@LanRous yea, and thats why i say its gonna take a shit time to texture, and not to model. this conversation is nonsense anyway as the new version has an auto-texture feature, which makes it even more awesome.
Can these cities that are generator with that software be editable? or are they just closed buildings? (new to all of this, so I figured I'd ask) Thanks in advance!
@HowkeyLL "just" unwarp UVW. these aren't low poly buildings mate, so the "just" unwarp UVW is gonna take a shit long time (especially when you didnt model the buildings yourself)
@momopirou If you are using these kind of detailed buildings, than you probably reserved the time to texture them. It doesnt take long. But you have to have proper equipment.
@momopirou if im texturing these kind of buildings, than i go for high detail. Which means that i spend more than 5 times more on sketching than actuall unwrapping. But if you create them yourself, than it takes much more time to do the whole work. So im trying to say this is awesome because it helps to shorten the time of modelling stretching it to just "unwrap". Sorry for any confusion :)
Damn if it's really you who created this piece then you're a God! Congratulations this is absolutely amazing! Easy 2 use gives very good results, and totally eats my PC! Cheers!
Hi I understand that you have a Blender 2.5 version coming out soon, but in the meantime is it possible to open a city in 2.5 that was generated in 2.49?
yes i know tha, but how do you work the controls to make a build you want instead of randomly generating? i want specific 3-4 story buildings without all this other parts n bits.
i wanna make a city, but instead it gives me factories and schools with mega windows and what not.
@UtubeH8tr well if you want make a city i reccomend you city engine or ghosth town because this generates buildings whit mega high poly count and dont think is a good idea to have too many buildings whit that polycount
If u want generate a good buildign whit this is only try and error stuff so grab a beer and take some time to figure out
yes i know that, but how do you work the controls to make a build you want instead of randomly generating? i want specific 3-4 story buildings without all this other parts n bits.
i wanna make a city, but instead it gives me factories and schools with mega windows and what not.
@Daligang Yes just export the mesh as an obj or fbx. You'll need to tweak the settings and probably run it through the proOptimizer modifier to get it low-poly enough.
Hello, liked the video clip, nice. Please check out my videos and channel if you like GREEN ENERGY. On Earthday 2010 my invention won a green design award. :)
how was he able to render this out without his computer crashing on him? I am trying to build a city with this script but my computer goes crazy when i generate only 2 builidings.
@crazybassman101 ram-ram-ram the more ram the better this script can generate thousands and thousands of low poly objects that eat up your ram like breakfast. a fast cpu would help as well!
Also a solid gpu will help out with viewport performance if thats the problem, a good geforce or a radeon can take some standard punishment before beginning to crawl to a halt. quadros/gLs for the heavy duty stuff. but if you put each building in a layer it will be tough to get to that point ;3
i have 3ds max 2010 where can i get tutorials and so on i'v been using an open source programn called blender but it has its limitations if you can send me any tutorials i'd be pleased: cammycfc@live.co.uk P.S: nice gallery on your website
Free energy is finaly here!But the powerfull Oil business won't alow common ppl to know this,Check this free energy magnet motor at LT-MAGNET-MOTORdotCOM ,Join the energy revolution!
DUDE! You are a god! Jesus! Are you working right now? You must be... and companies must be fighting to get their hands on you. Congratulation very much sir. SUSCRIBED!
genious work!! Yes it is prolly to many polys for game to run, however models can be optimized later, which is still lot faster than making new one from scratch
Hi fatayer, make sure you use the vray or mental ray proxy option, and that you're using the latest version of the script available on my site (v.52). With the latest version you can have the script do several things that will help optimize buildings:
-Deleted backfaces of walls
-Create "simple" objects and doors
-Specify which side of the buidings you want your windows/doors on, so that if a side is facing away from the camera, it won't have details that will never be seen.
@fatayer4 - though RAM does have an affect on max's performance, the lag in the viewport has less to do with your system RAM, and more to do with your graphics card. Scenes that get into the hundred-thousand + poly range will be nearly impossible to navigate in the viewport with a sub-par graphics card.
Like Tyson said, you should use the proxy function to enhance viewport performance. That will make it a lot easier to navigate, even with a so-so graphics card.
@BiGdaddyM100 I'm working on a new node-based version. Completely different UI than this version, much more intuitive. Check out the cgtalk thread in the 3dsmax forum to follow the progress....
it's not that the new version is bad or anything but the first 1.0 plugin had more city like buildings with more details maybe it should be best to make a better version based on multiple kind of buildings
Would this be possible to get in some kind of human readable form for us who don't use/have 3DSMax, but are interested of the algorithms behind the script? (The .mse file format seems to be encrypted.)
