Can I have the source code?
TheJetexproductions 8 months ago
@TheJetexproductions Sorry, I'm not have... this source has already 4 years and I abandoned this project...
In this source, i used a ray/plane intersect function, and today, maybe I would use Physx on a new project.
Sorry for the bad english
landimmm 8 months ago
shit
Novotnajz 9 months ago
sudo
Y
-t
revers888 10 months ago
This video is really old but I will just say something. You should check if there is a collision before you move the player instead of moving him and testing for collision. This will stop the bouncing through the floor.
GroogFish 1 year ago 2
really poor
Kakashi572 1 year ago
nice job. What is the music?
draknir 3 years ago
never mind, i just saw the end. sorry.
the map can be done with 3D Studio max, but how did you do test the collision (not what kind of) ?
against every polygon on the map or what ..
6devas6tation6 3 years ago 2
Lol so many errors.. just use Ray-Poly intersection it will be much better ;)
spider853 3 years ago
how did you model the map and how did the collision detection?
RicardoR5 3 years ago
good check my video ;)
jarreserodriguez 4 years ago
very nice so far
boxiness 4 years ago
good job keep working
miketrejo1234 4 years ago
Can I have the source code?
TheJetexproductions 8 months ago
@TheJetexproductions Sorry, I'm not have... this source has already 4 years and I abandoned this project...
In this source, i used a ray/plane intersect function, and today, maybe I would use Physx on a new project.
Sorry for the bad english
landimmm 8 months ago
shit
Novotnajz 9 months ago
sudo
Y
-t
revers888 10 months ago
This video is really old but I will just say something. You should check if there is a collision before you move the player instead of moving him and testing for collision. This will stop the bouncing through the floor.
GroogFish 1 year ago 2
really poor
Kakashi572 1 year ago
nice job. What is the music?
draknir 3 years ago
never mind, i just saw the end. sorry.
draknir 3 years ago
the map can be done with 3D Studio max, but how did you do test the collision (not what kind of) ?
against every polygon on the map or what ..
6devas6tation6 3 years ago 2
Lol so many errors.. just use Ray-Poly intersection it will be much better ;)
spider853 3 years ago
how did you model the map and how did the collision detection?
RicardoR5 3 years ago
good check my video ;)
jarreserodriguez 4 years ago
very nice so far
boxiness 4 years ago
good job keep working
miketrejo1234 4 years ago