C++ and XNA together for anyone who would like to begin game development, you can make xbox 360 games and pc games and even mobile games(its free), read C++ books bout programming and game programing and learn how game engines work to advance your knowledge in programming. to make it look good, if you enjoy 3d animation, art, graphic design, design, would help tons for you indie game developers, recommend 3DS max, maya, (the autodesk series) it seems most popular, or use blender.
hi very good video.i would like to start getting to game developement what programs would you reccommend using to get started and were to learn game programming language like i know a bit of java language like solving maths problems etc..any advice be great
@TheParkourKing123 Game Maker and Unity 3D are GREAT for getting started as a programmer.
Game Maker is easier to learn, but it's 3D engine sucks, it's language is exclusive to Game Maker (GML, but after you learn the logic of programming the syntax is easy for other languages anyway), and you can only export to .exe
Unity 3D is harder to learn than game maker, but it supports C# and Javascript (popular game development languages), has a great 3D engine, and has a built in physics engine.
I would recomend starting off with game maker pro and just going through some toutorials for it on you tube till you get the hang of things
dont expect to make great games with that program but its still a very good learning tool
after you have got the hang of that i would recomend getting the basic version of 3D game studio you can make some very cool games quite easily with that program
visita mi pagina, todo lo mejor de blender, noticias, biblioteca, recursos, juegos, foro, tutoriales y mas... ¿que esperas para unirte a nuestra comunidad?
Hello, i want to know how can i start scripting on unity 3d, i know 0% of scripting, so how can i learn it? (best software to practice/best websites to get started, and i really need a list of "commands" like what each symbol do, like // or ( ), i want to begin whit javascript )
@DarkM1k4 I'm sorry, but I also don't know anything about scripting beyond the "Lua" scripting language name. The last "scripting" work I did was with the Source Engine in 2005 and that doesn't involve learning any languages - only learning the Hammer Editor.
awesome work, I remember making half life maps in worldcraft when I was 14 lol.
I am currently doing a university degree in computer games technology, and this stuff is inspirational even if my course is pretty much c# programming based. what you working on at the moment?
Your style is really distinct and gives a really strong appeal. Its seems to be a very unique sci-fi/fantasy hybrid architecture work you've been doing.
@ClubPenguinMovies123 Dude Quake started the goddamn gaming generation , without this there would be no Garrys Mod or Team Fortress 2, you have NO idea what you just said.
@ClubPenguinMovies123 It didn't take 10 years to make it. It is the overview of 10 years of work. Half life, and Quake to this date are revered as some of the Best Video Games of All Time. If you think... Club Penguin is good, then play one of these classics. Your balls will implode.
You might have to make the music or any other necessary fillers but what you have here is level design. I don't see you adding new code for player interaction. I have less than 10 years experience with level design programs and I'm not impressed at all. Just not. I've made levels far more complex and great looking than these.
@mrgamerhunter My IQ just took quite a hit. Why did I scroll down? I should know not to scroll down to the comments on public videos. And to the uploader: That outdoor UT 2004 map is awesome, you should recreate something similar to it in Killing Floor (which also runs on Unreal Engine 2.5). Wish I could map in Unreal or Source, but all my time lately has gone into modelling.
@joeyc2410 Quake is one of the most awesome games ever. There are so many more "beautiful" games out there, but there's just something timeless about the game. You might be interested in the book "Masters of Doom," which chronicles the rise of id software's John Carmack and John Romero as they began designing games - it covers Wolfenstein, Doom 1 and 2, and Quake, and then follows John as he goes on to make Daikatana.
ohhh will you just buger off shit,just staple ur fucking ugly nasty bitching mouth shut no1 want to hear ur fake ass yapping btw if u reply im just gonna delete the message without viewing it soo go fuck ur ugly mother and make her pregnant you dumb noob....
@funkster505 They are not mutually exclusive, so no. First person shooters are computer games, but not all computer games are first person shooters. Saying this video is about computer game design does not imply that all games are first person shooters just because that's all I chose to showcase in this particular video. It just happens to be most of what I have done in the past.
@peblairman I don't think so, though I did know some modders back in the day that were female - most were pretty feisty :-) Any of them could have had an alias like that.
dude when i am done with coledge i am going to make the biggest gun ever!! well its my dream and to make a mmo rpg and i hope i can do it. what program did you use to make these games?? can i download it???
seriously guys imagine making a game like that all by yourself AND it was like 1995 or something it takes alot of patience to do it like anyone else (accept maybe some of you) actually made a game i have not so i think it would be very hard :D
@poncecoolx Patience was needed a lot more back in the 90s when computers were so slow! There were a lot of things that simply were not possible on a typical home computer - scanning in large images, compiling large levels, running more than one professional-grade program (photoshop, 3ds max, a game engine, etc). It took many hours just to compile one game level only to discover the lighting was incorrect or the geometry was messed up. Yes, lots of patience needed.
Hehe, would like to hire you. I'm working on my own Game Egine. But it will take a lot of time before I even can think of making some more advanced levels.