If you look on his site the latest version of the script generates proper UVs, and he said on the cgtalk thread that the next version will automatically texture the buildings.
Thats so awesome Tyson, is there anyway to make this work for Maya??....man I wish you were a Maya user that would make things alot easier on some of us lol...nonetheless thanks for everything anyway ;)
how did you set up the lighting for that?
thefreakenBEAST 2 weeks ago
How can I install it to my 3ds max 2012 ???
Salebarale 2 weeks ago
thats pretty damn convincing for procedural!
rouncer81 3 weeks ago
hey, i use 3ds max 2012, and when i click generate, it says "unknown property: "maptype" is undefined", and i creates a few cubes, all the same.
momopirou 3 weeks ago
this is incredible! you deserve a very high paid job my friend. thankyou
UKRspartan 3 weeks ago
Does it work with 3DsMax2012?
thedevo01 2 months ago
Can this plug work with c4d?
BorderlandSkylights 2 months ago
You, sir, are THE MAN. No seriously, this is epic.
Darklion39 2 months ago
first of all thanks for creating a script like this and giving it for free.
But i have a problem running.
When i run it through maxscript it says syntax error :at bad expected factor
in line (and here there is a cube)
i installed helium and have 3ds max 9
LanRous 2 months ago
@LanRous Make sure that you're running at least 3dsmax 9 and have Service Pack 1 installed.
ivanisavich 2 months ago
@ivanisavich
about 3ds max i have
3ds max 9 version
now about that service pack 1 if you mean windows
i have windows xp proffesional sp3
LanRous 2 months ago
@LanRous No you need service pack 1 for 3dsmax 9.
ivanisavich 2 months ago
@LanRous yea, and thats why i say its gonna take a shit time to texture, and not to model. this conversation is nonsense anyway as the new version has an auto-texture feature, which makes it even more awesome.
momopirou 5 days ago
can you make a game with that map?? like a modern fps zombie rpg game????????????
kuckelemu 2 months ago
now why don't we have more open world games with maps like this?
jonnywright13 3 months ago
does this plugin work for cinema 4d?
NitroStudiosHD 3 months ago
found it, but it saus "maptype undefined" when i try to generate. why? thanks
momopirou 3 months ago
i can't find the link on your website, where is it plz?
momopirou 3 months ago
Can these cities that are generator with that software be editable? or are they just closed buildings? (new to all of this, so I figured I'd ask) Thanks in advance!
Aerocasso 3 months ago
Amazing work you do 5***** !!! : )
ChemicalComedown 3 months ago
its gonna be a pain in the ass to texture ;). looks good tho
momopirou 4 months ago 9
@momopirou not really, just unwrap UVW, than sketch.
HowkeyLL 1 week ago
@HowkeyLL "just" unwarp UVW. these aren't low poly buildings mate, so the "just" unwarp UVW is gonna take a shit long time (especially when you didnt model the buildings yourself)
momopirou 1 week ago
@momopirou If you are using these kind of detailed buildings, than you probably reserved the time to texture them. It doesnt take long. But you have to have proper equipment.
HowkeyLL 1 week ago
@HowkeyLL i don't get what u're saying, unwarp uvw takes time, or you use plugins that does auto unwarps, but doesnt work pretty well.
momopirou 6 days ago
@momopirou if im texturing these kind of buildings, than i go for high detail. Which means that i spend more than 5 times more on sketching than actuall unwrapping. But if you create them yourself, than it takes much more time to do the whole work. So im trying to say this is awesome because it helps to shorten the time of modelling stretching it to just "unwrap". Sorry for any confusion :)
HowkeyLL 6 days ago
I use 3ds max2009, when i click 'generate' the building parts are not aligned...... any idea?
MrStalinArt 4 months ago
Inception :D
hakero42 5 months ago 4
@hakero42 or Mirrors Edge ;)
casualuserable 4 months ago in playlist Weitere Videos von ivanisavich 2
Its for Cinema 4D ?
LilAlphaKev 5 months ago
Damn if it's really you who created this piece then you're a God! Congratulations this is absolutely amazing! Easy 2 use gives very good results, and totally eats my PC! Cheers!
coltblooded 5 months ago
Cmon please CINEMA 4d at least.. can;t you do that ?
