For me, the forsaken is a total nonsense, I've played into the culture, the struggle, the brotherhood of being in a world so close to oblivion as a Garou, trying to rebound with my Fera brothers, other tribes, searching for balance in the spirit and the physical world... Preventing the apocalypse, fighting against vampires and other Wyrm-creatures, but now all the awesomeness is vanished, lucky of me that I can still play these ways... Anyway, good game for everyone regardless the choice.
Took me a while to stop using the words Traditions, Spheres and Arete after switching to Awakening.
I'd disagree about Forsaken lacking in horror. The foes they sometimes face and the stakes of a battle can be staggering. Not to mention the threat of frenzying all over a loved one or turning the DMV office into a slaughterhouse.
I enjoy Werewolf the Forsaken as it's more balanced and makes more sense. Having Were-coyotes and were-alligators in Apocalypse was just odd and it all felt like the concept of werewolves were being stretched too thin to try fit everything they wanted. This was common in oWoD. nWoD is what I came into but my all time favorite game has to be Mage the Ascension. Awakening to me seemed to lose it's decentralized view of Magick and realistic (as realistic as a game could be) explanation of Magick.
Am I the only one who suddenly sees a fan made Star Trek supplement for World of Darkness on the horizon? Klingon Werewolves sound like they would be the shit.
Am I the only one who suddenly sees a fan made Star Trek supplement for World of Darkness on the horizon? Klingon Werewolves sound like they would be the shit.
And it's not that complicated if you re-learned some physics after finishing your education. If you have world structured with basic Newtonian physics in your brain than forces, correspondence (Space), matter and even entropy are simple to use and combine.
I disagree with your naming issue reguarding Forsaken. At it's fundamental core, Forsaken is a completely different can of worms than Apocalypse. Now, I'm an Apocalypse player (was for about 2-3 years) but I LOVE Forsaken in it's own right.
While Vampire could have gotten away with a mere "90%" name holding, Werewolf really couldn't do that. I think it may have had to do with the mentality of Apocalypse and ending everything. It could also have to do with the introduction of an actual
vocabulary to play with. I don't remember much of the old Garou Tongue being referenced except just as an inbred langauge you knew instantly (kinda silly, but made sense for that game). With Forsaken, they actually made a naming system that makes things sound a bit more primal, more gruff and ruff. And they stick with that naming convention throughout the entire book lines (which is now up to... 15 or so).
The names also sound more alien than Ragabash did. I've heard the term before Apoc.
You may have got it wrong mate, even if you are 9 foot tall in garou form you die easily. We did a scene which involved a swamp of azlu forcing us backwards of a skyscraper, one of the best scenes ever, because you can't escape.
Indeed, Garou die very easily. A friend who I play WOD with was in a cold war era setting, where he was a Swiss guard at the Vatican during a war with the Pure Tribes. He taunted a werewolf into death rage and while still in human form, used the double-tap merit from Fighting Style: Combat Marksmanship and took him out instantly. So much for all powerful warrior form.
I think the horror can still be instilled easily. If you know your players, implement things that scare them. Showing how easy it really is to die even as a hulking beast. Destroy their human lives, past ties, dreams, or whatnot. Use suspense. Make foes to overpower them. Last week, our Storyteller introduced super villians out of nowhere and they killed the party. It was later revealed to me a dream sequence after the dreamer was killed. People were scared.
After a few sessions with demigod supplement and one session with a different GM we were so "happy" with the game world that we literally burned our character sheets. However Scion has some very good points like the initiative/turn/round system.
I think 'Pantheism' is the belief that everything has a soul. Blood fests are great fun in werewolf. After all, blood and guts is a big part of the werewolf legend. Great review (as always).
Nice Review, think you pretty much covered everything. Think you were spot on about them changing all the names, seems pretty pointless and certainly would have helped W:TA players integrate quicker with Forsaken. Overall though I found Forsaken a more compact, neater game than Apocolypse.
I never played the original but I am looking forward to having enough money to buy this one.
jwlm88 5 days ago
For me, the forsaken is a total nonsense, I've played into the culture, the struggle, the brotherhood of being in a world so close to oblivion as a Garou, trying to rebound with my Fera brothers, other tribes, searching for balance in the spirit and the physical world... Preventing the apocalypse, fighting against vampires and other Wyrm-creatures, but now all the awesomeness is vanished, lucky of me that I can still play these ways... Anyway, good game for everyone regardless the choice.
CLAREROMVoid 2 weeks ago
Took me a while to stop using the words Traditions, Spheres and Arete after switching to Awakening.
