worst tutorial ever. the guy doesnt explain shit... for those who need to convert click on the outline from the other perspective view and right click on the wireframe of that platform.
@LedKenji666 you need to change the preview mode at the top of which ever view port your using there should be a few different cymbals hover your mouse over them and select show lighting, or unlit if your moving brushes around you will have to rebuild to see the new position of the brush
can you help me couse every time i add a light and then i make a spawner when im in game it says light needs to be repared paths need to be rebuild :/ HELP PL0X!!!!
@sporemisio easy top right there is a box that looks like a toaster wit ha light bulb, you want to build all yo umay also want to dissable light mass to do this go to the view tab, lightmass, then unclick use gloab illumination
Echt super Tutorial aber habt ihr schon mal dran gedacht euer eigenes UDK RPG zu entwickeln.
Ich starte am 27.12.10 ein Projekt wer Lust hat mit UDK zu arbeiten und schon einige Grundkenntnisse hat, oder wer Skripten usw kann, kann sich bei mir melden und mir eine Private Nachricht schicken oder es auf meinen Kanal posten wenn er in meiner Gruppe beitreten will. Wir suchen noch Leute die uns bei einigen Dingen helfen. Mehrere Informationen gibt es dann von mir.
hey if I spawned a character in kismet through a pathnode, how would I animate the character in matinee for in game cinematics or just be able to use him in matinee?
@paul200638 people should vote paul200638's comment up. Going to be handy for people who don't have the add mover option that want to know where it moved to.
how do you get the platform to go back to the other side , askign cos i tired this kismat set up for opening a door , but i cant get it to close after i leave the trigger , i tried atttching the "reverse"to the empty box but no change door jsut opens but doesnt close back
Hey, i dont have the "add mover" option either, but i found that if you convert the platform to a static mesh, and then convert it to a mover, it works fine with the matinee (And remember to block all collision).
I got a little problem, when I'm going to spawn the "Platform" when I right click on the ground and then go under "add actor" I can't find the "Add Mover" Plz Help. :)
@MrTreeCup in udk you need to add the object as w/e and convert it into a k actor, mover or ridgid body by right clicking on the object and then convert
what makes me really mad is i used all my skills from these tutorials and others to create the level guardian from halo 3 and only to find out that it can be imported to my ut3 editor, it took a long time because i wanted it to be as detailed as possible but i guess ill have to do it all over:(
Wow.... I make the platform, change the texture, select my static mesh in the content viewer, right click on a surface, add my platform actor static mesh (Because I was planning to convert to mover as many of the below contents suggest when the option doesn't show up), and the platform doesn't show up! there is just a little X with the axis things around it. And yes, I followed the instructions step by step. Any suggestions?
when ever I play it the mesh moves to the other side but hten when it gets there it just ends and then goes back to its original spot. Help Please.??!!!! : (
Thanks for this mate, nice tutorials, but can you remind me how to setup collision for a more complex static mesh (converted from BSP)? ages ago I made a moving 'hover train' with an entrance, windows and a dashboard (100% BSP) have accurate collision , but I forgot how to do it. Its none of the collision options in the static mesh editor (they cant replicate the shape).
I've been following your tutorial step by step and controlling I'm doing the right thing. But when I open the right-click menu to -> Add Actor -> Add Mover, It's just not there! There isn't a Add Mover option, and I don't know why. I've also tried with other static meshes, but it doesn't appear then either. Any idea of what I can do?
@The1Interpreter : @The1Interpreter. I had the same problem, the solution is fairly easy. insert any static mesh as you normally would: right click Add actor - add StaticMesh , and then: select, right click - convert - convert StaticMeshActor to mover. this allows to work with matinee without getting warnings.
@The1Interpreter I found that once you have made it a static mesh and just the static mesh onto the scene. then you need to convert it to mover and it will turn purple. At least that is how I fixed mine.
I didn't actually watch this video, but I saw the swimable water one, thanks!!! I making a puzzle game and I may need that. The game also features around 50 or more levels. Each has some sort of task that you must complete.
i have a Problem where it keeps giving me warning about a satic mesh will not work it needs to be Dynamic. if i convert it to a Mover it does work but i dont stay on the platform. so i can either sit on it and it wont move.. or i can have it moving but it wont take me anywhere yayyy
Hi, thanks for the tutorials. I'm having a problem however - I see no "add mover" option in the "add actor" submenu. Perhaps I've done something wrong?
ugh so annoying... i follow everything perfectly and when i click on "add mover" it comes out invisible. i rebuild geometry and still invisible. i go into play the game and its not invisible. it also has no collision in the game despite me doing the collision thing like you said perfectly.