Thehking12 6 months ago
Hi I understand that you have a Blender 2.5 version coming out soon, but in the meantime is it possible to open a city in 2.5 that was generated in 2.49?
johnwcaldwell 6 months ago
@johnwcaldwell I think you've got the wrong person....this script is for 3dsmax and there's no blender version.
ivanisavich 6 months ago
@johnwcaldwell you're thinking of that city builder plugin for blender, the one that hasn' been updated since 2009.
ScrewTheLiving 5 months ago
@johnwcaldwell this is 3dsmax but you can convert 3dsmaxfiles to blender
radonas 5 months ago
AmaZZZZZZZZZZZZZZZZZZZZzzzzzzzzzzzzzzzzzing Blender 3D combination!!! Thanks
MasterCytron 6 months ago
what 3d program is this?
Ukiandre19 6 months ago
heck yes, looks very nice, any chance this puppy comes to C4D?
vi54 6 months ago
cool
str9led 6 months ago
reminds me of mirrors edge. :D
xMaidenSlayerx 6 months ago
Awesome! Has this been used in any movies or films? Love procedural stuff.
hungryhype 7 months ago
Is it UV mapped too? x_x
MakubexIsVik 7 months ago
is this as good as greeble? great video
nickalleybeats96 7 months ago
A stupid question...who disliks this video ?
youmasora 7 months ago
@youmasora the 5 people who disliked this video are too stupid to know what the term "procedural" means.
LordKhyron 7 months ago 2
That was awesome!
daleywhaley89 7 months ago
mirrors edge ;)
bsscrew 7 months ago
This has been flagged as spam show
i'm using this and how many polys did it take to make all those buildings?
bleachfanatic12 8 months ago
i'm using this and how many polys did it take to make all those buildings
bleachfanatic12 8 months ago
Damn, wish you were a C4D user. We'd like you on the dark side...
Pendergeist 8 months ago 27
@Pendergeist Welcome to the light side we have hookers.
legolasisahobbo 7 months ago
@Pendergeist I'm a grey jedi, using both MAX and C4d
viralfunnies 6 months ago
how did u script it?
leopower7 8 months ago
Okay I want this and i guess i dont have the right core program for it. I want to use it in my video game projects.
Cavage 8 months ago
is this for c4d?
reaper0071995 8 months ago
Tyson Ibele rocks the world!
check out his steampunk entry called Hemlock.
what an awesome dude Tyson is.
He fucking inspires me all the time.
Hydrocodone 8 months ago
@ivanisavich - You should sell this brother!!!!!!!!!! its frikkin awesom!!!
maradoneable 8 months ago
thanks you!
togrik 8 months ago
what language is it coded in?
BlenderBug 9 months ago
the latest version on 01-26-2011 doesnt work on 3ds max 2010 but the previous version does so WHOORRAAYYYY!! :)
benikka 9 months ago
plz tell me how did you that i'm dying to know that plz
nourddinexfx 9 months ago
i downloaded the script but i have no clue how to work it...do you have a pamphlet on hand :D?
or a tutorial video?
regardless i am truly appreciative of this free script extension!
UtubeH8tr 9 months ago
@UtubeH8tr goto utils tab
Then selec maxscript
Then click on run script button T
hen selec the file you just downloaded
cogor57 9 months ago
@cogor57
yes i know tha, but how do you work the controls to make a build you want instead of randomly generating? i want specific 3-4 story buildings without all this other parts n bits.
i wanna make a city, but instead it gives me factories and schools with mega windows and what not.
how do you work the technical crap?
UtubeH8tr 9 months ago
@UtubeH8tr well if you want make a city i reccomend you city engine or ghosth town because this generates buildings whit mega high poly count and dont think is a good idea to have too many buildings whit that polycount
If u want generate a good buildign whit this is only try and error stuff so grab a beer and take some time to figure out
cogor57 9 months ago
@cogor57
okay, many thanks!
cheers mate :D
UtubeH8tr 9 months ago
This has been flagged as spam show
@cogor57
yes i know that, but how do you work the controls to make a build you want instead of randomly generating? i want specific 3-4 story buildings without all this other parts n bits.
i wanna make a city, but instead it gives me factories and schools with mega windows and what not.
how do you work the technical crap?
UtubeH8tr 9 months ago
Mirror's Edge? lol
hugothenerd 10 months ago
boahh great man *****5*****
XLandoXx 10 months ago
Hey, stupid quetsion: Can i make a city in building generator and use it in Unity 3D?