I didn't work on the development team that made the game, but I did work as a modder quite a bit back in the mid 90s. I assume that's not your only question - read the info bar to the right to find out more.
Game Design isn't a guy who actually "make" the environment or graphics or anything. He "plans" the game, thinking of all the game systems and so on. Just saying because it seems you think game design is graphic design =)
there are a number of people that are on a team that create the game. No, you dont need to draw to become a game designer, thats why there are artist, but it helps to understand everything, before you get to far ahead of yourself and find yourself telling everyone to do impossible things.
To be game designer in a real studio today it's not necessary to know how to draw... But you must have profond understanding of all concept behind the production of a game.
Technical restriction (engine, code, software used, etc..), have a strong management skill (fit art, design, debug in a specified timeline).
Well, it depends of the company philosophy but if you want to write down a solid design that won't be changed over time because some things can't be made with the current technology and within the current deadline, you must be aware of all constraint and understand what every element in your design require in time/resources. That can be based on experience or understanding of how things work under the hood, which usually comes with experience anyways...
Programming isn't that easy, I have spent hours in front of a screen. it is a very antisocial process. For now i use dark gdk, check my channel for some games and tutorials.
I was thinking about doing game design my self but I got sucked into the business aps world and thats what I do now. It seems almost every kid these days want to be a video game programmer. But I see them go to school for it and drop out in the first semester.
do you know any video game design programs? I dont just want to design levels of a video game that has already been created, I want a full on video game design! Please help.
btw heythereman123, its not just about slapping up a program and designing a level, its not like map editor on far cry. It takes hundreds of hours to get used to designing, then hundreds more to actually design what you want. You need a programmer aswell if your wanting to play these levels and shit.
What looks dated (old) today, looked state-of-the-art back then. Quake looks primitive to us now, but when it came out it was the best game engine anyone had ever conceived - it revolutionized not only games, but computer graphics as a whole. It created a whole new paradigm in computer graphics technology (software and hardware) and game design. I include these earlier works in this video because they chronicle my work - from 1996 to 2006. I work professionally now for Fallen Earth.
let me guess, you don't have any old games. You don't have to get to work right away on level design, that was probably his first attempt with an engine. I use blender and my GOD, python script is killing me. Yes Quake is old, but he probably started later. Anyway, rainyn keep up the good work man!
I've spent many hundreds of hours over the course of >10 years in creating what you see in this video and much more. Yet I did it because I wanted to do this more than anything else. So while it did make me tired, I didn't mind too much :-).
Well I've just started making my own levels, although it's fun I wish I could be more organic. I have a love for lighting though. Do you use any 3D modeling programs such as 3DS Max or Blender?
I do now, but not for much of anything in this video. I began using 3DS Max right about the time this video was being made - it's very useful for complex models that can't be created using traditional level design tools. 3DS Max is the industry standard these days - any artist that wants a job in games needs to be good at it.
I agree, I try to have fluency in several modeling programs. Right now I'm working on my own game called, Sana†orium. I have a demo animation that I created a while back. Give me some tips on what I could do. I've only been meesing around with 3DS Max for about a year. Just need tips from an artist's point of view. Thanks.
umm, learn c++ some modeling, some texturing etc and you will be able to learn. only if your dedicated though otherwise don't waste you time if you decide you don't like it later.
eh? if you know how then youll be able to do it. your statement makes no sense, if you tried and gave up thats your own experience, there are pleanty of people who actually get there.
I do level design now professionally for Icarus Studios on Fallen Earth. It's been a couple years now since I've done anything outside work. I did some more work after this video (some of it can be seen on my website), but soon after I made this video I became employed full-time doing level design and spend my free time performing with a band, playing video games, and practicing my modeling skills. Level design fulfills my need to create and is pretty cool most of the time.
I had a game design program, but it doesn't work anymore :(. And I don't have money for a new program. Has anyone some tips for me? How can I get a new program for not so much money?
Yes - Click on the "Tools" tab in Steam and download and install the Source SDK (software development kit). As long as you have purchased one of their main games (Half Life 2, or the Orange Box) you should be able to begin making levels right now for free. The beginning learning curve is pretty steep though - stick with it and the results can be very rewarding. Go start now: developer . valvesoftware . com/wiki/Main_Page
BTW I go to waketech. It's in Raleigh NC. I'm not sure if you heard of it. But perhaps you have, considering that you said you went to NC state right? Waketech is quite fond of nc state. They have a program that gaurantees admission into NC state and also allows access to libraries and labs while stillworking towards admission. My name is andrew btw, I'm looking very forward to game developement with consoles such as xbox360 and ps3. I own them both. But I also enjoy working which is quite diff.
Join the IGDA here in Raleigh. Get an internship before you graduate - I interned at Ritual Entertainment in Dallas, TX for 3 months in 2005, which was awesome - 8-10 hrs/day 6 days/week on the Source Engine doing level design.
