You should make it to where you can pick up extra swords, and do either some, none, or all of these things: A. be able to sheath the extra swords just in case one of them breaks B. use 2 swords at one time C. combine whatever sword you pick up with the one you have to make an even stronger/faster/awesomer/double bladed/futuristic/sharper sword. D. make the ladders knock down-able and the zombie's not able to put them back up. E. in the beginning have a zombie chained in your room. DIE ZOMBIE
dude if you dont scrap the project you could make a pretty fine game with it. and i think your allowed to sell projects u make i think if not ask the blender CEO if you can have a licence to sell what you make.
You can sell whatever you want made from Blender. You can even sell the program if someone wants to buy it (it's free of course). Some people do sell it unfortunately...
It is GLSL(OpenGL Shading Language), not GSL, and it is a shading language. You have to program your own shaders for different effects, you can't just turn it on, but the person who made this video should make some shaders for this game.
1. parent the sword to the camera when you pick it up.
2. Add dynamics to the objects. This will make is so there is collision between the different meshes. Don't set dynamic for the enviorment or else your whole level will fall...
theres just a little thing a said, just a couple , but the rest is so great men, the textures of buildings are photos at day light, and the game is in the night, th other one is the moon, looks strange,, but is reaally good y like it
ive answered you on your mail, anyway it should be a normal problem, just Reverse them, cant remember the hotkey right now, but if i remember well was something like Normals/Reverse in the menu :)
ive started using blender at the beginning of this year, and i had never used any 3D program before, while i used for some years Photoshop (this has helped me a lot for the textures)!
more or less i can say ive started using BGE and then creting this demo during february, and ive finished it in april / may, then ive spent one more month or maybe 2 for the animations, shadows, sounds and other things as u can see in the other 2 videos in my page
thanks. im only new with blender. ive had it for a couple of weeks and im doing some tutorials. Where did you start in this like did you make the environment first a then the character and objects?
exactly, starting from a cube then creating the room, after that continuing to extrude the room for the outside.... when ive noticed that ive reached a good environment place, ive started creating the object ive put inside it
Reminds me of early pc games...But what makes the difference from a game like Final Fantasy X and something like this? I mean blender could do everything that is in FFX right.
Im not great at blender but i learned how to use the game engine lately. So far i am only able to make racing games and mazes. I have a few questions. How did you spread the textures so wide on the ground? how did you attach the sword to the screen? and how do you make enimies that attack you? or any enemies at all :L. Thank you.
1) ive uv mapped the ground, just like everything else in the video
2) the sword seems attached to the screen because is parented to the main character mesh, and it goes in that position thanks to an ipo animation, activated when u are near enough to the sword (with a near sensor)
3) ive just rigged the model and animated, the attacks are just made by me pressing keyboard buttons, there is not any AI at the moment, it will required some time for me to being developed :)
omg this looks great, i would definately play this. if you need some advice for the enemy models, I suggest using simple and quick ones for the weaker enemies. And for the bigger(stronger) bosses i would spend a lot more time on those. anyway it looks awesome
The essence of your game is definitely there although it is obviously not finished, no need for me to point out the obvious. It is - chilling. Any chance you could make us a good tutorial on this?
anyway you can find a more advanced stage of my game on the description of this video, im going to link new videos everytime i make some good progress on this description
Now im having some stop cause university il come back working on it very soon i hope.
About a tutorial i find very difficult to make one because english is not my mother language, but if u have any comment, advice to give me or need any help feel free to pm me
i want this for download just to have a look ok thanks this game looks cool your not new your a pro mate ow yer send me your msn i want to take to you about a game im making its going to rock hope you Reply
the character movement is something i wish to adress better adding the run with the Shift button, i will work on this as soon as more important things are done.
ive parented the mesh i want to animate to some empties, then i apply the animation on the empties, not on the mesh, doing like that, being the mesh parented to empties, is moving with them at any frame.