Daligang 10 months ago
@Daligang Yes just export the mesh as an obj or fbx. You'll need to tweak the settings and probably run it through the proOptimizer modifier to get it low-poly enough.
ivanisavich 10 months ago
@ivanisavich Thanks alot man, I really appriciate it.
Daligang 10 months ago
@Daligang unity 3d ftw XD
naruto82494 6 months ago
how the heck do you texture all those
sumofsumstuff 10 months ago
@sumofsumstuff I was just about to say that
TripodGRANNE 10 months ago
This has been flagged as spam show
can you import your cities into blender?
georgemanify 11 months ago
csn you import your cities into blender?
georgemanify 11 months ago
looks awesome!!
beliebigerusername 11 months ago
its a plugins or need export for edit in max...? work in .3ds extension?
JARIVIAweb3D 11 months ago
quite nice
KiodrinTutorials 11 months ago
Could it be possible that you can make this into a script for blender ?
xMicoXx 11 months ago
in MAX 2011:
Syntax error
AlexeySamara 11 months ago
Pixel City's Building generator x 1000
Youloeka 11 months ago
can you get this for cinema 4d?
HornyHonkers 1 year ago
LOOKS GREAT! Any way you've got a version for Maya?
InvisibleSphere 1 year ago
It's like NY in "The day after tomorrow"... just add the snow and voilá!
Satizfacktion 1 year ago
how does this work like do you make the buildings and it just makes a setup or does the thing make everything for you
McScappy 1 year ago
@McScappy It makes everything for you.
ivanisavich 1 year ago
This has been flagged as spam show
Hello, liked the video clip, nice. Please check out my videos and channel if you like GREEN ENERGY. On Earthday 2010 my invention won a green design award. :)
RoofTopWindTurbine 1 year ago
how was he able to render this out without his computer crashing on him? I am trying to build a city with this script but my computer goes crazy when i generate only 2 builidings.
Any suggestions?
crazybassman101 1 year ago
@crazybassman101 ram-ram-ram the more ram the better this script can generate thousands and thousands of low poly objects that eat up your ram like breakfast. a fast cpu would help as well!
Also a solid gpu will help out with viewport performance if thats the problem, a good geforce or a radeon can take some standard punishment before beginning to crawl to a halt. quadros/gLs for the heavy duty stuff. but if you put each building in a layer it will be tough to get to that point ;3
ventHARAS 1 year ago
i have 3ds max 2010 where can i get tutorials and so on i'v been using an open source programn called blender but it has its limitations if you can send me any tutorials i'd be pleased: cammycfc@live.co.uk P.S: nice gallery on your website
Blender3dvids 1 year ago
more of this!
LittleNegrillio 1 year ago
This has been flagged as spam show
Free energy is finaly here!But the powerfull Oil business won't alow common ppl to know this,Check this free energy magnet motor at LT-MAGNET-MOTORdotCOM ,Join the energy revolution!
breeannaqktjbl 1 year ago
Hey Man thanks for the editor. I dropped it in my plugins folder and it works great. Im using max 11 and its a hell of a plugin. Thanks again.
CPLKenDude 1 year ago
frigging awesome!!
w0to 1 year ago
i would parkour that so hard
DFaz3 1 year ago 70
@DFaz3 OMG exactly what the generated citys should be used for! some sort of parkour game ><
poorlymadeproduction 10 months ago
(thoughts in front of the mirror (LOL):what to say) uhh...You are the best (thoughts:Nah this is no good)
The script is awsome (thoughts:Nah this ain't good either)...(thoughts:Found it)
You are the best scripter of 3DS Max and your script is the awsome,fabulus,marvelous,glorious,fantastic...(thoughts:What else 0.o).
MAniAcMC1 1 year ago
this needs more promotion...
amazing !
botanikox 1 year ago
does it work with cinema 4D?
jAMZRRR 1 year ago
How long did it take to render this D:
UnevenElefant5 1 year ago
absolutely amazing!!!
xrtze 1 year ago
i have 3ds max 2011 and it pops up with an error when i open the scriped and says (--Runtime error: unable to increase heap size to: 150000000
xXDylanXx13 1 year ago
@xXDylanXx13 Try this one:
tysonibele[dot]com/Main/BuildingGenerator/buildingGen_v07_36.mse
ivanisavich 1 year ago
can it run on blender? or is the script only for 3D Max?
shevierom 1 year ago
Damn! i downloaded it it's fucking awesome!
you know that many 3d artist like you who made a program started like this
if you promote it right even movies will use it ^^
BiGdaddyM100 1 year ago
You are a genius!!! Thanks very much for sharing this beautiful script!!! I love it!!!
andrus9000 1 year ago
can you make something like this for blender :)
DigitalWorkz 1 year ago
Congratulations
XF3DeX 1 year ago
is there a Maya plug for this?