Hmm.. i was expecting games with better graphics since these are last generation looking. how complex is it to make somthing as detailed textured as MGS4 (metal gear solid 4) or if you don't know what that is what about halo3 or bioshock?
Yeah I'm changing my major. instead of getting a 2 year transfer degree i'm going to get a 2 year gamedevelopement degree. My grades are not so great as of right now and that is why i want to switch it. I also live close to red storm game developement and i can work with them hopefully. I livein NC.
Red Storm and Epic Games only choose the very best of all applicants. In addition, you can assume neither studio really needs additional talent unless they are ramping up for a new project. Many studios in the games industry NEED and WANT veteran developers. They will take newbies if those people are exceptionally good. So, whatever discipline you choose (e.g., art, programming) you gotta be excellent at it and get excellent grades in school.
I am very Interested in the development of games and have used many tools and engines too. I also am learning many programing languages but yet Im a kid but anyway I have already writen up ideas for my first game and I am looking for a game engine to make it on. Do you know any Game engines that are free and don't require too much knowledge of game designing?
Most game engines that allow the user to edit content are completely free (after you purchase the game, of course - hopeful game developers never download warez games!). You can make whatever your skills and imagination allow. The catch is that you cannot SELL your creations or make any kind of profit from them. If you want to do that, you need to purchase a license from the developer. Last I heard, Unreal 3 Engine cost $1,000,000 on average to license. Try Crysis, HL2, or U3.
i need ot get into this kinda of stuff...any aspect of video games...i cant see myself in nay other career lol... but my grades right now might not be good enough to even go for a degree in post secondary
I already joined idga + have my first meeting Oct 14th with the Boston chapter! I'm trying to figure out if going to ITT Tech for their gaming degree will be better than a 'miscellaneous' degree. I would do writing, but I want to be involved with the making of the game, possibly scripting them too. It's all so exciting for me- I want to do it all! LOL Thanks so much for your help- it's very much appreciated! And when I get into a position where I can give advice, I'll be doing the same thing! :D
People in the games industry are much more impressed with a bona fide (real) college degree than a certificate from a tech or art school. You should take the time to get a bachelors degree in just about anything - but the closer you get in your degree to your interests the better. I went to North Carolina State University and received a degree in Technology Education. That combined with many years of level design helped me get in less than a year after graduation.
I am working on registering at the college I first started taking classes at, to finish up + get an associates- unfortunately it's only a two year college. It's amazing how much the private colleges want to charge you for any kind of gaming courses- one was $1,041 per credit hour!!
I am also getting myself some books on game design and the biz, working on owning 3ds max so i can dabble around,+ basically scour the internet for all the info I can get. Thanks again! :D
brilliant, I love the stuff you did with the source engine, quite nice. Ever thought of mapping for something like warsow or nexuiz? They both essentially use a q3 engine, so you could map with (gtk/q)radiant, which you're probably quite familiar with.
you have been doing level design for 10years and thats the best you can do. come on man!
all your rooms are just basically boxes they have no purpose. creating games these days is heavly based on architecture and real building layouts. rooms have to have purpose or else its just a box with things inside. if you want to one day work in the games industry your gonna have to start thinking of levels as a real place, toward photo realistic texture sizes
love the thumb nail awesome video game architecure
FailDrummer 3 days ago
no offense but these games look exactly the same
CiramicRabbits 1 week ago
sorry i wanted to write 99.999
blackfreezzer 2 months ago
I'm the 999.999 viewer o.O
blackfreezzer 2 months ago
C++ and XNA together for anyone who would like to begin game development, you can make xbox 360 games and pc games and even mobile games(its free), read C++ books bout programming and game programing and learn how game engines work to advance your knowledge in programming. to make it look good, if you enjoy 3d animation, art, graphic design, design, would help tons for you indie game developers, recommend 3DS max, maya, (the autodesk series) it seems most popular, or use blender.
TheTimmyTimbo 2 months ago
haha! i remember playing that in Gunman! great job!
sloanstewart 2 months ago
Minecraft has better graphics!
xxELFOXYxx 3 months ago
@xxELFOXYxx you mean that shitty pixel game?
RobloxDrifter1123 3 months ago
@RobloxDrifter1123 If its so shitty why did you buy it?
MrBigdog320 3 months ago
@MrBigdog320 I didn't and nice job assuming i bought it,idiot.
RobloxDrifter1123 3 months ago
@RobloxDrifter1123 Well its on your you tube page
MrBigdog320 3 months ago
@RobloxDrifter1123 It's better looking than the games that were shown.
xxELFOXYxx 3 months ago
WOo 10 years of looking down that barrel, have fun!
thewriter333 3 months ago
this is awsome did u do this by Yourself
huntdoggsslayer1295 3 months ago
LAst, MineCraft... See it in a funny way!
