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  • Is there a Open Source Community which ties to develope such tools? Is her code now open source? Can't find anything :(

  • It is a nice show but Google should stop denigrating the technologies used by its competitors. There are other solutions to make 3D games in a browser, not only Flash Molehill and WebGL. Google has not invented the first API allowing to access to OpenGL in a browser and its employee who implemented the array buffers in WebGL is a former Sun Microsystems employee who contributed to JOGL for years. JOGL 2.0 supports both desktop and embedded (Android & Linux ARM) environments. Goodbye WebGL :)

  • I can't download the slide for this presentation, the link not found :(

  • great video!

  • Really good video, thanks!

    

  • Really good video, thanks!

  • Sad that she didn't mention unity :(

  • @MakubexIsVik She wouldn't. They're in competition for a certain segment of the game development market -- cross platform, light-to-middle weight games.

  • @MakubexIsVik Unity does not work on Linux and its support of Android is very "young". Therefore, it is not cross-platform, it is a good reason not to mention it as a cross-platform solution to make 3D games in a browser.

  • @MakubexIsVik Unity does not work on Linux and its support of Android is very "young". Therefore, it is not cross-platform, it is a good reason not to mention it as a cross-platform solution to make 3D games in a browser.

  • It is soooo impressive

  • The shader editor 13:52 reminds me of "Shader Toy" (google it)

    Very cool and interesting talk, thank you!

  • Love the i/o.

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