VinnyLT9000 1 year ago
DUDE! You are a god! Jesus! Are you working right now? You must be... and companies must be fighting to get their hands on you. Congratulation very much sir. SUSCRIBED!
tavogx 1 year ago
is there a way i could use this with blender?
goldaceofspades 1 year ago
how did u download it, it says its an mse file which doesnt work it says find or save
superroblox 1 year ago
Sounds nuts, I'm sure a game developer would lap this up
SupaPoopaScoopa 1 year ago
cool!
JWD96 1 year ago
My God! You so deserve an Autodesk Master Award!
We need more supportive designers like you.
You are awesome, sir! Thank you! Thank you for your Building Generator.
And I hope that one person who disliked this video shall feel the worst pain possible.
thedevo01 1 year ago
@thedevo01 hehe well said!
anestakos83 1 year ago
make this standalone and you're rich.
MenkoDany 1 year ago
We need something like this for Blender.
briahnhanson 1 year ago
beautifull !!!!!
MahaManiak 1 year ago
holy jizz on a stick
nameno1elsehas 1 year ago
whoa! how long did it take to make the script? pure art in it, sharing is definitely caring, thanks. will try and spot any bugs if there are some ;D
thegaryman5 1 year ago
if only it worked for blender
Saminatorger 1 year ago
This will be useful for the city i'm working on.
youmanalex 1 year ago
such a great program shame 3ds laggs like hell :/
ICe4563 1 year ago
interesting. not a beautiful city layout though : )
DanFrederiksen 1 year ago
I wish it were also for Bryce, or something for those who don't want to spend over $500 or torrent 3ds max... :(
TourqeGlare 1 year ago
Can someone tell me where I can find a x64 version. Thanks
scarecrow2k6 2 years ago
@scarecrow2k6 I'm running Max 2010 x64, and it's perfectly. This works only on 2009 SP1 and higher.
HeroicHereticsHH3 1 year ago
Wow thanks a lot man, I saw the 32 in name and misjudged it.
scarecrow2k6 1 year ago
genious work!! Yes it is prolly to many polys for game to run, however models can be optimized later, which is still lot faster than making new one from scratch
5*
raymix1 2 years ago
new Gta mod? LOL
Popshotdude 2 years ago
You made this! M8 this is nuts. Buy myyyy not maya lol. Awesome
ChewySatisfaction 2 years ago
dude, you can use these buildings plus scimitar engine to make your very own assassins creed game (modern times!!!)
funofsk8ing 2 years ago
great plugin. its a time's killer
bizvi 2 years ago
Seen your post over at CGTalk and all i can say is simply awesome.
I look forward to testing it out.
elementzeroable 2 years ago
haha. people are funny
MrArvidarvid 2 years ago
I can see a rush of new GTA Map Mods lol
madrackz 2 years ago 25
nope, it won't work in a game engine, too many polys per model, would slaughter any game engine.
shagr14 2 years ago
depends on how much detail you add ^^
madrackz 2 years ago
Simply Awesome !!! Dude you're a genius !
PSEUDOIDON 2 years ago
haha yeah! the proxies did it for me, never really knew what a proxy was and now I'm glad I do, works perfectly no problems.
thanks =)
fatayer4 2 years ago
wow as a programmer after looking at your script in action I've gotta say this is a work of art O_O
Unfortunately I'm having way too much lag to do anything productive =(
I've generated a single building and it's extremely slow... And I notice you had a whole city block going on in this video...
Did you have some performance issues? Did you just set bounding boxes on everything? What do you suggest to optimize workflow?
I'm packing 4 gigs of RAM on a 64-bit machine btw
Thanks again =D
fatayer4 2 years ago
Hi fatayer, make sure you use the vray or mental ray proxy option, and that you're using the latest version of the script available on my site (v.52). With the latest version you can have the script do several things that will help optimize buildings:
-Deleted backfaces of walls
-Create "simple" objects and doors
-Specify which side of the buidings you want your windows/doors on, so that if a side is facing away from the camera, it won't have details that will never be seen.
ivanisavich 2 years ago
@fatayer4 - though RAM does have an affect on max's performance, the lag in the viewport has less to do with your system RAM, and more to do with your graphics card. Scenes that get into the hundred-thousand + poly range will be nearly impossible to navigate in the viewport with a sub-par graphics card.