MultiMinecraftserver 3 months ago
hi very good video.i would like to start getting to game developement what programs would you reccommend using to get started and were to learn game programming language like i know a bit of java language like solving maths problems etc..any advice be great
TheParkourKing123 4 months ago
@TheParkourKing123 Please read the comments on the video. I am not a programmer, so I can not recommend any programming programs or curriculum.
rainyn 4 months ago
@rainyn what program did you use to create all them
TheParkourKing123 4 months ago
@TheParkourKing123 Game Maker and Unity 3D are GREAT for getting started as a programmer.
Game Maker is easier to learn, but it's 3D engine sucks, it's language is exclusive to Game Maker (GML, but after you learn the logic of programming the syntax is easy for other languages anyway), and you can only export to .exe
Unity 3D is harder to learn than game maker, but it supports C# and Javascript (popular game development languages), has a great 3D engine, and has a built in physics engine.
DaFleegsta 3 months ago
@TheParkourKing123
I would recomend starting off with game maker pro and just going through some toutorials for it on you tube till you get the hang of things
dont expect to make great games with that program but its still a very good learning tool
after you have got the hang of that i would recomend getting the basic version of 3D game studio you can make some very cool games quite easily with that program
i would also recomend learing python
its a simple scripting system
WickedZZzY 1 month ago
pretty nice
stijnimanbik 6 months ago
quake 1 was so badass.
TheRyanpatton 7 months ago
Your game theme and design is very good
MrMerlinss 7 months ago
your game looks awesome
thegamer2314 8 months ago
This has been flagged as spam show
WTF is this song!
jann561 9 months ago
Nice work!
Could you put in a good word for me with your former employers? Tell them I taught you everything you know.
foreign96man 9 months ago 5
@foreign96man Now that would just reinforce their reasoning for letting me go, now wouldn't it.
rainyn 9 months ago 5
Purple MonChiChi!??!?!?!
LordAvoc 10 months ago
This has been flagged as spam show
visit my page!
visita mi pagina, todo lo mejor de blender, noticias, biblioteca, recursos, juegos, foro, tutoriales y mas... ¿que esperas para unirte a nuestra comunidad?
mundo-blender.webs.com
zeldahero82 11 months ago
Wow, illigally using other cowpony names as his own..
HindowsWacker 11 months ago
Hello, i want to know how can i start scripting on unity 3d, i know 0% of scripting, so how can i learn it? (best software to practice/best websites to get started, and i really need a list of "commands" like what each symbol do, like // or ( ), i want to begin whit javascript )
DarkM1k4 11 months ago
@DarkM1k4 Well dont begin there way to hard with no knowledge try LibertyBasic it runs BASIC scripting language Title says it all BASIC :)
zachster4567moose 10 months ago
@DarkM1k4 I'm sorry, but I also don't know anything about scripting beyond the "Lua" scripting language name. The last "scripting" work I did was with the Source Engine in 2005 and that doesn't involve learning any languages - only learning the Hammer Editor.
rainyn 9 months ago
WHERE IS HALO: COMBAT EVOLVED:O:O:O
ThePipton 1 year ago
The further the video gets the graphics get better =P
DeShanzo 1 year ago
very impressive ^^
DeShanzo 1 year ago
awesome work, I remember making half life maps in worldcraft when I was 14 lol.
I am currently doing a university degree in computer games technology, and this stuff is inspirational even if my course is pretty much c# programming based. what you working on at the moment?
metalmanandy 1 year ago
whats the game called
nathaner100 1 year ago
Your style is really distinct and gives a really strong appeal. Its seems to be a very unique sci-fi/fantasy hybrid architecture work you've been doing.
Dskater101 1 year ago
some people dont know the diference between a game designer and a graphical designer
PS3Hunter128Uploader 1 year ago
they look like the turok fo n64 or hex fo n64
jakejekel542 1 year ago
it took you 10 years to make this shit?
ClubPenguinMovies123 1 year ago
@ClubPenguinMovies123 Dude Quake started the goddamn gaming generation , without this there would be no Garrys Mod or Team Fortress 2, you have NO idea what you just said.
Left4Rage 1 year ago
@ClubPenguinMovies123
someone who's name is "clubpenguinmovies" doesn't deserve to even have a say in what he plays
in short
shut the fuck up
sonicnaruto12345 1 year ago
@ClubPenguinMovies123 It didn't take 10 years to make it. It is the overview of 10 years of work. Half life, and Quake to this date are revered as some of the Best Video Games of All Time. If you think... Club Penguin is good, then play one of these classics. Your balls will implode.
Jewblob 1 year ago
Typically, games are harder to make than people think they are. So you, poncecoolx, are ahead of the curve.
Orpheus888 1 year ago
it looks like runescape but cooler. make like onnline play and play with other people that would be beast.
kikbut101 1 year ago
You might have to make the music or any other necessary fillers but what you have here is level design. I don't see you adding new code for player interaction. I have less than 10 years experience with level design programs and I'm not impressed at all. Just not. I've made levels far more complex and great looking than these.