I have been having the same issues. I have noticed though - if you jump onto the platform the movement works fine, but if you walk onto it the platform doesnt move, then eventually teleports into its finishing position after the matinee sequence ends...
@daxfrost You're having this problem because you're not actually stepping onto the trigger. You can also increase the size of the trigger to give it a wider radius, that way you will effect it from further away.
But, when i try to add the actor mover mesh.. it just appears like "invisible" i mean nothing appears, it is like if the plataform is transparent or something..
It's not working for me for some strange reason. When I step on the platroom, it doesn't move. But after a few seconds, it teleports me to the other side while I'm on the platroom. Do you think you can help me fix this?
I don't know if you take requests but could you do a future tutorial on how to control non-people-like characters? Like a ball in a labyrinth type game.
You could create a trigger the player could touch or damage then jump on the platform rather quickly then jump on the platform to get it to go in reverse.
hey can u tell me how to put weapons on player ??? please tell me if u have video tutorial for that please give a link . i need itt pleaseeeeeee
naif96 2 months ago in playlist More videos from raven67854
@naif96 top bar:
veiw> world properties> game mode> UTDDeathmatch or something.
NorwayDouche 1 month ago in playlist More videos from raven67854
help.. i made something rotate but then it does another random rotation.. its a windmill.
AlphaKrizz 4 months ago
This has been flagged as spam show
raven you are a nigger
BWCmarge 4 months ago
worst tutorial ever. the guy doesnt explain shit... for those who need to convert click on the outline from the other perspective view and right click on the wireframe of that platform.
iDeatHBlade 5 months ago
a whole lot of people say that his mic is low...at least he isnt screaming into the mic or has an unclear one that everyone hates
SuperPwnerofall 6 months ago
thanks bro.
done it.
willbrownltd 8 months ago
Plz Help when i click add nothing happens
jackson593 9 months ago
Comment removed
LedKenji666 11 months ago
Comment removed
LedKenji666 11 months ago
I have a big problem when i click add i dont have those white and blue squares its pure darkness and a little wireframe please help
LedKenji666 11 months ago
@LedKenji666 you need to change the preview mode at the top of which ever view port your using there should be a few different cymbals hover your mouse over them and select show lighting, or unlit if your moving brushes around you will have to rebuild to see the new position of the brush
sgtalexdrummer 10 months ago
hmm if i made a game should i pay for UDK?
YourGamingTeam 11 months ago
@YourGamingTeam it's free up until you make 100k
sgtalexdrummer 11 months ago
@sgtalexdrummer waw :) then i will make that 99k and i will make it free game yeay
YourGamingTeam 11 months ago
@YourGamingTeam it's not the udk that is expensive it's the modeling software, i.e studio s max or maya that is :-/ but's fun to play about with
sgtalexdrummer 11 months ago
@sgtalexdrummer :)
YourGamingTeam 11 months ago
I have a suggestion: Enunciate. It's hard to understand what you're saying a lot.
Ichvyenichalster 1 year ago
lol your a god of UDK how the hell did you learn all this and why aren't epic paying you for your efforts??? thank you for all you hard work
defcon2XX8 1 year ago
can you help me couse every time i add a light and then i make a spawner when im in game it says light needs to be repared paths need to be rebuild :/ HELP PL0X!!!!
sporemisio 1 year ago
@sporemisio easy top right there is a box that looks like a toaster wit ha light bulb, you want to build all yo umay also want to dissable light mass to do this go to the view tab, lightmass, then unclick use gloab illumination
sgtalexdrummer 10 months ago
can you make it go back when you step on it when it's on the other side?
magewarfare 1 year ago
Echt super Tutorial aber habt ihr schon mal dran gedacht euer eigenes UDK RPG zu entwickeln.
Ich starte am 27.12.10 ein Projekt wer Lust hat mit UDK zu arbeiten und schon einige Grundkenntnisse hat, oder wer Skripten usw kann, kann sich bei mir melden und mir eine Private Nachricht schicken oder es auf meinen Kanal posten wenn er in meiner Gruppe beitreten will. Wir suchen noch Leute die uns bei einigen Dingen helfen. Mehrere Informationen gibt es dann von mir.
DaFaProductionz 1 year ago
hey if I spawned a character in kismet through a pathnode, how would I animate the character in matinee for in game cinematics or just be able to use him in matinee?
Benmen776 1 year ago
@Benmen776 you can but you have to look into anime trees for that, and its not easy
sgtalexdrummer 10 months ago
i'm doing one of these movers vertically, and every time i do, it re-loops, goes to the bottom, and will not go back up. Any way to fix this?
