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From: ForceSC2strategy
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  • PR talk. Yes, its nice that we don't need to do all these inconvenient things that made D2 laborious at times. The problem is that he doesn't mention that all these qualities highly limit the shelf life of the game, which is their true intention. Release a title, milk it dry in 12 months, move on with another title and completely drop support of the former...The Kotick way.

  • Thanks for posting this! I'm super glad they got rid of skill points.

  • Doesn't matter, the game looks like a graphically updated version of a fifteen year old game. The whole thing looks bland, and uninspired.

    Only now it has WoW-art. Because Blizzard's art team can't do anything else, and lame always online DRM, because fuck players.

  • @ChildrenofAmory it looks obscenely fun. so shut your face

  • @ChildrenofAmory You know, it's not the same people working on WoW and Diablo... This art team has absoloutely nothing to do with WoW.

  • @Claad2 Dude are you kidding? They purposefully used an artstyle similar to WoW to draw in the current Blizz-sheep. It's more WoW than anything and it certainly isn't Diablo.

  • @ChildrenofAmory Yeah of course they did, but that wasn't what you said before... I'm pretty sure they CAN do other things than WoW graphics. And of course it doesn't look like the old Diablo games... They looked like shit.

  • @Claad2 I have no idea why people think that WoW and D3 use the same art style. The only similarity I see between D3 and WoW's art are that they are fantasy worlds. D3 has more realistic, less cartoony proportions than anything in WoW. The architecture is primarily sharp lines and corners while WoW's is all circles and curves. Even wow humans would look out of place in D3.

  • @Raztheeccentric Agreed, but Blizzard games in general are often more cartoony than other games of the same genre. Sure Diablo isn't as cartoony, but I still get the Blizzard art style vibes from the game (That's not a bad thing). Humans in WoW look out of place even in WoW now, that model is so old and quite shit, to be honest. :d

  • @Claad2 Actually, it was what I said, you just didn't understand it.

  • @Claad2 Oh, and genius, the games "look like shit" now, because they're almost two decades old. Learn the difference between aesthetic design and polygon count. Artstyle =/= graphics. PacMan looked like shit too! Bravo.

  • @ChildrenofAmory Yes... So it does look like shit... Like I said...

  • @ChildrenofAmory Why would they purposely want players to play D3 instead of WoW? WoW's subscription is their primary source of income and D3 is free to play. The extra purchases they could get from making D3 into wow-lite is vastly lower than what the subscription losses would be.

    Anyone who thinks that D3 is the same art style as wow or they are trying to appeal to wow players at the cost of any other market must be functionally retarded.

  • @Raztheeccentric Uh..what? Do you always have to imagine a point to counter argue? I never said they did, which is why they offer D3 if you hate your money/time enough to subscribe to a year of WoW.

    Anyone who who denies the shift in artstyle to appeal to WoW-tards is a brain dead fanboy. Blizzard admitted it. It's ironic, you indirectly call me retarded when your reading comprehension is that of a goldfish.

  • i want diablo 2:2 lol.....my favorite game by far

  • Um I don't know, this could be just a spin. IMO skill points are removed so they can make the skills fully dependent on items, so they would boost the auction house(the real money auction house). If skills damage/intensity is dependent on items, people would swarm the auction house, and if you've got a super uber item, would you rather sell it for in-game gold or real hard cash?.Thanks Activision

  • @PhazeyBlur What are you talking about ? In D2 also skills depended on items. You couldnt put points into skills forever you know, there also was a limit and beyond that you just got more dmg. with items. Its the same with D3, exactly the same just that the skill points or kinda invisible in D3 cause they will skill up automatically each lvl up.

  • @crusher143 In D2 skills depended on items? Last time I checked your damage depends on the skill points you invest on a particular skill, notice the skill description would say something like "fireball does xxx damage, next level does xxx damage". In D3 it says damage is e.g: equals to 3x of item damage, notice the difference?.Couldn't put skill points forever? Yes you do put skill points forever unless iirc you do the reset stats quest or use reset skills mod.

  • @PhazeyBlur you said dmg., yes dmg depended on items like in D3 its exactly the same just that you dont see the invisible skill points each time you lvl up in d3. In each game you get more dmg. thru items, NO ? The only difference is you cant put the points yourself to the skills, it will happen automatically each time you lvl up.