ZaCkOX900 1 year ago
half life was and is just wow
misterxxx165 1 year ago
you just waste 10 years of your life to make this corny game ill do better
mrgamerhunter 1 year ago
@mrgamerhunter My IQ just took quite a hit. Why did I scroll down? I should know not to scroll down to the comments on public videos. And to the uploader: That outdoor UT 2004 map is awesome, you should recreate something similar to it in Killing Floor (which also runs on Unreal Engine 2.5). Wish I could map in Unreal or Source, but all my time lately has gone into modelling.
TheGobletOfGore 1 year ago
It uses the Hl1 engine, easy to make a game out of:D Eaven when hl1 came out:D
texlyon 1 year ago
You sir, are very skilled and creative.
kelazun 1 year ago
Thumbs up to you mate , Thumbs up
KangaSnipe 1 year ago
old times.....good times...
IgorProductions9000 1 year ago
AWESOME!
riseofpie 1 year ago
Wasn't half life made by Valve?
beethoven8977 1 year ago
@beethoven8977 Right
kAsTa141 1 year ago
@beethoven8977 Yessir it was.
rainyn 9 months ago
this shit took 10 years? omg i can make better shit than that in 2 yrs.
tja17736 1 year ago
@tja17736
Shut up you stupid prick. If we went back to NINTEEN NINETY SIX, you wouldn't be able to do SHIT.
rainyn, you are epic! - QUAKE FTW
joeyc2410 1 year ago
@joeyc2410 i know graphics have advanced a lot. but still.....10 fucking years? mario kart 64 is wayyyyyy better and i took like 3 yrs
tja17736 1 year ago
@joeyc2410 Quake is one of the most awesome games ever. There are so many more "beautiful" games out there, but there's just something timeless about the game. You might be interested in the book "Masters of Doom," which chronicles the rise of id software's John Carmack and John Romero as they began designing games - it covers Wolfenstein, Doom 1 and 2, and Quake, and then follows John as he goes on to make Daikatana.
rainyn 9 months ago
@tja17736 You suck donkey balls, STFU!
QUATR00 1 year ago
@QUATR00 only you would say that. have a cock tail reasently bitch?
tja17736 1 year ago
@tja17736 How about some English lessons after you're done with the damn donkey, retard?
QUATR00 1 year ago
@tja17736
ohhh will you just buger off shit,just staple ur fucking ugly nasty bitching mouth shut no1 want to hear ur fake ass yapping btw if u reply im just gonna delete the message without viewing it soo go fuck ur ugly mother and make her pregnant you dumb noob....
chris3d165 1 year ago
Imagine programming mental gear solid 4 or shenmue...imagine the patience on both of those.......AHHHHH!
Consumerofknowledge 1 year ago
omg dude your the quake maker!!!!! i love this game so much T_T
TY!!!!!!!!
WTF0BBQ0SAUCE0MAN 1 year ago
omg nice man :D
i using unity do you heart about it??
can you tell me where you get al those texture's from??
kipkip123thomas 1 year ago
Wich program did you use to make this? :o Its verry nice !
Scape4Death 1 year ago
Where's Bionicle Heroes?! I LOVE that game!
P.S.
Take some less violent games. :^)
iPadsRock 1 year ago
Quality is too bad, and the choice of games is poor (just shooters)
manadar 1 year ago
@funkster505 They are not mutually exclusive, so no. First person shooters are computer games, but not all computer games are first person shooters. Saying this video is about computer game design does not imply that all games are first person shooters just because that's all I chose to showcase in this particular video. It just happens to be most of what I have done in the past.
rainyn 1 year ago
took u 10 years to do that!?
kingrpa3000 1 year ago
@kingrpa3000 Yeah, my computer is so slow it took ten years to transcode the video.
rainyn 1 year ago
This has been flagged as spam show
what degrees are preferred to become a game designer? Computer Science?
west93 1 year ago
thats not half life
DerMeisterGamer 1 year ago 2
theese are awesome games, but a little old games :) nice vid
FirstPersonSlayer 1 year ago
Hey rainyn have you ever heard of a Quake II modder who went by the name Major Bitch?
peblairman 1 year ago
@peblairman I don't think so, though I did know some modders back in the day that were female - most were pretty feisty :-) Any of them could have had an alias like that.
rainyn 1 year ago
what types of programms do you reccomend i use to make an game from scratch however i would prefer to start with some type of game engine
BOomBo0mKid 1 year ago
i would recommend visual c++ and if you want to make it off a engine i would use the Blender3D engine. Btw its not that easy to get into.
ehteemel 1 year ago
dude when i am done with coledge i am going to make the biggest gun ever!! well its my dream and to make a mmo rpg and i hope i can do it. what program did you use to make these games?? can i download it???
sanelyinsane4 1 year ago
he didn't make any of those
funkster505 1 year ago 3
The monster at the start, is a boss from Quake...
