Added: 4 years ago
From: landimmm
Views: 19,296
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (15)

Sign In or Sign Up now to post a comment!
  • Can I have the source code?

  • @TheJetexproductions Sorry, I'm not have... this source has already 4 years and I abandoned this project...

    In this source, i used a ray/plane intersect function, and today, maybe I would use Physx on a new project.

    Sorry for the bad english

  • shit

  • sudo

    Y

    -t

  • This video is really old but I will just say something. You should check if there is a collision before you move the player instead of moving him and testing for collision. This will stop the bouncing through the floor.

  • really poor

  • nice job. What is the music?

  • never mind, i just saw the end. sorry.

  • the map can be done with 3D Studio max, but how did you do test the collision (not what kind of) ?

    against every polygon on the map or what ..

  • Lol so many errors.. just use Ray-Poly intersection it will be much better ;)

  • how did you model the map and how did the collision detection?

  • good check my video ;)

  • very nice so far

  • good job keep working

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more