    Maybe you was talking about weapon dmg. but nowhere I can see you mentioned that.

  • @crusher143 Yes, my main point is damage. Because that is the criteria that decides whether your character can effectively kill monsters or not and in another way prevents you from dying easily for example. In D3 they make the skills damage highly dependent on your main weapons even for wizards correct?. I just think it's ridiculous that magic damage is based on how much damage the sword your carrying can do.

  • @PhazeyBlur Force should of put subtitles on this video so the deaf such as your self could listen to the reason why Skill points have been removed. Or if you can listen and you're just really stubborn, go to the diablo 3 homepage... Go to the Skill Calculator and have fun. Maybe you'll realize then. Also in D2: Whirlwind-Needed good weapons. Sorces- Needed gear that carried +to skill attributes.. etc. So Crusher's point is very valid. Be less narrow minded. Please. For yourself.

  • @GurenNoHanaGaSaku25 Wow whats with the insults? Can we humans have a decent conversation without resorting to insults nowadays?.You think your points would be more valid with insults?. No I won't go to the skill calculator because I don't want to spoil anything more before D3 actually comes out(whenever that is. And don't get me wrong I love the Diablo series and I will get D3 when it comes out, I just want to raise my opinions to what things I dont like about it right now.

  • @PhazeyBlur You can't say you don't like it when you don't explore it more or find out more information about it (I.E Skill Calculator) You shouldn't criticize something you don't fully understand. I actually used to dislike the new D3 skill system until I researched more on it and played with the Skill Calculator. Now I love it. Sorry if my comment offended you. I'm sick of narrow minded people and I don't have an active Bnet account to post civilized arguments on Bnet forums :(

  • Another Blizzard Fail.

  • go back to work, you lazy basta3d! What are you doing here? Finish the game before the 29th of Feb!!!!!!

  • @zhayi031 lol

  • I love the skill points but by the sounds of it this will work just fine too. And, I love the bank! I look forward to selling and buying with real; money! Makes the game have endless in options.And, everyone I can buy at the level they can afford. FarmVille on stupid FB works this way. I like it a lot. (sorry to make THAT comparison) :)

  • these guys need a life, interviewing for a game. still livin in ur moms house

  • What a wise and intelligent man Jay is...

  • @GohsArt you would suck his dick

  • They did that to make stuff the only way to personnalise and improve your 5 only chars ! because making multiple chars won't be useful and fun anymore with the same stats and skills oc. So u will be kind of forced to use them fucking bank system.

  • 4:45 sums it all up pretty much ;] All the whining bitches don't know what they are saying, I'm so glad they removed Skill/Stat points.

  • in diablow 3 things are different. diablow. still dont get it? (:

  • they should have made starcraft ghost and leave her alone

  • i miss my rabies druid

  • i could listen to this guy talk about diablo 3 all day

  • Where was the uniqueness in D2? Everyone assigned the same skill set for each build. Hammerdin = max our hammers obviously. Did anyone ever not max out hammers? No. And everyone had equal gear if they can afford it, which will not be the case quite as much in D3 since there won't be enigmas or anything like that which is essential for many builds.

  • @PuttahBoy Exactly, just because there are more possible builds doesn't make more variety in builds, like in wow people always pick the optimal skill points.

  • @mitre991 If you counted all the possibilities of spending those 100 or so skill points into any random combination of skills in D2, then yeah, D2 had more possible builds (even though only the tiniest fraction of those was viable) and in D3 if you take all the possible combinations of skills and runes to have, then there are still billions of build choices, and while most aren't going to be viable, there are still so many more than there was in D2.

  • @PuttahBoy I'm saying d3 is an improvement, and was agreeing with what you wrote.

  • @mitre991 Oh yeah I know you were saying that, just extending on what you said ;)

  • interesting... it really is because he pointed out how a lot of d2 players build their characters... which... i gotta say feels rewarding when after all that effort to farm the items necessary. i think this new system is more flexible and fun as you can have a lot more possibility than just following a generic skill tree... I am looking forward to seeing this

  • bullshit, fuck this.. If I can't choose the skillpoints I'm not gonna play this piece of crap

  • @detectiveconanfor You would dump all your skillpoints into the skills you wanted to use anyway, so what's the difference now other than new players won't be making the mistake of assigning their skill points all over the place?