In this case ive 4 empties for the sword: grab empty, up and down movement when walking, attack, and defence, sword is parented with this empties, and they are parented with the main chatracter following him, there are 4 inputs, starting 4 differents ipos animation.
for laxwolf: i havent used any python scripts, the weapon pick up is just made with an ipo animation, activated by a "near" sensor, its a bit complicated ive used meshes replacing and a some parented empties, one for each animation.
when u go to texture the object press Y and pick light, it will make your textures have shadows and than use UV color to make it darker and scarier! Just trying to help...
is this an fps as in first person shooter cause it looks more like an rpg to me?
terroraria128 7 months ago
You should make it to where you can pick up extra swords, and do either some, none, or all of these things: A. be able to sheath the extra swords just in case one of them breaks B. use 2 swords at one time C. combine whatever sword you pick up with the one you have to make an even stronger/faster/awesomer/double bladed/futuristic/sharper sword. D. make the ladders knock down-able and the zombie's not able to put them back up. E. in the beginning have a zombie chained in your room. DIE ZOMBIE
mrenyalius 1 year ago
FPS- first person swordsman?
enjoiskate11 1 year ago
To bad runescape doesn't use Blender :p
or at least up there texture resolution
demonwolfdawg 1 year ago
haha it looks like half life 2 XD no wait doom yeah even better >:D
00DrCRazy00 1 year ago
its not fps...
hujekc 1 year ago
how can you make textures show up in games??
22561morty 1 year ago
Realmente tetrico y deplorable
qwertys14 1 year ago
good real time render... but there where no enemys......
wastelandtocallhome 1 year ago
reminds me abit about daggerfall and thats a good old game:)
Necry3d 1 year ago
Can you make a online multiplayer game with Blender?
justin12399 1 year ago
this game reminds me of the cemontary level on Red Faction 2
Darien500 1 year ago
damn I was waiting for a zombie or something...
joaovictor1994 2 years ago
soo creepy
mattYoWilliams 2 years ago
nice work
jimbo222000 2 years ago
dude if you dont scrap the project you could make a pretty fine game with it. and i think your allowed to sell projects u make i think if not ask the blender CEO if you can have a licence to sell what you make.
Darien500 2 years ago 6
You can sell whatever you want made from Blender. You can even sell the program if someone wants to buy it (it's free of course). Some people do sell it unfortunately...
dougturner1000 1 year ago
@Darien500
he can but its kina of a copy of orange box :(
tutaproductions 1 year ago
is blender a free software
Mak123451 2 years ago
yes and i love it im new but im gettign better its pretty useful software if you et used to it
Darien500 2 years ago
Maby use GSL texturing? adds realtime and dynamic lights and shadows
tek5828 2 years ago
It is GLSL(OpenGL Shading Language), not GSL, and it is a shading language. You have to program your own shaders for different effects, you can't just turn it on, but the person who made this video should make some shaders for this game.
xXShadowAsasNXx 2 years ago
thers no shadows
mjsrock 2 years ago
Comment removed
hi5534 2 years ago
Looks like a n64 game. :)
diotecktec2 2 years ago
hi can you upload the blend file? i really want 2 make a sword game so i would like 2 see how u did it
bmxdevil92 2 years ago
pretty good ,impressive
MrTsunamiX 2 years ago
well, u dont need to make a tutorial, but i have 2 questions:
1. how do you make it so you can pick up the sword?
2. How do you make an fps game where you dont walk straight through walls?
Dudes124 2 years ago
1. parent the sword to the camera when you pick it up.
2. Add dynamics to the objects. This will make is so there is collision between the different meshes. Don't set dynamic for the enviorment or else your whole level will fall...
Factory145 2 years ago
lol 2 question number 2
bmxdevil92 2 years ago
you BADLY need to make a tutorial! this is so cool!!
Dudes124 2 years ago
what is a blender game engine
DecDude911 2 years ago
A Blender Game Engine is a Game Engine called Blender...
HandOfNephthys 2 years ago 2
freaky, but pretty cool
gogoness 2 years ago
great job, how do you make it so u can pick up objects?