Spartan1553 1 year ago
i found out that it moved from "add mover" to "convert static mesh to mover"
paul200638 1 year ago
@paul200638 people should vote paul200638's comment up. Going to be handy for people who don't have the add mover option that want to know where it moved to.
GetsugaTenshoS 1 year ago
i found out that it moved from "add mover" to "convert static mesh to mover"
paul200638 1 year ago 16
Thanks man !
Lamarovsky 11 months ago
@paul200638
Thanks man, that helps a lot for us people with a newer UDK :P.
Bls61793 8 months ago in playlist UDK Tutorials
Thanks dude! i like your tutorials. They are simple and straight to the point you shuld try making a game of your own some day
MasterOfAllVideos 1 year ago
This has been flagged as spam show
Nice Vid, simple explanation of kismet and matinee was what i needed
Thanks
simhua 1 year ago
Comment removed
simhua 1 year ago
Nice vid, simple explanation of kismet with matinee
Thanks
simhua 1 year ago
I think mover is called now "interpActor"
raterito 1 year ago
how do you get the platform to go back to the other side , askign cos i tired this kismat set up for opening a door , but i cant get it to close after i leave the trigger , i tried atttching the "reverse"to the empty box but no change door jsut opens but doesnt close back
demonhorde664 1 year ago
@demonhorde664 I had the same problem, but fixed it by changing "max trigger count" to 0. And to everyone else, what ImperioAme said works.
ozman1995 1 year ago
How do i make a windmill rotate
It always skips back to the start in matinee
WeEatBrainz 1 year ago
It would be a lot better if you explained why you did each thing.
ebkkracerx 1 year ago
how do you delate things?
lee155912000 1 year ago
Hey, i dont have the "add mover" option either, but i found that if you convert the platform to a static mesh, and then convert it to a mover, it works fine with the matinee (And remember to block all collision).
ImperioAme 1 year ago
I highly appreciate your help!! Your tutorial is excellent to UDK beginner!
dannyyip001 1 year ago
Thanks a lot this one worked nicely but I am not getting the creat Physx destructible option in my UDK Please let me know how to do it thanks
darksoubarna 1 year ago
ThATS
FU*********NG AmAzing!
tHis tutOrials like, For idiots
weLl, 2day Ya gotta assume every1 is, lol
sO far THE BEST tutorials on UDK in Whole youtube- you Rock, Man!
victorzvyagin360 1 year ago
Dude I can't even fill the red box.. I click the CSG Add button or something like that and nothing happens. WTF!?
RwYeAsNt 1 year ago
I had a problem with the 'add mover' thing but I was able to fix it by simply clicking and dragging the platform onto that....platform thingy.
Downside is it wouldn't show up in the perspective mode so I had to use the other view ports to guide it around the stage.
Hope this comment helps you guys
studionightbird0 1 year ago
I got a little problem, when I'm going to spawn the "Platform" when I right click on the ground and then go under "add actor" I can't find the "Add Mover" Plz Help. :)
Clone006 1 year ago
I downloaded the august version and there is no "add mover"
I followed the tutorial perfectly;
what the.... ?
NoelisteAnonyme 1 year ago 5
It's kind of a laugh how you don't explain anything at all, but just show us how you've done it.
phtbullit 1 year ago
@phtbullit ungreatfull
TheApprentice007 10 months ago
I have the same problem... I can't chose the option "Add Mover" in Add Actor.
Must i have a newer UDK version? I have tested several versions but May 2010 UDK Beta was the only one that worked as it should.
Bye the way does the new Agust version work without any problem?
jimmboy93 1 year ago
@jimmboy93 Edit: Downloaded the Agust version and "Add Mover" does not exist there ether.
Is it like some kind of extra that i have to download to get it and you just forgot to tell us?
jimmboy93 1 year ago
i dont have the add mover option
MrTreeCup 1 year ago 15
@MrTreeCup i only find convert to mover not as an actor :/
crazyacrobat108 1 year ago
@MrTreeCup I found it, it moved to convert rather than add, convert static mesh to mover
paul200638 1 year ago 2
@MrTreeCup in udk you need to add the object as w/e and convert it into a k actor, mover or ridgid body by right clicking on the object and then convert
sgtalexdrummer 10 months ago
@MrTreeCup Use add interpactor instead :)
Smileperience 7 months ago
can ya help me bec when i step on my platform it goes back down :S it wont bring me up
fireballwaw1 1 year ago
can i make this platform move in loop without player touch it ?
thanks
MrSameho 1 year ago
I don't have an "add mover" option when I right-click and search under "Add Actor"... I do have my mesh selected...