  • @PuttahBoy The difference is that there's no hybdrid in Diablo 2 anymore. 6 skill points in total is just lame, they're doing it that way for having easier time balancing the game which feels ultra lame for me, also that your skills just "scale" better with leveling up is horrible! Who wants that? Learn new ranks so you got something to look forward to after leveling up. It really removes all the fun. I don't want a globalised game aas WoW in diablo 2 where everything can be done in the meny

  • @detectiveconanfor In replacement for the hybrids is uncommon or not cookie cutter builds. How is choosing 6 skills lame exactly? We used 2 or 3 in D2, mostly spamming just 1. And yes, the scaling now works well because it's all based on your weapon damage. All skills being based on weapon damage means that as you get stronger, so does you dps, which means the skills increase it further as well, and this isn't a bad thing at all, it works way better than without this system.

  • @PuttahBoy I'm talking about being unique compared to others, what fun is it when everybody at one point will have equal gear and stats. I'd rather choose to be different and spec otherwise to not have this happening. This is just a lame idea for easier balancing as they want to make D3 into a arena game..

  • @detectiveconanfor You didn't choose them before anyway, and if you didn't follow the cookie cutter skills you were gimped and useless.

  • @detectiveconanfor rage more you "ilttle living in mom's basement faggot"

  • @OnlyStarCraft moms basement? Shut up idiot, stop making asumptions

  • Ummm Fireball was 1 of the most common sorc builds...

  • The reason was so that autistic 11 year olds could stand a chance.

  • Ok guys calm down... It's a game, its cool, needless to say you are all going to buy it anyway. So here is my advice, take a spoon and scoop the sand out of your vagina's and be happy =).

  • Background music is so COOL!!!!!!!

  • Going to be amazing, gonna use 4-6 skills all day, comapred to 2 skills

  • I know it's official for a long time now, but it's now more obvious than ever that Blizzard wants to make RPG into FPS.

    Thanks, Jay Wilson. You've just made sure Diablo 3 will not have the longevity Diablo 2 had.

  • A shame that, but I get the point atleast, and I concur to a certain degree, although I liked putting points into skills and stats. But I will live with it. ^^

  • Why wasting all those words to describe something u can in few words "we changed game to fit better braindead players".

  • lessen learned ===> re-spec option makes skill tree useless

    blizzard however want game to be more nab friendly when comes to character building, obviously...

  • Comment removed

  • It's gonna be exactly the same than when D2 came out.People(and myself) was crying like shit because it was to different and to complicated but after couple of months they realised how amazing was and still are this game.D3 WILL be amazing,i'm sure of that, but a real fan of D2 just can't forget all those years of fun and all those cloudy days pass with D2!!!But I still can't wait to say..R.I.P. D2 

  • I don't mind changes, what attracts me to play this game is the STORYline. Rocks as hell!

  • Diablo 3 will be good, but it won't be as good as Diablo 2. imo.

  • @xXxXGODofCODXxXx There is no replacing Diablo 2, but Diablo 3 will at least give us a modern version free of endless spam bots that ruined the experience of D2 online.

  • @cbrhawk1 white knighting D2, when the game was actually pretty terrible by today's standards

  • @gamul312 That's because Diablo 2 was amazing. D3 will be shit.

  • Diablo 1 didn't have any skill tree, D2 change that by adding them and D3 removes them again and replaced it with something better.

    I trust blizzard decision on this one, they are doing something new in the RPG genre. Is it good? we can't tell we haven't played the full game yet.

  • Diablo 3's current skill system is horrible, ask anyone in Beta, it's not fun and there is NO customization.

  • @Sotaris yes because runes are not available yet in beta? lol I can say the same thing in D2 in early levels really lame skill customization.

  • i used to rape people 15 levels higher than me. now basically someone 1 level higher will be doing more damage from his magic for no other reason than being 1 level higher not because he chose the right skills. thats total shit! you ruined pvp and the game. the graphics look like WoW. dissapointed

  • Comment removed

  • exactly what we was talking about, was one of the biggest things why i like diablo2. Fuckedup a skill point? Go make a new sorceress and do it again!

