Unless my eyes deceive me, it looks like Groboto is filleting the contours of those surfaces before producing the final polygonal mesh. Is that controllable?
@stinky472 - yes, filleting is controllable. The width of the fillet can be set to anything from very small to a substantial fraction of the object (or patch) size
@borisyt Wow nice, I gotta give Groboto a try! I'm used to NURBs packages where booleans don't pose too much of a problem (clean contours) but filleting the results can get quite problematic along with trying to interchange the surfaces through a polygonal representation. Groboto seems to handle this beautifully.
Unless my eyes deceive me, it looks like Groboto is filleting the contours of those surfaces before producing the final polygonal mesh. Is that controllable?
stinky472 1 month ago
@stinky472 - yes, filleting is controllable. The width of the fillet can be set to anything from very small to a substantial fraction of the object (or patch) size
borisyt 1 month ago
@borisyt Wow nice, I gotta give Groboto a try! I'm used to NURBs packages where booleans don't pose too much of a problem (clean contours) but filleting the results can get quite problematic along with trying to interchange the surfaces through a polygonal representation. Groboto seems to handle this beautifully.
stinky472 1 month ago
Yes, this is in Windows Groboto 3.0.3, to be released later today , 7/22.
borisyt 7 months ago
How are you generating the mesh with a key stroke? is that M? Doesn't seem to work in Windows 3.0.2.
Brandroid2000 7 months ago
glad to see more instruction coming down the pipe, so much potential here.
betarey 7 months ago