Blargggggg78 3 years ago
uhum you give the object a sensor so when ever you get near it and u press a key it ends itself
kemikalx61 2 years ago
Thanks! =]
Blargggggg78 2 years ago
cool what software did you use? im going to look for a game engine
DARKYDUDE2142 3 years ago
blender, its free^^
elevadon 3 years ago 5
good game, but fps means first person shooter and there is no gun...
bontaitai 3 years ago
as you can see, the dude picked up the sword. AKA: you can pick up weapons such as guns.. but he chose to wield a sword in this demo.
Radmanlive 3 years ago
fps means frame per second -_-"
Metalsonic2008 3 years ago 3
yes it does mean frames per second but it also means First person Shooter
troy1002x 3 years ago 2
Can mean First person shooter, Frames Persecond or feet per second
bremner006 3 years ago
yeah, ok we heard it, thanks
SkaterFippe4 2 years ago
not necessarily
Chillicanada 3 years ago
so u can start out with a sword
Blargggggg78 3 years ago
theres just a little thing a said, just a couple , but the rest is so great men, the textures of buildings are photos at day light, and the game is in the night, th other one is the moon, looks strange,, but is reaally good y like it
mijindani 3 years ago
Can anyone please help? i tried to make a room and texture it for an fps but the texture is on the outside of the box? can anyone help.
Also good video and great game. im trying to build something now but as you can see i am having trouble
OutrageousGames 3 years ago
ive answered you on your mail, anyway it should be a normal problem, just Reverse them, cant remember the hotkey right now, but if i remember well was something like Normals/Reverse in the menu :)
warling666 3 years ago
thanks alot and good luck with your games
OutrageousGames 3 years ago
@OutrageousGames CTRL-N in edit mode
TheWayne350 1 year ago
@OutrageousGames
what variables did you set and what type of room are you trying to make?
tutaproductions 1 year ago
if you want to make this kind of stuff for fun then jion wire zap world maker on yahoo groups blender animators only please
shakemyass9878 3 years ago
good work. In the description it said you were new?! how long have you been using blender and how long did it take you to make this? awesome effort
barfyspartan 3 years ago
hi, first of all thanks for your comment!
ive started using blender at the beginning of this year, and i had never used any 3D program before, while i used for some years Photoshop (this has helped me a lot for the textures)!
more or less i can say ive started using BGE and then creting this demo during february, and ive finished it in april / may, then ive spent one more month or maybe 2 for the animations, shadows, sounds and other things as u can see in the other 2 videos in my page
warling666 3 years ago
thanks. im only new with blender. ive had it for a couple of weeks and im doing some tutorials. Where did you start in this like did you make the environment first a then the character and objects?
barfyspartan 3 years ago
exactly, starting from a cube then creating the room, after that continuing to extrude the room for the outside.... when ive noticed that ive reached a good environment place, ive started creating the object ive put inside it
warling666 3 years ago
ok. so the background comes first then everything else. thanks. im now trying to make a test for an rpg like this but only very simple :)
barfyspartan 3 years ago
hey also, would you be able to send me your .blend demo file so i could have a look at your demo? it would really help me starting out
barfyspartan 3 years ago
if you want to make this kind of stuff for fun then jion wire zap world maker on yahoo groups blender animators only please
shakemyass9878 3 years ago
Impressive for a One-man team. As soon as I get new computer ill also start to learn using blender ;p
holy0damn 3 years ago
Reminds me of early pc games...But what makes the difference from a game like Final Fantasy X and something like this? I mean blender could do everything that is in FFX right.
Zarnik 3 years ago
very castlevania like....
Xenxe777 3 years ago
Looks very gothic emoic satanic combo
Not a game played at night.
jinxar1 3 years ago 3
This has been flagged as spam show
Try also my game and leave a comment.