  • The thing is, his explanation sounds good on paper. But what it really translate into is "oh look guis, we were too lazy to let you customize your characters the way you want it because there's no way we're gonna put in the work to balance this all out, so stick with what we made up, give us your money and stfu. Oh, and we do this because we can".

  • To those judging, It didnt become more of adventure, but more based on gear. Trading and skill will be the determinant, rather than having one or two overpowered builds for each class. You complain about not customizing? what about the constant 1 or 2 builds for each class that never really change? forgot? Exactly.

    

  • DEAR BLIZZARD WTF ARE YOU SMOKING? NO SKILL POINT?!?!?! OK REMIND ME AGAIN WHAT GAME IM BUYING? THIS SHIT MIGHT AS WELL HAVE A NEW NAME FFS. THIS IDEA IS LIKE HAVING HALO WITHOUT MASTER CHIEF< YOUR OUTCOME? REACH THE BIGGEST FUCK UP SINCE THE IDEA OF nOT HAVING SKILL POINTS IN DIABLO!!! SERIOUSLY YOU MUST BE INBRED! THIS IS A GAME OF SKILL!! HOW MUCH TIME HAVE YOU HAD TO FUCKING THINK THIS TROUGH HOLY FUCK! AFTER MAKING ME WAIT LIKE A FUCKING DECADE AND YOU DROP ME SOME BULLSHIT LIKE THIS?!

  • @AngryCOOCH imao, can you tell me the different between, restat in diablo 2 and this? this is pretty much the best solution, instead of waiting till you can restat and put ur skills the right spot.

  • @AngryCOOCH Your username definitely applies.

  • @AngryCOOCH Don't be so angry. You're upset because there is no skillpoints in D3? what about D1? where were the skill points in that? you learnt all your skills from books. Okay they did change the stat's system, but I believe it will be for the better. Are you saying that everyone's build will be the same? if so, then it really will be a game of skill, 2 identical characters, where the only difference is the skill level of the player. Calm down dude, most likely you'll buy the game anyway.

  • @ibainesy You know why D2 had skill points in it and D1 didn't? Because it was an improvement over D1. Just because we'll "buy it anyway" doesn't mean we won't criticize the game and the developers. The game has only gotten better from people complaining about some of the bs like no town portals. I still can't believe they only have 4 people per session which is half of D2 when many people were hoping D3 would have 16 players. I can definitely recognize the reason for taking out-

  • @KedViper -skill points, but I think the developers missed a huge opportunity to make a game with uncanny depth if they would have worked harder to find a way to balance skills. Instead, they took the lazy route that has made the game more dumbed-down than (not D2) it could have been. I don't even see why they took stats out. In reality, I don't see why they couldn't just have one character who has all the skills (obviously with some balance adjustments) if not for the lore. I think-

  • @KedViper D3 will be a great game, even better than D2, at least more fun, despite the lack of skills, stats, etc. A lot of the design looks amazing such as rune stones which will add another level of customization. But even though I think it will be great, other players and I are still going to point out bad design choices and ask for more for our game. If not then it would be like CoD, where they've basically released the same game 5 times. D3 will easily deliver but it has a lot of-

  • @KedViper untouched potential that has likely not even been conceived on a conceptual level yet by the developers.

  • this kinda ruins the point of customizing ur characters.... if u want people to use more skills use skill points but balance the skills more rather than having way superior builds over others

  • I agree with what he said.

  • i don't like it

  • Comment removed

  • This is ridiculous. You know what this means? Instead of having 100+ possible builds, like d2, d3 will have 5 builds. 1 for each race, and you won't have to worry about it, because the game does that for you.

    People will still go to the internet to search for which skills to use, but instead of spending a lot of time building the character, they'll just switch things up in 3 minutes.

    You know what effect this will have on diablo? It'll turn it into an adventure game.

  • sorry for the bad english, i think blizzard can make 2 version of d3 for all people can enjoy it because they have alot of fans want the skill trree point and alot of people dont like the d2 skill tree, blizzard can make 2 differente server for all people become enjoy to buy the game ;) its fifty fifty pls reply for your opinion

  • @d2bestgameever that would waste a whole lot of time not to mention money. thats like having two presidents and you can choose which one to follow...

