I have a major question, how do i get around the triangles?
max 2010 importing to mudbox to texture objects, and mudbox doesnt support triangles!!! it buggs up and you canot texture properly, wich is the only reason i import it into mudbox.. help?
@Icarcus hmm, never had that prob. tbh, triangles are a part of modeling and are always there, usually in corners of loops etc. My mudbox takes tris just like quads without problems.. You tried zbrush ?
@Domzdream I only use max for my work but have used maya a lot too, so I have no bias either. When it comes to the old max and maya debate, i tend to agree that both software can do the same stuff, some things much better than other. Ncloth for example humiliates max cloth, yet max has much better modelling tools. I put it down to personal preference and use both if needed. Because I only use sculpting tools for texturing, normals etc I tend to stay with mudbox as its simple and quick....
Hey just wanted to say thanks, just started a animation course at Uni and creating a human head was causing my hair to fall out. Thanks to your tutorial I have enough hair to get away with a comb over.
Hi man, this is just what i need, havent seen your earlier vids in this series since i didnt know they excisted. Where did you get thoose references? Beacuse that seems to be the hardest to get for me.
Shape-age
3frc4rfcv4grvefverfv 8 months ago
he talks like Alex Turner from Arctic Monkeys)
fr3gl 9 months ago
your clicks sound like an awesome rhythm
munchlax0pwns 9 months ago
UUUHH
what is that for a short cut at 9:22
pls tell me i don´t know it :D
SickSickers 1 year ago
omg I'm feel weird ...my head.... it's gonna blow
XTdarkgainTX 1 year ago
I have a major question, how do i get around the triangles?
max 2010 importing to mudbox to texture objects, and mudbox doesnt support triangles!!! it buggs up and you canot texture properly, wich is the only reason i import it into mudbox.. help?
Icarcus 1 year ago
@Icarcus hmm, never had that prob. tbh, triangles are a part of modeling and are always there, usually in corners of loops etc. My mudbox takes tris just like quads without problems.. You tried zbrush ?
iwkya1 1 year ago
@iwkya1
Which do you prefer? From artist to artist? Mudbox or Zbrush?
Personally, I think Zbrush blows mudbox out of the water. Like comparing Maya to Max. But that's just my opinion.
What's yours?
By the way, I work on both: maya and max. Mudbox and Zbrush. So I have no bias.
Domzdream 1 year ago
@Domzdream I only use max for my work but have used maya a lot too, so I have no bias either. When it comes to the old max and maya debate, i tend to agree that both software can do the same stuff, some things much better than other. Ncloth for example humiliates max cloth, yet max has much better modelling tools. I put it down to personal preference and use both if needed. Because I only use sculpting tools for texturing, normals etc I tend to stay with mudbox as its simple and quick....
iwkya1 1 year ago
@iwkya1 although i do agree that zbrush is much more powerful and has some fabulous tools. Zspheres isnt bad either. :) Again preference.
iwkya1 1 year ago
well done, thanks.
Erilis666 1 year ago
"I recommend spending more time on the eyes. Because: 'De eyes are de windows to de soul.'
I totally dig your comments xD 5/5 and subscribed
Bytecutter 2 years ago 2
Hey just wanted to say thanks, just started a animation course at Uni and creating a human head was causing my hair to fall out. Thanks to your tutorial I have enough hair to get away with a comb over.
mckinlay321 2 years ago
Hi man, this is just what i need, havent seen your earlier vids in this series since i didnt know they excisted. Where did you get thoose references? Beacuse that seems to be the hardest to get for me.
charginmahlob 2 years ago
Take a look in the vid info, blueprint info in there
iwkya1 2 years ago
what program do you use to record your videos
hellracer93 2 years ago
hypercam
iwkya1 2 years ago
lol shapeage
5star tutorials =]
Theicemonkeyjr 2 years ago