Save of the hand relative to a defined value, perhaps? If you know where the head is, you can get a rough estimate of where the hands are in relation to that and the 3d display with some trig.
The tricky point is how to detect wich hand is which when they cross over the head. Or how to discriminate head and hands by size when head is farher away thus looking smaller, and in the worst case the similar size as hands.
Quite possibly the best thing I've ever contributed to. Btw, we need to rename the plugin "Head Tracking", work out the bugs, and get it pushed into git.
could someone be a samaritain, and tell me how to fully get this running. i am running ubuntu 8.04 lts.
holymonkey3 3 years ago
an integration with freewins would be cool!
ss3tsk8 3 years ago
It works well with freewin. Just it breaks a little the perspective of the rotated windows, I don't know why.
pingouinfarceur 3 years ago
It's a bug in how freewins operates (but not technically "a bug in freewins")
FleetAdmiralBacon 3 years ago
Its a limitation in DRI, which will be fixed in DRI2
RussellGeee 3 years ago
No, it's not. You're thinking of the wrong thing. ;)
FleetAdmiralBacon 3 years ago
Yeah lol, wasn't till after I posted I relised I was talking about something totally different.;)
I'm thinking of how when windows are transformed with freewins with DRI they aren't actually moved.Which is fixed in DRI2.
RussellGeee 3 years ago
Wow, that's cool.
I can think of many applications for it onto PC desktops and 3D immersive environments.
I am sure there is a parameter implemented so the user may configure the offset ratio related to the head's movement, isn't it?
So one can move its head to look behind a window that's blocking the view, without using the mouse...
Aswarp 3 years ago
Yes, and tracking the hands may permit to push a window to better look behind.
pingouinfarceur 3 years ago
Wooow... coooooool...
But tracking three different elements sounds much more complicated. I mean, you can't only use shapes, but colortones as well.
And, how would you discriminate for instance between a head that's far away from the webcam and a hand or fist that is closer to it?
Can't wait to test it!
Aswarp 3 years ago
Save of the hand relative to a defined value, perhaps? If you know where the head is, you can get a rough estimate of where the hands are in relation to that and the 3d display with some trig.
FleetAdmiralBacon 3 years ago
Size of the hand*
Sorry, wrote the past three replies in quick succession, didn't really read them over...
FleetAdmiralBacon 3 years ago
The tricky point is how to detect wich hand is which when they cross over the head. Or how to discriminate head and hands by size when head is farher away thus looking smaller, and in the worst case the similar size as hands.
What kind of trig are you thinking of?
Aswarp 3 years ago
And what about immersive environments such as second life of first-person videogames? That would be fantastic!
Aswarp 3 years ago 3
I need to get a webcam...
DarkX1079 3 years ago
Outstanding!
DreadKnight666 3 years ago
Quite possibly the best thing I've ever contributed to. Btw, we need to rename the plugin "Head Tracking", work out the bugs, and get it pushed into git.
FleetAdmiralBacon 3 years ago