Added: 1 year ago
From: pyalot
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  • scaaaaale o_O

  • it is the artist who makes the art.

  • Looking good.

  • @gamer1337omg maybe

  • @gamer1337omg in what way more buggy?

  • Just me thinking of epic meal time? :P

  • put some better textures in it, then trees, then monsters, then people, then nice songs, and make it online = Kickass MMORPG!

  • @gamer1337omg It can be applied to any gaming platform unlike directX which is licenced for microsoft only. Also if you read up on it, you find out things such as the fact that OpenGL has had this tessellation engine since like 2 years before DX11 implemented it, despite the big hoo-hah going on about it at the moment. It's also preferred by many pioneering engine developers, such as John Carmack of ID (who invented FPS gaming)

  • @SzicoVII True, but he recently did state that due to the inability of the Krohnos group to make decisions, the slow development cycle of OpenGL, it is quite practical for even him to switch to DX11 only.

  • @lesleyhenriquez

    OpenGL development WAS slow. In the past 2 years we actually got quite a lot done.

  • @SzicoVII Rage is a dx9 game.

  • @n050up4u what?? rsrs

  • @n050up4u i hope yer trolling ;p

  • @serloinz 50/50.. I get bored. But no carmack said back in the old days of Rage that the game was to be a DX9 game. now it's supposedly a hybrid of sorts.. although all graphical glitches point to opengl as not a single DX9/10/11 game has these ridiculously outdated graphical issues on my PC. I think the only dx9 version of the game is the 360 version.

  • @n050up4u pretty sure the pc version isnt a hybrid.. but ya yer reet i think the 360 is DXish of sorts ;p i think all the rage probs stemmed from john fancy new way of handling the textures and drivers not being up to it properlly..anyhoot after me pissing about for ages with rage i managed to get it running alreet and crashfree..good game :)

  • @serloinz for me it mysteriously worked fine a few days after the patch, 285.38 drivers under vista 64, then suddenly textures went from constantly being stretched out from objects because of poly issues to fine all around. game still needs some multiplayer work though.. No classic deathmatch stuff leaves me depressed at my bank account being $60 poorer. Most id games arent all that replayable but at least the MP usually makes up for it.

  • @n050up4u ya MP is where its usually at for ID games.. i quite enjoyed the SP on rage tho :)

  • @serloinz the thing about their games is they're normally very linear for the story.. but the multiplayer is usually what keeps the game installed on my HD.. like why is quake2 still installed over a decade later? cuz the mp still has its fun factor for me.. but rage could of been awesome with TDM and DM modes. and maybe even vehicle modes like actual races or whatever.. ctf. blah im done bitching. screw it. bf3 next week. skyrim next month.. I'll recover from my losses.

  • @n050up4u ya i totally hear ya like.. i kinda of lost my speed with quake etc now.. i usually just play css nowdays heh.. but ya.. bf3+skyrim will do :)

  • @serloinz im gonna go play goldeneye and reinstall quake2..

  • @n050up4u sounds like a good move 2 me.. njoy man :)

  • now make that whole square be the texture for small rocks in your game :D

  • @gamer1337omg

    It runs on linux and windows XP and soon osx, as opposed to just win7 and vista. That's better, since my primary development platform is linux. It would be hard to develop something I can't run.

  • @pyalot I thought OSX could already run OpenGL and Linux could run DirectX couldn't they?

  • @KaryudoDS OSX can run OpenGL

    Linux CANNOT run DirectX. Complete and utter incompatibility. At most you could use Wine, but that isn't all that good as there are incompatibilities. So no. LINUX CANNOT RUN DIRECTX

  • @StelarCF so what? we got OpenGL, keep in mind those are only an APIs, real power is behind GPU alone

  • @pyalot OpenGL has been on OS X for ages...

  • @cumulus0007 OpenGL 4 does not run on OSX, has never run, and still doesn't in Lion, besides the fact that Apples drivers have no support for it, Apple ships all their machines with crappy hardware that can't support it anyway.

  • @pyalot I didn't know about OpenGL 4 specifically, but no doubt those fancy desktop effects are powered by OpenGL ;)

    On Linux with mesa, it's not any better though. They're currently starting to adopt OpenGL 3 slowly...

  • @cumulus0007 OpenGL 4 runs just fine on linux with the proprietary nvidia and ati drivers.

  • @pyalot There's more than nvidia and ati, my laptop runs on Intel hardware ;)

  • @cumulus0007 bleh intel, those cards run like, nothing. They're still stuck on OpenGL1.2 (+ some ogl2 extensions).

  • @pyalot cant be more wrong OPEN GL has been used on mac since the release of the first step in Mac OS X

  • Python? Really? :P

  • @superkellerman8D Yeah, really python.

  • @pyalot And you get that kind of performance out of it? I'm shocked.

  • @superkellerman8D

    Sure why not. It's not like python'd have to do much. The GPU does all the heavy lifting.

  • @pyalot true.

  • Comment removed

  • Now, make breakable blocks, mob system, colorful landscape, WATER, and items, you sir, have Modern Minecraft.

  • Very impressive video! Too bad it doesn't run on my GTX 260...

    also, what song is this?

  • @TheRobin1232 According to the Steam hardware survey 17.14% of Graphics cards are OpenGL4 compatible in January this year. The past 4 months show that growth of this hardware segment was roughly around 10% relative each month. At this rate OpenGL4 compatible graphics cards will likely exceed 50% market share in the next 12-24 months. The usual production time for a game is 24-36 months. So hopping onto the train into the future right now, would be a *very* smart idea.

  • @TheRobin1232 OpenGL4 runs starting from ATI HD5000 (released 2009) and starting from Nvidia GeForce 4xx (released 2010). We now have the year of our lord 2011, so "very new" is quite relative.

  • Hi, where I can find a good tutorial on OpenGL 4.0? Congrats on your height map tessellation demo. It´s good looking and inspiring.

  • What resolution is your height map?

  • @dpadam450 4096x4096@float

  • Hey can you help me how to turn ON the OpenGL function what do i need to do ????? PLZ Help!!

  • @sharon4942 Huh? Wht do you mean?

  • Thats very very impressive. I seen your images (Work in progress) and you did mention that seeing it with movement was more impressive. Very correct. Keep up the good work ;-)

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