  • There will also be 6 different runestones, thus the combo with each skill will give a specific skill-result. This given, by each setup of 6 skills, you can have 30 (5*6) different setups. Furthermore, there are also in total around 30 different skills you can make setups of (depending on class), which gives the amount of different "6-skill setup" to be 593 775 (30 C 6). Therefore the different amount of skill-setups that can be made is 17 813 250 (30*593 775).i,e app. 18 million setups per class

  • @Jackman363 There are five runestones.

  • @PongoBluetooth Yes I know =) That was a typo. I calculated with 5 runestones.

  • @Jackman363 You're an idiot. You probably consider the WoW ability that has Polymorph turn something into a cat instead of a sheep as a separate build and then you add that to another 25 abilities and suddenly you have 25,000 new builds.

  • @Sotaris ehm. no. Read what I write before you even comment something, you seemingly uneducated fool. I haven't even talked about wow. If you look at the skills in D3 there are no such likenesses. All runestones makes the skills individual.

  • I love the idea of not having to learn how to build a character by reading what people say is best, but being able to have the ability to play around with all the abilities and find out what works for me and not being afraid of ruining my character for the hard diffs.

  • I love the idea too.

  • @TheSteak77 im with u bro ... u know i hope they dont make the same misstakes as they did in wow. It resulted that people with certain classes went the same freakin spec becous they made the game like that. End there u stand why cant i play my char the way i want instead of how rest of the world does

  • And that folks is why Game Design is not a science, but an art.

  • my question is: if there are no points to unlock, which you can invest in skills and attributes, what differs your level 30 barb from another lvl 30 barb? answer: the equipment like weapons, armour etc. and the runes! so, to have a "build" like he calles it, you just need the right things, that means that the market will blow for certain objects cause there are even more valuable than in d2 cause its the only aspect that makes you speciall! i hope his ideas will work we will see after releaseday

  • @IOneNightJamI Or you could choose a different 6 skills to the other lvl30 barb and have a different play style?

  • @Renvexer yeah, true, but you can switch the skills ina second a youve got the same setup as the other one, but i c the point. probably its better to have one barb who can do every playstyle instead of havin 10 with each having 1 style, but im not a hardcore have-to-be-the-best player, so it will make the game just more enjoyable for me. when i see that my current build is not what i wanted i can change it easily instead of creating a new char and level him up again. i m lookig forward to d3 :D!

  • Yeah, standard play in D2 was to ignore all but 1-2 skills and focus on making those your strongest attacks by investing in passives and synergies.

    Hopefully the rune and artisan systems will provide for enough customization. Seems a bit like guildwars to me.

  • i was pissed until i saw this interview. it makes sense

  • Let's wait and stop raging until we can actually play D3.

    I'd love if they could avoid some sort of 'THE ONE WAY TO PLAY'-thing like the skills are in D2.

    Everybody skills the same way and there are GUIDES, u can't rly explore ur skills, bcz u're too focused on building a PERFECT SKILLED Char. That kinda sucks in D2. Hope they'll fix it.

  • i'm happy with the new system, i didn't like the feeling in diablo 2 that i had to make a certain perfect researched character or i would suck in hell difficulty and have to start over... now we are free to have fun with every skill and experiment different combos. i know some people want that gratifying feeling of gaining levels to click +1 in an ability but i'd rather focus on actual gameplay instead of grinding and researching

  • 3:05 What game??

  • @ReppinDK87 I think he said Borderlands

  • @ReppinDK87 It looked like the vid glitched, sounds like morrowind but I doubt it... it also sounded like it started with a B... I'd like to know aswell

  • I love how he talks like a scientist experimenting and revaluating their conclusions.

  • I was all against that systerm. Jay Wilson convinced me. Awesome Dude. Thanks to bluepost Link in the blizzard-forum (from bashiok)

  • E-Sport implementation would be sooooo AMAZING....but that mr jay wilson gave a very lame comment on Diablo ||| PVP forming into e-sports....it feels like they are too greedy to spend their money!!! Please blizzard ffs....this is finally a game of yours that has potential PvE wise and PvP....i can see some raiding system where you have hard bosses just like in WoW

  • I think he has a good point point about the "checking the website first". In D2, it was still pretty liberal, I read about builds that were fairly interesting and unconventional but in other games, mostly MMORPG, it turned out to be pretty uniform.

