Added: 3 years ago
From: ragupasta
Views: 1,986
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  • nice ^*****

  • cool how did u do that? do u have ne tutorials?

  • I think he just cut the plane and detach some poligons.. then he used a deflector to make this kind of deformation

  • Actually I used a box as a scatter compound object on a plane. I acheived the animation of the floors movement by adding a FFD(cylinder) modifier to the duplication plane, and animated that.

    No collisions to calculate so it was a very fast soloution. Shame you cant get that kind of calculation speed from Reactor :(

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