nogie8 1 year ago
Comment removed
fireballwaw1 1 year ago
what makes me really mad is i used all my skills from these tutorials and others to create the level guardian from halo 3 and only to find out that it can be imported to my ut3 editor, it took a long time because i wanted it to be as detailed as possible but i guess ill have to do it all over:(
TheInfiniteNexus 1 year ago
@TheInfiniteNexus holy crap really you can just do that, dam I'm gonna go try right now.
lasereyesstudios 1 year ago
@lasereyesstudios i meant i couldn't import it ahhaha sorry
TheInfiniteNexus 1 year ago
@TheInfiniteNexus ahh that suck :(
lasereyesstudios 1 year ago
@lasereyesstudios tell me about it
TheInfiniteNexus 1 year ago
for A first tutorial, this is very hard to understand
chriswormull 1 year ago
is this engine as easy to use like unity 3D
2112inuyasha 1 year ago
Didnt work the trigger, I follow all the steps. Thanks anyway. The tuto is great. Shame didnt work.
lukassstyyy 1 year ago
Wow.... I make the platform, change the texture, select my static mesh in the content viewer, right click on a surface, add my platform actor static mesh (Because I was planning to convert to mover as many of the below contents suggest when the option doesn't show up), and the platform doesn't show up! there is just a little X with the axis things around it. And yes, I followed the instructions step by step. Any suggestions?
Xzynorqui 1 year ago
when ever I play it the mesh moves to the other side but hten when it gets there it just ends and then goes back to its original spot. Help Please.??!!!! : (
destroyed40 1 year ago
what OS are you running on?
ratchet343sidekick 1 year ago
@vidos4u U will need to right click the actor and convert it 2 mover
chrille92lind 1 year ago
Hello Raven,
Can you do this too with a static mesh
StarWarsFriend24 1 year ago
Thanks for this mate, nice tutorials, but can you remind me how to setup collision for a more complex static mesh (converted from BSP)? ages ago I made a moving 'hover train' with an entrance, windows and a dashboard (100% BSP) have accurate collision , but I forgot how to do it. Its none of the collision options in the static mesh editor (they cant replicate the shape).
Hope you can help!
ncshuriken 1 year ago
Can you make a tutorial on snow? I need to create a blizzard.
TheCreativeCoding 1 year ago
I've been following your tutorial step by step and controlling I'm doing the right thing. But when I open the right-click menu to -> Add Actor -> Add Mover, It's just not there! There isn't a Add Mover option, and I don't know why. I've also tried with other static meshes, but it doesn't appear then either. Any idea of what I can do?
The1Interpreter 1 year ago
@The1Interpreter : @The1Interpreter. I had the same problem, the solution is fairly easy. insert any static mesh as you normally would: right click Add actor - add StaticMesh , and then: select, right click - convert - convert StaticMeshActor to mover. this allows to work with matinee without getting warnings.
IDDDENT 1 year ago
@IDDDENT Thank you, really!
The1Interpreter 1 year ago
@The1Interpreter I found that once you have made it a static mesh and just the static mesh onto the scene. then you need to convert it to mover and it will turn purple. At least that is how I fixed mine.
destroyed40 1 year ago
I don't have an option Add Mover.
OverkillGamingVids 1 year ago
I didn't actually watch this video, but I saw the swimable water one, thanks!!! I making a puzzle game and I may need that. The game also features around 50 or more levels. Each has some sort of task that you must complete.
kyziken 1 year ago
Hmm. I built mine just like yours, only once I step into my trigger, nothing happens. Any ideas?
TheCreativeCoding 1 year ago
THANK YOU RAVEN, YOU HELPED ME A LOT! But not only in to make a simple platform... YOU HELPED ME TO MAKE "OPENABLE" doors!!! THANK YOU!!!!!!!!!
FirstPersonSlayer 1 year ago
Comment removed
yhenry14 1 year ago
I don't get the option "Add Mover"
What to do?
1stKarkan 1 year ago
@1stKarkan me neither :O idk where it is ive been checking for hours
Corshmell 1 year ago
raven, you are awesome
PrivationProductions 2 years ago
try add InterpActor
Dudinify 2 years ago
i dont get the option for Add mover static mesh
i just get add static mesh :S why ?
KyleSimonEaster 2 years ago
i have a Problem where it keeps giving me warning about a satic mesh will not work it needs to be Dynamic. if i convert it to a Mover it does work but i dont stay on the platform. so i can either sit on it and it wont move.. or i can have it moving but it wont take me anywhere yayyy
HELP!