  • Hey @ForceSC2Strategy

    I just wanted to let you know that Bashiok sent me here because he loves you.

    Check it out; it's the blue post in "(FEEDBACK) World of Diablocraft." (Youtube wont let me link D: )

  • Thumbs up if Bashiok sent you here.

  • Keep pressing 7 for Jay playing on a guitar !

  • "People could kind of get everything they wanted at 7".

    That's a good thing in my opinion. While a 6 skill limit allows more variety between players and makes them take sacrifices, we are not a collective mind. I think it should be more about you yourself having fun and losing just one skill reduces the possibilities on a personal level tremendously. Besides, what content balanced for 6 skills could not be done for 7?

  • So much for builds.

  • So in fact players will be controlled by Blizzard in all aspects. Auction house + level caps+ gear drops+ no skill point distrubution+ constant internet connection..... this will lead to players getting stuck in areas that they will not be a ble to pass without prestige gear. They WILL have to pay out their ass to get items they want(each transaction costing money regardless of listing or buying). I wonder if you will still be able to drop items in game for others to pick up (me thinks not!)

  • difference between diablo 2 and diablo 3

    diablo 2: required skill and thinking to find the perfect build for your play style (example: having a 6 frame per second fireball sorc with lower dmg or 7-8 frame per second fb sorc with higher dmg)

    diablo 3: any retard can get character specific gear and copy someones build on d2jsp

  • Great idea Jay Wilson, who needs character customization when we can just pick 6 things?

    They're really screwing this game up, somebody please resurrect Blizzard North

    Press 3 repeatedly to see what I think of Jay Wilson's wife

  • I love how people bitch at the no skill points thing. In D2 you dumped all your skill points into the optimal one or two skills for your class that you spammed ALL THE TIME. That really doesn't ring a bell as customization to me. Now, I can see how this new system COULD fall flat on it's ass, but if you people would actually listen to what he has to say instead of knowing everything about the game before the beta is a day old, you may see how this could work.

  • Well. I no longer want this game. 

  • my concern with this is that people can get whatever they want BUT to balance it they decide to lower the active skills slot. this sounds all nice and dandy but in reality I think it lowers the skillcap to the game. in games like wow or warhammer, theres a lot more skills to cycle through and to manage especially on a pvp level. managing your cooldowns and using it efficiently is critical to performance. but in this situation 6 skills seems a bit little to manage as far as game skillcap goes.

  • brilliant game designer

  • It's not hard, IF you actually watch & listen to the video.

    Basically in a nutshell the new Rune System IS the new Skill Tree!

  • This is a great interview. Thanks for this. I always enjoy hearing Jay talk about the game.

  • nice camera angle, i like how hes in the bottom left corner

  • word, turning away from the safecard and tries some new approatch:)

    Cudos

  • Blizzard loves empty levels.

  • is it just me or is his foot gigantic!

  • press repeatedly !!!! press 1 : *jerking off* press 2 : "wanted" press 3 : "whore" press 4 : "out" press 5 : * hes thinking.......* press 6 : *playing with breast* press7 : *playing guitar* press 8 : nothing press 9 : retarded face this video has sbliminal messeges :)
  • Comment removed

  • 0 creativity from these `skilled` developlers. not going to be a zombie in a game, where`s my FREEDOM of choice? i want to play how i want, not them to tell me what to do.

  • Whoa, really interesting interview segment! Thanks for posting. I'd like to hear more interviews like this.

  • "It's not a game like World of Warcraft"

    If I have to hear any of the dev team repeat this comparison one more time, I'll take Wilson's chair and beat him with it.

  • Jay Wilson: Whisperer

    seriously though this guy is always so quiet lol

  • I'm going to miss the skill trees but this interview explains the decision well, and its very interesting to hear the thought process. So cool, and so much thought has been put into this game. I can't wait!

  • Nice interview! Made me feel good about the new system.

  • i worry about the lack of any sort of skill tree system. Without it then what will make me want to play through higher difficulty modes and reach max level if I've got everything when I unlock my last slot? Would leveling feel like a grind when I get to do nothing upon leveling except know I'm 1 step closer to a slot unlock?

    I'm game for the skill functionality if they have enough skills to let me play a bunch of different ways but I want something to break the monotony.