Berlandi360 2 years ago
crap
Independentsoul85 2 years ago
half life zombie at the start....-.-
mylesro2 2 years ago
@mylesro2 That's not a HL headcrab zombie. :/
moldyskittle 2 years ago
BUUUT GUNMAN IS A MOD OF GOLDSOURCE
Foxtrop13 2 years ago
WHAT? YOU DIDNT INVEnT THE HEADCRAB? GTFO
immuki 2 years ago
thanks for the tips in the description , great work
AmurgAprins 2 years ago
I love the classic games they just have that "umph" to them
ArmyTank00 2 years ago
seriously guys imagine making a game like that all by yourself AND it was like 1995 or something it takes alot of patience to do it like anyone else (accept maybe some of you) actually made a game i have not so i think it would be very hard :D
poncecoolx 2 years ago 11
@poncecoolx Patience was needed a lot more back in the 90s when computers were so slow! There were a lot of things that simply were not possible on a typical home computer - scanning in large images, compiling large levels, running more than one professional-grade program (photoshop, 3ds max, a game engine, etc). It took many hours just to compile one game level only to discover the lighting was incorrect or the geometry was messed up. Yes, lots of patience needed.
rainyn 1 year ago
This comment has received too many negative votes show
uhm ur kiding raid i am game design doing it 6 years have almost a complete mmorpg with good graphic like wow
dylano1200 2 years ago
He started in 1996 how do you think graphics were in that time?
xxgattox 2 years ago 27
This comment has received too many negative votes show
well then, post a video with some gameplay, you stuck-up bastard.
ExplosivesGoBoom 2 years ago
wow has shit graph, and u can't even write english so ur just a fake 9years old kid -.-'
mohaimate 2 years ago
Your dumb. In 1996 there wasn't even graphics like GTA 4. Graphics doesn't makes the game.
RobinMoviesOffical 2 years ago 9
the graphic have come a long step and its still going
hackersdream 2 years ago
Are you Hired? :p
Hehe, would like to hire you. I'm working on my own Game Egine. But it will take a lot of time before I even can think of making some more advanced levels.
I'll see what to do when the engine is ready.
salmiak911 2 years ago
can you imagin if your computer fried with all of that and had no back up disk. =P
shadowmech22 2 years ago 31
haha true that would suck will bad
Fusionfall12 2 years ago 3
nice
danleafboy 2 years ago 3
LMFAO... i just thought to myself
if i ever made a game... and a level be super hard... id prolly not try and beat it the 2nd time... id go back and fix it hahaha...
ROKDRIPZ 2 years ago 2
Did you work on Quake?!
starpopcorn2 2 years ago
I didn't work on the development team that made the game, but I did work as a modder quite a bit back in the mid 90s. I assume that's not your only question - read the info bar to the right to find out more.
rainyn 2 years ago
Awesome.
starpopcorn2 2 years ago 2
Game Design isn't a guy who actually "make" the environment or graphics or anything. He "plans" the game, thinking of all the game systems and so on. Just saying because it seems you think game design is graphic design =)
D4rkSh4d0ww 2 years ago
o.o cool
gamenicproductions 2 years ago
whot will happen after 20?
spamerRAWR 2 years ago
THen you can't tell the difference between games and real life...
Can't wait for this time.. :p
pvdv1988 2 years ago 4
Gunmail? I always had a feeling name was gunman! i have Hl and Gun"mail"
Knappnyttlover 2 years ago
you mine well... pass me a game maybe?
gameonet 2 years ago
there are a number of people that are on a team that create the game. No, you dont need to draw to become a game designer, thats why there are artist, but it helps to understand everything, before you get to far ahead of yourself and find yourself telling everyone to do impossible things.
TheStoic1 2 years ago 2
Cool What program did u use
bobmich1 2 years ago
wow lol before the video came up i thought half life 1 lol
moffboffjoe 2 years ago
do you need to know how to draw to be a game designer or can you just make the story lines?
Papajohn0125 2 years ago
To be game designer in a real studio today it's not necessary to know how to draw... But you must have profond understanding of all concept behind the production of a game.
Technical restriction (engine, code, software used, etc..), have a strong management skill (fit art, design, debug in a specified timeline).
djordhan 2 years ago 4
Thanks, but isnt that more like a video game programmer or technical director?
Papajohn0125 2 years ago
Well, it depends of the company philosophy but if you want to write down a solid design that won't be changed over time because some things can't be made with the current technology and within the current deadline, you must be aware of all constraint and understand what every element in your design require in time/resources. That can be based on experience or understanding of how things work under the hood, which usually comes with experience anyways...
djordhan 2 years ago 5
It's 2 minutes and 55 seconds.
Not 2 minutes and 50 seconds.
God, get it right.
uzumakinaruto246 2 years ago
Programming isn't that easy, I have spent hours in front of a screen. it is a very antisocial process. For now i use dark gdk, check my channel for some games and tutorials.
spartasoldier300 2 years ago
and that wasnt half life! unless u used models that were centered
iansayfol 2 years ago
umm, this is level design?
iansayfol 2 years ago
yes it is
Negative132 2 years ago
I was thinking about doing game design my self but I got sucked into the business aps world and thats what I do now. It seems almost every kid these days want to be a video game programmer. But I see them go to school for it and drop out in the first semester.