Like Tyson said, you should use the proxy function to enhance viewport performance. That will make it a lot easier to navigate, even with a so-so graphics card.
newpublius11 1 year ago
Thank you for this awesome script.
arlrex1 2 years ago
okay just throwing this out there is there anyway to get this to work on Blender?
jessvj 2 years ago
Blender? Really?
ComradeRiot 2 years ago
yhea rly lol I've been using blender for years now, tried others, but I mainly stay there
jessvj 2 years ago
Holy crap, dude, I've gotta try this out. You're awesome for putting this together and releasing it to the world.
freespace87 2 years ago
Will it work with any 3ds Max?
Great script by the way.
darylsblog 2 years ago
I've only tested it in max 2009, however I've heard reports that it works in version 8 and above.
ivanisavich 2 years ago
Just tried on 09 will text on 2010 later. Man this script is truely awesome. Taking hours of work down to minutes.
The only danger is seeing a load of building/towns that all have the same feel.
Hope there is enough variation.
But an AWESOME script all the same. Great job to the creator.
Any other super scripts in the pipeline?
darylsblog 2 years ago
@ivanisavich could you make tutorials? because the newest version is kinda hard to use
BiGdaddyM100 1 year ago
@BiGdaddyM100 I'm working on a new node-based version. Completely different UI than this version, much more intuitive. Check out the cgtalk thread in the 3dsmax forum to follow the progress....
ivanisavich 1 year ago
@ivanisavich Ok i will
oh and on a side note
it's not that the new version is bad or anything but the first 1.0 plugin had more city like buildings with more details maybe it should be best to make a better version based on multiple kind of buildings
but other then that it helped me a lot ^^
BiGdaddyM100 1 year ago
@BiGdaddyM100 The new version is in the very early stages. Eventually it will have all the functionality of the old version.
ivanisavich 1 year ago
Looks beautiful - I'll have to try it out (mirrors edge2 anyone!) I dig all of your snipets that you animate very pro ;)
embrytic 2 years ago
Would this be possible to get in some kind of human readable form for us who don't use/have 3DSMax, but are interested of the algorithms behind the script? (The .mse file format seems to be encrypted.)
snifcjo 2 years ago
Only one word for you work man
A W E S O M E !!!!
bencene 2 years ago
Yeah ok cool but....how you map all of that?....:D...the time you save on modelling, quintuplicate on mapping:D...useless script....
gonzoGA 2 years ago
If you look on his site the latest version of the script generates proper UVs, and he said on the cgtalk thread that the next version will automatically texture the buildings.
timschuit 2 years ago
Fantastic...but i'm not still convinced about the useful of this anyway FANTASTIC script...
gonzoGA 2 years ago
Nice!
pooyag 2 years ago
Beyond amazing!
Thanx a lot!
Cheers!
ninguemvj 2 years ago
this is incredible. thanks, and great work man.
dehahs 2 years ago
very nice work thank you
jeovadesign 2 years ago
awesome script...this is the best script ive seen so far.....Tyson u rock man....thanks for the share
vincelogesh 2 years ago
very nice work, i will try it later!
FMB21 2 years ago
Great bro, thx in advance, good luck...
elcalvo3d 2 years ago
Aaaaaaaawesome will test it out later this week. But it sure looks promising!!!!!! 5/5
stevegek 2 years ago
Thats so awesome Tyson, is there anyway to make this work for Maya??....man I wish you were a Maya user that would make things alot easier on some of us lol...nonetheless thanks for everything anyway ;)
YPBALLER17 2 years ago
great script , thank you :)
3dmaxuser 2 years ago
awesome dude, thank you for releasing this!!
fsmaestro 2 years ago
that's really great. I can't wait to check it out :)
kristofferic 2 years ago
That's awesome, are you going to make it available at any stage Tyson?
carlwh123 2 years ago
Yep, it'll be free for use and released in a few hours :)
The link will be in the description once it's up.
ivanisavich 2 years ago
Awesome, is this what you're using for Specter?
carlwh123 2 years ago
Yep...I made this specifically because Specter needs lots of buildings during the city chase scenes :D
Script is available for download now on my site.
ivanisavich 2 years ago