  • @BipolarStoner420 Well the skills scale with level and you'll want to keep playing for more loot (higher level runes for skills), So it should sort of be the same as if you just pump up the same skills each level.

  • @RandomNPC15 I think I'm going to like the game and all but, if it has huge sections with no new skills or anything, I fear boredom. Games like this have always had some incentive to want the next level now, not 6 levels later when I eventually feel like GRINDING it out. Thats being overcritical since it will have tons of gear and stuff to fill my need for some physical reward but it couldnt be hard to add some sort of system with some minor point based thing to round out the chars.

  • @BipolarStoner420 They said higher difficulties have better equipment. And they also said equipment wont just give stats but also effect gameplay so there IS still a lot of incentive to play in higher difficulties.

  • @Zaknafiein the AH may downplay the need for equipment. Even with the gold AH, I will likely have better gear than I can expect to loot so I don't want to rely on gear as the primary source of mid to late game progression. I want something to do every level, perhaps a general skill tree(s) avail to all chars that would put some finishing touches like a lil more mp5 or health or some other minor passive adjustments to round out the char as an addition to the current game functionality.

  • @BipolarStoner420 They still have passive skills, and Jay Wilson did say that Runestones arent considered items so you probably cant sell them in the auction. And nightmare and hell difficulties have higher ranked runestones.

  • @Zaknafiein I know but the point is having something to configure on a per level basis. I worry this might be needed since everything is automatic upon leveling and with 3 passive slots and 6 active slots, there must be huge level gaps between unlocking those that the only noticeably cool thing I get upon leveling most of the time is a free hp refill. I'm going to be in line at midnight to pick up my copy but I still worry it may take something away for me not to have anything to tinker with.

  • @BipolarStoner420 There could be level restrictions to equipment, and if it's like World of Warcraft then the most important stat you get at level up is hit rate. With all the passive skills i see in wikis I'm guessing you can get something most levels.

  • @BipolarStoner420 Runes my friend, 5 for each skills over 20 skills per character. That's alot of changes you can make as you play. Plus once you got your last ability in d2 what were you really leveling for? Just to put points in abilities you already have. This is really not all that different.

  • @mrShaneK85 its not but Blizz has learned much since D2. The massing of points in D2 was bad and something to be avoided but the concept of gaining something every level is a good one. They seem to have kept that by unlocking skills on a per level basis so I'm not that concerned anymore but I still sorta worry they will run out of stuff to give me when i ding and leveling up to get 0 shinies to play with is lame.

  • @BipolarStoner420 there are runes that are only available on higher difficult, so that's a reason why continue to play pass clvl 30. I too, am a bit disappointed that there are no skill points and stat points but we will just have to wait and see how it all turns out.

  • @BipolarStoner420 Skill Tress are retarded. You need to play for like 800 hours before you realize everything you chose was very wrong.

  • @halokix I did that in D2 sure but skill trees have come a long way since then. Having respecable passive trees that modify lots of things in small ways would give something to play with every level and they wouldn't have to change the current skill system.

    Now that I see how it works though, if I unlock a new skill every level then that would be ok too but I only count about 24 skills and the level cap is what 60? Still sounds like a lot of grind without reward.

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  • yay! welcome to some lame RPG facebook game. sorta

  • The skills and rune system could be fun. One of the greatest RPG's of all time had a similar swap-system....Final Fantasy 7. You swapped materia and even linked them to alter effects. It's different for Diablo, but I will still give it a shot with an open mind.

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  • @Ziji1 - I dont recall Final Fantasy 7 recieving such review. I was under the impression that Diablo 2 "the best selling RPG of all time" quoted from many game magazines, websites, and even on games cases themselves. I remember picking up Borderlands, which is incredible, even says on the case it is purely based off the Diablo 2 design. think of it as a nowadays 3D cell shaded Diablo 2, with guns. ;)

  • is this even rpg anymore?

  • he looks smart

  • What a load of crap!

    You "have" to look up a build on the internet to be competetive in D2? Please. That is how WoW works! I've seen very strange builds in D2 completly obliterating cookie cutter builds that the majority of the playerbase seem to lean towards.

    One of the great things about D2 is the ability to experiment with different builds and figuring out how to prioritize your different skill levels. This killed it.