Thanks aegis3d. Thanks again for that tutorial. I was wondering about that secondary armature though. In this script I only create the hitboxes. What is the purpose/advantages of attaching the original armature to the hitboxes via. the 2nd arm? I could make that an option fairly easily in the future.
I've used those extra bones for extra control, sometimes the armature/hitboxes have a lot of strange non-aplyed and non aplyable rotations. With the extra bone i could move the hitboxes to correct it, and choose the right pivot point.
hey is there a way to put this in the game engine?
petcarlson 1 year ago
i cant figure out how to get the blend file or opent the script please help
MrJuiceboxhead 1 year ago
umm youtube just got rid of my other comments so, could you make it so it makes the armatures ragdoll, please.
Helloooification 2 years ago
awesome, that looks really good :)
Month3d 2 years ago
Nice one!
Very nice work on turning my tutorial into a script!
This is way easyer than connecting all that crap manualy :P
Now let's just hope the noobs get it, and wont bother your (or me for that matter)
Again, nice work =D
aegis3d 2 years ago
Thanks aegis3d. Thanks again for that tutorial. I was wondering about that secondary armature though. In this script I only create the hitboxes. What is the purpose/advantages of attaching the original armature to the hitboxes via. the 2nd arm? I could make that an option fairly easily in the future.
funkboxing 2 years ago
I've used those extra bones for extra control, sometimes the armature/hitboxes have a lot of strange non-aplyed and non aplyable rotations. With the extra bone i could move the hitboxes to correct it, and choose the right pivot point.
aegis3d 2 years ago