MajinDrewdbz 2 years ago
Programing is hard
PixleGuy77 2 years ago
do you know any video game design programs? I dont just want to design levels of a video game that has already been created, I want a full on video game design! Please help.
heythereman123 2 years ago
start with dark basic and work your way up to dark basic pro!!!!
Mackedinger 2 years ago
Nah its best to use Autodesk 3ds Max, or Autodesk Maya.
tuce1241 2 years ago
btw heythereman123, its not just about slapping up a program and designing a level, its not like map editor on far cry. It takes hundreds of hours to get used to designing, then hundreds more to actually design what you want. You need a programmer aswell if your wanting to play these levels and shit.
tuce1241 2 years ago
beautiful coding!!!!! but i would be nice to see it native to some better graphics. o wells
Mackedinger 2 years ago
What looks dated (old) today, looked state-of-the-art back then. Quake looks primitive to us now, but when it came out it was the best game engine anyone had ever conceived - it revolutionized not only games, but computer graphics as a whole. It created a whole new paradigm in computer graphics technology (software and hardware) and game design. I include these earlier works in this video because they chronicle my work - from 1996 to 2006. I work professionally now for Fallen Earth.
rainyn 2 years ago
worth it!
Renkay141 3 years ago
you must of done alot of work there it must make you tired lol
wasitrealy 3 years ago
quake is older then 10 years
ImagineAnime 3 years ago
let me guess, you don't have any old games. You don't have to get to work right away on level design, that was probably his first attempt with an engine. I use blender and my GOD, python script is killing me. Yes Quake is old, but he probably started later. Anyway, rainyn keep up the good work man!
Uzi607 3 years ago
I've spent many hundreds of hours over the course of >10 years in creating what you see in this video and much more. Yet I did it because I wanted to do this more than anything else. So while it did make me tired, I didn't mind too much :-).
rainyn 2 years ago
Well I've just started making my own levels, although it's fun I wish I could be more organic. I have a love for lighting though. Do you use any 3D modeling programs such as 3DS Max or Blender?
Uzi607 2 years ago
I do now, but not for much of anything in this video. I began using 3DS Max right about the time this video was being made - it's very useful for complex models that can't be created using traditional level design tools. 3DS Max is the industry standard these days - any artist that wants a job in games needs to be good at it.
rainyn 2 years ago
I agree, I try to have fluency in several modeling programs. Right now I'm working on my own game called, Sana†orium. I have a demo animation that I created a while back. Give me some tips on what I could do. I've only been meesing around with 3DS Max for about a year. Just need tips from an artist's point of view. Thanks.
Uzi607 2 years ago
Comment removed
Kriegsfabrik 3 years ago
umm, learn c++ some modeling, some texturing etc and you will be able to learn. only if your dedicated though otherwise don't waste you time if you decide you don't like it later.
joshvamped 3 years ago
and if you had any ideas that you REALLY want to see, then fuck it. you will NEVER see them
kargaroc386 3 years ago
eh? if you know how then youll be able to do it. your statement makes no sense, if you tried and gave up thats your own experience, there are pleanty of people who actually get there.
joshvamped 3 years ago
That made absolutely no sense. It's like you typed just to see your own words.
Uzi607 2 years ago
Oh...i forget...thanks for the tip...i think-.-
Not sure...it´s not so that...i didnt can think this alone...But...shit of it...
Thanks you for that...really...
Kriegsfabrik 2 years ago
Are you a level designer? Like work for it?
djnoreg 3 years ago
I do level design now professionally for Icarus Studios on Fallen Earth. It's been a couple years now since I've done anything outside work. I did some more work after this video (some of it can be seen on my website), but soon after I made this video I became employed full-time doing level design and spend my free time performing with a band, playing video games, and practicing my modeling skills. Level design fulfills my need to create and is pretty cool most of the time.
rainyn 3 years ago
very inspiring
jpb11380 3 years ago
I had a game design program, but it doesn't work anymore :(. And I don't have money for a new program. Has anyone some tips for me? How can I get a new program for not so much money?
rjv14 3 years ago
if you have steam with half life 2 or team fortress 2 you can get a program called source sdk (hammer) in staem tools.
underage117 3 years ago
Yes - Click on the "Tools" tab in Steam and download and install the Source SDK (software development kit). As long as you have purchased one of their main games (Half Life 2, or the Orange Box) you should be able to begin making levels right now for free. The beginning learning curve is pretty steep though - stick with it and the results can be very rewarding. Go start now: developer . valvesoftware . com/wiki/Main_Page
rainyn 3 years ago
Pc gaming for life.
MrBoBoTom 3 years ago 4
All of your questions are answered in the "more info" column. Please read it.
rainyn 3 years ago
that was not half life.
