Added: 2 years ago
From: funkboxing
Views: 2,898
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  • hey is there a way to put this in the game engine?

  • i cant figure out how to get the blend file or opent the script please help

  • umm youtube just got rid of my other comments so, could you make it so it makes the armatures ragdoll, please.

  • awesome, that looks really good :)

  • Nice one!

    Very nice work on turning my tutorial into a script!

    This is way easyer than connecting all that crap manualy :P

    Now let's just hope the noobs get it, and wont bother your (or me for that matter)

    Again, nice work =D

  • Thanks aegis3d. Thanks again for that tutorial. I was wondering about that secondary armature though. In this script I only create the hitboxes. What is the purpose/advantages of attaching the original armature to the hitboxes via. the 2nd arm? I could make that an option fairly easily in the future.

  • I've used those extra bones for extra control, sometimes the armature/hitboxes have a lot of strange non-aplyed and non aplyable rotations. With the extra bone i could move the hitboxes to correct it, and choose the right pivot point.

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