KyleSimonEaster 2 years ago
if your mover has no collision, doubleklick on it -> collision-> collision type-> COLLIDE BlockAll
Dudinify 2 years ago
i cant find the "add mover" button either, what should i do?
1sparkypower1 2 years ago
Hi, thanks for the tutorials. I'm having a problem however - I see no "add mover" option in the "add actor" submenu. Perhaps I've done something wrong?
BenjaminGoose 2 years ago
Never mind, "InterpActor" did it!
BenjaminGoose 2 years ago
yes! i did it!
TheDeathofGrace 2 years ago
ugh so annoying... i follow everything perfectly and when i click on "add mover" it comes out invisible. i rebuild geometry and still invisible. i go into play the game and its not invisible. it also has no collision in the game despite me doing the collision thing like you said perfectly.
TheDeathofGrace 2 years ago
hi,5 stars!
2 doubts
if the player is in front of the moving platform it will be pushed?
if the player is on top of a rotating platform(pitch or roll) it will slip?
jrfps 2 years ago
try learning by doing ;)
Halfback1990 2 years ago
can anyone help;
sorry i'm new at this but when ever i try to open UDK.exe it says
UDK.exe has encountered a problem and needs to close. We are sorry for the inconvenience.
and i have no clue what to do thanks in advance (:
lespaulplayer33331 2 years ago
save your costum content and install udk new.
Halfback1990 2 years ago
I did this all right but when I step on the platform it like waits and then teleports suddenly to the end of the movement track.
Help?
generalflood 2 years ago
Along with this my mesh keeps disappearing whenever i reload the map so i have to do all these steps again
generalflood 2 years ago
I have been having the same issues. I have noticed though - if you jump onto the platform the movement works fine, but if you walk onto it the platform doesnt move, then eventually teleports into its finishing position after the matinee sequence ends...
can anyone help?
daxfrost 2 years ago
@daxfrost You're having this problem because you're not actually stepping onto the trigger. You can also increase the size of the trigger to give it a wider radius, that way you will effect it from further away.
WowZues 2 years ago
Comment removed
generalflood 2 years ago
Love the tut!
koekoeka 2 years ago
thanks anyways..
ans7766 2 years ago
oh nevermind.. just found that i had the show static mesh off
ans7766 2 years ago
Thanks for all the tutos .. they are awesome!..
But, when i try to add the actor mover mesh.. it just appears like "invisible" i mean nothing appears, it is like if the plataform is transparent or something..
ans7766 2 years ago
I would really appreciate your help
ans7766 2 years ago
@ans7766
Help with what?
raven67854 2 years ago 2
look my other comments..
ans7766 2 years ago
You should make like "how to create an FPS in UDK step 1" etc.
MagnusRulerHardt 2 years ago
Some day
raven67854 2 years ago
@raven67854 ill be here waiting for it!
YRUIM 1 year ago
It's not working for me for some strange reason. When I step on the platroom, it doesn't move. But after a few seconds, it teleports me to the other side while I'm on the platroom. Do you think you can help me fix this?
JustPrownage 2 years ago
Comment removed
JustPrownage 2 years ago
Not sure whats wrong JustPrownage but uhm I had this problem and wasn't able to fix it without redoing the matinee.
raven67854 2 years ago
Dont work by me :(
eeyk1993 2 years ago
for some reason it doesnt show the mover for me any advice?
powercheif 2 years ago 2
hmm? Send me a screenshot in a pm of what you mean
raven67854 2 years ago
did you find the problem? ive got the same thing. no clue, i redid everything twice just how he said.
TheDeathofGrace 2 years ago
hehehe love it, you uploaded exactly when I said to myself; "Okay I need to start learning matinee" :p
Again Tks a lot man :)
ChefdeGuerre 2 years ago
No problem
raven67854 2 years ago
I don't know if you take requests but could you do a future tutorial on how to control non-people-like characters? Like a ball in a labyrinth type game.
kingofmyworld324 2 years ago
Sure can
raven67854 2 years ago
thanks, I'm looking forward to it.
kingofmyworld324 2 years ago
When it reach the end it starts right again, no time to get of the platform, how do i let it pause @ the end and then let it go reversed ??
Thx in advance..
misfun 2 years ago
You could create a trigger the player could touch or damage then jump on the platform rather quickly then jump on the platform to get it to go in reverse.
raven67854 2 years ago
thx
L00per93 2 years ago
Thx again raven, Visceral here from UDK forums. Are you working on something particular atm, like a mod of your own?
charginmahlob 2 years ago
No not at the moment Visceral.
raven67854 2 years ago
Thanks for the awesome tutorial =D
bobwillneverdie 2 years ago
Thanks
raven67854 2 years ago