place if you might only JUST win it because you leave yourself in a position where you invite counter attack... Ideally, if they are in your area and you are getting approximately the same income of troops then you want to engage in an arms race... whilst it means that other place are having fun while you battle it out it means your opponent wont be protecting their borders... tbc
theoriginalwasa 1 year ago
but since they are in your area, the arms race will also provide you with protection. Eventually external forces will force them to protect their homeland borders with troups by which stage you build up a larger army and crush them and spread the remaining troops (which should still be significant) across your borders.
theoriginalwasa 1 year ago
@theoriginalwasa indeed this is the point of the dice rolls. Try to win easily, look at the outcome of how many troops you'll probably have left after the battle, and if it leaves you vulnerable - stop! I cover this elsewhere in the series plus trying to guage the body language of your opponent(s) is he / they happy that you are continuing. If so it should make you think again. Good post thanks for commenting.
HistoryGamerDotCom 1 year ago