Write TULB in the search and take matio preiew :D
TULBproductions 3 years ago
I figured out the parenting. I used a gun in mine tho.Can you explain UV mapping please? I can only animate frame by frame, how do you use rigging?
h3sniperman 3 years ago
Im not great at blender but i learned how to use the game engine lately. So far i am only able to make racing games and mazes. I have a few questions. How did you spread the textures so wide on the ground? how did you attach the sword to the screen? and how do you make enimies that attack you? or any enemies at all :L. Thank you.
h3sniperman 3 years ago
1) ive uv mapped the ground, just like everything else in the video
2) the sword seems attached to the screen because is parented to the main character mesh, and it goes in that position thanks to an ipo animation, activated when u are near enough to the sword (with a near sensor)
3) ive just rigged the model and animated, the attacks are just made by me pressing keyboard buttons, there is not any AI at the moment, it will required some time for me to being developed :)
warling666 3 years ago
this looks awessome esta cabron! it looks like a oblivion type of game lmao
UNiqEz 3 years ago
id so play it
tanner1031 3 years ago
omg this looks great, i would definately play this. if you need some advice for the enemy models, I suggest using simple and quick ones for the weaker enemies. And for the bigger(stronger) bosses i would spend a lot more time on those. anyway it looks awesome
BlizzardT1 3 years ago
The essence of your game is definitely there although it is obviously not finished, no need for me to point out the obvious. It is - chilling. Any chance you could make us a good tutorial on this?
johnwcaldwell 3 years ago
hi john, thx for the comment.
anyway you can find a more advanced stage of my game on the description of this video, im going to link new videos everytime i make some good progress on this description
Now im having some stop cause university il come back working on it very soon i hope.
About a tutorial i find very difficult to make one because english is not my mother language, but if u have any comment, advice to give me or need any help feel free to pm me
warling666 3 years ago
i want this for download just to have a look ok thanks this game looks cool your not new your a pro mate ow yer send me your msn i want to take to you about a game im making its going to rock hope you Reply
punkstoper 3 years ago
needs enemies
aspcajaye 3 years ago 3
you know what?
i think you should speed the game up a bit.
faster movements and speed of the carackter.
it's just a feeling i have...
konoha1993 3 years ago
the character movement is something i wish to adress better adding the run with the Shift button, i will work on this as soon as more important things are done.
thx to everybody for the advices :)
warling666 3 years ago
yea,i got it, thanks.
i cant really get a hang on it yet, but i'll try again.
konoha1993 3 years ago
warling666: can you tell me how you use parented emties for the ipos of a single object?
konoha1993 3 years ago
ive parented the mesh i want to animate to some empties, then i apply the animation on the empties, not on the mesh, doing like that, being the mesh parented to empties, is moving with them at any frame.
In this case ive 4 empties for the sword: grab empty, up and down movement when walking, attack, and defence, sword is parented with this empties, and they are parented with the main chatracter following him, there are 4 inputs, starting 4 differents ipos animation.
Hoping this can help you :)
warling666 3 years ago
using python scripts is basicallly like downloading the whole thing of the internet,
real men dont use python scripts.
ween121 3 years ago
lets see what you've made then...
fishpoo222 3 years ago
ok then ill upload a vid biyatch..
ween121 3 years ago
good, but as almost everybody, it's a little to high res textures.
4/5
konoha1993 3 years ago
great game!
LiquidFl4me 3 years ago
ty for the comments and advices!
for laxwolf: i havent used any python scripts, the weapon pick up is just made with an ipo animation, activated by a "near" sensor, its a bit complicated ive used meshes replacing and a some parented empties, one for each animation.
warling666 3 years ago
but how did you get the look around thing with out any python?
LiquidFl4me 3 years ago
i mean i havent used any python scripts for the weapon.
for the camera movement ive used 2 scripts
warling666 3 years ago
oh ok :P
LiquidFl4me 3 years ago
very well done my friend
BigMoneyMaxim 3 years ago
Also can you give me the python script or whatever you used to mkae the weapon pick up? ty
laxwolf 3 years ago
when u go to texture the object press Y and pick light, it will make your textures have shadows and than use UV color to make it darker and scarier! Just trying to help...
laxwolf 3 years ago
nice...try it with shadows to make it scary
Deks90 3 years ago