I'd disagree about Forsaken lacking in horror. The foes they sometimes face and the stakes of a battle can be staggering. Not to mention the threat of frenzying all over a loved one or turning the DMV office into a slaughterhouse.
ShinobuHarvester 7 months ago
@ShinobuHarvester Ascension was way better imo, though Awakening is easy for new players to get into
HeathbrookBadhwar 1 month ago
I enjoy Werewolf the Forsaken as it's more balanced and makes more sense. Having Were-coyotes and were-alligators in Apocalypse was just odd and it all felt like the concept of werewolves were being stretched too thin to try fit everything they wanted. This was common in oWoD. nWoD is what I came into but my all time favorite game has to be Mage the Ascension. Awakening to me seemed to lose it's decentralized view of Magick and realistic (as realistic as a game could be) explanation of Magick.
ahlegro 11 months ago
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Am I the only one who suddenly sees a fan made Star Trek supplement for World of Darkness on the horizon? Klingon Werewolves sound like they would be the shit.
darnpenguin 1 year ago
Am I the only one who suddenly sees a fan made Star Trek supplement for World of Darkness on the horizon? Klingon Werewolves sound like they would be the shit.
darnpenguin 1 year ago
The magic in mage is awesome!
And it's not that complicated if you re-learned some physics after finishing your education. If you have world structured with basic Newtonian physics in your brain than forces, correspondence (Space), matter and even entropy are simple to use and combine.
jesokingcryst 1 year ago
Comment removed
tigurius555 1 year ago
The term is animism, it's primitive shamantic religion.
woodwwad 2 years ago
I disagree with your naming issue reguarding Forsaken. At it's fundamental core, Forsaken is a completely different can of worms than Apocalypse. Now, I'm an Apocalypse player (was for about 2-3 years) but I LOVE Forsaken in it's own right.
While Vampire could have gotten away with a mere "90%" name holding, Werewolf really couldn't do that. I think it may have had to do with the mentality of Apocalypse and ending everything. It could also have to do with the introduction of an actual
keiryuujin 2 years ago
vocabulary to play with. I don't remember much of the old Garou Tongue being referenced except just as an inbred langauge you knew instantly (kinda silly, but made sense for that game). With Forsaken, they actually made a naming system that makes things sound a bit more primal, more gruff and ruff. And they stick with that naming convention throughout the entire book lines (which is now up to... 15 or so).
The names also sound more alien than Ragabash did. I've heard the term before Apoc.
keiryuujin 2 years ago
Good review, I believe the word you were looking for for everything having a spirit is "animism" or "animistic"
ValeofBlackRoses 2 years ago
Swarm, not swamp
marctb1 2 years ago
You may have got it wrong mate, even if you are 9 foot tall in garou form you die easily. We did a scene which involved a swamp of azlu forcing us backwards of a skyscraper, one of the best scenes ever, because you can't escape.
marctb1 2 years ago
Indeed, Garou die very easily. A friend who I play WOD with was in a cold war era setting, where he was a Swiss guard at the Vatican during a war with the Pure Tribes. He taunted a werewolf into death rage and while still in human form, used the double-tap merit from Fighting Style: Combat Marksmanship and took him out instantly. So much for all powerful warrior form.
ValeofBlackRoses 2 years ago
I think the horror can still be instilled easily. If you know your players, implement things that scare them. Showing how easy it really is to die even as a hulking beast. Destroy their human lives, past ties, dreams, or whatnot. Use suspense. Make foes to overpower them. Last week, our Storyteller introduced super villians out of nowhere and they killed the party. It was later revealed to me a dream sequence after the dreamer was killed. People were scared.
Luthienwolfie 2 years ago
Thanks for the review. Any chance you could review Promethean or Scion?
RandyMcNail 3 years ago
@RandyMcNail Review of Scion for you:
After a few sessions with demigod supplement and one session with a different GM we were so "happy" with the game world that we literally burned our character sheets. However Scion has some very good points like the initiative/turn/round system.
jesokingcryst 1 year ago
Not well supported? Actually IMO Werewolf got the best supplement support out of all 3 books. The other games are just now catching up.
RHart51680 3 years ago
I think 'Pantheism' is the belief that everything has a soul. Blood fests are great fun in werewolf. After all, blood and guts is a big part of the werewolf legend. Great review (as always).
Oretoasonjikure 3 years ago
Animism.
araciel82 3 years ago
Nice Review, think you pretty much covered everything. Think you were spot on about them changing all the names, seems pretty pointless and certainly would have helped W:TA players integrate quicker with Forsaken. Overall though I found Forsaken a more compact, neater game than Apocolypse.
tzimsce 3 years ago
Very detailed - great review as always.
DeTzardis 3 years ago