Darkmasterofevil 3 years ago
Thats not Half-Life!?
xaw0wned 3 years ago
is this your game
Alusaint 3 years ago
BTW I go to waketech. It's in Raleigh NC. I'm not sure if you heard of it. But perhaps you have, considering that you said you went to NC state right? Waketech is quite fond of nc state. They have a program that gaurantees admission into NC state and also allows access to libraries and labs while stillworking towards admission. My name is andrew btw, I'm looking very forward to game developement with consoles such as xbox360 and ps3. I own them both. But I also enjoy working which is quite diff.
ABL36 3 years ago
Join the IGDA here in Raleigh. Get an internship before you graduate - I interned at Ritual Entertainment in Dallas, TX for 3 months in 2005, which was awesome - 8-10 hrs/day 6 days/week on the Source Engine doing level design.
rainyn 3 years ago
Hmm.. i was expecting games with better graphics since these are last generation looking. how complex is it to make somthing as detailed textured as MGS4 (metal gear solid 4) or if you don't know what that is what about halo3 or bioshock?
ABL36 3 years ago
You would need to be very good at whatever discipline you choose to produce content like what's in those games.
rainyn 3 years ago
Yeah I'm changing my major. instead of getting a 2 year transfer degree i'm going to get a 2 year gamedevelopement degree. My grades are not so great as of right now and that is why i want to switch it. I also live close to red storm game developement and i can work with them hopefully. I livein NC.
ABL36 3 years ago
Red Storm and Epic Games only choose the very best of all applicants. In addition, you can assume neither studio really needs additional talent unless they are ramping up for a new project. Many studios in the games industry NEED and WANT veteran developers. They will take newbies if those people are exceptionally good. So, whatever discipline you choose (e.g., art, programming) you gotta be excellent at it and get excellent grades in school.
rainyn 3 years ago
I am very Interested in the development of games and have used many tools and engines too. I also am learning many programing languages but yet Im a kid but anyway I have already writen up ideas for my first game and I am looking for a game engine to make it on. Do you know any Game engines that are free and don't require too much knowledge of game designing?
grimangel120 3 years ago
Most game engines that allow the user to edit content are completely free (after you purchase the game, of course - hopeful game developers never download warez games!). You can make whatever your skills and imagination allow. The catch is that you cannot SELL your creations or make any kind of profit from them. If you want to do that, you need to purchase a license from the developer. Last I heard, Unreal 3 Engine cost $1,000,000 on average to license. Try Crysis, HL2, or U3.
rainyn 3 years ago
i need ot get into this kinda of stuff...any aspect of video games...i cant see myself in nay other career lol... but my grades right now might not be good enough to even go for a degree in post secondary
GBallaJ 3 years ago
How much do you want it? That will determine the effort you put into getting better grades and enrolling in college...
:-/
rainyn 3 years ago
Thank you so much for the 'info' section! Very very good advice for people wanting to break into the industry!!!
Thanks again! :D
showmethelight 3 years ago
Glad to see that someone reads that! You'll make it in for sure - just be diligent and persistent in your efforts.
rainyn 3 years ago
I already joined idga + have my first meeting Oct 14th with the Boston chapter! I'm trying to figure out if going to ITT Tech for their gaming degree will be better than a 'miscellaneous' degree. I would do writing, but I want to be involved with the making of the game, possibly scripting them too. It's all so exciting for me- I want to do it all! LOL Thanks so much for your help- it's very much appreciated! And when I get into a position where I can give advice, I'll be doing the same thing! :D
showmethelight 3 years ago
People in the games industry are much more impressed with a bona fide (real) college degree than a certificate from a tech or art school. You should take the time to get a bachelors degree in just about anything - but the closer you get in your degree to your interests the better. I went to North Carolina State University and received a degree in Technology Education. That combined with many years of level design helped me get in less than a year after graduation.
rainyn 3 years ago
I am working on registering at the college I first started taking classes at, to finish up + get an associates- unfortunately it's only a two year college. It's amazing how much the private colleges want to charge you for any kind of gaming courses- one was $1,041 per credit hour!!
I am also getting myself some books on game design and the biz, working on owning 3ds max so i can dabble around,+ basically scour the internet for all the info I can get. Thanks again! :D
showmethelight 3 years ago
brilliant, I love the stuff you did with the source engine, quite nice. Ever thought of mapping for something like warsow or nexuiz? They both essentially use a q3 engine, so you could map with (gtk/q)radiant, which you're probably quite familiar with.
igneousphantom 3 years ago
you have been doing level design for 10years and thats the best you can do. come on man!
all your rooms are just basically boxes they have no purpose. creating games these days is heavly based on architecture and real building layouts. rooms have to have purpose or else its just a box with things inside. if you want to one day work in the games industry your gonna have to start thinking of levels as a real place, toward photo realistic texture sizes
hunter1st1st 3 years ago
dumb ass...... this was the year 2006 not 2008 aloy has changed stfu....
hammyboobs 3 years ago
Yeah it was 2006 and besides lets see you do better.
piggyplace 3 years ago